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go-mtree/vendor/github.com/urfave/cli/v2/flag_bool.go
Vincent Batts 17687d8c29
main: switch to urfave/cli/v2
For now this is a drop in replacement for all the flags curently
implemented

Fixes: #171

Signed-off-by: Vincent Batts <vbatts@hashbangbash.com>
2022-04-04 16:06:48 -04:00

111 lines
2.3 KiB
Go

package cli
import (
"flag"
"fmt"
"strconv"
)
// BoolFlag is a flag with type bool
type BoolFlag struct {
Name string
Aliases []string
Usage string
EnvVars []string
FilePath string
Required bool
Hidden bool
Value bool
DefaultText string
Destination *bool
HasBeenSet bool
}
// IsSet returns whether or not the flag has been set through env or file
func (f *BoolFlag) IsSet() bool {
return f.HasBeenSet
}
// String returns a readable representation of this value
// (for usage defaults)
func (f *BoolFlag) String() string {
return FlagStringer(f)
}
// Names returns the names of the flag
func (f *BoolFlag) Names() []string {
return flagNames(f.Name, f.Aliases)
}
// IsRequired returns whether or not the flag is required
func (f *BoolFlag) IsRequired() bool {
return f.Required
}
// TakesValue returns true of the flag takes a value, otherwise false
func (f *BoolFlag) TakesValue() bool {
return false
}
// GetUsage returns the usage string for the flag
func (f *BoolFlag) GetUsage() string {
return f.Usage
}
// GetValue returns the flags value as string representation and an empty
// string if the flag takes no value at all.
func (f *BoolFlag) GetValue() string {
return ""
}
// IsVisible returns true if the flag is not hidden, otherwise false
func (f *BoolFlag) IsVisible() bool {
return !f.Hidden
}
// Apply populates the flag given the flag set and environment
func (f *BoolFlag) Apply(set *flag.FlagSet) error {
if val, ok := flagFromEnvOrFile(f.EnvVars, f.FilePath); ok {
if val != "" {
valBool, err := strconv.ParseBool(val)
if err != nil {
return fmt.Errorf("could not parse %q as bool value for flag %s: %s", val, f.Name, err)
}
f.Value = valBool
f.HasBeenSet = true
}
}
for _, name := range f.Names() {
if f.Destination != nil {
set.BoolVar(f.Destination, name, f.Value, f.Usage)
continue
}
set.Bool(name, f.Value, f.Usage)
}
return nil
}
// Bool looks up the value of a local BoolFlag, returns
// false if not found
func (c *Context) Bool(name string) bool {
if fs := c.lookupFlagSet(name); fs != nil {
return lookupBool(name, fs)
}
return false
}
func lookupBool(name string, set *flag.FlagSet) bool {
f := set.Lookup(name)
if f != nil {
parsed, err := strconv.ParseBool(f.Value.String())
if err != nil {
return false
}
return parsed
}
return false
}