cosmopolitan/third_party/lua/lundump.c
Justine Tunney ae5d06dc53 Unbloat build config
- 10.5% reduction of o//depend dependency graph
- 8.8% reduction in latency of make command
- Fix issue with temporary file cleanup

There's a new -w option in compile.com that turns off the recent
Landlock output path workaround for "good commands" which do not
unlink() the output file like GNU tooling does.

Our new GNU Make unveil sandboxing appears to have zero overhead
in the grand scheme of things. Full builds are pretty fast since
the only thing that's actually slowed us down is probably libcxx

    make -j16 MODE=rel
    RL: took 85,732,063µs wall time
    RL: ballooned to 323,612kb in size
    RL: needed 828,560,521µs cpu (11% kernel)
    RL: caused 39,080,670 page faults (99% memcpy)
    RL: 350,073 context switches (72% consensual)
    RL: performed 0 reads and 11,494,960 write i/o operations

pledge() and unveil() no longer consider ENOSYS to be an error.
These functions have also been added to Python's cosmo module.

This change also removes some WIN32 APIs and System Five magnums
which we're not using and it's doubtful anyone else would be too
2022-08-10 04:43:09 -07:00

329 lines
7.8 KiB
C

/*
** $Id: lundump.c $
** load precompiled Lua chunks
** See Copyright Notice in lua.h
*/
#define lundump_c
#define LUA_CORE
#include "libc/str/str.h"
#include "third_party/lua/ldebug.h"
#include "third_party/lua/ldo.h"
#include "third_party/lua/lfunc.h"
#include "third_party/lua/lmem.h"
#include "third_party/lua/lobject.h"
#include "third_party/lua/lprefix.h"
#include "third_party/lua/lstring.h"
#include "third_party/lua/lua.h"
#include "third_party/lua/lundump.h"
#include "third_party/lua/lzio.h"
/* clang-format off */
#if !defined(luai_verifycode)
#define luai_verifycode(L,f) /* empty */
#endif
typedef struct {
lua_State *L;
ZIO *Z;
const char *name;
} LoadState;
static l_noret error (LoadState *S, const char *why) {
luaO_pushfstring(S->L, "%s: bad binary format (%s)", S->name, why);
luaD_throw(S->L, LUA_ERRSYNTAX);
}
/*
** All high-level loads go through loadVector; you can change it to
** adapt to the endianness of the input
*/
#define loadVector(S,b,n) loadBlock(S,b,(n)*sizeof((b)[0]))
static void loadBlock (LoadState *S, void *b, size_t size) {
if (luaZ_read(S->Z, b, size) != 0)
error(S, "truncated chunk");
}
#define loadVar(S,x) loadVector(S,&x,1)
static lu_byte loadByte (LoadState *S) {
int b = zgetc(S->Z);
if (b == EOZ)
error(S, "truncated chunk");
return cast_byte(b);
}
static size_t loadUnsigned (LoadState *S, size_t limit) {
size_t x = 0;
int b;
limit >>= 7;
do {
b = loadByte(S);
if (x >= limit)
error(S, "integer overflow");
x = (x << 7) | (b & 0x7f);
} while ((b & 0x80) == 0);
return x;
}
static size_t loadSize (LoadState *S) {
return loadUnsigned(S, ~(size_t)0);
}
static int loadInt (LoadState *S) {
return cast_int(loadUnsigned(S, INT_MAX));
}
static lua_Number loadNumber (LoadState *S) {
lua_Number x;
loadVar(S, x);
return x;
}
static lua_Integer loadInteger (LoadState *S) {
lua_Integer x;
loadVar(S, x);
return x;
}
/*
** Load a nullable string into prototype 'p'.
*/
static TString *loadStringN (LoadState *S, Proto *p) {
lua_State *L = S->L;
TString *ts;
size_t size = loadSize(S);
if (size == 0) /* no string? */
return NULL;
else if (--size <= LUAI_MAXSHORTLEN) { /* short string? */
char buff[LUAI_MAXSHORTLEN];
loadVector(S, buff, size); /* load string into buffer */
ts = luaS_newlstr(L, buff, size); /* create string */
}
else { /* long string */
ts = luaS_createlngstrobj(L, size); /* create string */
setsvalue2s(L, L->top, ts); /* anchor it ('loadVector' can GC) */
luaD_inctop(L);
loadVector(S, getstr(ts), size); /* load directly in final place */
L->top--; /* pop string */
}
luaC_objbarrier(L, p, ts);
return ts;
}
/*
** Load a non-nullable string into prototype 'p'.
*/
static TString *loadString (LoadState *S, Proto *p) {
TString *st = loadStringN(S, p);
if (st == NULL)
error(S, "bad format for constant string");
return st;
}
static void loadCode (LoadState *S, Proto *f) {
int n = loadInt(S);
f->code = luaM_newvectorchecked(S->L, n, Instruction);
f->sizecode = n;
loadVector(S, f->code, n);
}
static void loadFunction(LoadState *S, Proto *f, TString *psource);
static void loadConstants (LoadState *S, Proto *f) {
int i;
int n = loadInt(S);
f->k = luaM_newvectorchecked(S->L, n, TValue);
f->sizek = n;
for (i = 0; i < n; i++)
setnilvalue(&f->k[i]);
for (i = 0; i < n; i++) {
TValue *o = &f->k[i];
int t = loadByte(S);
switch (t) {
case LUA_VNIL:
setnilvalue(o);
break;
case LUA_VFALSE:
setbfvalue(o);
break;
case LUA_VTRUE:
setbtvalue(o);
break;
case LUA_VNUMFLT:
setfltvalue(o, loadNumber(S));
break;
case LUA_VNUMINT:
setivalue(o, loadInteger(S));
break;
case LUA_VSHRSTR:
case LUA_VLNGSTR:
setsvalue2n(S->L, o, loadString(S, f));
break;
default: lua_assert(0);
}
}
}
static void loadProtos (LoadState *S, Proto *f) {
int i;
int n = loadInt(S);
f->p = luaM_newvectorchecked(S->L, n, Proto *);
f->sizep = n;
for (i = 0; i < n; i++)
f->p[i] = NULL;
for (i = 0; i < n; i++) {
f->p[i] = luaF_newproto(S->L);
luaC_objbarrier(S->L, f, f->p[i]);
loadFunction(S, f->p[i], f->source);
}
}
/*
** Load the upvalues for a function. The names must be filled first,
** because the filling of the other fields can raise read errors and
** the creation of the error message can call an emergency collection;
** in that case all prototypes must be consistent for the GC.
*/
static void loadUpvalues (LoadState *S, Proto *f) {
int i, n;
n = loadInt(S);
f->upvalues = luaM_newvectorchecked(S->L, n, Upvaldesc);
f->sizeupvalues = n;
for (i = 0; i < n; i++) /* make array valid for GC */
f->upvalues[i].name = NULL;
for (i = 0; i < n; i++) { /* following calls can raise errors */
f->upvalues[i].instack = loadByte(S);
f->upvalues[i].idx = loadByte(S);
f->upvalues[i].kind = loadByte(S);
}
}
static void loadDebug (LoadState *S, Proto *f) {
int i, n;
n = loadInt(S);
f->lineinfo = luaM_newvectorchecked(S->L, n, ls_byte);
f->sizelineinfo = n;
loadVector(S, f->lineinfo, n);
n = loadInt(S);
f->abslineinfo = luaM_newvectorchecked(S->L, n, AbsLineInfo);
f->sizeabslineinfo = n;
for (i = 0; i < n; i++) {
f->abslineinfo[i].pc = loadInt(S);
f->abslineinfo[i].line = loadInt(S);
}
n = loadInt(S);
f->locvars = luaM_newvectorchecked(S->L, n, LocVar);
f->sizelocvars = n;
for (i = 0; i < n; i++)
f->locvars[i].varname = NULL;
for (i = 0; i < n; i++) {
f->locvars[i].varname = loadStringN(S, f);
f->locvars[i].startpc = loadInt(S);
f->locvars[i].endpc = loadInt(S);
}
n = loadInt(S);
for (i = 0; i < n; i++)
f->upvalues[i].name = loadStringN(S, f);
}
static void loadFunction (LoadState *S, Proto *f, TString *psource) {
f->source = loadStringN(S, f);
if (f->source == NULL) /* no source in dump? */
f->source = psource; /* reuse parent's source */
f->linedefined = loadInt(S);
f->lastlinedefined = loadInt(S);
f->numparams = loadByte(S);
f->is_vararg = loadByte(S);
f->maxstacksize = loadByte(S);
loadCode(S, f);
loadConstants(S, f);
loadUpvalues(S, f);
loadProtos(S, f);
loadDebug(S, f);
}
static void checkliteral (LoadState *S, const char *s, const char *msg) {
char buff[sizeof(LUA_SIGNATURE) + sizeof(LUAC_DATA)]; /* larger than both */
size_t len = strlen(s);
loadVector(S, buff, len);
if (memcmp(s, buff, len) != 0)
error(S, msg);
}
static void fchecksize (LoadState *S, size_t size, const char *tname) {
if (loadByte(S) != size)
error(S, luaO_pushfstring(S->L, "%s size mismatch", tname));
}
#define checksize(S,t) fchecksize(S,sizeof(t),#t)
static void checkHeader (LoadState *S) {
/* skip 1st char (already read and checked) */
checkliteral(S, &LUA_SIGNATURE[1], "not a binary chunk");
if (loadByte(S) != LUAC_VERSION)
error(S, "version mismatch");
if (loadByte(S) != LUAC_FORMAT)
error(S, "format mismatch");
checkliteral(S, LUAC_DATA, "corrupted chunk");
checksize(S, Instruction);
checksize(S, lua_Integer);
checksize(S, lua_Number);
if (loadInteger(S) != LUAC_INT)
error(S, "integer format mismatch");
if (loadNumber(S) != LUAC_NUM)
error(S, "float format mismatch");
}
/*
** Load precompiled chunk.
*/
LClosure *luaU_undump(lua_State *L, ZIO *Z, const char *name) {
LoadState S;
LClosure *cl;
if (*name == '@' || *name == '=')
S.name = name + 1;
else if (*name == LUA_SIGNATURE[0])
S.name = "binary string";
else
S.name = name;
S.L = L;
S.Z = Z;
checkHeader(&S);
cl = luaF_newLclosure(L, loadByte(&S));
setclLvalue2s(L, L->top, cl);
luaD_inctop(L);
cl->p = luaF_newproto(L);
luaC_objbarrier(L, cl, cl->p);
loadFunction(&S, cl->p, NULL);
lua_assert(cl->nupvalues == cl->p->sizeupvalues);
luai_verifycode(L, cl->p);
return cl;
}