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This change should fix the Windows issues Qt Creator has been having, by ensuring accept() and accept4() work in O_NONBLOCK mode. I switched away from AcceptEx() which is buggy, back to using WSAAccept(). This requires making a tradeoff where we have to accept a busy loop. However it is low latency in nature, just like our new and improved Windows poll() code. I was furthermore able to eliminate a bunch of Windows-related test todos.
26 lines
1.1 KiB
C
26 lines
1.1 KiB
C
#ifndef COSMOPOLITAN_LIBC_SOCK_SYSCALL_INTERNAL_H_
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#define COSMOPOLITAN_LIBC_SOCK_SYSCALL_INTERNAL_H_
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#include "libc/calls/struct/iovec.h"
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#include "libc/intrin/fds.h"
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#include "libc/nt/struct/overlapped.h"
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#include "libc/sock/struct/sockaddr.h"
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COSMOPOLITAN_C_START_
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void sys_connect_nt_cleanup(struct Fd *, bool);
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int sys_accept_nt(struct Fd *, struct sockaddr_storage *, int);
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int sys_bind_nt(struct Fd *, const void *, uint32_t);
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int sys_closesocket_nt(struct Fd *);
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int sys_ioctlsocket_nt(struct Fd *);
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int sys_connect_nt(struct Fd *, const void *, uint32_t);
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int sys_getpeername_nt(struct Fd *, void *, uint32_t *);
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int sys_getsockname_nt(struct Fd *, void *, uint32_t *);
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int sys_getsockopt_nt(struct Fd *, int, int, void *, uint32_t *);
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int sys_listen_nt(struct Fd *, int);
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int sys_setsockopt_nt(struct Fd *, int, int, const void *, uint32_t);
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int sys_shutdown_nt(struct Fd *, int);
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ssize_t sys_recv_nt(int, const struct iovec *, size_t, uint32_t);
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ssize_t sys_recvfrom_nt(int, const struct iovec *, size_t, uint32_t, void *,
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uint32_t *);
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COSMOPOLITAN_C_END_
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#endif /* COSMOPOLITAN_LIBC_SOCK_SYSCALL_INTERNAL_H_ */
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