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https://github.com/jart/cosmopolitan.git
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0dbf01bf1d
This essentially re-does the work of #875 on top of master. This is what I did to check that Cosmo's Lua extensions still worked: ``` $ build/bootstrap/make MODE=aarch64 o/aarch64/third_party/lua/lua $ ape o/aarch64/third_party/lua/lua >: 10 10 >: 010 8 >: 0b10 2 >: string.byte("\e") 27 >: "Hello, %s" % {"world"} Hello, world >: "*" * 3 *** ``` `luaL_traceback2` was used to show the stack trace with parameter values; it's used in `LuaCallWithTrace`, which is used in Redbean to run Lua code. You should be able to see the extended stack trace by running something like this: `redbean -e "function a(b)c()end a(2)"` (with "params" indicating the extended stack trace): ``` stack traceback: [string "function a(b)c()end a(2)"]:1: in function 'a', params: b = 2; [string "function a(b)c()end a(2)"]:1: in main chunk ``` @pkulchenko confirmed that I get the expected result with the updated code. This is what I did to check that Lua itself still worked: ``` $ cd third_party/lua/test/ $ ape ../../../o/aarch64/third_party/lua/lua all.lua ``` There's one test failure, in `files.lua`: ``` ***** FILE 'files.lua'***** testing i/o ../../../o/aarch64/third_party/lua/lua: files.lua:84: assertion failed! stack traceback: [C]: in function 'assert' files.lua:84: in main chunk (...tail calls...) all.lua:195: in main chunk [C]: in ? .>>> closing state <<< ``` That isn't a result of these changes; the same test is failing in master. The failure is here: ```lua if not _port then -- invalid seek local status, msg, code = io.stdin:seek("set", 1000) assert(not status and type(msg) == "string" and type(code) == "number") end ``` The test expects a seek to offset 1,000 on stdin to fail — but it doesn't. `status` ends up being the new offset rather than `nil`. If I comment out that one test, the remaining tests succeed.
81 lines
4.1 KiB
C
81 lines
4.1 KiB
C
/*-*- mode:c;indent-tabs-mode:nil;c-basic-offset:2;tab-width:8;coding:utf-8 -*-│
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│ vi: set et ft=c ts=2 sts=2 sw=2 fenc=utf-8 :vi │
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╚──────────────────────────────────────────────────────────────────────────────╝
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│ │
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│ Lua │
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│ Copyright © 2004-2023 Lua.org, PUC-Rio. │
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│ │
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│ Permission is hereby granted, free of charge, to any person obtaining │
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│ a copy of this software and associated documentation files (the │
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│ "Software"), to deal in the Software without restriction, including │
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│ without limitation the rights to use, copy, modify, merge, publish, │
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│ distribute, sublicense, and/or sell copies of the Software, and to │
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│ permit persons to whom the Software is furnished to do so, subject to │
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│ the following conditions: │
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│ │
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│ The above copyright notice and this permission notice shall be │
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│ included in all copies or substantial portions of the Software. │
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│ │
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│ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, │
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│ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF │
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│ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. │
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│ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY │
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│ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, │
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│ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE │
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│ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. │
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│ │
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╚─────────────────────────────────────────────────────────────────────────────*/
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#define linit_c
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#define LUA_LIB
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/*
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** If you embed Lua in your program and need to open the standard
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** libraries, call luaL_openlibs in your program. If you need a
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** different set of libraries, copy this file to your project and edit
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** it to suit your needs.
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**
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** You can also *preload* libraries, so that a later 'require' can
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** open the library, which is already linked to the application.
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** For that, do the following code:
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**
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** luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE);
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** lua_pushcfunction(L, luaopen_modname);
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** lua_setfield(L, -2, modname);
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** lua_pop(L, 1); // remove PRELOAD table
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*/
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#include "third_party/lua/lauxlib.h"
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#include "third_party/lua/lprefix.h"
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#include "third_party/lua/lua.h"
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#include "third_party/lua/lualib.h"
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__static_yoink("lua_notice");
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/*
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** these libs are loaded by lua.c and are readily available to any Lua
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** program
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*/
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static const luaL_Reg loadedlibs[] = {
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{LUA_GNAME, luaopen_base},
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{LUA_LOADLIBNAME, luaopen_package},
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{LUA_COLIBNAME, luaopen_coroutine},
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{LUA_TABLIBNAME, luaopen_table},
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{LUA_IOLIBNAME, luaopen_io},
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{LUA_OSLIBNAME, luaopen_os},
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{LUA_STRLIBNAME, luaopen_string},
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{LUA_MATHLIBNAME, luaopen_math},
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{LUA_UTF8LIBNAME, luaopen_utf8},
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{LUA_DBLIBNAME, luaopen_debug},
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{NULL, NULL}
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};
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LUALIB_API void luaL_openlibs (lua_State *L) {
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const luaL_Reg *lib;
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/* "require" functions from 'loadedlibs' and set results to global table */
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for (lib = loadedlibs; lib->func; lib++) {
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luaL_requiref(L, lib->name, lib->func, 1);
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lua_pop(L, 1); /* remove lib */
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}
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}
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