cosmopolitan/third_party/lua/linit.c
Michael Lenaghan 0dbf01bf1d
Bring Lua to 5.4.6. (#1214)
This essentially re-does the work of #875 on top of master.

This is what I did to check that Cosmo's Lua extensions still worked:

```
$ build/bootstrap/make MODE=aarch64 o/aarch64/third_party/lua/lua
$ ape o/aarch64/third_party/lua/lua
>: 10
10
>: 010
8
>: 0b10
2
>: string.byte("\e")
27
>: "Hello, %s" % {"world"}
Hello, world
>: "*" * 3
***
```

`luaL_traceback2` was used to show the stack trace with parameter
values; it's used in `LuaCallWithTrace`, which is used in Redbean to run
Lua code. You should be able to see the extended stack trace by running
something like this: `redbean -e "function a(b)c()end a(2)"` (with
"params" indicating the extended stack trace):

```
stack traceback:
 [string "function a(b)c()end a(2)"]:1: in function 'a', params: b = 2;
 [string "function a(b)c()end a(2)"]:1: in main chunk
```
@pkulchenko confirmed that I get the expected result with the updated
code.

This is what I did to check that Lua itself still worked:

```
$ cd third_party/lua/test/
$ ape ../../../o/aarch64/third_party/lua/lua all.lua
```

There's one test failure, in `files.lua`:

```
***** FILE 'files.lua'*****
testing i/o
../../../o/aarch64/third_party/lua/lua: files.lua:84: assertion failed!
stack traceback:
[C]: in function 'assert'
files.lua:84: in main chunk
(...tail calls...)
all.lua:195: in main chunk
[C]: in ?
.>>> closing state <<<
```

That isn't a result of these changes; the same test is failing in
master.

The failure is here:

```lua
if not _port then   -- invalid seek
  local status, msg, code = io.stdin:seek("set", 1000)
  assert(not status and type(msg) == "string" and type(code) == "number")
end
```

The test expects a seek to offset 1,000 on stdin to fail — but it
doesn't. `status` ends up being the new offset rather than `nil`.

If I comment out that one test, the remaining tests succeed.
2024-06-15 20:13:08 -04:00

81 lines
4.1 KiB
C

/*-*- mode:c;indent-tabs-mode:nil;c-basic-offset:2;tab-width:8;coding:utf-8 -*-│
│ vi: set et ft=c ts=2 sts=2 sw=2 fenc=utf-8 :vi │
╚──────────────────────────────────────────────────────────────────────────────╝
│ │
│ Lua │
│ Copyright © 2004-2023 Lua.org, PUC-Rio. │
│ │
│ Permission is hereby granted, free of charge, to any person obtaining │
│ a copy of this software and associated documentation files (the │
│ "Software"), to deal in the Software without restriction, including │
│ without limitation the rights to use, copy, modify, merge, publish, │
│ distribute, sublicense, and/or sell copies of the Software, and to │
│ permit persons to whom the Software is furnished to do so, subject to │
│ the following conditions: │
│ │
│ The above copyright notice and this permission notice shall be │
│ included in all copies or substantial portions of the Software. │
│ │
│ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, │
│ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF │
│ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. │
│ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY │
│ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, │
│ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE │
│ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. │
│ │
╚─────────────────────────────────────────────────────────────────────────────*/
#define linit_c
#define LUA_LIB
/*
** If you embed Lua in your program and need to open the standard
** libraries, call luaL_openlibs in your program. If you need a
** different set of libraries, copy this file to your project and edit
** it to suit your needs.
**
** You can also *preload* libraries, so that a later 'require' can
** open the library, which is already linked to the application.
** For that, do the following code:
**
** luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE);
** lua_pushcfunction(L, luaopen_modname);
** lua_setfield(L, -2, modname);
** lua_pop(L, 1); // remove PRELOAD table
*/
#include "third_party/lua/lauxlib.h"
#include "third_party/lua/lprefix.h"
#include "third_party/lua/lua.h"
#include "third_party/lua/lualib.h"
__static_yoink("lua_notice");
/*
** these libs are loaded by lua.c and are readily available to any Lua
** program
*/
static const luaL_Reg loadedlibs[] = {
{LUA_GNAME, luaopen_base},
{LUA_LOADLIBNAME, luaopen_package},
{LUA_COLIBNAME, luaopen_coroutine},
{LUA_TABLIBNAME, luaopen_table},
{LUA_IOLIBNAME, luaopen_io},
{LUA_OSLIBNAME, luaopen_os},
{LUA_STRLIBNAME, luaopen_string},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_UTF8LIBNAME, luaopen_utf8},
{LUA_DBLIBNAME, luaopen_debug},
{NULL, NULL}
};
LUALIB_API void luaL_openlibs (lua_State *L) {
const luaL_Reg *lib;
/* "require" functions from 'loadedlibs' and set results to global table */
for (lib = loadedlibs; lib->func; lib++) {
luaL_requiref(L, lib->name, lib->func, 1);
lua_pop(L, 1); /* remove lib */
}
}