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Here's some screenshots of an emulator tui program that was compiled on Linux, then scp'd it to Windows, Mac, and FreeBSD. https://justine.storage.googleapis.com/blinkenlights-cmdexe.png https://justine.storage.googleapis.com/blinkenlights-imac.png https://justine.storage.googleapis.com/blinkenlights-freebsd.png https://justine.storage.googleapis.com/blinkenlights-lisp.png How is this even possible that we have a nontrivial ui binary that just works on Mac, Windows, Linux, and BSD? Surely a first ever achievement. Fixed many bugs. Bootstrapped John McCarthy's metacircular evaluator on bare metal in half the size of Altair BASIC (about 2.5kb) and ran it in emulator for fun and profit.
20 lines
667 B
C
20 lines
667 B
C
#ifndef COSMOPOLITAN_LIBC_LINUX_MMAP_H_
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#define COSMOPOLITAN_LIBC_LINUX_MMAP_H_
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#if !(__ASSEMBLER__ + __LINKER__ + 0)
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forceinline long LinuxMmap(void *addr, size_t size, long prot, long flags,
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long fd, long off) {
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long rc;
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register long r10 asm("r10") = flags;
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register long r8 asm("r8") = fd;
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register long r9 asm("r9") = off;
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asm volatile("syscall"
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: "=a"(rc)
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: "0"(9), "D"(addr), "S"(size), "d"(prot), "r"(r10), "r"(r8),
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"r"(r9)
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: "rcx", "r11", "memory");
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return rc;
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}
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#endif /* !(__ASSEMBLER__ + __LINKER__ + 0) */
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#endif /* COSMOPOLITAN_LIBC_LINUX_MMAP_H_ */
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