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6843150e0c
This change also incorporates more bug fixes and improvements to a wide variety of small things. For example this fixes #860 so Windows console doesn't get corrupted after exit. An system stack memory map issue with aarch64 has been fixed. We no longer use O_NONBLOCK on AF_UNIX sockets. Crash reports on Arm64 will now demangle C++ symbols, even when c++filt isn't available. Most importantly the Apple M1 version of APE Loader is brought up to date by this change. A prebuilt unsigned binary for it is being included in build/bootstrap/. One more thing: retrieving the term dimensions under --strace was causing the stack to become corrupted and now that's been solved too. PSS: We're now including an ELF PT_NOTE for APE in the binaries we build, that has the APE Loader version.
15 lines
604 B
C
15 lines
604 B
C
#ifndef COSMOPOLITAN_LIBC_CALLS_STRUCT_WINSIZE_INTERNAL_H_
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#define COSMOPOLITAN_LIBC_CALLS_STRUCT_WINSIZE_INTERNAL_H_
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#include "libc/calls/struct/fd.internal.h"
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#include "libc/calls/struct/winsize.h"
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#include "libc/mem/alloca.h"
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#if !(__ASSEMBLER__ + __LINKER__ + 0)
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COSMOPOLITAN_C_START_
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int tcgetwinsize_nt(struct Fd *, struct winsize *);
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const char *DescribeWinsize(char[64], int, struct winsize *);
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#define DescribeWinsize(rc, ws) DescribeWinsize(alloca(64), rc, ws)
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COSMOPOLITAN_C_END_
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#endif /* !(__ASSEMBLER__ + __LINKER__ + 0) */
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#endif /* COSMOPOLITAN_LIBC_CALLS_STRUCT_WINSIZE_INTERNAL_H_ */
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