mirror of
https://github.com/jart/cosmopolitan.git
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c776a32f75
This change might cause ABI breakages for /opt/cosmos. It's needed to help us better conform to header declaration practices.
52 lines
2.6 KiB
C
52 lines
2.6 KiB
C
/*-*- mode:c;indent-tabs-mode:nil;c-basic-offset:2;tab-width:8;coding:utf-8 -*-│
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│vi: set net ft=c ts=2 sts=2 sw=2 fenc=utf-8 :vi│
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╞══════════════════════════════════════════════════════════════════════════════╡
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│ Copyright 2022 Justine Alexandra Roberts Tunney │
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│ │
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│ Permission to use, copy, modify, and/or distribute this software for │
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│ any purpose with or without fee is hereby granted, provided that the │
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│ above copyright notice and this permission notice appear in all copies. │
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│ │
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│ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL │
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│ WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED │
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│ WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE │
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│ AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL │
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│ DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR │
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│ PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER │
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│ TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR │
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│ PERFORMANCE OF THIS SOFTWARE. │
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╚─────────────────────────────────────────────────────────────────────────────*/
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#include "libc/fmt/itoa.h"
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#include "libc/runtime/symbols.internal.h"
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#include "libc/str/str.h"
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#include "tool/plinko/lib/plinko.h"
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#include "tool/plinko/lib/printf.h"
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static const char *GetElfSymbol(uintptr_t funcaddr) {
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int s;
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static char buf[19];
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struct SymbolTable *t;
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if ((t = GetSymbolTable())) {
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if ((s = __get_symbol(t, funcaddr)) != -1) {
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return t->name_base + t->names[s];
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}
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}
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buf[0] = '0';
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buf[1] = 'x';
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uint64toarray_radix16(funcaddr, buf + 2);
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return buf;
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}
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static const char *GetDispatchName(int x) {
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const char *s;
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s = GetElfSymbol(LO(GetShadow(x)));
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if (startswith(s, "Dispatch")) s += 8;
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return s;
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}
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void PrintHeap(int i) {
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for (; i-- > cx;) {
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Printf("%10d (%10d . %10d) %10s[%10d] %p%n", i, LO(Get(i)), HI(Get(i)),
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GetDispatchName(i), HI(GetShadow(i)), i);
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}
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}
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