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Here's some screenshots of an emulator tui program that was compiled on Linux, then scp'd it to Windows, Mac, and FreeBSD. https://justine.storage.googleapis.com/blinkenlights-cmdexe.png https://justine.storage.googleapis.com/blinkenlights-imac.png https://justine.storage.googleapis.com/blinkenlights-freebsd.png https://justine.storage.googleapis.com/blinkenlights-lisp.png How is this even possible that we have a nontrivial ui binary that just works on Mac, Windows, Linux, and BSD? Surely a first ever achievement. Fixed many bugs. Bootstrapped John McCarthy's metacircular evaluator on bare metal in half the size of Altair BASIC (about 2.5kb) and ran it in emulator for fun and profit.
39 lines
917 B
C
39 lines
917 B
C
#ifndef COSMOPOLITAN_LIBC_SYMBOLS_H_
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#define COSMOPOLITAN_LIBC_SYMBOLS_H_
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#include "libc/elf/elf.h"
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#include "libc/runtime/ezmap.h"
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#if !(__ASSEMBLER__ + __LINKER__ + 0)
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COSMOPOLITAN_C_START_
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struct Symbol {
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unsigned addr_rva;
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unsigned name_rva;
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};
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struct SymbolTable {
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union {
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struct MappedFile mf;
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struct {
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int64_t fd;
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struct Elf64_Ehdr *elf;
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size_t elfsize;
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};
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};
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size_t scratch;
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size_t count;
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intptr_t addr_base;
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intptr_t addr_end;
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const char *name_base;
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struct Symbol symbols[];
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};
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struct SymbolTable *GetSymbolTable(void);
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const char *FindComBinary(void);
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const char *FindDebugBinary(void);
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struct SymbolTable *OpenSymbolTable(const char *) nodiscard;
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int CloseSymbolTable(struct SymbolTable **);
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void __hook(void (*)(void), struct SymbolTable *);
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COSMOPOLITAN_C_END_
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#endif /* !(__ASSEMBLER__ + __LINKER__ + 0) */
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#endif /* COSMOPOLITAN_LIBC_SYMBOLS_H_ */
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