mirror of
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9b29358511
Status lines for Emacs and Vim have been added to Python sources so they'll be easier to edit using Python's preferred coding style. Some DNS helper functions have been broken up into multiple files. It's nice to have one function per file whenever possible, since that way we don't need -ffunction-sections. Another reason it's good to have small source files, is because the build will be enforcing resource limits on compilation and testing soon.
256 lines
7.3 KiB
C
256 lines
7.3 KiB
C
/*-*- mode:c;indent-tabs-mode:nil;c-basic-offset:4;tab-width:8;coding:utf-8 -*-│
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│vi: set net ft=c ts=4 sts=4 sw=4 fenc=utf-8 :vi│
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╞══════════════════════════════════════════════════════════════════════════════╡
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│ Python 3 │
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│ https://docs.python.org/3/license.html │
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╚─────────────────────────────────────────────────────────────────────────────*/
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/* clang-format off */
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/* Author: Toby Dickenson <htrd90@zepler.org>
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*
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* Copyright (c) 1999 Toby Dickenson
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*
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* Permission to use this software in any way is granted without
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* fee, provided that the copyright notice above appears in all
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* copies. This software is provided "as is" without any warranty.
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*/
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/* Modified by Guido van Rossum */
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/* Beep added by Mark Hammond */
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/* Win9X Beep and platform identification added by Uncle Timmy */
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/* Example:
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import winsound
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import time
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# Play wav file
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winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME)
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# Play sound from control panel settings
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winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
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# Play wav file from memory
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data=open('c:/windows/media/Chimes.wav',"rb").read()
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winsound.PlaySound(data, winsound.SND_MEMORY)
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# Start playing the first bit of wav file asynchronously
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winsound.PlaySound('c:/windows/media/Chord.wav',
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winsound.SND_FILENAME|winsound.SND_ASYNC)
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# But dont let it go for too long...
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time.sleep(0.1)
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# ...Before stopping it
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winsound.PlaySound(None, 0)
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*/
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#include "third_party/python/Include/Python.h"
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PyDoc_STRVAR(sound_module_doc,
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"PlaySound(sound, flags) - play a sound\n"
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"SND_FILENAME - sound is a wav file name\n"
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"SND_ALIAS - sound is a registry sound association name\n"
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"SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n"
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"SND_MEMORY - sound is a memory image of a wav file\n"
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"SND_PURGE - stop all instances of the specified sound\n"
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"SND_ASYNC - PlaySound returns immediately\n"
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"SND_NODEFAULT - Do not play a default beep if the sound can not be found\n"
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"SND_NOSTOP - Do not interrupt any sounds currently playing\n" // Raising RuntimeError if needed
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"SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors
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"\n"
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"Beep(frequency, duration) - Make a beep through the PC speaker.\n"
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"MessageBeep(type) - Call Windows MessageBeep.");
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/*[clinic input]
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module winsound
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[clinic start generated code]*/
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/*[clinic end generated code: output=da39a3ee5e6b4b0d input=a18401142d97b8d5]*/
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#include "third_party/python/PC/clinic/winsound.inc"
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/*[clinic input]
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winsound.PlaySound
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sound: object
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The sound to play; a filename, data, or None.
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flags: int
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Flag values, ored together. See module documentation.
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A wrapper around the Windows PlaySound API.
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[clinic start generated code]*/
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static PyObject *
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winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags)
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/*[clinic end generated code: output=49a0fd16a372ebeb input=c63e1f2d848da2f2]*/
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{
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int ok;
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wchar_t *wsound;
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Py_buffer view = {NULL, NULL};
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if (sound == Py_None) {
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wsound = NULL;
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} else if (flags & SND_MEMORY) {
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if (flags & SND_ASYNC) {
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/* Sidestep reference counting headache; unfortunately this also
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prevent SND_LOOP from memory. */
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PyErr_SetString(PyExc_RuntimeError,
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"Cannot play asynchronously from memory");
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return NULL;
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}
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if (PyObject_GetBuffer(sound, &view, PyBUF_SIMPLE) < 0) {
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return NULL;
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}
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wsound = (wchar_t *)view.buf;
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} else {
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if (!PyUnicode_Check(sound)) {
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PyErr_Format(PyExc_TypeError,
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"'sound' must be str or None, not '%s'",
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Py_TYPE(sound)->tp_name);
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return NULL;
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}
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wsound = _PyUnicode_AsWideCharString(sound);
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if (wsound == NULL) {
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return NULL;
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}
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}
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Py_BEGIN_ALLOW_THREADS
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ok = PlaySoundW(wsound, NULL, flags);
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Py_END_ALLOW_THREADS
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if (view.obj) {
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PyBuffer_Release(&view);
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} else if (sound != Py_None) {
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PyMem_Free(wsound);
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}
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if (!ok) {
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PyErr_SetString(PyExc_RuntimeError, "Failed to play sound");
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return NULL;
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}
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Py_RETURN_NONE;
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}
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/*[clinic input]
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winsound.Beep
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frequency: int
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Frequency of the sound in hertz.
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Must be in the range 37 through 32,767.
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duration: int
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How long the sound should play, in milliseconds.
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A wrapper around the Windows Beep API.
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[clinic start generated code]*/
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static PyObject *
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winsound_Beep_impl(PyObject *module, int frequency, int duration)
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/*[clinic end generated code: output=f32382e52ee9b2fb input=40e360cfa00a5cf0]*/
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{
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BOOL ok;
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if (frequency < 37 || frequency > 32767) {
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PyErr_SetString(PyExc_ValueError,
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"frequency must be in 37 thru 32767");
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return NULL;
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}
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Py_BEGIN_ALLOW_THREADS
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ok = Beep(frequency, duration);
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Py_END_ALLOW_THREADS
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if (!ok) {
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PyErr_SetString(PyExc_RuntimeError,"Failed to beep");
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return NULL;
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}
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Py_RETURN_NONE;
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}
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/*[clinic input]
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winsound.MessageBeep
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type: int(c_default="MB_OK") = MB_OK
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Call Windows MessageBeep(x).
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x defaults to MB_OK.
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[clinic start generated code]*/
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static PyObject *
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winsound_MessageBeep_impl(PyObject *module, int type)
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/*[clinic end generated code: output=120875455121121f input=db185f741ae21401]*/
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{
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BOOL ok;
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Py_BEGIN_ALLOW_THREADS
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ok = MessageBeep(type);
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Py_END_ALLOW_THREADS
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if (!ok) {
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PyErr_SetExcFromWindowsErr(PyExc_RuntimeError, 0);
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return NULL;
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}
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Py_RETURN_NONE;
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}
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static struct PyMethodDef sound_methods[] =
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{
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WINSOUND_PLAYSOUND_METHODDEF
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WINSOUND_BEEP_METHODDEF
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WINSOUND_MESSAGEBEEP_METHODDEF
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{NULL, NULL}
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};
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static void
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add_define(PyObject *dict, const char *key, long value)
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{
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PyObject *k = PyUnicode_FromString(key);
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PyObject *v = PyLong_FromLong(value);
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if (v && k) {
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PyDict_SetItem(dict, k, v);
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}
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Py_XDECREF(k);
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Py_XDECREF(v);
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}
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#define ADD_DEFINE(tok) add_define(dict,#tok,tok)
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static struct PyModuleDef winsoundmodule = {
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PyModuleDef_HEAD_INIT,
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"winsound",
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sound_module_doc,
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-1,
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sound_methods,
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NULL,
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NULL,
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NULL,
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NULL
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};
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PyMODINIT_FUNC
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PyInit_winsound(void)
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{
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PyObject *dict;
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PyObject *module = PyModule_Create(&winsoundmodule);
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if (module == NULL)
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return NULL;
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dict = PyModule_GetDict(module);
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ADD_DEFINE(SND_ASYNC);
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ADD_DEFINE(SND_NODEFAULT);
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ADD_DEFINE(SND_NOSTOP);
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ADD_DEFINE(SND_NOWAIT);
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ADD_DEFINE(SND_ALIAS);
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ADD_DEFINE(SND_FILENAME);
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ADD_DEFINE(SND_MEMORY);
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ADD_DEFINE(SND_PURGE);
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ADD_DEFINE(SND_LOOP);
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ADD_DEFINE(SND_APPLICATION);
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ADD_DEFINE(MB_OK);
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ADD_DEFINE(MB_ICONASTERISK);
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ADD_DEFINE(MB_ICONEXCLAMATION);
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ADD_DEFINE(MB_ICONHAND);
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ADD_DEFINE(MB_ICONQUESTION);
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return module;
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}
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