cosmopolitan/third_party/python/Modules/rotatingtree.c
Justine Tunney b420ed8248 Undiamond Python headers
This change gets the Python codebase into a state where it conforms to
the conventions of this codebase. It's now possible to include headers
from Python, without worrying about ordering. Python has traditionally
solved that problem by "diamonding" everything in Python.h, but that's
problematic since it means any change to any Python header invalidates
all the build artifacts. Lastly it makes tooling not work. Since it is
hard to explain to Emacs when I press C-c C-h to add an import line it
shouldn't add the header that actually defines the symbol, and instead
do follow the nonstandard Python convention.

Progress has been made on letting Python load source code from the zip
executable structure via the standard C library APIs. System calss now
recognizes zip!FILENAME alternative URIs as equivalent to zip:FILENAME
since Python uses colon as its delimiter.

Some progress has been made on embedding the notice license terms into
the Python object code. This is easier said than done since Python has
an extremely complicated ownership story.

- Some termios APIs have been added
- Implement rewinddir() dirstream API
- GetCpuCount() API added to Cosmopolitan Libc
- More bugs in Cosmopolitan Libc have been fixed
- zipobj.com now has flags for mangling the path
- Fixed bug a priori with sendfile() on certain BSDs
- Polyfill F_DUPFD and F_DUPFD_CLOEXEC across platforms
- FIOCLEX / FIONCLEX now polyfilled for fast O_CLOEXEC changes
- APE now supports a hybrid solution to no-self-modify for builds
- Many BSD-only magnums added, e.g. O_SEARCH, O_SHLOCK, SF_NODISKIO
2021-08-12 14:07:40 -07:00

122 lines
3.4 KiB
C

#include "third_party/python/Modules/rotatingtree.h"
/* clang-format off */
#define KEY_LOWER_THAN(key1, key2) ((char*)(key1) < (char*)(key2))
/* The randombits() function below is a fast-and-dirty generator that
* is probably irregular enough for our purposes. Note that it's biased:
* I think that ones are slightly more probable than zeroes. It's not
* important here, though.
*/
static unsigned int random_value = 1;
static unsigned int random_stream = 0;
static int
randombits(int bits)
{
int result;
if (random_stream < (1U << bits)) {
random_value *= 1082527;
random_stream = random_value;
}
result = random_stream & ((1<<bits)-1);
random_stream >>= bits;
return result;
}
/* Insert a new node into the tree.
(*root) is modified to point to the new root. */
void
RotatingTree_Add(rotating_node_t **root, rotating_node_t *node)
{
while (*root != NULL) {
if (KEY_LOWER_THAN(node->key, (*root)->key))
root = &((*root)->left);
else
root = &((*root)->right);
}
node->left = NULL;
node->right = NULL;
*root = node;
}
/* Locate the node with the given key. This is the most complicated
function because it occasionally rebalances the tree to move the
resulting node closer to the root. */
rotating_node_t *
RotatingTree_Get(rotating_node_t **root, void *key)
{
if (randombits(3) != 4) {
/* Fast path, no rebalancing */
rotating_node_t *node = *root;
while (node != NULL) {
if (node->key == key)
return node;
if (KEY_LOWER_THAN(key, node->key))
node = node->left;
else
node = node->right;
}
return NULL;
}
else {
rotating_node_t **pnode = root;
rotating_node_t *node = *pnode;
rotating_node_t *next;
int rotate;
if (node == NULL)
return NULL;
while (1) {
if (node->key == key)
return node;
rotate = !randombits(1);
if (KEY_LOWER_THAN(key, node->key)) {
next = node->left;
if (next == NULL)
return NULL;
if (rotate) {
node->left = next->right;
next->right = node;
*pnode = next;
}
else
pnode = &(node->left);
}
else {
next = node->right;
if (next == NULL)
return NULL;
if (rotate) {
node->right = next->left;
next->left = node;
*pnode = next;
}
else
pnode = &(node->right);
}
node = next;
}
}
}
/* Enumerate all nodes in the tree. The callback enumfn() should return
zero to continue the enumeration, or non-zero to interrupt it.
A non-zero value is directly returned by RotatingTree_Enum(). */
int
RotatingTree_Enum(rotating_node_t *root, rotating_tree_enum_fn enumfn,
void *arg)
{
int result;
rotating_node_t *node;
while (root != NULL) {
result = RotatingTree_Enum(root->left, enumfn, arg);
if (result != 0) return result;
node = root->right;
result = enumfn(root, arg);
if (result != 0) return result;
root = node;
}
return 0;
}