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Every program built using Cosmopolitan is statically-linked. However there are some cases, e.g. GUIs and video drivers, where linking the host platform libraries is desirable. So what we do in such cases is launch a stub executable using the host platform's libc, and longjmp back into this executable. The stub executable passes back to us the platform-specific dlopen() implementation, which we shall then wrap. Here's the list of platforms that are supported so far: - x86-64 Linux w/ Glibc - x86-64 Linux w/ Musl Libc - x86-64 FreeBSD - x86-64 Windows - aarch64 Linux w/ Glibc - aarch64 MacOS What this means is your Cosmo programs can call foreign functions on your host operating system. However, it's important to note that any foreign library you link won't have the ability to call functions in your Cosmopolitan program. For example it's now technically possible that Lua can load a module, however that almost certainly won't work since the Lua module won't have access to Cosmo's Lua API. Kudos to @jacereda for figuring out how to do this. |
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.. | ||
test | ||
cosmo.h | ||
lapi.c | ||
lapi.h | ||
lauxlib.c | ||
lauxlib.h | ||
lbaselib.c | ||
lcode.c | ||
lcode.h | ||
lcorolib.c | ||
lctype.h | ||
ldblib.c | ||
ldebug.c | ||
ldebug.h | ||
ldo.c | ||
ldo.h | ||
ldump.c | ||
lfunc.c | ||
lfunc.h | ||
lgc.c | ||
lgc.h | ||
linit.c | ||
liolib.c | ||
ljumptab.inc | ||
llex.c | ||
llex.h | ||
llimits.h | ||
llock.c | ||
lmathlib.c | ||
lmem.c | ||
lmem.h | ||
loadlib.c | ||
lobject.c | ||
lobject.h | ||
lopcodes.c | ||
lopcodes.h | ||
lopnames.inc | ||
loslib.c | ||
lparser.c | ||
lparser.h | ||
lprefix.h | ||
lrepl.c | ||
lrepl.h | ||
lstate.c | ||
lstate.h | ||
lstring.c | ||
lstring.h | ||
lstrlib.c | ||
ltable.c | ||
ltable.h | ||
ltablib.c | ||
ltests.c | ||
ltests.h | ||
ltm.c | ||
ltm.h | ||
lua.h | ||
lua.main.c | ||
lua.mk | ||
luac.main.c | ||
luacallwithtrace.c | ||
luaconf.h | ||
luaencodejsondata.c | ||
luaencodeluadata.c | ||
luaencodeurl.c | ||
luaformatstack.c | ||
lualib.h | ||
luaparseurl.c | ||
luaprintstack.c | ||
luapushheader.c | ||
luapushheaders.c | ||
luapushlatin1.c | ||
luapushurlparams.c | ||
lundump.c | ||
lundump.h | ||
lunix.c | ||
lunix.h | ||
lutf8lib.c | ||
lvm.c | ||
lvm.h | ||
lzio.c | ||
lzio.h | ||
README.cosmo | ||
serialize.c | ||
tms.h | ||
visitor.c | ||
visitor.h |
DESCRIPTION Lua is a language designed for embedded use in native applications. It has an impossibly elegant C API and the Lua language itself feels more like Python compared to alternatives like Tcl except it's a great deal faster and doesn't have strong opinions about character encoding. PROVENANCE https://github.com/lua/lua/ commit e7803f7dbcdc966ab1f9db143424ee811ab1a398 Author: Roberto Ierusalimschy <roberto@inf.puc-rio.br> Date: Wed Mar 3 09:44:20 2021 -0300 New release number (5.4.3) luac.c needed to be sourced from: https://www.lua.org/ftp/lua-5.4.3.tar.gz LOCAL MODIFICATIONS Lua now uses a bestline REPL with bash-style code completion. Integer literals such as `033` will now be interpreted as octal. Integer literals such as `0b10` will now be interpreted as binary. The `\e` string literal escape sequence has been added, which is equivalent to `\27` (the Lua version of `\033`) or the ASCII ESC character. It may be used for teletypewriter control like having bold text, which can be encoded elegantly as `\e[1mHELLO\e[0m`. Added luaL_traceback2() for function parameters in traceback. Added Python-like printf modulus operator for strings. Added Python-like printf multiply operator for strings.