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This change upgrades to GCC 12.3 and GNU binutils 2.42. The GNU linker appears to have changed things so that only a single de-duplicated str table is present in the binary, and it gets placed wherever the linker wants, regardless of what the linker script says. To cope with that we need to stop using .ident to embed licenses. As such, this change does significant work to revamp how third party licenses are defined in the codebase, using `.section .notice,"aR",@progbits`. This new GCC 12.3 toolchain has support for GNU indirect functions. It lets us support __target_clones__ for the first time. This is used for optimizing the performance of libc string functions such as strlen and friends so far on x86, by ensuring AVX systems favor a second codepath that uses VEX encoding. It shaves some latency off certain operations. It's a useful feature to have for scientific computing for the reasons explained by the test/libcxx/openmp_test.cc example which compiles for fifteen different microarchitectures. Thanks to the upgrades, it's now also possible to use newer instruction sets, such as AVX512FP16, VNNI. Cosmo now uses the %gs register on x86 by default for TLS. Doing it is helpful for any program that links `cosmo_dlopen()`. Such programs had to recompile their binaries at startup to change the TLS instructions. That's not great, since it means every page in the executable needs to be faulted. The work of rewriting TLS-related x86 opcodes, is moved to fixupobj.com instead. This is great news for MacOS x86 users, since we previously needed to morph the binary every time for that platform but now that's no longer necessary. The only platforms where we need fixup of TLS x86 opcodes at runtime are now Windows, OpenBSD, and NetBSD. On Windows we morph TLS to point deeper into the TIB, based on a TlsAlloc assignment, and on OpenBSD/NetBSD we morph %gs back into %fs since the kernels do not allow us to specify a value for the %gs register. OpenBSD users are now required to use APE Loader to run Cosmo binaries and assimilation is no longer possible. OpenBSD kernel needs to change to allow programs to specify a value for the %gs register, or it needs to stop marking executable pages loaded by the kernel as mimmutable(). This release fixes __constructor__, .ctor, .init_array, and lastly the .preinit_array so they behave the exact same way as glibc. We no longer use hex constants to define math.h symbols like M_PI. |
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|---|---|---|
| .. | ||
| blockset.h | ||
| buffer.c | ||
| buffer.h | ||
| BUILD.mk | ||
| clamp4int256-core.S | ||
| demux.c | ||
| demux.h | ||
| idct.c | ||
| idct.h | ||
| macroblock.c | ||
| mp2.c | ||
| mpeg.h | ||
| mpeg1.c | ||
| notice.c | ||
| plm.c | ||
| README.txt | ||
| slowrgb.c | ||
| video.h | ||
PL_MPEG - MPEG1 Video decoder, MP2 Audio decoder, MPEG-PS demuxer
Dominic Szablewski - https://phoboslab.org
-- Synopsis
// This function gets called for each decoded video frame
void my_video_callback(plm_t *plm, plm_frame_t *frame, void *user) {
// Do something with frame->y.data, frame->cr.data, frame->cb.data
}
// This function gets called for each decoded audio frame
void my_audio_callback(plm_t *plm, plm_samples_t *frame, void *user) {
// Do something with samples->interleaved
}
// Load a .mpg (MPEG Program Stream) file
plm_t *plm = plm_create_with_filename("some-file.mpg");
// Install the video & audio decode callbacks
plm_set_video_decode_callback(plm, my_video_callback, my_data);
plm_set_audio_decode_callback(plm, my_audio_callback, my_data);
// Decode
do {
plm_decode(plm, time_since_last_call);
} while (!plm_has_ended(plm));
// All done
plm_destroy(plm);
-- Documentation
This library provides several interfaces to load, demux and decode MPEG video
and audio data. A high-level API combines the demuxer, video & audio decoders
in an easy to use wrapper.
Lower-level APIs for accessing the demuxer, video decoder and audio decoder,
as well as providing different data sources are also available.
Interfaces are written in an object orientet style, meaning you create object
instances via various different constructor functions (plm_*create()),
do some work on them and later dispose them via plm_*destroy().
plm_* -- the high-level interface, combining demuxer and decoders
plm_buffer_* -- the data source used by all interfaces
plm_demux_* -- the MPEG-PS demuxer
plm_video_* -- the MPEG1 Video ("mpeg1") decoder
plm_audio_* -- the MPEG1 Audio Layer II ("mp2") decoder
This library uses malloc(), realloc() and free() to manage memory. Typically
all allocation happens up-front when creating the interface. However, the
default buffer size may be too small for certain inputs. In these cases plmpeg
will realloc() the buffer with a larger size whenever needed. You can configure
the default buffer size by defining PLM_BUFFER_DEFAULT_SIZE *before*
including this library.
With the high-level interface you have two options to decode video & audio:
1) Use plm_decode() and just hand over the delta time since the last call.
It will decode everything needed and call your callbacks (specified through
plm_set_{video|audio}_decode_callback()) any number of times.
2) Use plm_decode_video() and plm_decode_audio() to decode exactly one
frame of video or audio data at a time. How you handle the synchronization of
both streams is up to you.
If you only want to decode video *or* audio through these functions, you should
disable the other stream (plm_set_{video|audio}_enabled(false))
Video data is decoded into a struct with all 3 planes (Y, Cr, Cb) stored in
separate buffers. You can either convert this to RGB on the CPU (slow) via the
plm_frame_to_rgb() function or do it on the GPU with the following matrix:
mat4 rec601 = mat4(
1.16438, 0.00000, 1.59603, -0.87079,
1.16438, -0.39176, -0.81297, 0.52959,
1.16438, 2.01723, 0.00000, -1.08139,
0, 0, 0, 1
);
gl_FragColor = vec4(y, cb, cr, 1.0) * rec601;
Audio data is decoded into a struct with either one single float array with the
samples for the left and right channel interleaved, or if the
PLM_AUDIO_SEPARATE_CHANNELS is defined *before* including this library, into
two separate float arrays - one for each channel.
See below for detailed the API documentation.