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9e3e985ae5
Here's some screenshots of an emulator tui program that was compiled on Linux, then scp'd it to Windows, Mac, and FreeBSD. https://justine.storage.googleapis.com/blinkenlights-cmdexe.png https://justine.storage.googleapis.com/blinkenlights-imac.png https://justine.storage.googleapis.com/blinkenlights-freebsd.png https://justine.storage.googleapis.com/blinkenlights-lisp.png How is this even possible that we have a nontrivial ui binary that just works on Mac, Windows, Linux, and BSD? Surely a first ever achievement. Fixed many bugs. Bootstrapped John McCarthy's metacircular evaluator on bare metal in half the size of Altair BASIC (about 2.5kb) and ran it in emulator for fun and profit.
73 lines
3.8 KiB
C
73 lines
3.8 KiB
C
/*-*- mode:c;indent-tabs-mode:nil;c-basic-offset:2;tab-width:8;coding:utf-8 -*-│
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│vi: set net ft=c ts=2 sts=2 sw=2 fenc=utf-8 :vi│
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╞══════════════════════════════════════════════════════════════════════════════╡
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│ Copyright 2020 Justine Alexandra Roberts Tunney │
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│ │
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│ This program is free software; you can redistribute it and/or modify │
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│ it under the terms of the GNU General Public License as published by │
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│ the Free Software Foundation; version 2 of the License. │
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│ │
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│ This program is distributed in the hope that it will be useful, but │
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│ WITHOUT ANY WARRANTY; without even the implied warranty of │
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│ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU │
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│ General Public License for more details. │
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│ │
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│ You should have received a copy of the GNU General Public License │
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│ along with this program; if not, write to the Free Software │
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│ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA │
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│ 02110-1301 USA │
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╚─────────────────────────────────────────────────────────────────────────────*/
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#include "libc/calls/internal.h"
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#include "libc/calls/struct/itimerval.h"
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#include "libc/dce.h"
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#include "libc/sysv/errfuns.h"
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#include "libc/time/time.h"
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/**
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* Schedules delivery of one-shot or intermittent interrupt signal, e.g.
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*
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* Raise SIGALRM every 1.5s:
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*
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* CHECK_NE(-1, sigaction(SIGALRM,
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* &(struct sigaction){.sa_sigaction = missingno},
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* NULL));
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* CHECK_NE(-1, setitimer(ITIMER_REAL,
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* &(const struct itimerval){{1, 500000}, {1, 500000}},
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* NULL));
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*
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* Set single-shot 50ms timer callback to interrupt laggy connect():
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*
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* CHECK_NE(-1, sigaction(SIGALRM,
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* &(struct sigaction){.sa_sigaction = missingno,
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* .sa_flags = SA_RESETHAND},
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* NULL));
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* CHECK_NE(-1, setitimer(ITIMER_REAL,
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* &(const struct itimerval){{0, 0}, {0, 50000}},
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* NULL));
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* if (connect(...) == -1 && errno == EINTR) { ... }
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*
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* Disarm timer:
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*
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* CHECK_NE(-1, setitimer(ITIMER_REAL, &(const struct itimerval){0}, NULL));
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*
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* Be sure to check for EINTR on your i/o calls, for best low latency.
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*
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* @param which can be ITIMER_REAL, ITIMER_VIRTUAL, etc.
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* @param newvalue specifies the interval ({0,0} means one-shot) and
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* duration ({0,0} means disarm) in microseconds ∈ [0,999999] and
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* if this parameter is NULL, we'll polyfill getitimer() behavior
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* @param out_opt_old may receive remainder of previous op (if any)
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* @return 0 on success or -1 w/ errno
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*/
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int setitimer(int which, const struct itimerval *newvalue,
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struct itimerval *out_opt_oldvalue) {
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if (!IsWindows()) {
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if (newvalue) {
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return setitimer$sysv(which, newvalue, out_opt_oldvalue);
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} else {
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return getitimer$sysv(which, out_opt_oldvalue);
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}
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} else {
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return setitimer$nt(which, newvalue, out_opt_oldvalue);
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}
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}
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