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https://github.com/jart/cosmopolitan.git
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9e3e985ae5
Here's some screenshots of an emulator tui program that was compiled on Linux, then scp'd it to Windows, Mac, and FreeBSD. https://justine.storage.googleapis.com/blinkenlights-cmdexe.png https://justine.storage.googleapis.com/blinkenlights-imac.png https://justine.storage.googleapis.com/blinkenlights-freebsd.png https://justine.storage.googleapis.com/blinkenlights-lisp.png How is this even possible that we have a nontrivial ui binary that just works on Mac, Windows, Linux, and BSD? Surely a first ever achievement. Fixed many bugs. Bootstrapped John McCarthy's metacircular evaluator on bare metal in half the size of Altair BASIC (about 2.5kb) and ran it in emulator for fun and profit.
167 lines
4.6 KiB
C
167 lines
4.6 KiB
C
#ifndef COSMOPOLITAN_TOOL_BUILD_LIB_MACHINE_H_
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#define COSMOPOLITAN_TOOL_BUILD_LIB_MACHINE_H_
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#include "libc/runtime/runtime.h"
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#include "third_party/xed/x86.h"
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#include "tool/build/lib/fds.h"
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#include "tool/build/lib/pml4t.h"
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#define kMachineHalt -1
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#define kMachineDecodeError -2
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#define kMachineUndefinedInstruction -3
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#define kMachineSegmentationFault -4
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#define kMachineExit -5
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#define kMachineDivideError -6
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#define kMachineFpuException -7
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#define kMachineProtectionFault -8
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#define kMachineSimdException -9
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#if !(__ASSEMBLER__ + __LINKER__ + 0)
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COSMOPOLITAN_C_START_
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struct Machine {
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struct XedDecodedInst *xedd;
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uint64_t ip;
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uint8_t cs[8];
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uint8_t ss[8];
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uint64_t codevirt;
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uint8_t *codehost;
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uint32_t mode;
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uint32_t flags;
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uint32_t tlbindex;
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uint32_t stashsize;
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int64_t stashaddr;
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int64_t readaddr;
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int64_t writeaddr;
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uint32_t readsize;
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uint32_t writesize;
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union {
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uint8_t reg[16][8];
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struct {
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uint8_t ax[8];
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uint8_t cx[8];
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uint8_t dx[8];
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uint8_t bx[8];
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uint8_t sp[8];
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uint8_t bp[8];
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uint8_t si[8];
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uint8_t di[8];
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uint8_t r8[8];
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uint8_t r9[8];
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uint8_t r10[8];
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uint8_t r11[8];
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uint8_t r12[8];
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uint8_t r13[8];
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uint8_t r14[8];
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uint8_t r15[8];
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};
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};
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struct MachineTlb {
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int64_t virt;
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uint8_t *host;
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} tlb[16];
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struct MachineReal {
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size_t i, n;
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uint8_t *p;
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} real;
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uint64_t cr3;
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uint8_t xmm[16][16] aligned(16);
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uint8_t es[8];
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uint8_t ds[8];
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uint8_t fs[8];
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uint8_t gs[8];
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struct MachineFpu {
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long double st[8];
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union {
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uint32_t cw;
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struct {
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unsigned im : 1; // invalid operation mask
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unsigned dm : 1; // denormal operand mask
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unsigned zm : 1; // zero divide mask
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unsigned om : 1; // overflow mask
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unsigned um : 1; // underflow mask
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unsigned pm : 1; // precision mask
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unsigned _p1 : 2; // reserved
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unsigned pc : 2; // precision: 32,∅,64,80
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unsigned rc : 2; // rounding: even,→-∞,→+∞,→0
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};
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};
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union {
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uint32_t sw;
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struct {
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unsigned ie : 1; // invalid operation
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unsigned de : 1; // denormalized operand
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unsigned ze : 1; // zero divide
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unsigned oe : 1; // overflow
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unsigned ue : 1; // underflow
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unsigned pe : 1; // precision
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unsigned sf : 1; // stack fault
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unsigned es : 1; // exception summary status
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unsigned c0 : 1; // condition 0
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unsigned c1 : 1; // condition 1
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unsigned c2 : 1; // condition 2
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unsigned sp : 3; // top stack
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unsigned c3 : 1; // condition 3
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unsigned bf : 1; // busy flag
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};
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};
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int tw;
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int op;
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int64_t ip;
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int64_t dp;
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} fpu;
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struct MachineSse {
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union {
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uint32_t mxcsr;
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struct {
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unsigned ie : 1; // invalid operation flag
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unsigned de : 1; // denormal flag
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unsigned ze : 1; // divide by zero flag
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unsigned oe : 1; // overflow flag
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unsigned ue : 1; // underflow flag
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unsigned pe : 1; // precision flag
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unsigned daz : 1; // denormals are zeros
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unsigned im : 1; // invalid operation mask
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unsigned dm : 1; // denormal mask
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unsigned zm : 1; // divide by zero mask
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unsigned om : 1; // overflow mask
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unsigned um : 1; // underflow mask
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unsigned pm : 1; // precision mask
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unsigned rc : 2; // rounding control
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unsigned ftz : 1; // flush to zero
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};
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};
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} sse;
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struct MachineRealFree {
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uint64_t i;
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uint64_t n;
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struct MachineRealFree *next;
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} * realfree;
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struct FreeList {
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uint32_t i;
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void *p[6];
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} freelist;
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int64_t brk;
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int64_t bofram[2];
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jmp_buf onhalt;
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int64_t faultaddr;
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struct MachineFds fds;
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uint8_t stash[4096];
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uint8_t icache[1024][40];
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} aligned(64);
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struct Machine *NewMachine(void) nodiscard;
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void FreeMachine(struct Machine *);
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void ResetMem(struct Machine *);
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void ResetCpu(struct Machine *);
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void ResetTlb(struct Machine *);
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void LoadInstruction(struct Machine *);
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void ExecuteInstruction(struct Machine *);
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long AllocateLinearPage(struct Machine *);
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int ReserveVirtual(struct Machine *, int64_t, size_t);
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char *FormatPml4t(struct Machine *) nodiscard;
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int64_t FindVirtual(struct Machine *, int64_t, size_t);
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int FreeVirtual(struct Machine *, int64_t, size_t);
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COSMOPOLITAN_C_END_
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#endif /* !(__ASSEMBLER__ + __LINKER__ + 0) */
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#endif /* COSMOPOLITAN_TOOL_BUILD_LIB_MACHINE_H_ */
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