cosmopolitan/libc/nt/synchronization.h
Justine Tunney 9e3e985ae5 Make terminal ui binaries work well everywhere
Here's some screenshots of an emulator tui program that was compiled on
Linux, then scp'd it to Windows, Mac, and FreeBSD.

https://justine.storage.googleapis.com/blinkenlights-cmdexe.png
https://justine.storage.googleapis.com/blinkenlights-imac.png
https://justine.storage.googleapis.com/blinkenlights-freebsd.png
https://justine.storage.googleapis.com/blinkenlights-lisp.png

How is this even possible that we have a nontrivial ui binary that just
works on Mac, Windows, Linux, and BSD? Surely a first ever achievement.

Fixed many bugs. Bootstrapped John McCarthy's metacircular evaluator on
bare metal in half the size of Altair BASIC (about 2.5kb) and ran it in
emulator for fun and profit.
2020-10-19 06:38:31 -07:00

85 lines
6 KiB
C

#ifndef COSMOPOLITAN_LIBC_NT_SYNCHRONIZATION_H_
#define COSMOPOLITAN_LIBC_NT_SYNCHRONIZATION_H_
#include "libc/nt/struct/criticalsection.h"
#include "libc/nt/struct/filetime.h"
#include "libc/nt/struct/linkedlist.h"
#include "libc/nt/struct/securityattributes.h"
#include "libc/nt/struct/systemtime.h"
#if !(__ASSEMBLER__ + __LINKER__ + 0)
COSMOPOLITAN_C_START_
#if 0
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╔────────────────────────────────────────────────────────────────▀▀▀─────────│─╗
│ cosmopolitan § new technology » synchronization ─╬─│┼
╚────────────────────────────────────────────────────────────────────────────│*/
#endif
typedef void (*NtTimerapcroutine)(void *lpArgToCompletionRoutine,
uint32_t dwTimerLowValue,
uint32_t dwTimerHighValue);
void Sleep(uint32_t dwMilliseconds);
uint32_t SleepEx(uint32_t dwMilliseconds, bool32 bAlertable);
void GetSystemTime(struct NtSystemTime *lpSystemTime);
bool32 SystemTimeToFileTime(const struct NtSystemTime *lpSystemTime,
struct NtFileTime *lpFileTime);
void GetSystemTimeAsFileTime(struct NtFileTime *); // win8+
void GetSystemTimePreciseAsFileTime(struct NtFileTime *); // win8+
uint32_t WaitForSingleObject(int64_t hHandle, uint32_t dwMilliseconds);
uint32_t WaitForMultipleObjects(uint32_t nCount, const void **lpHandles,
bool32 bWaitAll, uint32_t dwMilliseconds);
uint32_t WaitForSingleObjectEx(int64_t hHandle, uint32_t dwMilliseconds,
bool32 bAlertable);
uint32_t WaitForMultipleObjectsEx(unsigned int nCount, const void **lpHandles,
bool32 bWaitAll, uint32_t dwMilliseconds,
bool32 bAlertable);
int64_t CreateWaitableTimer(struct NtSecurityAttributes *lpTimerAttributes,
bool32 bManualReset, const char16_t *lpTimerName);
bool32 SetWaitableTimer(int64_t hTimer, const int64_t *lpDueTimeAsFtOrNegRela,
int32_t opt_lPeriodMs, NtTimerapcroutine opt_callback,
void *lpArgToCallback, bool32 fUnsleepSystem);
int32_t SetEvent(int64_t hEvent);
int32_t ResetEvent(int64_t hEvent);
int32_t PulseEvent(int64_t hEvent);
int32_t ReleaseMutex(int64_t hMutex);
int32_t ReleaseSemaphore(int64_t hSemaphore, int32_t lReleaseCount,
int *lpPreviousCount);
void InitializeCriticalSection(struct NtCriticalSection *lpCriticalSection);
void EnterCriticalSection(struct NtCriticalSection *lpCriticalSection);
void LeaveCriticalSection(struct NtCriticalSection *lpCriticalSection);
int32_t TryEnterCriticalSection(struct NtCriticalSection *lpCriticalSection);
void DeleteCriticalSection(struct NtCriticalSection *lpCriticalSection);
int32_t InitializeCriticalSectionAndSpinCount(
struct NtCriticalSection *lpCriticalSection, uint32_t dwSpinCount);
uint32_t SetCriticalSectionSpinCount(
struct NtCriticalSection *lpCriticalSection, uint32_t dwSpinCount);
COSMOPOLITAN_C_END_
#endif /* !(__ASSEMBLER__ + __LINKER__ + 0) */
#endif /* COSMOPOLITAN_LIBC_NT_SYNCHRONIZATION_H_ */