1
0
Fork 0
mirror of https://github.com/vbatts/go-mtree.git synced 2024-12-23 22:16:30 +00:00
go-mtree/vendor/github.com/urfave/cli/v2/flag_float64.go
Vincent Batts 45591ed121
go: updating modules
It seems this may be the last update to urfave/cli for go1.17, as their
v2.25 uses generics of go1.18 and didn't partition it with build tags
😵😵😵

Signed-off-by: Vincent Batts <vbatts@hashbangbash.com>
2023-03-22 10:42:20 -04:00

101 lines
2.3 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package cli
import (
"flag"
"fmt"
"strconv"
)
// TakesValue returns true of the flag takes a value, otherwise false
func (f *Float64Flag) TakesValue() bool {
return true
}
// GetUsage returns the usage string for the flag
func (f *Float64Flag) GetUsage() string {
return f.Usage
}
// GetCategory returns the category for the flag
func (f *Float64Flag) GetCategory() string {
return f.Category
}
// GetValue returns the flags value as string representation and an empty
// string if the flag takes no value at all.
func (f *Float64Flag) GetValue() string {
return fmt.Sprintf("%v", f.Value)
}
// GetDefaultText returns the default text for this flag
func (f *Float64Flag) GetDefaultText() string {
if f.DefaultText != "" {
return f.DefaultText
}
return f.GetValue()
}
// GetEnvVars returns the env vars for this flag
func (f *Float64Flag) GetEnvVars() []string {
return f.EnvVars
}
// Apply populates the flag given the flag set and environment
func (f *Float64Flag) Apply(set *flag.FlagSet) error {
if val, source, found := flagFromEnvOrFile(f.EnvVars, f.FilePath); found {
if val != "" {
valFloat, err := strconv.ParseFloat(val, 64)
if err != nil {
return fmt.Errorf("could not parse %q as float64 value from %s for flag %s: %s", val, source, f.Name, err)
}
f.Value = valFloat
f.HasBeenSet = true
}
}
for _, name := range f.Names() {
if f.Destination != nil {
set.Float64Var(f.Destination, name, f.Value, f.Usage)
continue
}
set.Float64(name, f.Value, f.Usage)
}
return nil
}
// Get returns the flags value in the given Context.
func (f *Float64Flag) Get(ctx *Context) float64 {
return ctx.Float64(f.Name)
}
// RunAction executes flag action if set
func (f *Float64Flag) RunAction(c *Context) error {
if f.Action != nil {
return f.Action(c, c.Float64(f.Name))
}
return nil
}
// Float64 looks up the value of a local Float64Flag, returns
// 0 if not found
func (cCtx *Context) Float64(name string) float64 {
if fs := cCtx.lookupFlagSet(name); fs != nil {
return lookupFloat64(name, fs)
}
return 0
}
func lookupFloat64(name string, set *flag.FlagSet) float64 {
f := set.Lookup(name)
if f != nil {
parsed, err := strconv.ParseFloat(f.Value.String(), 64)
if err != nil {
return 0
}
return parsed
}
return 0
}