linux-stable/include/linux/random.h

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License cleanup: add SPDX GPL-2.0 license identifier to files with no license Many source files in the tree are missing licensing information, which makes it harder for compliance tools to determine the correct license. By default all files without license information are under the default license of the kernel, which is GPL version 2. Update the files which contain no license information with the 'GPL-2.0' SPDX license identifier. The SPDX identifier is a legally binding shorthand, which can be used instead of the full boiler plate text. This patch is based on work done by Thomas Gleixner and Kate Stewart and Philippe Ombredanne. How this work was done: Patches were generated and checked against linux-4.14-rc6 for a subset of the use cases: - file had no licensing information it it. - file was a */uapi/* one with no licensing information in it, - file was a */uapi/* one with existing licensing information, Further patches will be generated in subsequent months to fix up cases where non-standard license headers were used, and references to license had to be inferred by heuristics based on keywords. The analysis to determine which SPDX License Identifier to be applied to a file was done in a spreadsheet of side by side results from of the output of two independent scanners (ScanCode & Windriver) producing SPDX tag:value files created by Philippe Ombredanne. Philippe prepared the base worksheet, and did an initial spot review of a few 1000 files. The 4.13 kernel was the starting point of the analysis with 60,537 files assessed. Kate Stewart did a file by file comparison of the scanner results in the spreadsheet to determine which SPDX license identifier(s) to be applied to the file. She confirmed any determination that was not immediately clear with lawyers working with the Linux Foundation. Criteria used to select files for SPDX license identifier tagging was: - Files considered eligible had to be source code files. - Make and config files were included as candidates if they contained >5 lines of source - File already had some variant of a license header in it (even if <5 lines). All documentation files were explicitly excluded. The following heuristics were used to determine which SPDX license identifiers to apply. - when both scanners couldn't find any license traces, file was considered to have no license information in it, and the top level COPYING file license applied. For non */uapi/* files that summary was: SPDX license identifier # files ---------------------------------------------------|------- GPL-2.0 11139 and resulted in the first patch in this series. If that file was a */uapi/* path one, it was "GPL-2.0 WITH Linux-syscall-note" otherwise it was "GPL-2.0". Results of that was: SPDX license identifier # files ---------------------------------------------------|------- GPL-2.0 WITH Linux-syscall-note 930 and resulted in the second patch in this series. - if a file had some form of licensing information in it, and was one of the */uapi/* ones, it was denoted with the Linux-syscall-note if any GPL family license was found in the file or had no licensing in it (per prior point). Results summary: SPDX license identifier # files ---------------------------------------------------|------ GPL-2.0 WITH Linux-syscall-note 270 GPL-2.0+ WITH Linux-syscall-note 169 ((GPL-2.0 WITH Linux-syscall-note) OR BSD-2-Clause) 21 ((GPL-2.0 WITH Linux-syscall-note) OR BSD-3-Clause) 17 LGPL-2.1+ WITH Linux-syscall-note 15 GPL-1.0+ WITH Linux-syscall-note 14 ((GPL-2.0+ WITH Linux-syscall-note) OR BSD-3-Clause) 5 LGPL-2.0+ WITH Linux-syscall-note 4 LGPL-2.1 WITH Linux-syscall-note 3 ((GPL-2.0 WITH Linux-syscall-note) OR MIT) 3 ((GPL-2.0 WITH Linux-syscall-note) AND MIT) 1 and that resulted in the third patch in this series. - when the two scanners agreed on the detected license(s), that became the concluded license(s). - when there was disagreement between the two scanners (one detected a license but the other didn't, or they both detected different licenses) a manual inspection of the file occurred. - In most cases a manual inspection of the information in the file resulted in a clear resolution of the license that should apply (and which scanner probably needed to revisit its heuristics). - When it was not immediately clear, the license identifier was confirmed with lawyers working with the Linux Foundation. - If there was any question as to the appropriate license identifier, the file was flagged for further research and to be revisited later in time. In total, over 70 hours of logged manual review was done on the spreadsheet to determine the SPDX license identifiers to apply to the source files by Kate, Philippe, Thomas and, in some cases, confirmation by lawyers working with the Linux Foundation. Kate also obtained a third independent scan of the 4.13 code base from FOSSology, and compared selected files where the other two scanners disagreed against that SPDX file, to see if there was new insights. The Windriver scanner is based on an older version of FOSSology in part, so they are related. Thomas did random spot checks in about 500 files from the spreadsheets for the uapi headers and agreed with SPDX license identifier in the files he inspected. For the non-uapi files Thomas did random spot checks in about 15000 files. In initial set of patches against 4.14-rc6, 3 files were found to have copy/paste license identifier errors, and have been fixed to reflect the correct identifier. Additionally Philippe spent 10 hours this week doing a detailed manual inspection and review of the 12,461 patched files from the initial patch version early this week with: - a full scancode scan run, collecting the matched texts, detected license ids and scores - reviewing anything where there was a license detected (about 500+ files) to ensure that the applied SPDX license was correct - reviewing anything where there was no detection but the patch license was not GPL-2.0 WITH Linux-syscall-note to ensure that the applied SPDX license was correct This produced a worksheet with 20 files needing minor correction. This worksheet was then exported into 3 different .csv files for the different types of files to be modified. These .csv files were then reviewed by Greg. Thomas wrote a script to parse the csv files and add the proper SPDX tag to the file, in the format that the file expected. This script was further refined by Greg based on the output to detect more types of files automatically and to distinguish between header and source .c files (which need different comment types.) Finally Greg ran the script using the .csv files to generate the patches. Reviewed-by: Kate Stewart <kstewart@linuxfoundation.org> Reviewed-by: Philippe Ombredanne <pombredanne@nexb.com> Reviewed-by: Thomas Gleixner <tglx@linutronix.de> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2017-11-01 14:07:57 +00:00
/* SPDX-License-Identifier: GPL-2.0 */
#ifndef _LINUX_RANDOM_H
#define _LINUX_RANDOM_H
#include <linux/bug.h>
#include <linux/kernel.h>
#include <linux/list.h>
#include <uapi/linux/random.h>
struct notifier_block;
void add_device_randomness(const void *buf, size_t len);
void __init add_bootloader_randomness(const void *buf, size_t len);
void add_input_randomness(unsigned int type, unsigned int code,
unsigned int value) __latent_entropy;
void add_interrupt_randomness(int irq) __latent_entropy;
void add_hwgenerator_randomness(const void *buf, size_t len, size_t entropy, bool sleep_after);
gcc-plugins: Add latent_entropy plugin This adds a new gcc plugin named "latent_entropy". It is designed to extract as much possible uncertainty from a running system at boot time as possible, hoping to capitalize on any possible variation in CPU operation (due to runtime data differences, hardware differences, SMP ordering, thermal timing variation, cache behavior, etc). At the very least, this plugin is a much more comprehensive example for how to manipulate kernel code using the gcc plugin internals. The need for very-early boot entropy tends to be very architecture or system design specific, so this plugin is more suited for those sorts of special cases. The existing kernel RNG already attempts to extract entropy from reliable runtime variation, but this plugin takes the idea to a logical extreme by permuting a global variable based on any variation in code execution (e.g. a different value (and permutation function) is used to permute the global based on loop count, case statement, if/then/else branching, etc). To do this, the plugin starts by inserting a local variable in every marked function. The plugin then adds logic so that the value of this variable is modified by randomly chosen operations (add, xor and rol) and random values (gcc generates separate static values for each location at compile time and also injects the stack pointer at runtime). The resulting value depends on the control flow path (e.g., loops and branches taken). Before the function returns, the plugin mixes this local variable into the latent_entropy global variable. The value of this global variable is added to the kernel entropy pool in do_one_initcall() and _do_fork(), though it does not credit any bytes of entropy to the pool; the contents of the global are just used to mix the pool. Additionally, the plugin can pre-initialize arrays with build-time random contents, so that two different kernel builds running on identical hardware will not have the same starting values. Signed-off-by: Emese Revfy <re.emese@gmail.com> [kees: expanded commit message and code comments] Signed-off-by: Kees Cook <keescook@chromium.org>
2016-06-20 18:41:19 +00:00
static inline void add_latent_entropy(void)
{
#if defined(LATENT_ENTROPY_PLUGIN) && !defined(__CHECKER__)
add_device_randomness((const void *)&latent_entropy, sizeof(latent_entropy));
gcc-plugins: Add latent_entropy plugin This adds a new gcc plugin named "latent_entropy". It is designed to extract as much possible uncertainty from a running system at boot time as possible, hoping to capitalize on any possible variation in CPU operation (due to runtime data differences, hardware differences, SMP ordering, thermal timing variation, cache behavior, etc). At the very least, this plugin is a much more comprehensive example for how to manipulate kernel code using the gcc plugin internals. The need for very-early boot entropy tends to be very architecture or system design specific, so this plugin is more suited for those sorts of special cases. The existing kernel RNG already attempts to extract entropy from reliable runtime variation, but this plugin takes the idea to a logical extreme by permuting a global variable based on any variation in code execution (e.g. a different value (and permutation function) is used to permute the global based on loop count, case statement, if/then/else branching, etc). To do this, the plugin starts by inserting a local variable in every marked function. The plugin then adds logic so that the value of this variable is modified by randomly chosen operations (add, xor and rol) and random values (gcc generates separate static values for each location at compile time and also injects the stack pointer at runtime). The resulting value depends on the control flow path (e.g., loops and branches taken). Before the function returns, the plugin mixes this local variable into the latent_entropy global variable. The value of this global variable is added to the kernel entropy pool in do_one_initcall() and _do_fork(), though it does not credit any bytes of entropy to the pool; the contents of the global are just used to mix the pool. Additionally, the plugin can pre-initialize arrays with build-time random contents, so that two different kernel builds running on identical hardware will not have the same starting values. Signed-off-by: Emese Revfy <re.emese@gmail.com> [kees: expanded commit message and code comments] Signed-off-by: Kees Cook <keescook@chromium.org>
2016-06-20 18:41:19 +00:00
#else
add_device_randomness(NULL, 0);
gcc-plugins: Add latent_entropy plugin This adds a new gcc plugin named "latent_entropy". It is designed to extract as much possible uncertainty from a running system at boot time as possible, hoping to capitalize on any possible variation in CPU operation (due to runtime data differences, hardware differences, SMP ordering, thermal timing variation, cache behavior, etc). At the very least, this plugin is a much more comprehensive example for how to manipulate kernel code using the gcc plugin internals. The need for very-early boot entropy tends to be very architecture or system design specific, so this plugin is more suited for those sorts of special cases. The existing kernel RNG already attempts to extract entropy from reliable runtime variation, but this plugin takes the idea to a logical extreme by permuting a global variable based on any variation in code execution (e.g. a different value (and permutation function) is used to permute the global based on loop count, case statement, if/then/else branching, etc). To do this, the plugin starts by inserting a local variable in every marked function. The plugin then adds logic so that the value of this variable is modified by randomly chosen operations (add, xor and rol) and random values (gcc generates separate static values for each location at compile time and also injects the stack pointer at runtime). The resulting value depends on the control flow path (e.g., loops and branches taken). Before the function returns, the plugin mixes this local variable into the latent_entropy global variable. The value of this global variable is added to the kernel entropy pool in do_one_initcall() and _do_fork(), though it does not credit any bytes of entropy to the pool; the contents of the global are just used to mix the pool. Additionally, the plugin can pre-initialize arrays with build-time random contents, so that two different kernel builds running on identical hardware will not have the same starting values. Signed-off-by: Emese Revfy <re.emese@gmail.com> [kees: expanded commit message and code comments] Signed-off-by: Kees Cook <keescook@chromium.org>
2016-06-20 18:41:19 +00:00
#endif
}
gcc-plugins: Add latent_entropy plugin This adds a new gcc plugin named "latent_entropy". It is designed to extract as much possible uncertainty from a running system at boot time as possible, hoping to capitalize on any possible variation in CPU operation (due to runtime data differences, hardware differences, SMP ordering, thermal timing variation, cache behavior, etc). At the very least, this plugin is a much more comprehensive example for how to manipulate kernel code using the gcc plugin internals. The need for very-early boot entropy tends to be very architecture or system design specific, so this plugin is more suited for those sorts of special cases. The existing kernel RNG already attempts to extract entropy from reliable runtime variation, but this plugin takes the idea to a logical extreme by permuting a global variable based on any variation in code execution (e.g. a different value (and permutation function) is used to permute the global based on loop count, case statement, if/then/else branching, etc). To do this, the plugin starts by inserting a local variable in every marked function. The plugin then adds logic so that the value of this variable is modified by randomly chosen operations (add, xor and rol) and random values (gcc generates separate static values for each location at compile time and also injects the stack pointer at runtime). The resulting value depends on the control flow path (e.g., loops and branches taken). Before the function returns, the plugin mixes this local variable into the latent_entropy global variable. The value of this global variable is added to the kernel entropy pool in do_one_initcall() and _do_fork(), though it does not credit any bytes of entropy to the pool; the contents of the global are just used to mix the pool. Additionally, the plugin can pre-initialize arrays with build-time random contents, so that two different kernel builds running on identical hardware will not have the same starting values. Signed-off-by: Emese Revfy <re.emese@gmail.com> [kees: expanded commit message and code comments] Signed-off-by: Kees Cook <keescook@chromium.org>
2016-06-20 18:41:19 +00:00
#if IS_ENABLED(CONFIG_VMGENID)
void add_vmfork_randomness(const void *unique_vm_id, size_t len);
int register_random_vmfork_notifier(struct notifier_block *nb);
int unregister_random_vmfork_notifier(struct notifier_block *nb);
#else
static inline int register_random_vmfork_notifier(struct notifier_block *nb) { return 0; }
static inline int unregister_random_vmfork_notifier(struct notifier_block *nb) { return 0; }
#endif
void get_random_bytes(void *buf, size_t len);
u8 get_random_u8(void);
u16 get_random_u16(void);
u32 get_random_u32(void);
u64 get_random_u64(void);
static inline unsigned long get_random_long(void)
{
#if BITS_PER_LONG == 64
return get_random_u64();
#else
return get_random_u32();
#endif
}
random: use rejection sampling for uniform bounded random integers Until the very recent commits, many bounded random integers were calculated using `get_random_u32() % max_plus_one`, which not only incurs the price of a division -- indicating performance mostly was not a real issue -- but also does not result in a uniformly distributed output if max_plus_one is not a power of two. Recent commits moved to using `prandom_u32_max(max_plus_one)`, which replaces the division with a faster multiplication, but still does not solve the issue with non-uniform output. For some users, maybe this isn't a problem, and for others, maybe it is, but for the majority of users, probably the question has never been posed and analyzed, and nobody thought much about it, probably assuming random is random is random. In other words, the unthinking expectation of most users is likely that the resultant numbers are uniform. So we implement here an efficient way of generating uniform bounded random integers. Through use of compile-time evaluation, and avoiding divisions as much as possible, this commit introduces no measurable overhead. At least for hot-path uses tested, any potential difference was lost in the noise. On both clang and gcc, code generation is pretty small. The new function, get_random_u32_below(), lives in random.h, rather than prandom.h, and has a "get_random_xxx" function name, because it is suitable for all uses, including cryptography. In order to be efficient, we implement a kernel-specific variant of Daniel Lemire's algorithm from "Fast Random Integer Generation in an Interval", linked below. The kernel's variant takes advantage of constant folding to avoid divisions entirely in the vast majority of cases, works on both 32-bit and 64-bit architectures, and requests a minimal amount of bytes from the RNG. Link: https://arxiv.org/pdf/1805.10941.pdf Cc: stable@vger.kernel.org # to ease future backports that use this api Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-10-09 02:42:54 +00:00
u32 __get_random_u32_below(u32 ceil);
/*
* Returns a random integer in the interval [0, ceil), with uniform
* distribution, suitable for all uses. Fastest when ceil is a constant, but
* still fast for variable ceil as well.
*/
static inline u32 get_random_u32_below(u32 ceil)
{
if (!__builtin_constant_p(ceil))
return __get_random_u32_below(ceil);
/*
* For the fast path, below, all operations on ceil are precomputed by
* the compiler, so this incurs no overhead for checking pow2, doing
* divisions, or branching based on integer size. The resultant
* algorithm does traditional reciprocal multiplication (typically
* optimized by the compiler into shifts and adds), rejecting samples
* whose lower half would indicate a range indivisible by ceil.
*/
BUILD_BUG_ON_MSG(!ceil, "get_random_u32_below() must take ceil > 0");
if (ceil <= 1)
return 0;
for (;;) {
if (ceil <= 1U << 8) {
u32 mult = ceil * get_random_u8();
if (likely(is_power_of_2(ceil) || (u8)mult >= (1U << 8) % ceil))
return mult >> 8;
} else if (ceil <= 1U << 16) {
u32 mult = ceil * get_random_u16();
if (likely(is_power_of_2(ceil) || (u16)mult >= (1U << 16) % ceil))
return mult >> 16;
} else {
u64 mult = (u64)ceil * get_random_u32();
if (likely(is_power_of_2(ceil) || (u32)mult >= -ceil % ceil))
return mult >> 32;
}
}
}
/*
* Returns a random integer in the interval (floor, U32_MAX], with uniform
* distribution, suitable for all uses. Fastest when floor is a constant, but
* still fast for variable floor as well.
*/
static inline u32 get_random_u32_above(u32 floor)
{
BUILD_BUG_ON_MSG(__builtin_constant_p(floor) && floor == U32_MAX,
"get_random_u32_above() must take floor < U32_MAX");
return floor + 1 + get_random_u32_below(U32_MAX - floor);
}
/*
* Returns a random integer in the interval [floor, ceil], with uniform
* distribution, suitable for all uses. Fastest when floor and ceil are
* constant, but still fast for variable floor and ceil as well.
*/
static inline u32 get_random_u32_inclusive(u32 floor, u32 ceil)
{
BUILD_BUG_ON_MSG(__builtin_constant_p(floor) && __builtin_constant_p(ceil) &&
(floor > ceil || ceil - floor == U32_MAX),
"get_random_u32_inclusive() must take floor <= ceil");
return floor + get_random_u32_below(ceil - floor + 1);
}
random: split initialization into early step and later step The full RNG initialization relies on some timestamps, made possible with initialization functions like time_init() and timekeeping_init(). However, these are only available rather late in initialization. Meanwhile, other things, such as memory allocator functions, make use of the RNG much earlier. So split RNG initialization into two phases. We can provide arch randomness very early on, and then later, after timekeeping and such are available, initialize the rest. This ensures that, for example, slabs are properly randomized if RDRAND is available. Without this, CONFIG_SLAB_FREELIST_RANDOM=y loses a degree of its security, because its random seed is potentially deterministic, since it hasn't yet incorporated RDRAND. It also makes it possible to use a better seed in kfence, which currently relies on only the cycle counter. Another positive consequence is that on systems with RDRAND, running with CONFIG_WARN_ALL_UNSEEDED_RANDOM=y results in no warnings at all. One subtle side effect of this change is that on systems with no RDRAND, RDTSC is now only queried by random_init() once, committing the moment of the function call, instead of multiple times as before. This is intentional, as the multiple RDTSCs in a loop before weren't accomplishing very much, with jitter being better provided by try_to_generate_entropy(). Plus, filling blocks with RDTSC is still being done in extract_entropy(), which is necessarily called before random bytes are served anyway. Cc: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Kees Cook <keescook@chromium.org> Reviewed-by: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-09-26 15:43:14 +00:00
void __init random_init_early(const char *command_line);
void __init random_init(void);
bool rng_is_initialized(void);
int wait_for_random_bytes(void);
int execute_with_initialized_rng(struct notifier_block *nb);
/* Calls wait_for_random_bytes() and then calls get_random_bytes(buf, nbytes).
* Returns the result of the call to wait_for_random_bytes. */
static inline int get_random_bytes_wait(void *buf, size_t nbytes)
{
int ret = wait_for_random_bytes();
get_random_bytes(buf, nbytes);
return ret;
}
#define declare_get_random_var_wait(name, ret_type) \
static inline int get_random_ ## name ## _wait(ret_type *out) { \
int ret = wait_for_random_bytes(); \
if (unlikely(ret)) \
return ret; \
*out = get_random_ ## name(); \
return 0; \
}
declare_get_random_var_wait(u8, u8)
declare_get_random_var_wait(u16, u16)
declare_get_random_var_wait(u32, u32)
declare_get_random_var_wait(u64, u32)
declare_get_random_var_wait(long, unsigned long)
#undef declare_get_random_var
/*
* This is designed to be standalone for just prandom
* users, but for now we include it from <linux/random.h>
* for legacy reasons.
*/
#include <linux/prandom.h>
#ifdef CONFIG_SMP
int random_prepare_cpu(unsigned int cpu);
int random_online_cpu(unsigned int cpu);
#endif
#ifndef MODULE
extern const struct file_operations random_fops, urandom_fops;
#endif
#endif /* _LINUX_RANDOM_H */