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This change gets the Python codebase into a state where it conforms to the conventions of this codebase. It's now possible to include headers from Python, without worrying about ordering. Python has traditionally solved that problem by "diamonding" everything in Python.h, but that's problematic since it means any change to any Python header invalidates all the build artifacts. Lastly it makes tooling not work. Since it is hard to explain to Emacs when I press C-c C-h to add an import line it shouldn't add the header that actually defines the symbol, and instead do follow the nonstandard Python convention. Progress has been made on letting Python load source code from the zip executable structure via the standard C library APIs. System calss now recognizes zip!FILENAME alternative URIs as equivalent to zip:FILENAME since Python uses colon as its delimiter. Some progress has been made on embedding the notice license terms into the Python object code. This is easier said than done since Python has an extremely complicated ownership story. - Some termios APIs have been added - Implement rewinddir() dirstream API - GetCpuCount() API added to Cosmopolitan Libc - More bugs in Cosmopolitan Libc have been fixed - zipobj.com now has flags for mangling the path - Fixed bug a priori with sendfile() on certain BSDs - Polyfill F_DUPFD and F_DUPFD_CLOEXEC across platforms - FIOCLEX / FIONCLEX now polyfilled for fast O_CLOEXEC changes - APE now supports a hybrid solution to no-self-modify for builds - Many BSD-only magnums added, e.g. O_SEARCH, O_SHLOCK, SF_NODISKIO |
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.. | ||
clinic | ||
_codecs_cn.c | ||
_codecs_hk.c | ||
_codecs_iso2022.c | ||
_codecs_jp.c | ||
_codecs_kr.c | ||
_codecs_tw.c | ||
alg_jisx0201.inc | ||
cjkcodecs.h | ||
emu_jisx0213_2000.inc | ||
mappings_cn.inc | ||
mappings_hk.inc | ||
mappings_jisx0213_pair.inc | ||
mappings_jp.inc | ||
mappings_kr.inc | ||
mappings_tw.inc | ||
multibytecodec.c | ||
multibytecodec.h | ||
README |
To generate or modify mapping headers ------------------------------------- Mapping headers are imported from CJKCodecs as pre-generated form. If you need to tweak or add something on it, please look at tools/ subdirectory of CJKCodecs' distribution. Notes on implmentation characteristics of each codecs ----------------------------------------------------- 1) Big5 codec The big5 codec maps the following characters as cp950 does rather than conforming Unicode.org's that maps to 0xFFFD. BIG5 Unicode Description 0xA15A 0x2574 SPACING UNDERSCORE 0xA1C3 0xFFE3 SPACING HEAVY OVERSCORE 0xA1C5 0x02CD SPACING HEAVY UNDERSCORE 0xA1FE 0xFF0F LT DIAG UP RIGHT TO LOW LEFT 0xA240 0xFF3C LT DIAG UP LEFT TO LOW RIGHT 0xA2CC 0x5341 HANGZHOU NUMERAL TEN 0xA2CE 0x5345 HANGZHOU NUMERAL THIRTY Because unicode 0x5341, 0x5345, 0xFF0F, 0xFF3C is mapped to another big5 codes already, a roundtrip compatibility is not guaranteed for them. 2) cp932 codec To conform to Windows's real mapping, cp932 codec maps the following codepoints in addition of the official cp932 mapping. CP932 Unicode Description 0x80 0x80 UNDEFINED 0xA0 0xF8F0 UNDEFINED 0xFD 0xF8F1 UNDEFINED 0xFE 0xF8F2 UNDEFINED 0xFF 0xF8F3 UNDEFINED 3) euc-jisx0213 codec The euc-jisx0213 codec maps JIS X 0213 Plane 1 code 0x2140 into unicode U+FF3C instead of U+005C as on unicode.org's mapping. Because euc-jisx0213 has REVERSE SOLIDUS on 0x5c already and A140 is shown as a full width character, mapping to U+FF3C can make more sense. The euc-jisx0213 codec is enabled to decode JIS X 0212 codes on codeset 2. Because JIS X 0212 and JIS X 0213 Plane 2 don't have overlapped by each other, it doesn't bother standard conformations (and JIS X 0213 Plane 2 is intended to use so.) On encoding sessions, the codec will try to encode kanji characters in this order: JIS X 0213 Plane 1 -> JIS X 0213 Plane 2 -> JIS X 0212 4) euc-jp codec The euc-jp codec is a compatibility instance on these points: - U+FF3C FULLWIDTH REVERSE SOLIDUS is mapped to EUC-JP A1C0 (vice versa) - U+00A5 YEN SIGN is mapped to EUC-JP 0x5c. (one way) - U+203E OVERLINE is mapped to EUC-JP 0x7e. (one way) 5) shift-jis codec The shift-jis codec is mapping 0x20-0x7e area to U+20-U+7E directly instead of using JIS X 0201 for compatibility. The differences are: - U+005C REVERSE SOLIDUS is mapped to SHIFT-JIS 0x5c. - U+007E TILDE is mapped to SHIFT-JIS 0x7e. - U+FF3C FULL-WIDTH REVERSE SOLIDUS is mapped to SHIFT-JIS 815f.