cosmopolitan/third_party/ggml/ggjt.v2.q8_1.c
Justine Tunney fa20edc44d
Reduce header complexity
- Remove most __ASSEMBLER__ __LINKER__ ifdefs
- Rename libc/intrin/bits.h to libc/serialize.h
- Block pthread cancelation in fchmodat() polyfill
- Remove `clang-format off` statements in third_party
2023-11-28 14:39:42 -08:00

220 lines
9.8 KiB
C

/*-*- mode:c;indent-tabs-mode:nil;c-basic-offset:4;tab-width:8;coding:utf-8 -*-│
│vi: set net ft=c ts=4 sts=4 sw=4 fenc=utf-8 :vi│
╚──────────────────────────────────────────────────────────────────────────────╝
│ │
│ GGML │
│ Copyright (c) 2023 Georgi Gerganov │
│ │
│ Permission is hereby granted, free of charge, to any person obtaining │
│ a copy of this software and associated documentation files (the │
│ "Software"), to deal in the Software without restriction, including │
│ without limitation the rights to use, copy, modify, merge, publish, │
│ distribute, sublicense, and/or sell copies of the Software, and to │
│ permit persons to whom the Software is furnished to do so, subject to │
│ the following conditions: │
│ │
│ The above copyright notice and this permission notice shall be │
│ included in all copies or substantial portions of the Software. │
│ │
│ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, │
│ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF │
│ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. │
│ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY │
│ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, │
│ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE │
│ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. │
│ │
╚─────────────────────────────────────────────────────────────────────────────*/
#include "third_party/ggml/ggjt.v2.q8_1.h"
#include "libc/assert.h"
#include "libc/macros.internal.h"
#include "libc/math.h"
#include "third_party/ggml/ggjt.v2.internal.h"
static_assert(sizeof(block_v2_q8_1) == 2*sizeof(float) + V2_QK8_1,
"wrong q8_1 block size/padding");
#if __AVX__ || __AVX2__ || __AVX512F__
static inline int hsum_i32_8(const __m256i a) {
const __m128i sum128 = _mm_add_epi32(_mm256_castsi256_si128(a), _mm256_extractf128_si256(a, 1));
const __m128i hi64 = _mm_unpackhi_epi64(sum128, sum128);
const __m128i sum64 = _mm_add_epi32(hi64, sum128);
const __m128i hi32 = _mm_shuffle_epi32(sum64, _MM_SHUFFLE(2, 3, 0, 1));
return _mm_cvtsi128_si32(_mm_add_epi32(sum64, hi32));
}
#endif
void quantize_row_v2_q8_1(const float * restrict x, void * restrict vy, int k) {
assert(k % V2_QK8_1 == 0);
const int nb = k / V2_QK8_1;
block_v2_q8_1 * restrict y = vy;
#if defined(__ARM_NEON)
for (int i = 0; i < nb; i++) {
float32x4_t srcv [8];
float32x4_t asrcv[8];
float32x4_t amaxv[8];
for (int j = 0; j < 8; j++) srcv[j] = vld1q_f32(x + i*32 + 4*j);
for (int j = 0; j < 8; j++) asrcv[j] = vabsq_f32(srcv[j]);
for (int j = 0; j < 4; j++) amaxv[2*j] = vmaxq_f32(asrcv[2*j], asrcv[2*j+1]);
for (int j = 0; j < 2; j++) amaxv[4*j] = vmaxq_f32(amaxv[4*j], amaxv[4*j+2]);
for (int j = 0; j < 1; j++) amaxv[8*j] = vmaxq_f32(amaxv[8*j], amaxv[8*j+4]);
const float amax = vmaxvq_f32(amaxv[0]);
const float d = amax / ((1 << 7) - 1);
const float id = d ? 1.0f/d : 0.0f;
y[i].d = d;
int32x4_t accv = vdupq_n_s32(0);
for (int j = 0; j < 8; j++) {
const float32x4_t v = vmulq_n_f32(srcv[j], id);
const int32x4_t vi = vcvtnq_s32_f32(v);
y[i].qs[4*j + 0] = vgetq_lane_s32(vi, 0);
y[i].qs[4*j + 1] = vgetq_lane_s32(vi, 1);
y[i].qs[4*j + 2] = vgetq_lane_s32(vi, 2);
y[i].qs[4*j + 3] = vgetq_lane_s32(vi, 3);
accv = vaddq_s32(accv, vi);
}
y[i].s = d * vaddvq_s32(accv);
}
#elif defined(__AVX2__) || defined(__AVX__)
for (int i = 0; i < nb; i++) {
// Load elements into 4 AVX vectors
__m256 v0 = _mm256_loadu_ps( x );
__m256 v1 = _mm256_loadu_ps( x + 8 );
__m256 v2 = _mm256_loadu_ps( x + 16 );
__m256 v3 = _mm256_loadu_ps( x + 24 );
x += 32;
// Compute max(abs(e)) for the block
const __m256 signBit = _mm256_set1_ps( -0.0f );
__m256 maxAbs = _mm256_andnot_ps( signBit, v0 );
maxAbs = _mm256_max_ps( maxAbs, _mm256_andnot_ps( signBit, v1 ) );
maxAbs = _mm256_max_ps( maxAbs, _mm256_andnot_ps( signBit, v2 ) );
maxAbs = _mm256_max_ps( maxAbs, _mm256_andnot_ps( signBit, v3 ) );
__m128 max4 = _mm_max_ps( _mm256_extractf128_ps( maxAbs, 1 ), _mm256_castps256_ps128( maxAbs ) );
max4 = _mm_max_ps( max4, _mm_movehl_ps( max4, max4 ) );
max4 = _mm_max_ss( max4, _mm_movehdup_ps( max4 ) );
const float maxScalar = _mm_cvtss_f32( max4 );
// Quantize these floats
const float d = maxScalar / 127.f;
y[i].d = d;
const float id = ( maxScalar != 0.0f ) ? 127.f / maxScalar : 0.0f;
const __m256 mul = _mm256_set1_ps( id );
// Apply the multiplier
v0 = _mm256_mul_ps( v0, mul );
v1 = _mm256_mul_ps( v1, mul );
v2 = _mm256_mul_ps( v2, mul );
v3 = _mm256_mul_ps( v3, mul );
// Round to nearest integer
v0 = _mm256_round_ps( v0, _MM_ROUND_NEAREST );
v1 = _mm256_round_ps( v1, _MM_ROUND_NEAREST );
v2 = _mm256_round_ps( v2, _MM_ROUND_NEAREST );
v3 = _mm256_round_ps( v3, _MM_ROUND_NEAREST );
// Convert floats to integers
__m256i i0 = _mm256_cvtps_epi32( v0 );
__m256i i1 = _mm256_cvtps_epi32( v1 );
__m256i i2 = _mm256_cvtps_epi32( v2 );
__m256i i3 = _mm256_cvtps_epi32( v3 );
#if defined(__AVX2__)
// Compute the sum of the quants and set y[i].s
y[i].s = d * hsum_i32_8(_mm256_add_epi32(_mm256_add_epi32(i0, i1), _mm256_add_epi32(i2, i3)));
// Convert int32 to int16
i0 = _mm256_packs_epi32( i0, i1 ); // 0, 1, 2, 3, 8, 9, 10, 11, 4, 5, 6, 7, 12, 13, 14, 15
i2 = _mm256_packs_epi32( i2, i3 ); // 16, 17, 18, 19, 24, 25, 26, 27, 20, 21, 22, 23, 28, 29, 30, 31
// Convert int16 to int8
i0 = _mm256_packs_epi16( i0, i2 ); // 0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27, 4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31
// We got our precious signed bytes, but the order is now wrong
// These AVX2 pack instructions process 16-byte pieces independently
// The following instruction is fixing the order
const __m256i perm = _mm256_setr_epi32( 0, 4, 1, 5, 2, 6, 3, 7 );
i0 = _mm256_permutevar8x32_epi32( i0, perm );
_mm256_storeu_si256((__m256i *)y[i].qs, i0);
#else
// Since we don't have in AVX some necessary functions,
// we split the registers in half and call AVX2 analogs from SSE
__m128i ni0 = _mm256_castsi256_si128( i0 );
__m128i ni1 = _mm256_extractf128_si256( i0, 1);
__m128i ni2 = _mm256_castsi256_si128( i1 );
__m128i ni3 = _mm256_extractf128_si256( i1, 1);
__m128i ni4 = _mm256_castsi256_si128( i2 );
__m128i ni5 = _mm256_extractf128_si256( i2, 1);
__m128i ni6 = _mm256_castsi256_si128( i3 );
__m128i ni7 = _mm256_extractf128_si256( i3, 1);
// Compute the sum of the quants and set y[i].s
const __m128i s0 = _mm_add_epi32(_mm_add_epi32(ni0, ni1), _mm_add_epi32(ni2, ni3));
const __m128i s1 = _mm_add_epi32(_mm_add_epi32(ni4, ni5), _mm_add_epi32(ni6, ni7));
y[i].s = d * hsum_i32_4(_mm_add_epi32(s0, s1));
// Convert int32 to int16
ni0 = _mm_packs_epi32( ni0, ni1 );
ni2 = _mm_packs_epi32( ni2, ni3 );
ni4 = _mm_packs_epi32( ni4, ni5 );
ni6 = _mm_packs_epi32( ni6, ni7 );
// Convert int16 to int8
ni0 = _mm_packs_epi16( ni0, ni2 );
ni4 = _mm_packs_epi16( ni4, ni6 );
_mm_storeu_si128((__m128i *)(y[i].qs + 0), ni0);
_mm_storeu_si128((__m128i *)(y[i].qs + 16), ni4);
#endif
}
#else
// scalar
quantize_row_q8_1_reference(x, y, k);
#endif
}
void quantize_row_v2_q8_1_reference(const float * restrict x, block_v2_q8_1 * restrict y, int k) {
assert(V2_QK8_1 == 32);
assert(k % V2_QK8_1 == 0);
const int nb = k / V2_QK8_1;
for (int i = 0; i < nb; i++) {
float amax = 0.0f; // absolute max
for (int j = 0; j < V2_QK8_1; j++) {
const float v = x[i*V2_QK8_1 + j];
amax = MAX(amax, fabsf(v));
}
const float d = amax / ((1 << 7) - 1);
const float id = d ? 1.0f/d : 0.0f;
y[i].d = d;
int sum = 0;
for (int j = 0; j < V2_QK8_1/2; ++j) {
const float v0 = x[i*V2_QK8_1 + j]*id;
const float v1 = x[i*V2_QK8_1 + V2_QK8_1/2 + j]*id;
y[i].qs[ j] = roundf(v0);
y[i].qs[V2_QK8_1/2 + j] = roundf(v1);
sum += y[i].qs[ j];
sum += y[i].qs[V2_QK8_1/2 + j];
}
y[i].s = d * sum;
}
}