2017-01-19 22:20:40 +00:00
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// Copyright 2010 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// RIPEMD-160 block step.
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// In its own file so that a faster assembly or C version
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// can be substituted easily.
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package ripemd160
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2019-01-21 16:03:35 +00:00
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import (
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"math/bits"
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)
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2017-01-19 22:20:40 +00:00
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// work buffer indices and roll amounts for one line
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var _n = [80]uint{
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
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7, 4, 13, 1, 10, 6, 15, 3, 12, 0, 9, 5, 2, 14, 11, 8,
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3, 10, 14, 4, 9, 15, 8, 1, 2, 7, 0, 6, 13, 11, 5, 12,
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1, 9, 11, 10, 0, 8, 12, 4, 13, 3, 7, 15, 14, 5, 6, 2,
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4, 0, 5, 9, 7, 12, 2, 10, 14, 1, 3, 8, 11, 6, 15, 13,
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}
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var _r = [80]uint{
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11, 14, 15, 12, 5, 8, 7, 9, 11, 13, 14, 15, 6, 7, 9, 8,
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7, 6, 8, 13, 11, 9, 7, 15, 7, 12, 15, 9, 11, 7, 13, 12,
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11, 13, 6, 7, 14, 9, 13, 15, 14, 8, 13, 6, 5, 12, 7, 5,
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11, 12, 14, 15, 14, 15, 9, 8, 9, 14, 5, 6, 8, 6, 5, 12,
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9, 15, 5, 11, 6, 8, 13, 12, 5, 12, 13, 14, 11, 8, 5, 6,
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}
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// same for the other parallel one
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var n_ = [80]uint{
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5, 14, 7, 0, 9, 2, 11, 4, 13, 6, 15, 8, 1, 10, 3, 12,
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6, 11, 3, 7, 0, 13, 5, 10, 14, 15, 8, 12, 4, 9, 1, 2,
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15, 5, 1, 3, 7, 14, 6, 9, 11, 8, 12, 2, 10, 0, 4, 13,
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8, 6, 4, 1, 3, 11, 15, 0, 5, 12, 2, 13, 9, 7, 10, 14,
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12, 15, 10, 4, 1, 5, 8, 7, 6, 2, 13, 14, 0, 3, 9, 11,
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}
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var r_ = [80]uint{
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8, 9, 9, 11, 13, 15, 15, 5, 7, 7, 8, 11, 14, 14, 12, 6,
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9, 13, 15, 7, 12, 8, 9, 11, 7, 7, 12, 7, 6, 15, 13, 11,
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9, 7, 15, 11, 8, 6, 6, 14, 12, 13, 5, 14, 13, 13, 7, 5,
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15, 5, 8, 11, 14, 14, 6, 14, 6, 9, 12, 9, 12, 5, 15, 8,
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8, 5, 12, 9, 12, 5, 14, 6, 8, 13, 6, 5, 15, 13, 11, 11,
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}
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func _Block(md *digest, p []byte) int {
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n := 0
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var x [16]uint32
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var alpha, beta uint32
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for len(p) >= BlockSize {
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a, b, c, d, e := md.s[0], md.s[1], md.s[2], md.s[3], md.s[4]
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aa, bb, cc, dd, ee := a, b, c, d, e
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j := 0
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for i := 0; i < 16; i++ {
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x[i] = uint32(p[j]) | uint32(p[j+1])<<8 | uint32(p[j+2])<<16 | uint32(p[j+3])<<24
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j += 4
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}
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// round 1
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i := 0
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for i < 16 {
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alpha = a + (b ^ c ^ d) + x[_n[i]]
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s := int(_r[i])
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alpha = bits.RotateLeft32(alpha, s) + e
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beta = bits.RotateLeft32(c, 10)
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a, b, c, d, e = e, alpha, b, beta, d
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// parallel line
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alpha = aa + (bb ^ (cc | ^dd)) + x[n_[i]] + 0x50a28be6
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s = int(r_[i])
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alpha = bits.RotateLeft32(alpha, s) + ee
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beta = bits.RotateLeft32(cc, 10)
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aa, bb, cc, dd, ee = ee, alpha, bb, beta, dd
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i++
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}
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// round 2
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for i < 32 {
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alpha = a + (b&c | ^b&d) + x[_n[i]] + 0x5a827999
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s := int(_r[i])
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alpha = bits.RotateLeft32(alpha, s) + e
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beta = bits.RotateLeft32(c, 10)
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a, b, c, d, e = e, alpha, b, beta, d
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// parallel line
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alpha = aa + (bb&dd | cc&^dd) + x[n_[i]] + 0x5c4dd124
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s = int(r_[i])
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alpha = bits.RotateLeft32(alpha, s) + ee
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beta = bits.RotateLeft32(cc, 10)
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aa, bb, cc, dd, ee = ee, alpha, bb, beta, dd
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i++
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}
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// round 3
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for i < 48 {
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alpha = a + (b | ^c ^ d) + x[_n[i]] + 0x6ed9eba1
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s := int(_r[i])
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alpha = bits.RotateLeft32(alpha, s) + e
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beta = bits.RotateLeft32(c, 10)
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a, b, c, d, e = e, alpha, b, beta, d
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// parallel line
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alpha = aa + (bb | ^cc ^ dd) + x[n_[i]] + 0x6d703ef3
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s = int(r_[i])
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alpha = bits.RotateLeft32(alpha, s) + ee
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beta = bits.RotateLeft32(cc, 10)
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aa, bb, cc, dd, ee = ee, alpha, bb, beta, dd
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i++
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}
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// round 4
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for i < 64 {
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alpha = a + (b&d | c&^d) + x[_n[i]] + 0x8f1bbcdc
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s := int(_r[i])
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alpha = bits.RotateLeft32(alpha, s) + e
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beta = bits.RotateLeft32(c, 10)
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a, b, c, d, e = e, alpha, b, beta, d
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// parallel line
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alpha = aa + (bb&cc | ^bb&dd) + x[n_[i]] + 0x7a6d76e9
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s = int(r_[i])
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alpha = bits.RotateLeft32(alpha, s) + ee
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beta = bits.RotateLeft32(cc, 10)
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aa, bb, cc, dd, ee = ee, alpha, bb, beta, dd
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i++
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}
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// round 5
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for i < 80 {
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alpha = a + (b ^ (c | ^d)) + x[_n[i]] + 0xa953fd4e
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s := int(_r[i])
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alpha = bits.RotateLeft32(alpha, s) + e
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beta = bits.RotateLeft32(c, 10)
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a, b, c, d, e = e, alpha, b, beta, d
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// parallel line
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alpha = aa + (bb ^ cc ^ dd) + x[n_[i]]
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s = int(r_[i])
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alpha = bits.RotateLeft32(alpha, s) + ee
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beta = bits.RotateLeft32(cc, 10)
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aa, bb, cc, dd, ee = ee, alpha, bb, beta, dd
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i++
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}
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// combine results
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dd += c + md.s[1]
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md.s[1] = md.s[2] + d + ee
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md.s[2] = md.s[3] + e + aa
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md.s[3] = md.s[4] + a + bb
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md.s[4] = md.s[0] + b + cc
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md.s[0] = dd
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p = p[BlockSize:]
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n += BlockSize
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}
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return n
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}
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