cosmopolitan/third_party/libunwind
Justine Tunney 3609f65de3
Make malloc() go 200x faster
If pthread_create() is linked into the binary, then the cosmo runtime
will create an independent dlmalloc arena for each core. Whenever the
malloc() function is used it will index `g_heaps[sched_getcpu() / 2]`
to find the arena with the greatest hyperthread / numa locality. This
may be configured via an environment variable. For example if you say
`export COSMOPOLITAN_HEAP_COUNT=1` then you can restore the old ways.
Your process may be configured to have anywhere between 1 - 128 heaps

We need this revision because it makes multithreaded C++ applications
faster. For example, an HTTP server I'm working on that makes extreme
use of the STL went from 16k to 2000k requests per second, after this
change was made. To understand why, try out the malloc_test benchmark
which calls malloc() + realloc() in a loop across many threads, which
sees a a 250x improvement in process clock time and 200x on wall time

The tradeoff is this adds ~25ns of latency to individual malloc calls
compared to MODE=tiny, once the cosmo runtime has transitioned into a
fully multi-threaded state. If you don't need malloc() to be scalable
then cosmo provides many options for you. For starters the heap count
variable above can be set to put the process back in single heap mode
plus you can go even faster still, if you include tinymalloc.inc like
many of the programs in tool/build/.. are already doing since that'll
shave tens of kb off your binary footprint too. Theres also MODE=tiny
which is configured to use just 1 plain old dlmalloc arena by default

Another tradeoff is we need more memory now (except in MODE=tiny), to
track the provenance of memory allocation. This is so allocations can
be freely shared across threads, and because OSes can reschedule code
to different CPUs at any time.
2024-06-05 02:02:14 -07:00
..
include third_party: Add libunwind (#1053) 2024-01-06 15:04:30 +07:00
AddressSpace.hpp third_party: Add libunwind (#1053) 2024-01-06 15:04:30 +07:00
BUILD.mk Make malloc() go 200x faster 2024-06-05 02:02:14 -07:00
cet_unwind.h third_party: Add libunwind (#1053) 2024-01-06 15:04:30 +07:00
CompactUnwinder.hpp third_party: Add libunwind (#1053) 2024-01-06 15:04:30 +07:00
config.h third_party: Add libunwind (#1053) 2024-01-06 15:04:30 +07:00
dwarf2.h third_party: Add libunwind (#1053) 2024-01-06 15:04:30 +07:00
DwarfInstructions.hpp third_party: Add libunwind (#1053) 2024-01-06 15:04:30 +07:00
DwarfParser.hpp third_party: Add libunwind (#1053) 2024-01-06 15:04:30 +07:00
EHHeaderParser.hpp third_party: Add libunwind (#1053) 2024-01-06 15:04:30 +07:00
FrameHeaderCache.hpp third_party: Add libunwind (#1053) 2024-01-06 15:04:30 +07:00
gcc_personality_v0.c Make improvements 2024-01-29 16:31:58 -08:00
libunwind.cc Fix MODE=dbg build 2024-01-06 15:22:19 -08:00
libunwind_ext.h third_party: Add libunwind (#1053) 2024-01-06 15:04:30 +07:00
LICENSE.TXT third_party: Add libunwind (#1053) 2024-01-06 15:04:30 +07:00
README.cosmo Add OpenMP support 2024-01-28 22:39:02 -08:00
Registers.hpp third_party: Add libunwind (#1053) 2024-01-06 15:04:30 +07:00
RWMutex.hpp third_party: Add libunwind (#1053) 2024-01-06 15:04:30 +07:00
Unwind-EHABI.h third_party: Add libunwind (#1053) 2024-01-06 15:04:30 +07:00
Unwind-sjlj.c Add OpenMP support 2024-01-28 22:39:02 -08:00
UnwindCursor.hpp third_party: Add libunwind (#1053) 2024-01-06 15:04:30 +07:00
UnwindLevel1-gcc-ext.c third_party: Add libunwind (#1053) 2024-01-06 15:04:30 +07:00
UnwindLevel1.c third_party: Add libunwind (#1053) 2024-01-06 15:04:30 +07:00

DESCRIPTION

  libunwind - LLVM Unwinder

ORIGIN

  Obtained from the LLVM monorepo, release 17.0.6.

  https://github.com/llvm/llvm-project/tree/llvmorg-17.0.6/libunwind
  commit 6009708b4367171ccdbf4b5905cb6a803753fe18
  Author: Tobias Hieta <tobias@hieta.se>
  Date:   Tue, 28 Nov 2023 09:52:28 +0100

LOCAL CHANGES

  - Fixed `_Unwind_FunctionContext` struct to be ABI-compatible with
    code generated by GCC.