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It's now possible to create thousands of thousands of sparse independent memory mappings, without any slowdown. The memory manager is better with tracking memory protection now, particularly on Windows in a precise way that can be restored during fork(). You now have the highest quality mem manager possible. It's even better than some OSes like XNU, where mmap() is implemented as an O(n) operation which means sadly things aren't much improved over there. With this change the llamafile HTTP server endpoint at /tokenize with a prompt of 50 tokens is now able to handle 2.6m r/sec
86 lines
2.2 KiB
C
86 lines
2.2 KiB
C
#ifndef COSMOPOLITAN_MAPS_H_
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#define COSMOPOLITAN_MAPS_H_
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#include "libc/intrin/atomic.h"
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#include "libc/intrin/dll.h"
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#include "libc/intrin/tree.h"
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#include "libc/runtime/runtime.h"
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#include "libc/thread/tls2.internal.h"
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COSMOPOLITAN_C_START_
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#define MAP_TREE_CONTAINER(e) TREE_CONTAINER(struct Map, tree, e)
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#define MAP_FREE_CONTAINER(e) DLL_CONTAINER(struct Map, free, e)
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struct Map {
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char *addr; /* granule aligned */
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size_t size; /* must be nonzero */
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int64_t off; /* ignore for anon */
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int prot; /* memory protects */
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int flags; /* memory map flag */
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bool iscow; /* windows nt only */
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bool readonlyfile; /* windows nt only */
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unsigned visited; /* used for checks */
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unsigned oldprot; /* in windows fork */
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intptr_t hand; /* windows nt only */
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union {
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struct Tree tree;
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struct Dll free;
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};
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};
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struct Maps {
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atomic_int lock;
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struct Tree *maps;
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struct Dll *free;
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size_t count;
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size_t pages;
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atomic_ulong rollo;
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struct Map stack;
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struct Map guard;
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};
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struct AddrSize {
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char *addr;
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size_t size;
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};
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extern struct Maps __maps;
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void __maps_init(void);
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bool __maps_lock(void);
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void __maps_check(void);
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void __maps_unlock(void);
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void __maps_add(struct Map *);
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void __maps_free(struct Map *);
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struct Map *__maps_alloc(void);
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struct Map *__maps_floor(const char *);
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void __maps_stack(char *, int, int, size_t, int, intptr_t);
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int __maps_compare(const struct Tree *, const struct Tree *);
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struct AddrSize __get_main_stack(void);
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forceinline optimizespeed int __maps_search(const void *key,
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const struct Tree *node) {
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const char *addr = (const char *)key;
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const struct Map *map = (const struct Map *)MAP_TREE_CONTAINER(node);
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if (addr < map->addr)
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return +1;
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if (addr >= map->addr + map->size)
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return -1;
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return 0;
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}
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static struct Map *__maps_next(struct Map *map) {
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struct Tree *node;
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if ((node = tree_next(&map->tree)))
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return MAP_TREE_CONTAINER(node);
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return 0;
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}
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static struct Map *__maps_first(void) {
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struct Tree *node;
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if ((node = tree_first(__maps.maps)))
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return MAP_TREE_CONTAINER(node);
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return 0;
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}
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COSMOPOLITAN_C_END_
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#endif /* COSMOPOLITAN_MAPS_H_ */
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