cosmopolitan/libc/nexgen32e/sha512.S
2024-08-04 12:52:25 -07:00

707 lines
22 KiB
ArmAsm

/////////////////////////////////////////////////////////////////////////
// Implement fast SHA-512 with AVX2 instructions. (x86_64)
//
// Copyright (C) 2013 Intel Corporation.
//
// Authors:
// James Guilford <james.guilford@intel.com>
// Kirk Yap <kirk.s.yap@intel.com>
// David Cote <david.m.cote@intel.com>
// Tim Chen <tim.c.chen@linux.intel.com>
//
// This software is available to you under a choice of one of two
// licenses. You may choose to be licensed under the terms of the GNU
// General Public License (GPL) Version 2, available from the file
// COPYING in the main directory of this source tree, or the
// OpenIB.org BSD license below:
//
// Redistribution and use in source and binary forms, with or
// without modification, are permitted provided that the following
// conditions are met:
//
// - Redistributions of source code must retain the above
// copyright notice, this list of conditions and the following
// disclaimer.
//
// - Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
// BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
/////////////////////////////////////////////////////////////////////////
//
// This code is described in an Intel White-Paper:
// "Fast SHA-512 Implementations on Intel Architecture Processors"
//
// To find it, surf to http://www.intel.com/p/en_US/embedded
// and search for that title.
//
/////////////////////////////////////////////////////////////////////////
// This code schedules 1 blocks at a time, with 4 lanes per block
/////////////////////////////////////////////////////////////////////////
#include "libc/macros.h"
.section .notice,"aR",@progbits
.asciz "\n\n\
AVX2 SHA512 (BSD-2 License)\n\
Copyright 2013 Intel Corporation"
.previous
# Virtual Registers
Y_0 = %ymm4
Y_1 = %ymm5
Y_2 = %ymm6
Y_3 = %ymm7
YTMP0 = %ymm0
YTMP1 = %ymm1
YTMP2 = %ymm2
YTMP3 = %ymm3
YTMP4 = %ymm8
XFER = YTMP0
BYTE_FLIP_MASK = %ymm9
# 1st arg is %rdi, which is saved to the stack and accessed later via %r12
CTX1 = %rdi
CTX2 = %r12
# 2nd arg
INP = %rsi
# 3rd arg
NUM_BLKS = %rdx
c = %rcx
d = %r8
e = %rdx
y3 = %rsi
TBL = %rdi # clobbers CTX1
a = %rax
b = %rbx
f = %r9
g = %r10
h = %r11
old_h = %r11
T1 = %r12 # clobbers CTX2
y0 = %r13
y1 = %r14
y2 = %r15
# Local variables (stack frame)
XFER_SIZE = 4*8
SRND_SIZE = 1*8
INP_SIZE = 1*8
INPEND_SIZE = 1*8
CTX_SIZE = 1*8
RSPSAVE_SIZE = 1*8
GPRSAVE_SIZE = 5*8
frame_XFER = 0
frame_SRND = frame_XFER + XFER_SIZE
frame_INP = frame_SRND + SRND_SIZE
frame_INPEND = frame_INP + INP_SIZE
frame_CTX = frame_INPEND + INPEND_SIZE
frame_RSPSAVE = frame_CTX + CTX_SIZE
frame_GPRSAVE = frame_RSPSAVE + RSPSAVE_SIZE
frame_size = frame_GPRSAVE + GPRSAVE_SIZE
## assume buffers not aligned
#define VMOVDQ vmovdqu
# addm [mem], reg
# Add reg to mem using reg-mem add and store
.macro addm p1 p2
add \p1, \p2
mov \p2, \p1
.endm
# COPY_YMM_AND_BSWAP ymm, [mem], byte_flip_mask
# Load ymm with mem and byte swap each dword
.macro COPY_YMM_AND_BSWAP p1 p2 p3
VMOVDQ \p2, \p1
vpshufb \p3, \p1, \p1
.endm
# rotate_Ys
# Rotate values of symbols Y0...Y3
.macro rotate_Ys
Y_ = Y_0
Y_0 = Y_1
Y_1 = Y_2
Y_2 = Y_3
Y_3 = Y_
.endm
# RotateState
.macro RotateState
# Rotate symbols a..h right
old_h = h
TMP_ = h
h = g
g = f
f = e
e = d
d = c
c = b
b = a
a = TMP_
.endm
# macro MY_VPALIGNR YDST, YSRC1, YSRC2, RVAL
# YDST = {YSRC1, YSRC2} >> RVAL*8
.macro MY_VPALIGNR YDST YSRC1 YSRC2 RVAL
vperm2f128 $0x3, \YSRC2, \YSRC1, \YDST # YDST = {YS1_LO, YS2_HI}
vpalignr $\RVAL, \YSRC2, \YDST, \YDST # YDST = {YDS1, YS2} >> RVAL*8
.endm
.macro FOUR_ROUNDS_AND_SCHED
################################### RND N + 0 #########################################
# Extract w[t-7]
MY_VPALIGNR YTMP0, Y_3, Y_2, 8 # YTMP0 = W[-7]
# Calculate w[t-16] + w[t-7]
vpaddq Y_0, YTMP0, YTMP0 # YTMP0 = W[-7] + W[-16]
# Extract w[t-15]
MY_VPALIGNR YTMP1, Y_1, Y_0, 8 # YTMP1 = W[-15]
# Calculate sigma0
# Calculate w[t-15] ror 1
vpsrlq $1, YTMP1, YTMP2
vpsllq $(64-1), YTMP1, YTMP3
vpor YTMP2, YTMP3, YTMP3 # YTMP3 = W[-15] ror 1
# Calculate w[t-15] shr 7
vpsrlq $7, YTMP1, YTMP4 # YTMP4 = W[-15] >> 7
mov a, y3 # y3 = a # MAJA
rorx $41, e, y0 # y0 = e >> 41 # S1A
rorx $18, e, y1 # y1 = e >> 18 # S1B
add frame_XFER(%rsp),h # h = k + w + h # --
or c, y3 # y3 = a|c # MAJA
mov f, y2 # y2 = f # CH
rorx $34, a, T1 # T1 = a >> 34 # S0B
xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
xor g, y2 # y2 = f^g # CH
rorx $14, e, y1 # y1 = (e >> 14) # S1
and e, y2 # y2 = (f^g)&e # CH
xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
rorx $39, a, y1 # y1 = a >> 39 # S0A
add h, d # d = k + w + h + d # --
and b, y3 # y3 = (a|c)&b # MAJA
xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
rorx $28, a, T1 # T1 = (a >> 28) # S0
xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0
mov a, T1 # T1 = a # MAJB
and c, T1 # T1 = a&c # MAJB
add y0, y2 # y2 = S1 + CH # --
or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
add y1, h # h = k + w + h + S0 # --
add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
add y3, h # h = t1 + S0 + MAJ # --
RotateState
################################### RND N + 1 #########################################
# Calculate w[t-15] ror 8
vpsrlq $8, YTMP1, YTMP2
vpsllq $(64-8), YTMP1, YTMP1
vpor YTMP2, YTMP1, YTMP1 # YTMP1 = W[-15] ror 8
# XOR the three components
vpxor YTMP4, YTMP3, YTMP3 # YTMP3 = W[-15] ror 1 ^ W[-15] >> 7
vpxor YTMP1, YTMP3, YTMP1 # YTMP1 = s0
# Add three components, w[t-16], w[t-7] and sigma0
vpaddq YTMP1, YTMP0, YTMP0 # YTMP0 = W[-16] + W[-7] + s0
# Move to appropriate lanes for calculating w[16] and w[17]
vperm2f128 $0x0, YTMP0, YTMP0, Y_0 # Y_0 = W[-16] + W[-7] + s0 {BABA}
# Move to appropriate lanes for calculating w[18] and w[19]
vpand MASK_YMM_LO(%rip), YTMP0, YTMP0 # YTMP0 = W[-16] + W[-7] + s0 {DC00}
# Calculate w[16] and w[17] in both 128 bit lanes
# Calculate sigma1 for w[16] and w[17] on both 128 bit lanes
vperm2f128 $0x11, Y_3, Y_3, YTMP2 # YTMP2 = W[-2] {BABA}
vpsrlq $6, YTMP2, YTMP4 # YTMP4 = W[-2] >> 6 {BABA}
mov a, y3 # y3 = a # MAJA
rorx $41, e, y0 # y0 = e >> 41 # S1A
rorx $18, e, y1 # y1 = e >> 18 # S1B
add 1*8+frame_XFER(%rsp), h # h = k + w + h # --
or c, y3 # y3 = a|c # MAJA
mov f, y2 # y2 = f # CH
rorx $34, a, T1 # T1 = a >> 34 # S0B
xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
xor g, y2 # y2 = f^g # CH
rorx $14, e, y1 # y1 = (e >> 14) # S1
xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
rorx $39, a, y1 # y1 = a >> 39 # S0A
and e, y2 # y2 = (f^g)&e # CH
add h, d # d = k + w + h + d # --
and b, y3 # y3 = (a|c)&b # MAJA
xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
rorx $28, a, T1 # T1 = (a >> 28) # S0
xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0
mov a, T1 # T1 = a # MAJB
and c, T1 # T1 = a&c # MAJB
add y0, y2 # y2 = S1 + CH # --
or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
add y1, h # h = k + w + h + S0 # --
add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
add y3, h # h = t1 + S0 + MAJ # --
RotateState
################################### RND N + 2 #########################################
vpsrlq $19, YTMP2, YTMP3 # YTMP3 = W[-2] >> 19 {BABA}
vpsllq $(64-19), YTMP2, YTMP1 # YTMP1 = W[-2] << 19 {BABA}
vpor YTMP1, YTMP3, YTMP3 # YTMP3 = W[-2] ror 19 {BABA}
vpxor YTMP3, YTMP4, YTMP4 # YTMP4 = W[-2] ror 19 ^ W[-2] >> 6 {BABA}
vpsrlq $61, YTMP2, YTMP3 # YTMP3 = W[-2] >> 61 {BABA}
vpsllq $(64-61), YTMP2, YTMP1 # YTMP1 = W[-2] << 61 {BABA}
vpor YTMP1, YTMP3, YTMP3 # YTMP3 = W[-2] ror 61 {BABA}
vpxor YTMP3, YTMP4, YTMP4 # YTMP4 = s1 = (W[-2] ror 19) ^
# (W[-2] ror 61) ^ (W[-2] >> 6) {BABA}
# Add sigma1 to the other compunents to get w[16] and w[17]
vpaddq YTMP4, Y_0, Y_0 # Y_0 = {W[1], W[0], W[1], W[0]}
# Calculate sigma1 for w[18] and w[19] for upper 128 bit lane
vpsrlq $6, Y_0, YTMP4 # YTMP4 = W[-2] >> 6 {DC--}
mov a, y3 # y3 = a # MAJA
rorx $41, e, y0 # y0 = e >> 41 # S1A
add 2*8+frame_XFER(%rsp), h # h = k + w + h # --
rorx $18, e, y1 # y1 = e >> 18 # S1B
or c, y3 # y3 = a|c # MAJA
mov f, y2 # y2 = f # CH
xor g, y2 # y2 = f^g # CH
rorx $34, a, T1 # T1 = a >> 34 # S0B
xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
and e, y2 # y2 = (f^g)&e # CH
rorx $14, e, y1 # y1 = (e >> 14) # S1
add h, d # d = k + w + h + d # --
and b, y3 # y3 = (a|c)&b # MAJA
xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
rorx $39, a, y1 # y1 = a >> 39 # S0A
xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
rorx $28, a, T1 # T1 = (a >> 28) # S0
xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0
mov a, T1 # T1 = a # MAJB
and c, T1 # T1 = a&c # MAJB
add y0, y2 # y2 = S1 + CH # --
or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
add y1, h # h = k + w + h + S0 # --
add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
add y3, h # h = t1 + S0 + MAJ # --
RotateState
################################### RND N + 3 #########################################
vpsrlq $19, Y_0, YTMP3 # YTMP3 = W[-2] >> 19 {DC--}
vpsllq $(64-19), Y_0, YTMP1 # YTMP1 = W[-2] << 19 {DC--}
vpor YTMP1, YTMP3, YTMP3 # YTMP3 = W[-2] ror 19 {DC--}
vpxor YTMP3, YTMP4, YTMP4 # YTMP4 = W[-2] ror 19 ^ W[-2] >> 6 {DC--}
vpsrlq $61, Y_0, YTMP3 # YTMP3 = W[-2] >> 61 {DC--}
vpsllq $(64-61), Y_0, YTMP1 # YTMP1 = W[-2] << 61 {DC--}
vpor YTMP1, YTMP3, YTMP3 # YTMP3 = W[-2] ror 61 {DC--}
vpxor YTMP3, YTMP4, YTMP4 # YTMP4 = s1 = (W[-2] ror 19) ^
# (W[-2] ror 61) ^ (W[-2] >> 6) {DC--}
# Add the sigma0 + w[t-7] + w[t-16] for w[18] and w[19]
# to newly calculated sigma1 to get w[18] and w[19]
vpaddq YTMP4, YTMP0, YTMP2 # YTMP2 = {W[3], W[2], --, --}
# Form w[19, w[18], w17], w[16]
vpblendd $0xF0, YTMP2, Y_0, Y_0 # Y_0 = {W[3], W[2], W[1], W[0]}
mov a, y3 # y3 = a # MAJA
rorx $41, e, y0 # y0 = e >> 41 # S1A
rorx $18, e, y1 # y1 = e >> 18 # S1B
add 3*8+frame_XFER(%rsp), h # h = k + w + h # --
or c, y3 # y3 = a|c # MAJA
mov f, y2 # y2 = f # CH
rorx $34, a, T1 # T1 = a >> 34 # S0B
xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
xor g, y2 # y2 = f^g # CH
rorx $14, e, y1 # y1 = (e >> 14) # S1
and e, y2 # y2 = (f^g)&e # CH
add h, d # d = k + w + h + d # --
and b, y3 # y3 = (a|c)&b # MAJA
xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
rorx $39, a, y1 # y1 = a >> 39 # S0A
add y0, y2 # y2 = S1 + CH # --
xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
rorx $28, a, T1 # T1 = (a >> 28) # S0
xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0
mov a, T1 # T1 = a # MAJB
and c, T1 # T1 = a&c # MAJB
or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
add y1, h # h = k + w + h + S0 # --
add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
add y3, h # h = t1 + S0 + MAJ # --
RotateState
rotate_Ys
.endm
.macro DO_4ROUNDS
################################### RND N + 0 #########################################
mov f, y2 # y2 = f # CH
rorx $41, e, y0 # y0 = e >> 41 # S1A
rorx $18, e, y1 # y1 = e >> 18 # S1B
xor g, y2 # y2 = f^g # CH
xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
rorx $14, e, y1 # y1 = (e >> 14) # S1
and e, y2 # y2 = (f^g)&e # CH
xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
rorx $34, a, T1 # T1 = a >> 34 # S0B
xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
rorx $39, a, y1 # y1 = a >> 39 # S0A
mov a, y3 # y3 = a # MAJA
xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
rorx $28, a, T1 # T1 = (a >> 28) # S0
add frame_XFER(%rsp), h # h = k + w + h # --
or c, y3 # y3 = a|c # MAJA
xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0
mov a, T1 # T1 = a # MAJB
and b, y3 # y3 = (a|c)&b # MAJA
and c, T1 # T1 = a&c # MAJB
add y0, y2 # y2 = S1 + CH # --
add h, d # d = k + w + h + d # --
or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
add y1, h # h = k + w + h + S0 # --
add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
RotateState
################################### RND N + 1 #########################################
add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
mov f, y2 # y2 = f # CH
rorx $41, e, y0 # y0 = e >> 41 # S1A
rorx $18, e, y1 # y1 = e >> 18 # S1B
xor g, y2 # y2 = f^g # CH
xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
rorx $14, e, y1 # y1 = (e >> 14) # S1
and e, y2 # y2 = (f^g)&e # CH
add y3, old_h # h = t1 + S0 + MAJ # --
xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
rorx $34, a, T1 # T1 = a >> 34 # S0B
xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
rorx $39, a, y1 # y1 = a >> 39 # S0A
mov a, y3 # y3 = a # MAJA
xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
rorx $28, a, T1 # T1 = (a >> 28) # S0
add 8*1+frame_XFER(%rsp), h # h = k + w + h # --
or c, y3 # y3 = a|c # MAJA
xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0
mov a, T1 # T1 = a # MAJB
and b, y3 # y3 = (a|c)&b # MAJA
and c, T1 # T1 = a&c # MAJB
add y0, y2 # y2 = S1 + CH # --
add h, d # d = k + w + h + d # --
or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
add y1, h # h = k + w + h + S0 # --
add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
RotateState
################################### RND N + 2 #########################################
add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
mov f, y2 # y2 = f # CH
rorx $41, e, y0 # y0 = e >> 41 # S1A
rorx $18, e, y1 # y1 = e >> 18 # S1B
xor g, y2 # y2 = f^g # CH
xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
rorx $14, e, y1 # y1 = (e >> 14) # S1
and e, y2 # y2 = (f^g)&e # CH
add y3, old_h # h = t1 + S0 + MAJ # --
xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
rorx $34, a, T1 # T1 = a >> 34 # S0B
xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
rorx $39, a, y1 # y1 = a >> 39 # S0A
mov a, y3 # y3 = a # MAJA
xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
rorx $28, a, T1 # T1 = (a >> 28) # S0
add 8*2+frame_XFER(%rsp), h # h = k + w + h # --
or c, y3 # y3 = a|c # MAJA
xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0
mov a, T1 # T1 = a # MAJB
and b, y3 # y3 = (a|c)&b # MAJA
and c, T1 # T1 = a&c # MAJB
add y0, y2 # y2 = S1 + CH # --
add h, d # d = k + w + h + d # --
or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
add y1, h # h = k + w + h + S0 # --
add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
RotateState
################################### RND N + 3 #########################################
add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
mov f, y2 # y2 = f # CH
rorx $41, e, y0 # y0 = e >> 41 # S1A
rorx $18, e, y1 # y1 = e >> 18 # S1B
xor g, y2 # y2 = f^g # CH
xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
rorx $14, e, y1 # y1 = (e >> 14) # S1
and e, y2 # y2 = (f^g)&e # CH
add y3, old_h # h = t1 + S0 + MAJ # --
xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
rorx $34, a, T1 # T1 = a >> 34 # S0B
xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
rorx $39, a, y1 # y1 = a >> 39 # S0A
mov a, y3 # y3 = a # MAJA
xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
rorx $28, a, T1 # T1 = (a >> 28) # S0
add 8*3+frame_XFER(%rsp), h # h = k + w + h # --
or c, y3 # y3 = a|c # MAJA
xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0
mov a, T1 # T1 = a # MAJB
and b, y3 # y3 = (a|c)&b # MAJA
and c, T1 # T1 = a&c # MAJB
add y0, y2 # y2 = S1 + CH # --
add h, d # d = k + w + h + d # --
or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
add y1, h # h = k + w + h + S0 # --
add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
add y3, h # h = t1 + S0 + MAJ # --
RotateState
.endm
########################################################################
# void sha512_transform_rorx(sha512_state *state, const u8 *data, int blocks)
# Purpose: Updates the SHA512 digest stored at "state" with the message
# stored in "data".
# The size of the message pointed to by "data" must be an integer multiple
# of SHA512 message blocks.
# "blocks" is the message length in SHA512 blocks
########################################################################
.ftrace1
sha512_transform_rorx:
.ftrace2
push %rbp
mov %rsp,%rbp
# Allocate Stack Space
mov %rsp, %rax
sub $frame_size, %rsp
and $~(0x20 - 1), %rsp
mov %rax, frame_RSPSAVE(%rsp)
# Save GPRs
mov %rbx, 8*0+frame_GPRSAVE(%rsp)
mov %r12, 8*1+frame_GPRSAVE(%rsp)
mov %r13, 8*2+frame_GPRSAVE(%rsp)
mov %r14, 8*3+frame_GPRSAVE(%rsp)
mov %r15, 8*4+frame_GPRSAVE(%rsp)
shl $7, NUM_BLKS # convert to bytes
jz .Ldone_hash
add INP, NUM_BLKS # pointer to end of data
mov NUM_BLKS, frame_INPEND(%rsp)
## load initial digest
mov 8*0(CTX1), a
mov 8*1(CTX1), b
mov 8*2(CTX1), c
mov 8*3(CTX1), d
mov 8*4(CTX1), e
mov 8*5(CTX1), f
mov 8*6(CTX1), g
mov 8*7(CTX1), h
# save %rdi (CTX) before it gets clobbered
mov %rdi, frame_CTX(%rsp)
vmovdqa PSHUFFLE_BYTE_FLIP_MASK(%rip), BYTE_FLIP_MASK
.Loop0:
lea kSha512(%rip), TBL
## byte swap first 16 dwords
COPY_YMM_AND_BSWAP Y_0, (INP), BYTE_FLIP_MASK
COPY_YMM_AND_BSWAP Y_1, 1*32(INP), BYTE_FLIP_MASK
COPY_YMM_AND_BSWAP Y_2, 2*32(INP), BYTE_FLIP_MASK
COPY_YMM_AND_BSWAP Y_3, 3*32(INP), BYTE_FLIP_MASK
mov INP, frame_INP(%rsp)
## schedule 64 input dwords, by doing 12 rounds of 4 each
movq $4, frame_SRND(%rsp)
.balign 16
.Loop1:
vpaddq (TBL), Y_0, XFER
vmovdqa XFER, frame_XFER(%rsp)
FOUR_ROUNDS_AND_SCHED
vpaddq 1*32(TBL), Y_0, XFER
vmovdqa XFER, frame_XFER(%rsp)
FOUR_ROUNDS_AND_SCHED
vpaddq 2*32(TBL), Y_0, XFER
vmovdqa XFER, frame_XFER(%rsp)
FOUR_ROUNDS_AND_SCHED
vpaddq 3*32(TBL), Y_0, XFER
vmovdqa XFER, frame_XFER(%rsp)
add $(4*32), TBL
FOUR_ROUNDS_AND_SCHED
subq $1, frame_SRND(%rsp)
jne .Loop1
movq $2, frame_SRND(%rsp)
.Loop2:
vpaddq (TBL), Y_0, XFER
vmovdqa XFER, frame_XFER(%rsp)
DO_4ROUNDS
vpaddq 1*32(TBL), Y_1, XFER
vmovdqa XFER, frame_XFER(%rsp)
add $(2*32), TBL
DO_4ROUNDS
vmovdqa Y_2, Y_0
vmovdqa Y_3, Y_1
subq $1, frame_SRND(%rsp)
jne .Loop2
mov frame_CTX(%rsp), CTX2
addm 8*0(CTX2), a
addm 8*1(CTX2), b
addm 8*2(CTX2), c
addm 8*3(CTX2), d
addm 8*4(CTX2), e
addm 8*5(CTX2), f
addm 8*6(CTX2), g
addm 8*7(CTX2), h
mov frame_INP(%rsp), INP
add $128, INP
cmp frame_INPEND(%rsp), INP
jne .Loop0
.Ldone_hash:
# Restore GPRs
mov 8*0+frame_GPRSAVE(%rsp), %rbx
mov 8*1+frame_GPRSAVE(%rsp), %r12
mov 8*2+frame_GPRSAVE(%rsp), %r13
mov 8*3+frame_GPRSAVE(%rsp), %r14
mov 8*4+frame_GPRSAVE(%rsp), %r15
# Restore Stack Pointer
mov frame_RSPSAVE(%rsp), %rsp
pop %rbp
ret
.endfn sha512_transform_rorx,globl
########################################################################
### Binary Data
.rodata.cst32
# Mask for byte-swapping a couple of qwords in an XMM register using (v)pshufb.
PSHUFFLE_BYTE_FLIP_MASK:
.octa 0x08090a0b0c0d0e0f0001020304050607
.octa 0x18191a1b1c1d1e1f1011121314151617
.rodata.cst32
MASK_YMM_LO:
.octa 0x00000000000000000000000000000000
.octa 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF