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https://github.com/jart/cosmopolitan.git
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416fd86676
- Emulator can now test the αcτµαlly pδrταblε εxεcµταblε bootloader - Whipped up a webserver named redbean. It services 150k requests per second on a single core. Bundling assets inside zip enables extremely fast serving for two reasons. The first is that zip central directory lookups go faster than stat() system calls. The second is that both zip and gzip content-encoding use DEFLATE, therefore, compressed responses can be served via the sendfile() system call which does an in-kernel copy directly from the zip executable structure. Also note that red bean zip executables can be deployed easily to all platforms, since these native executables work on Linux, Mac, BSD, and Windows. - Address sanitizer now works very well
151 lines
4.1 KiB
C
151 lines
4.1 KiB
C
#include "dsp/tty/tty.h"
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#include "libc/calls/calls.h"
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#include "libc/calls/struct/termios.h"
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#include "libc/log/check.h"
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#include "libc/log/log.h"
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#include "libc/macros.h"
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#include "libc/math.h"
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#include "libc/runtime/runtime.h"
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#include "libc/stdio/stdio.h"
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#include "libc/str/str.h"
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#include "libc/sysv/consts/fileno.h"
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#include "libc/sysv/consts/sig.h"
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#include "libc/time/time.h"
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#include "libc/x/x.h"
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/**
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* @fileoverview demo code borrowed from Rosetta Code.
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*/
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#define FRAMERATE 23.976
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#define WRITE(s) write(STDOUT_FILENO, s, strlen(s))
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struct Sphere {
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double cx, cy, cz, r;
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};
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const char *kShades[] = {
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"\e[48;5;232m ", "\e[48;5;233m ", "\e[48;5;234m ", "\e[48;5;235m ",
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"\e[48;5;236m ", "\e[48;5;237m ", "\e[48;5;238m ", "\e[48;5;239m ",
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"\e[48;5;240m ", "\e[48;5;241m ", "\e[48;5;242m ", "\e[48;5;243m ",
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"\e[48;5;244m ", "\e[48;5;245m ", "\e[48;5;246m ", "\e[48;5;247m ",
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"\e[48;5;248m ", "\e[48;5;249m ", "\e[48;5;250m ", "\e[48;5;251m ",
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"\e[48;5;252m ", "\e[48;5;253m ", "\e[48;5;254m ", "\e[48;5;255m ",
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};
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jmp_buf jb_;
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double light_[3] = {-50, 0, 50};
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struct Sphere pos_ = {20, 20, 20, 20};
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struct Sphere neg_ = {1, 1, -6, 20};
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static void OnCtrlC(int sig) {
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longjmp(jb_, 1);
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}
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static void Normalize(double v[3]) {
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double len;
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len = 1 / sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
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v[0] *= len;
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v[1] *= len;
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v[2] *= len;
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}
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static double Dot(const double x[3], const double y[3]) {
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return fabs(x[0] * y[0] + x[1] * y[1] + x[2] * y[2]);
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}
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/* check if a ray (x,y, -inf)->(x, y, inf) hits a sphere; if so, return
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the intersecting z values. z1 is closer to the eye */
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static int HitSphere(struct Sphere *s, double x, double y, double z[2]) {
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double zsq;
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x -= s->cx;
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y -= s->cy;
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zsq = s->r * s->r - (x * x + y * y);
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if (zsq < 0) {
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return 0;
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} else {
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zsq = sqrt(zsq);
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z[0] = s->cz - zsq;
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z[1] = s->cz + zsq;
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return 1;
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}
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}
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static void DrawSphere(double k, double ambient) {
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int i, j, hit_result;
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double x, y, vec[3], zb[2], zs[2];
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for (i = floor(pos_.cy - pos_.r); i <= ceil(pos_.cy + pos_.r); i++) {
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y = i + .5;
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for (j = floor(pos_.cx - 2 * pos_.r); j <= ceil(pos_.cx + 2 * pos_.r);
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j++) {
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x = .5 * (j - pos_.cx) + .5 + pos_.cx;
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if (!HitSphere(&pos_, x, y, zb)) {
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/* ray lands in blank space, draw bg */
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hit_result = 0;
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} else if (!HitSphere(&neg_, x, y, zs)) {
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/* ray hits pos_ sphere but not neg_, draw pos_ sphere surface */
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hit_result = 1;
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} else if (zs[0] > zb[0]) {
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/* ray hits both, but pos_ front surface is closer */
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hit_result = 1;
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} else if (zs[1] > zb[1]) {
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/* pos_ sphere surface is inside neg_ sphere, show bg */
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hit_result = 0;
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} else if (zs[1] > zb[0]) {
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/* back surface on neg_ sphere is inside pos_ sphere,
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the only place where neg_ sphere surface will be shown */
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hit_result = 2;
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} else {
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hit_result = 1;
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}
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switch (hit_result) {
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case 0:
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WRITE("\e[0m ");
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continue;
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case 1:
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vec[0] = x - pos_.cx;
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vec[1] = y - pos_.cy;
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vec[2] = zb[0] - pos_.cz;
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break;
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default:
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vec[0] = neg_.cx - x;
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vec[1] = neg_.cy - y;
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vec[2] = neg_.cz - zs[1];
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break;
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}
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Normalize(vec);
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WRITE(
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kShades[MIN(ARRAYLEN(kShades) - 1,
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MAX(0, lround((1 - (pow(Dot(light_, vec), k) + ambient)) *
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(ARRAYLEN(kShades) - 1))))]);
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}
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WRITE("\e[0m\n");
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}
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fflush(stdout);
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}
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int main() {
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double ang;
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struct termios old;
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if (cancolor()) {
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ttyhidecursor(fileno(stdout));
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if (!setjmp(jb_)) {
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xsigaction(SIGINT, OnCtrlC, 0, 0, NULL);
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ang = 0;
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for (;;) {
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WRITE("\e[H");
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light_[1] = cos(ang * 2);
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light_[2] = cos(ang);
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light_[0] = sin(ang);
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Normalize(light_);
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ang += .05;
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DrawSphere(1.5, .01);
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usleep(1. / FRAMERATE * 1e6);
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}
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}
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ttyshowcursor(fileno(stdout));
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return 0;
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} else {
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return 1;
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}
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}
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