linux-stable/drivers/video/fbdev/core/fbcon.c

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/*
* linux/drivers/video/fbcon.c -- Low level frame buffer based console driver
*
* Copyright (C) 1995 Geert Uytterhoeven
*
*
* This file is based on the original Amiga console driver (amicon.c):
*
* Copyright (C) 1993 Hamish Macdonald
* Greg Harp
* Copyright (C) 1994 David Carter [carter@compsci.bristol.ac.uk]
*
* with work by William Rucklidge (wjr@cs.cornell.edu)
* Geert Uytterhoeven
* Jes Sorensen (jds@kom.auc.dk)
* Martin Apel
*
* and on the original Atari console driver (atacon.c):
*
* Copyright (C) 1993 Bjoern Brauel
* Roman Hodek
*
* with work by Guenther Kelleter
* Martin Schaller
* Andreas Schwab
*
* Hardware cursor support added by Emmanuel Marty (core@ggi-project.org)
* Smart redraw scrolling, arbitrary font width support, 512char font support
* and software scrollback added by
* Jakub Jelinek (jj@ultra.linux.cz)
*
* Random hacking by Martin Mares <mj@ucw.cz>
*
* 2001 - Documented with DocBook
* - Brad Douglas <brad@neruo.com>
*
* The low level operations for the various display memory organizations are
* now in separate source files.
*
* Currently the following organizations are supported:
*
* o afb Amiga bitplanes
* o cfb{2,4,8,16,24,32} Packed pixels
* o ilbm Amiga interleaved bitplanes
* o iplan2p[248] Atari interleaved bitplanes
* o mfb Monochrome
* o vga VGA characters/attributes
*
* To do:
*
* - Implement 16 plane mode (iplan2p16)
*
*
* This file is subject to the terms and conditions of the GNU General Public
* License. See the file COPYING in the main directory of this archive for
* more details.
*/
#include <linux/module.h>
#include <linux/types.h>
#include <linux/fs.h>
#include <linux/kernel.h>
#include <linux/delay.h> /* MSch: for IRQ probe */
#include <linux/console.h>
#include <linux/string.h>
#include <linux/kd.h>
#include <linux/slab.h>
#include <linux/fb.h>
fbcon: Make fbcon a built-time depency for fbdev There's a bunch of folks who're trying to make printk less contended and faster, but there's a problem: printk uses the console_lock, and the console lock has become the BKL for all things fbdev/fbcon, which in turn pulled in half the drm subsystem under that lock. That's awkward. There reasons for that is probably just a historical accident: - fbcon is a runtime option of fbdev, i.e. at runtime you can pick whether your fbdev driver instances are used as kernel consoles. Unfortunately this wasn't implemented with some module option, but through some module loading magic: As long as you don't load fbcon.ko, there's no fbdev console support, but loading it (in any order wrt fbdev drivers) will create console instances for all fbdev drivers. - This was implemented through a notifier chain. fbcon.ko enumerates all fbdev instances at load time and also registers itself as listener in the fbdev notifier. The fbdev core tries to register new fbdev instances with fbcon using the notifier. - On top of that the modifier chain is also used at runtime by the fbdev subsystem to e.g. control backlights for panels. - The problem is that the notifier puts a mutex locking context between fbdev and fbcon, which mixes up the locking contexts for both the runtime usage and the register time usage to notify fbcon. And at runtime fbcon (through the fbdev core) might call into the notifier from a printk critical section while console_lock is held. - This means console_lock must be an outer lock for the entire fbdev subsystem, which also means it must be acquired when registering a new framebuffer driver as the outermost lock since we might call into fbcon (through the notifier) which would result in a locking inversion if fbcon would acquire the console_lock from its notifier callback (which it needs to register the console). - console_lock can be held anywhere, since printk can be called anywhere, and through the above story, plus drm/kms being an fbdev driver, we pull in a shocking amount of locking hiercharchy underneath the console_lock. Which makes cleaning up printk really hard (not even splitting console_lock into an rwsem is all that useful due to this). There's various ways to address this, but the cleanest would be to make fbcon a compile-time option, where fbdev directly calls the fbcon register functions from register_framebuffer, or dummy static inline versions if fbcon is disabled. Maybe augmented with a runtime knob to disable fbcon, if that's needed (for debugging perhaps). But this could break some users who rely on the magic "loading fbcon.ko enables/disables fbdev framebuffers at runtime" thing, even if that's unlikely. Hence we must be careful: 1. Create a compile-time dependency between fbcon and fbdev in the least minimal way. This is what this patch does. 2. Wait at least 1 year to give possible users time to scream about how we broke their setup. Unlikely, since all distros make fbcon compile-in, and embedded platforms only compile stuff they know they need anyway. But still. 3. Convert the notifier to direct functions calls, with dummy static inlines if fbcon is disabled. We'll still need the fb notifier for the other uses (like backlights), but we can probably move it into the fb core (atm it must be built-into vmlinux). 4. Push console_lock down the call-chain, until it is down in console_register again. 5. Finally start to clean up and rework the printk/console locking. For context of this saga see commit 50e244cc793d511b86adea24972f3a7264cae114 Author: Alan Cox <alan@linux.intel.com> Date: Fri Jan 25 10:28:15 2013 +1000 fb: rework locking to fix lock ordering on takeover plus the pile of commits on top that tried to make this all work without terminally upsetting lockdep. We've uncovered all this when console_lock lockdep annotations where added in commit daee779718a319ff9f83e1ba3339334ac650bb22 Author: Daniel Vetter <daniel.vetter@ffwll.ch> Date: Sat Sep 22 19:52:11 2012 +0200 console: implement lockdep support for console_lock On the patch itself: - Switch CONFIG_FRAMEBUFFER_CONSOLE to be a boolean, using the overall CONFIG_FB tristate to decided whether it should be a module or built-in. - At first I thought I could force the build depency with just a dummy symbol that fbcon.ko exports and fb.ko uses. But that leads to a module depency cycle (it works fine when built-in). Since this tight binding is the entire goal the simplest solution is to move all the fbcon modules (and there's a bunch of optinal source-files which are each modules of their own, for no good reason) into the overall fb.ko core module. That's a bit more than what I would have liked to do in this patch, but oh well. Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Alan Cox <alan@lxorguk.ukuu.org.uk> Cc: Sergey Senozhatsky <sergey.senozhatsky.work@gmail.com> Cc: Steven Rostedt <rostedt@goodmis.org> Reviewed-by: Sean Paul <seanpaul@chromium.org> Signed-off-by: Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com>
2017-08-01 15:32:07 +00:00
#include <linux/fbcon.h>
#include <linux/vt_kern.h>
#include <linux/selection.h>
#include <linux/font.h>
#include <linux/smp.h>
#include <linux/init.h>
#include <linux/interrupt.h>
#include <linux/crc32.h> /* For counting font checksums */
#include <linux/uaccess.h>
#include <asm/irq.h>
#include "fbcon.h"
#include "fb_internal.h"
/*
* FIXME: Locking
*
* - fbcon state itself is protected by the console_lock, and the code does a
* pretty good job at making sure that lock is held everywhere it's needed.
*
* - fbcon doesn't bother with fb_lock/unlock at all. This is buggy, since it
* means concurrent access to the same fbdev from both fbcon and userspace
* will blow up. To fix this all fbcon calls from fbmem.c need to be moved out
* of fb_lock/unlock protected sections, since otherwise we'll recurse and
* deadlock eventually. Aside: Due to these deadlock issues the fbdev code in
* fbmem.c cannot use locking asserts, and there's lots of callers which get
* the rules wrong, e.g. fbsysfs.c entirely missed fb_lock/unlock calls too.
*/
enum {
FBCON_LOGO_CANSHOW = -1, /* the logo can be shown */
FBCON_LOGO_DRAW = -2, /* draw the logo to a console */
FBCON_LOGO_DONTSHOW = -3 /* do not show the logo */
};
static struct fbcon_display fb_display[MAX_NR_CONSOLES];
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
static struct fb_info *fbcon_registered_fb[FB_MAX];
static int fbcon_num_registered_fb;
#define fbcon_for_each_registered_fb(i) \
for (i = 0; WARN_CONSOLE_UNLOCKED(), i < FB_MAX; i++) \
if (!fbcon_registered_fb[i]) {} else
static signed char con2fb_map[MAX_NR_CONSOLES];
static signed char con2fb_map_boot[MAX_NR_CONSOLES];
static struct fb_info *fbcon_info_from_console(int console)
{
WARN_CONSOLE_UNLOCKED();
return fbcon_registered_fb[con2fb_map[console]];
}
static int logo_lines;
/* logo_shown is an index to vc_cons when >= 0; otherwise follows FBCON_LOGO
enums. */
static int logo_shown = FBCON_LOGO_CANSHOW;
/* console mappings */
static unsigned int first_fb_vc;
static unsigned int last_fb_vc = MAX_NR_CONSOLES - 1;
static int fbcon_is_default = 1;
static int primary_device = -1;
static int fbcon_has_console_bind;
#ifdef CONFIG_FRAMEBUFFER_CONSOLE_DETECT_PRIMARY
static int map_override;
static inline void fbcon_map_override(void)
{
map_override = 1;
}
#else
static inline void fbcon_map_override(void)
{
}
#endif /* CONFIG_FRAMEBUFFER_CONSOLE_DETECT_PRIMARY */
#ifdef CONFIG_FRAMEBUFFER_CONSOLE_DEFERRED_TAKEOVER
static bool deferred_takeover = true;
#else
#define deferred_takeover false
#endif
/* font data */
static char fontname[40];
/* current fb_info */
static int info_idx = -1;
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
/* console rotation */
static int initial_rotation = -1;
static int fbcon_has_sysfs;
static int margin_color;
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
static const struct consw fb_con;
#define advance_row(p, delta) (unsigned short *)((unsigned long)(p) + (delta) * vc->vc_size_row)
static int fbcon_cursor_noblink;
#define divides(a, b) ((!(a) || (b)%(a)) ? 0 : 1)
/*
* Interface used by the world
*/
static void fbcon_clear_margins(struct vc_data *vc, int bottom_only);
static void fbcon_set_palette(struct vc_data *vc, const unsigned char *table);
/*
* Internal routines
*/
static void fbcon_set_disp(struct fb_info *info, struct fb_var_screeninfo *var,
int unit);
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
static void fbcon_redraw_move(struct vc_data *vc, struct fbcon_display *p,
int line, int count, int dy);
static void fbcon_modechanged(struct fb_info *info);
static void fbcon_set_all_vcs(struct fb_info *info);
static struct device *fbcon_device;
#ifdef CONFIG_FRAMEBUFFER_CONSOLE_ROTATION
static inline void fbcon_set_rotation(struct fb_info *info)
{
struct fbcon_ops *ops = info->fbcon_par;
if (!(info->flags & FBINFO_MISC_TILEBLITTING) &&
ops->p->con_rotate < 4)
ops->rotate = ops->p->con_rotate;
else
ops->rotate = 0;
}
static void fbcon_rotate(struct fb_info *info, u32 rotate)
{
struct fbcon_ops *ops= info->fbcon_par;
struct fb_info *fb_info;
if (!ops || ops->currcon == -1)
return;
fb_info = fbcon_info_from_console(ops->currcon);
if (info == fb_info) {
struct fbcon_display *p = &fb_display[ops->currcon];
if (rotate < 4)
p->con_rotate = rotate;
else
p->con_rotate = 0;
fbcon_modechanged(info);
}
}
static void fbcon_rotate_all(struct fb_info *info, u32 rotate)
{
struct fbcon_ops *ops = info->fbcon_par;
struct vc_data *vc;
struct fbcon_display *p;
int i;
if (!ops || ops->currcon < 0 || rotate > 3)
return;
for (i = first_fb_vc; i <= last_fb_vc; i++) {
vc = vc_cons[i].d;
if (!vc || vc->vc_mode != KD_TEXT ||
fbcon_info_from_console(i) != info)
continue;
p = &fb_display[vc->vc_num];
p->con_rotate = rotate;
}
fbcon_set_all_vcs(info);
}
#else
static inline void fbcon_set_rotation(struct fb_info *info)
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
{
struct fbcon_ops *ops = info->fbcon_par;
ops->rotate = FB_ROTATE_UR;
}
static void fbcon_rotate(struct fb_info *info, u32 rotate)
{
return;
}
static void fbcon_rotate_all(struct fb_info *info, u32 rotate)
{
return;
}
#endif /* CONFIG_FRAMEBUFFER_CONSOLE_ROTATION */
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
static int fbcon_get_rotate(struct fb_info *info)
{
struct fbcon_ops *ops = info->fbcon_par;
return (ops) ? ops->rotate : 0;
}
static inline int fbcon_is_inactive(struct vc_data *vc, struct fb_info *info)
{
struct fbcon_ops *ops = info->fbcon_par;
return (info->state != FBINFO_STATE_RUNNING ||
vc->vc_mode != KD_TEXT || ops->graphics);
}
static int get_color(struct vc_data *vc, struct fb_info *info,
u16 c, int is_fg)
{
int depth = fb_get_color_depth(&info->var, &info->fix);
int color = 0;
if (console_blanked) {
unsigned short charmask = vc->vc_hi_font_mask ? 0x1ff : 0xff;
c = vc->vc_video_erase_char & charmask;
}
if (depth != 1)
color = (is_fg) ? attr_fgcol((vc->vc_hi_font_mask) ? 9 : 8, c)
: attr_bgcol((vc->vc_hi_font_mask) ? 13 : 12, c);
switch (depth) {
case 1:
{
int col = mono_col(info);
/* 0 or 1 */
int fg = (info->fix.visual != FB_VISUAL_MONO01) ? col : 0;
int bg = (info->fix.visual != FB_VISUAL_MONO01) ? 0 : col;
if (console_blanked)
fg = bg;
color = (is_fg) ? fg : bg;
break;
}
case 2:
/*
* Scale down 16-colors to 4 colors. Default 4-color palette
* is grayscale. However, simply dividing the values by 4
* will not work, as colors 1, 2 and 3 will be scaled-down
* to zero rendering them invisible. So empirically convert
* colors to a sane 4-level grayscale.
*/
switch (color) {
case 0:
color = 0; /* black */
break;
case 1 ... 6:
color = 2; /* white */
break;
case 7 ... 8:
color = 1; /* gray */
break;
default:
color = 3; /* intense white */
break;
}
break;
case 3:
/*
* Last 8 entries of default 16-color palette is a more intense
* version of the first 8 (i.e., same chrominance, different
* luminance).
*/
color &= 7;
break;
}
return color;
}
static void fb_flashcursor(struct work_struct *work)
{
struct fbcon_ops *ops = container_of(work, struct fbcon_ops, cursor_work.work);
struct fb_info *info;
struct vc_data *vc = NULL;
int c;
bool enable;
int ret;
/* FIXME: we should sort out the unbind locking instead */
/* instead we just fail to flash the cursor if we can't get
* the lock instead of blocking fbcon deinit */
ret = console_trylock();
if (ret == 0)
return;
/* protected by console_lock */
info = ops->info;
if (ops->currcon != -1)
vc = vc_cons[ops->currcon].d;
if (!vc || !con_is_visible(vc) ||
fbcon_info_from_console(vc->vc_num) != info ||
vc->vc_deccm != 1) {
console_unlock();
return;
}
c = scr_readw((u16 *) vc->vc_pos);
enable = ops->cursor_flash && !ops->cursor_state.enable;
ops->cursor(vc, info, enable, get_color(vc, info, c, 1),
get_color(vc, info, c, 0));
console_unlock();
queue_delayed_work(system_power_efficient_wq, &ops->cursor_work,
ops->cur_blink_jiffies);
}
static void fbcon_add_cursor_work(struct fb_info *info)
{
struct fbcon_ops *ops = info->fbcon_par;
if (!fbcon_cursor_noblink)
queue_delayed_work(system_power_efficient_wq, &ops->cursor_work,
ops->cur_blink_jiffies);
}
static void fbcon_del_cursor_work(struct fb_info *info)
{
struct fbcon_ops *ops = info->fbcon_par;
cancel_delayed_work_sync(&ops->cursor_work);
}
#ifndef MODULE
static int __init fb_console_setup(char *this_opt)
{
char *options;
int i, j;
if (!this_opt || !*this_opt)
return 1;
while ((options = strsep(&this_opt, ",")) != NULL) {
if (!strncmp(options, "font:", 5)) {
strscpy(fontname, options + 5, sizeof(fontname));
continue;
}
if (!strncmp(options, "scrollback:", 11)) {
pr_warn("Ignoring scrollback size option\n");
continue;
}
if (!strncmp(options, "map:", 4)) {
options += 4;
if (*options) {
for (i = 0, j = 0; i < MAX_NR_CONSOLES; i++) {
if (!options[j])
j = 0;
con2fb_map_boot[i] =
(options[j++]-'0') % FB_MAX;
}
fbcon_map_override();
}
continue;
}
if (!strncmp(options, "vc:", 3)) {
options += 3;
if (*options)
first_fb_vc = simple_strtoul(options, &options, 10) - 1;
if (first_fb_vc >= MAX_NR_CONSOLES)
first_fb_vc = 0;
if (*options++ == '-')
last_fb_vc = simple_strtoul(options, &options, 10) - 1;
if (last_fb_vc < first_fb_vc || last_fb_vc >= MAX_NR_CONSOLES)
last_fb_vc = MAX_NR_CONSOLES - 1;
fbcon_is_default = 0;
continue;
}
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
if (!strncmp(options, "rotate:", 7)) {
options += 7;
if (*options)
initial_rotation = simple_strtoul(options, &options, 0);
if (initial_rotation > 3)
initial_rotation = 0;
continue;
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
}
if (!strncmp(options, "margin:", 7)) {
options += 7;
if (*options)
margin_color = simple_strtoul(options, &options, 0);
continue;
}
#ifdef CONFIG_FRAMEBUFFER_CONSOLE_DEFERRED_TAKEOVER
if (!strcmp(options, "nodefer")) {
deferred_takeover = false;
continue;
}
#endif
#ifdef CONFIG_LOGO
if (!strncmp(options, "logo-pos:", 9)) {
options += 9;
if (!strcmp(options, "center"))
fb_center_logo = true;
continue;
}
if (!strncmp(options, "logo-count:", 11)) {
options += 11;
if (*options)
fb_logo_count = simple_strtol(options, &options, 0);
continue;
}
#endif
}
return 1;
}
__setup("fbcon=", fb_console_setup);
#endif
static int search_fb_in_map(int idx)
{
int i, retval = 0;
for (i = first_fb_vc; i <= last_fb_vc; i++) {
if (con2fb_map[i] == idx)
retval = 1;
}
return retval;
}
static int search_for_mapped_con(void)
{
int i, retval = 0;
for (i = first_fb_vc; i <= last_fb_vc; i++) {
if (con2fb_map[i] != -1)
retval = 1;
}
return retval;
}
static int do_fbcon_takeover(int show_logo)
{
int err, i;
if (!fbcon_num_registered_fb)
return -ENODEV;
if (!show_logo)
logo_shown = FBCON_LOGO_DONTSHOW;
for (i = first_fb_vc; i <= last_fb_vc; i++)
con2fb_map[i] = info_idx;
err = do_take_over_console(&fb_con, first_fb_vc, last_fb_vc,
fbcon_is_default);
if (err) {
for (i = first_fb_vc; i <= last_fb_vc; i++)
con2fb_map[i] = -1;
info_idx = -1;
} else {
fbcon_has_console_bind = 1;
}
return err;
}
#ifdef MODULE
static void fbcon_prepare_logo(struct vc_data *vc, struct fb_info *info,
int cols, int rows, int new_cols, int new_rows)
{
logo_shown = FBCON_LOGO_DONTSHOW;
}
#else
static void fbcon_prepare_logo(struct vc_data *vc, struct fb_info *info,
int cols, int rows, int new_cols, int new_rows)
{
/* Need to make room for the logo */
struct fbcon_ops *ops = info->fbcon_par;
int cnt, erase = vc->vc_video_erase_char, step;
unsigned short *save = NULL, *r, *q;
int logo_height;
if (info->fbops->owner) {
logo_shown = FBCON_LOGO_DONTSHOW;
return;
}
/*
* remove underline attribute from erase character
* if black and white framebuffer.
*/
if (fb_get_color_depth(&info->var, &info->fix) == 1)
erase &= ~0x400;
logo_height = fb_prepare_logo(info, ops->rotate);
logo_lines = DIV_ROUND_UP(logo_height, vc->vc_font.height);
q = (unsigned short *) (vc->vc_origin +
vc->vc_size_row * rows);
step = logo_lines * cols;
for (r = q - logo_lines * cols; r < q; r++)
if (scr_readw(r) != vc->vc_video_erase_char)
break;
if (r != q && new_rows >= rows + logo_lines) {
save = kmalloc(array3_size(logo_lines, new_cols, 2),
treewide: kmalloc() -> kmalloc_array() The kmalloc() function has a 2-factor argument form, kmalloc_array(). This patch replaces cases of: kmalloc(a * b, gfp) with: kmalloc_array(a * b, gfp) as well as handling cases of: kmalloc(a * b * c, gfp) with: kmalloc(array3_size(a, b, c), gfp) as it's slightly less ugly than: kmalloc_array(array_size(a, b), c, gfp) This does, however, attempt to ignore constant size factors like: kmalloc(4 * 1024, gfp) though any constants defined via macros get caught up in the conversion. Any factors with a sizeof() of "unsigned char", "char", and "u8" were dropped, since they're redundant. The tools/ directory was manually excluded, since it has its own implementation of kmalloc(). The Coccinelle script used for this was: // Fix redundant parens around sizeof(). @@ type TYPE; expression THING, E; @@ ( kmalloc( - (sizeof(TYPE)) * E + sizeof(TYPE) * E , ...) | kmalloc( - (sizeof(THING)) * E + sizeof(THING) * E , ...) ) // Drop single-byte sizes and redundant parens. @@ expression COUNT; typedef u8; typedef __u8; @@ ( kmalloc( - sizeof(u8) * (COUNT) + COUNT , ...) | kmalloc( - sizeof(__u8) * (COUNT) + COUNT , ...) | kmalloc( - sizeof(char) * (COUNT) + COUNT , ...) | kmalloc( - sizeof(unsigned char) * (COUNT) + COUNT , ...) | kmalloc( - sizeof(u8) * COUNT + COUNT , ...) | kmalloc( - sizeof(__u8) * COUNT + COUNT , ...) | kmalloc( - sizeof(char) * COUNT + COUNT , ...) | kmalloc( - sizeof(unsigned char) * COUNT + COUNT , ...) ) // 2-factor product with sizeof(type/expression) and identifier or constant. @@ type TYPE; expression THING; identifier COUNT_ID; constant COUNT_CONST; @@ ( - kmalloc + kmalloc_array ( - sizeof(TYPE) * (COUNT_ID) + COUNT_ID, sizeof(TYPE) , ...) | - kmalloc + kmalloc_array ( - sizeof(TYPE) * COUNT_ID + COUNT_ID, sizeof(TYPE) , ...) | - kmalloc + kmalloc_array ( - sizeof(TYPE) * (COUNT_CONST) + COUNT_CONST, sizeof(TYPE) , ...) | - kmalloc + kmalloc_array ( - sizeof(TYPE) * COUNT_CONST + COUNT_CONST, sizeof(TYPE) , ...) | - kmalloc + kmalloc_array ( - sizeof(THING) * (COUNT_ID) + COUNT_ID, sizeof(THING) , ...) | - kmalloc + kmalloc_array ( - sizeof(THING) * COUNT_ID + COUNT_ID, sizeof(THING) , ...) | - kmalloc + kmalloc_array ( - sizeof(THING) * (COUNT_CONST) + COUNT_CONST, sizeof(THING) , ...) | - kmalloc + kmalloc_array ( - sizeof(THING) * COUNT_CONST + COUNT_CONST, sizeof(THING) , ...) ) // 2-factor product, only identifiers. @@ identifier SIZE, COUNT; @@ - kmalloc + kmalloc_array ( - SIZE * COUNT + COUNT, SIZE , ...) // 3-factor product with 1 sizeof(type) or sizeof(expression), with // redundant parens removed. @@ expression THING; identifier STRIDE, COUNT; type TYPE; @@ ( kmalloc( - sizeof(TYPE) * (COUNT) * (STRIDE) + array3_size(COUNT, STRIDE, sizeof(TYPE)) , ...) | kmalloc( - sizeof(TYPE) * (COUNT) * STRIDE + array3_size(COUNT, STRIDE, sizeof(TYPE)) , ...) | kmalloc( - sizeof(TYPE) * COUNT * (STRIDE) + array3_size(COUNT, STRIDE, sizeof(TYPE)) , ...) | kmalloc( - sizeof(TYPE) * COUNT * STRIDE + array3_size(COUNT, STRIDE, sizeof(TYPE)) , ...) | kmalloc( - sizeof(THING) * (COUNT) * (STRIDE) + array3_size(COUNT, STRIDE, sizeof(THING)) , ...) | kmalloc( - sizeof(THING) * (COUNT) * STRIDE + array3_size(COUNT, STRIDE, sizeof(THING)) , ...) | kmalloc( - sizeof(THING) * COUNT * (STRIDE) + array3_size(COUNT, STRIDE, sizeof(THING)) , ...) | kmalloc( - sizeof(THING) * COUNT * STRIDE + array3_size(COUNT, STRIDE, sizeof(THING)) , ...) ) // 3-factor product with 2 sizeof(variable), with redundant parens removed. @@ expression THING1, THING2; identifier COUNT; type TYPE1, TYPE2; @@ ( kmalloc( - sizeof(TYPE1) * sizeof(TYPE2) * COUNT + array3_size(COUNT, sizeof(TYPE1), sizeof(TYPE2)) , ...) | kmalloc( - sizeof(TYPE1) * sizeof(THING2) * (COUNT) + array3_size(COUNT, sizeof(TYPE1), sizeof(TYPE2)) , ...) | kmalloc( - sizeof(THING1) * sizeof(THING2) * COUNT + array3_size(COUNT, sizeof(THING1), sizeof(THING2)) , ...) | kmalloc( - sizeof(THING1) * sizeof(THING2) * (COUNT) + array3_size(COUNT, sizeof(THING1), sizeof(THING2)) , ...) | kmalloc( - sizeof(TYPE1) * sizeof(THING2) * COUNT + array3_size(COUNT, sizeof(TYPE1), sizeof(THING2)) , ...) | kmalloc( - sizeof(TYPE1) * sizeof(THING2) * (COUNT) + array3_size(COUNT, sizeof(TYPE1), sizeof(THING2)) , ...) ) // 3-factor product, only identifiers, with redundant parens removed. @@ identifier STRIDE, SIZE, COUNT; @@ ( kmalloc( - (COUNT) * STRIDE * SIZE + array3_size(COUNT, STRIDE, SIZE) , ...) | kmalloc( - COUNT * (STRIDE) * SIZE + array3_size(COUNT, STRIDE, SIZE) , ...) | kmalloc( - COUNT * STRIDE * (SIZE) + array3_size(COUNT, STRIDE, SIZE) , ...) | kmalloc( - (COUNT) * (STRIDE) * SIZE + array3_size(COUNT, STRIDE, SIZE) , ...) | kmalloc( - COUNT * (STRIDE) * (SIZE) + array3_size(COUNT, STRIDE, SIZE) , ...) | kmalloc( - (COUNT) * STRIDE * (SIZE) + array3_size(COUNT, STRIDE, SIZE) , ...) | kmalloc( - (COUNT) * (STRIDE) * (SIZE) + array3_size(COUNT, STRIDE, SIZE) , ...) | kmalloc( - COUNT * STRIDE * SIZE + array3_size(COUNT, STRIDE, SIZE) , ...) ) // Any remaining multi-factor products, first at least 3-factor products, // when they're not all constants... @@ expression E1, E2, E3; constant C1, C2, C3; @@ ( kmalloc(C1 * C2 * C3, ...) | kmalloc( - (E1) * E2 * E3 + array3_size(E1, E2, E3) , ...) | kmalloc( - (E1) * (E2) * E3 + array3_size(E1, E2, E3) , ...) | kmalloc( - (E1) * (E2) * (E3) + array3_size(E1, E2, E3) , ...) | kmalloc( - E1 * E2 * E3 + array3_size(E1, E2, E3) , ...) ) // And then all remaining 2 factors products when they're not all constants, // keeping sizeof() as the second factor argument. @@ expression THING, E1, E2; type TYPE; constant C1, C2, C3; @@ ( kmalloc(sizeof(THING) * C2, ...) | kmalloc(sizeof(TYPE) * C2, ...) | kmalloc(C1 * C2 * C3, ...) | kmalloc(C1 * C2, ...) | - kmalloc + kmalloc_array ( - sizeof(TYPE) * (E2) + E2, sizeof(TYPE) , ...) | - kmalloc + kmalloc_array ( - sizeof(TYPE) * E2 + E2, sizeof(TYPE) , ...) | - kmalloc + kmalloc_array ( - sizeof(THING) * (E2) + E2, sizeof(THING) , ...) | - kmalloc + kmalloc_array ( - sizeof(THING) * E2 + E2, sizeof(THING) , ...) | - kmalloc + kmalloc_array ( - (E1) * E2 + E1, E2 , ...) | - kmalloc + kmalloc_array ( - (E1) * (E2) + E1, E2 , ...) | - kmalloc + kmalloc_array ( - E1 * E2 + E1, E2 , ...) ) Signed-off-by: Kees Cook <keescook@chromium.org>
2018-06-12 20:55:00 +00:00
GFP_KERNEL);
if (save) {
int i = min(cols, new_cols);
scr_memsetw(save, erase, array3_size(logo_lines, new_cols, 2));
r = q - step;
for (cnt = 0; cnt < logo_lines; cnt++, r += i)
scr_memcpyw(save + cnt * new_cols, r, 2 * i);
r = q;
}
}
if (r == q) {
/* We can scroll screen down */
r = q - step - cols;
for (cnt = rows - logo_lines; cnt > 0; cnt--) {
scr_memcpyw(r + step, r, vc->vc_size_row);
r -= cols;
}
if (!save) {
int lines;
if (vc->state.y + logo_lines >= rows)
lines = rows - vc->state.y - 1;
else
lines = logo_lines;
vc->state.y += lines;
vc->vc_pos += lines * vc->vc_size_row;
}
}
scr_memsetw((unsigned short *) vc->vc_origin,
erase,
vc->vc_size_row * logo_lines);
if (con_is_visible(vc) && vc->vc_mode == KD_TEXT) {
fbcon_clear_margins(vc, 0);
update_screen(vc);
}
if (save) {
q = (unsigned short *) (vc->vc_origin +
vc->vc_size_row *
rows);
scr_memcpyw(q, save, array3_size(logo_lines, new_cols, 2));
vc->state.y += logo_lines;
vc->vc_pos += logo_lines * vc->vc_size_row;
kfree(save);
}
if (logo_shown == FBCON_LOGO_DONTSHOW)
return;
if (logo_lines > vc->vc_bottom) {
logo_shown = FBCON_LOGO_CANSHOW;
pr_info("fbcon: disable boot-logo (boot-logo bigger than screen).\n");
} else {
logo_shown = FBCON_LOGO_DRAW;
vc->vc_top = logo_lines;
}
}
#endif /* MODULE */
#ifdef CONFIG_FB_TILEBLITTING
static void set_blitting_type(struct vc_data *vc, struct fb_info *info)
{
struct fbcon_ops *ops = info->fbcon_par;
ops->p = &fb_display[vc->vc_num];
if ((info->flags & FBINFO_MISC_TILEBLITTING))
fbcon_set_tileops(vc, info);
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
else {
fbcon_set_rotation(info);
fbcon_set_bitops(ops);
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
}
}
static int fbcon_invalid_charcount(struct fb_info *info, unsigned charcount)
{
int err = 0;
if (info->flags & FBINFO_MISC_TILEBLITTING &&
info->tileops->fb_get_tilemax(info) < charcount)
err = 1;
return err;
}
#else
static void set_blitting_type(struct vc_data *vc, struct fb_info *info)
{
struct fbcon_ops *ops = info->fbcon_par;
info->flags &= ~FBINFO_MISC_TILEBLITTING;
ops->p = &fb_display[vc->vc_num];
fbcon_set_rotation(info);
fbcon_set_bitops(ops);
}
static int fbcon_invalid_charcount(struct fb_info *info, unsigned charcount)
{
return 0;
}
#endif /* CONFIG_MISC_TILEBLITTING */
static void fbcon_release(struct fb_info *info)
{
fbcon: use lock_fb_info in fbcon_open/release Now we get to the real motiviation, because fbmem.c insists that that's the right lock for these. Ofc fbcon.c has a lot more places where it probably should call lock_fb_info(). But looking at fbmem.c at least most of these seem to be protected by console_lock() too, which is probably what papers over any issues. Note that this means we're shuffling around a bit the locking sections for some of the console takeover and unbind paths, but not all: - console binding/unbinding from the console layer never with lock_fb_info - unbind (as opposed to unlink) never bother with lock_fb_info Also the real serialization against set_par and set_pan are still doing by wrapping the entire ioctl code in console_lock(). So this shuffling shouldn't be worse than what we had from a "can you trigger races?" pov, but it's at least clearer. Acked-by: Sam Ravnborg <sam@ravnborg.org> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Claudio Suarez <cssk@net-c.es> Cc: Tetsuo Handa <penguin-kernel@I-love.SAKURA.ne.jp> Cc: Thomas Zimmermann <tzimmermann@suse.de> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Du Cheng <ducheng2@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Matthew Wilcox <willy@infradead.org> Cc: William Kucharski <william.kucharski@oracle.com> Cc: Alex Deucher <alexander.deucher@amd.com> Cc: Zheyu Ma <zheyuma97@gmail.com> Cc: Zhen Lei <thunder.leizhen@huawei.com> Cc: Xiyu Yang <xiyuyang19@fudan.edu.cn> Link: https://patchwork.freedesktop.org/patch/msgid/20220405210335.3434130-13-daniel.vetter@ffwll.ch
2022-04-05 21:03:30 +00:00
lock_fb_info(info);
if (info->fbops->fb_release)
info->fbops->fb_release(info, 0);
fbcon: use lock_fb_info in fbcon_open/release Now we get to the real motiviation, because fbmem.c insists that that's the right lock for these. Ofc fbcon.c has a lot more places where it probably should call lock_fb_info(). But looking at fbmem.c at least most of these seem to be protected by console_lock() too, which is probably what papers over any issues. Note that this means we're shuffling around a bit the locking sections for some of the console takeover and unbind paths, but not all: - console binding/unbinding from the console layer never with lock_fb_info - unbind (as opposed to unlink) never bother with lock_fb_info Also the real serialization against set_par and set_pan are still doing by wrapping the entire ioctl code in console_lock(). So this shuffling shouldn't be worse than what we had from a "can you trigger races?" pov, but it's at least clearer. Acked-by: Sam Ravnborg <sam@ravnborg.org> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Claudio Suarez <cssk@net-c.es> Cc: Tetsuo Handa <penguin-kernel@I-love.SAKURA.ne.jp> Cc: Thomas Zimmermann <tzimmermann@suse.de> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Du Cheng <ducheng2@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Matthew Wilcox <willy@infradead.org> Cc: William Kucharski <william.kucharski@oracle.com> Cc: Alex Deucher <alexander.deucher@amd.com> Cc: Zheyu Ma <zheyuma97@gmail.com> Cc: Zhen Lei <thunder.leizhen@huawei.com> Cc: Xiyu Yang <xiyuyang19@fudan.edu.cn> Link: https://patchwork.freedesktop.org/patch/msgid/20220405210335.3434130-13-daniel.vetter@ffwll.ch
2022-04-05 21:03:30 +00:00
unlock_fb_info(info);
module_put(info->fbops->owner);
if (info->fbcon_par) {
struct fbcon_ops *ops = info->fbcon_par;
fbcon_del_cursor_work(info);
kfree(ops->cursor_state.mask);
kfree(ops->cursor_data);
kfree(ops->cursor_src);
kfree(ops->fontbuffer);
kfree(info->fbcon_par);
info->fbcon_par = NULL;
}
}
static int fbcon_open(struct fb_info *info)
{
struct fbcon_ops *ops;
if (!try_module_get(info->fbops->owner))
return -ENODEV;
fbcon: use lock_fb_info in fbcon_open/release Now we get to the real motiviation, because fbmem.c insists that that's the right lock for these. Ofc fbcon.c has a lot more places where it probably should call lock_fb_info(). But looking at fbmem.c at least most of these seem to be protected by console_lock() too, which is probably what papers over any issues. Note that this means we're shuffling around a bit the locking sections for some of the console takeover and unbind paths, but not all: - console binding/unbinding from the console layer never with lock_fb_info - unbind (as opposed to unlink) never bother with lock_fb_info Also the real serialization against set_par and set_pan are still doing by wrapping the entire ioctl code in console_lock(). So this shuffling shouldn't be worse than what we had from a "can you trigger races?" pov, but it's at least clearer. Acked-by: Sam Ravnborg <sam@ravnborg.org> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Claudio Suarez <cssk@net-c.es> Cc: Tetsuo Handa <penguin-kernel@I-love.SAKURA.ne.jp> Cc: Thomas Zimmermann <tzimmermann@suse.de> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Du Cheng <ducheng2@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Matthew Wilcox <willy@infradead.org> Cc: William Kucharski <william.kucharski@oracle.com> Cc: Alex Deucher <alexander.deucher@amd.com> Cc: Zheyu Ma <zheyuma97@gmail.com> Cc: Zhen Lei <thunder.leizhen@huawei.com> Cc: Xiyu Yang <xiyuyang19@fudan.edu.cn> Link: https://patchwork.freedesktop.org/patch/msgid/20220405210335.3434130-13-daniel.vetter@ffwll.ch
2022-04-05 21:03:30 +00:00
lock_fb_info(info);
if (info->fbops->fb_open &&
info->fbops->fb_open(info, 0)) {
fbcon: use lock_fb_info in fbcon_open/release Now we get to the real motiviation, because fbmem.c insists that that's the right lock for these. Ofc fbcon.c has a lot more places where it probably should call lock_fb_info(). But looking at fbmem.c at least most of these seem to be protected by console_lock() too, which is probably what papers over any issues. Note that this means we're shuffling around a bit the locking sections for some of the console takeover and unbind paths, but not all: - console binding/unbinding from the console layer never with lock_fb_info - unbind (as opposed to unlink) never bother with lock_fb_info Also the real serialization against set_par and set_pan are still doing by wrapping the entire ioctl code in console_lock(). So this shuffling shouldn't be worse than what we had from a "can you trigger races?" pov, but it's at least clearer. Acked-by: Sam Ravnborg <sam@ravnborg.org> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Claudio Suarez <cssk@net-c.es> Cc: Tetsuo Handa <penguin-kernel@I-love.SAKURA.ne.jp> Cc: Thomas Zimmermann <tzimmermann@suse.de> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Du Cheng <ducheng2@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Matthew Wilcox <willy@infradead.org> Cc: William Kucharski <william.kucharski@oracle.com> Cc: Alex Deucher <alexander.deucher@amd.com> Cc: Zheyu Ma <zheyuma97@gmail.com> Cc: Zhen Lei <thunder.leizhen@huawei.com> Cc: Xiyu Yang <xiyuyang19@fudan.edu.cn> Link: https://patchwork.freedesktop.org/patch/msgid/20220405210335.3434130-13-daniel.vetter@ffwll.ch
2022-04-05 21:03:30 +00:00
unlock_fb_info(info);
module_put(info->fbops->owner);
return -ENODEV;
}
fbcon: use lock_fb_info in fbcon_open/release Now we get to the real motiviation, because fbmem.c insists that that's the right lock for these. Ofc fbcon.c has a lot more places where it probably should call lock_fb_info(). But looking at fbmem.c at least most of these seem to be protected by console_lock() too, which is probably what papers over any issues. Note that this means we're shuffling around a bit the locking sections for some of the console takeover and unbind paths, but not all: - console binding/unbinding from the console layer never with lock_fb_info - unbind (as opposed to unlink) never bother with lock_fb_info Also the real serialization against set_par and set_pan are still doing by wrapping the entire ioctl code in console_lock(). So this shuffling shouldn't be worse than what we had from a "can you trigger races?" pov, but it's at least clearer. Acked-by: Sam Ravnborg <sam@ravnborg.org> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Claudio Suarez <cssk@net-c.es> Cc: Tetsuo Handa <penguin-kernel@I-love.SAKURA.ne.jp> Cc: Thomas Zimmermann <tzimmermann@suse.de> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Du Cheng <ducheng2@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Matthew Wilcox <willy@infradead.org> Cc: William Kucharski <william.kucharski@oracle.com> Cc: Alex Deucher <alexander.deucher@amd.com> Cc: Zheyu Ma <zheyuma97@gmail.com> Cc: Zhen Lei <thunder.leizhen@huawei.com> Cc: Xiyu Yang <xiyuyang19@fudan.edu.cn> Link: https://patchwork.freedesktop.org/patch/msgid/20220405210335.3434130-13-daniel.vetter@ffwll.ch
2022-04-05 21:03:30 +00:00
unlock_fb_info(info);
ops = kzalloc(sizeof(struct fbcon_ops), GFP_KERNEL);
if (!ops) {
fbcon_release(info);
return -ENOMEM;
}
INIT_DELAYED_WORK(&ops->cursor_work, fb_flashcursor);
ops->info = info;
info->fbcon_par = ops;
ops->cur_blink_jiffies = HZ / 5;
return 0;
}
static int con2fb_acquire_newinfo(struct vc_data *vc, struct fb_info *info,
int unit)
{
int err;
err = fbcon_open(info);
if (err)
return err;
if (vc)
set_blitting_type(vc, info);
return err;
}
static void con2fb_release_oldinfo(struct vc_data *vc, struct fb_info *oldinfo,
struct fb_info *newinfo)
{
int ret;
fbcon_release(oldinfo);
/*
If oldinfo and newinfo are driving the same hardware,
the fb_release() method of oldinfo may attempt to
restore the hardware state. This will leave the
newinfo in an undefined state. Thus, a call to
fb_set_par() may be needed for the newinfo.
*/
if (newinfo && newinfo->fbops->fb_set_par) {
ret = newinfo->fbops->fb_set_par(newinfo);
if (ret)
printk(KERN_ERR "con2fb_release_oldinfo: "
"detected unhandled fb_set_par error, "
"error code %d\n", ret);
}
}
static void con2fb_init_display(struct vc_data *vc, struct fb_info *info,
int unit, int show_logo)
{
struct fbcon_ops *ops = info->fbcon_par;
int ret;
ops->currcon = fg_console;
if (info->fbops->fb_set_par && !ops->initialized) {
ret = info->fbops->fb_set_par(info);
if (ret)
printk(KERN_ERR "con2fb_init_display: detected "
"unhandled fb_set_par error, "
"error code %d\n", ret);
}
ops->initialized = true;
ops->graphics = 0;
fbcon_set_disp(info, &info->var, unit);
if (show_logo) {
struct vc_data *fg_vc = vc_cons[fg_console].d;
struct fb_info *fg_info =
fbcon_info_from_console(fg_console);
fbcon_prepare_logo(fg_vc, fg_info, fg_vc->vc_cols,
fg_vc->vc_rows, fg_vc->vc_cols,
fg_vc->vc_rows);
}
update_screen(vc_cons[fg_console].d);
}
/**
* set_con2fb_map - map console to frame buffer device
* @unit: virtual console number to map
* @newidx: frame buffer index to map virtual console to
* @user: user request
*
* Maps a virtual console @unit to a frame buffer device
* @newidx.
*
* This should be called with the console lock held.
*/
static int set_con2fb_map(int unit, int newidx, int user)
{
struct vc_data *vc = vc_cons[unit].d;
int oldidx = con2fb_map[unit];
struct fb_info *info = fbcon_registered_fb[newidx];
struct fb_info *oldinfo = NULL;
fbcon: Fix error paths in set_con2fb_map This is a regressoin introduced in b07db3958485 ("fbcon: Ditch error handling for con2fb_release_oldinfo"). I failed to realize what the if (!err) checks. The mentioned commit was dropping the con2fb_release_oldinfo() return value but the if (!err) was also checking whether the con2fb_acquire_newinfo() function call above failed or not. Fix this with an early return statement. Note that there's still a difference compared to the orginal state of the code, the below lines are now also skipped on error: if (!search_fb_in_map(info_idx)) info_idx = newidx; These are only needed when we've actually thrown out an old fb_info from the console mappings, which only happens later on. Also move the fbcon_add_cursor_work() call into the same if block, it's all protected by console_lock so doesn't matter when we set up the blinking cursor delayed work anyway. This further simplifies the control flow and allows us to ditch the found local variable. v2: Clarify commit message (Javier) Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Acked-by: Helge Deller <deller@gmx.de> Tested-by: Xingyuan Mo <hdthky0@gmail.com> Fixes: b07db3958485 ("fbcon: Ditch error handling for con2fb_release_oldinfo") Cc: Thomas Zimmermann <tzimmermann@suse.de> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Xingyuan Mo <hdthky0@gmail.com> Cc: Thomas Zimmermann <tzimmermann@suse.de> Cc: Helge Deller <deller@gmx.de> Cc: <stable@vger.kernel.org> # v5.19+
2023-04-12 15:23:49 +00:00
int err = 0, show_logo;
WARN_CONSOLE_UNLOCKED();
if (oldidx == newidx)
return 0;
if (!info)
return -EINVAL;
if (!search_for_mapped_con() || !con_is_bound(&fb_con)) {
info_idx = newidx;
return do_fbcon_takeover(0);
}
if (oldidx != -1)
oldinfo = fbcon_registered_fb[oldidx];
fbcon: Fix error paths in set_con2fb_map This is a regressoin introduced in b07db3958485 ("fbcon: Ditch error handling for con2fb_release_oldinfo"). I failed to realize what the if (!err) checks. The mentioned commit was dropping the con2fb_release_oldinfo() return value but the if (!err) was also checking whether the con2fb_acquire_newinfo() function call above failed or not. Fix this with an early return statement. Note that there's still a difference compared to the orginal state of the code, the below lines are now also skipped on error: if (!search_fb_in_map(info_idx)) info_idx = newidx; These are only needed when we've actually thrown out an old fb_info from the console mappings, which only happens later on. Also move the fbcon_add_cursor_work() call into the same if block, it's all protected by console_lock so doesn't matter when we set up the blinking cursor delayed work anyway. This further simplifies the control flow and allows us to ditch the found local variable. v2: Clarify commit message (Javier) Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Acked-by: Helge Deller <deller@gmx.de> Tested-by: Xingyuan Mo <hdthky0@gmail.com> Fixes: b07db3958485 ("fbcon: Ditch error handling for con2fb_release_oldinfo") Cc: Thomas Zimmermann <tzimmermann@suse.de> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Xingyuan Mo <hdthky0@gmail.com> Cc: Thomas Zimmermann <tzimmermann@suse.de> Cc: Helge Deller <deller@gmx.de> Cc: <stable@vger.kernel.org> # v5.19+
2023-04-12 15:23:49 +00:00
if (!search_fb_in_map(newidx)) {
err = con2fb_acquire_newinfo(vc, info, unit);
fbcon: Fix error paths in set_con2fb_map This is a regressoin introduced in b07db3958485 ("fbcon: Ditch error handling for con2fb_release_oldinfo"). I failed to realize what the if (!err) checks. The mentioned commit was dropping the con2fb_release_oldinfo() return value but the if (!err) was also checking whether the con2fb_acquire_newinfo() function call above failed or not. Fix this with an early return statement. Note that there's still a difference compared to the orginal state of the code, the below lines are now also skipped on error: if (!search_fb_in_map(info_idx)) info_idx = newidx; These are only needed when we've actually thrown out an old fb_info from the console mappings, which only happens later on. Also move the fbcon_add_cursor_work() call into the same if block, it's all protected by console_lock so doesn't matter when we set up the blinking cursor delayed work anyway. This further simplifies the control flow and allows us to ditch the found local variable. v2: Clarify commit message (Javier) Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Acked-by: Helge Deller <deller@gmx.de> Tested-by: Xingyuan Mo <hdthky0@gmail.com> Fixes: b07db3958485 ("fbcon: Ditch error handling for con2fb_release_oldinfo") Cc: Thomas Zimmermann <tzimmermann@suse.de> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Xingyuan Mo <hdthky0@gmail.com> Cc: Thomas Zimmermann <tzimmermann@suse.de> Cc: Helge Deller <deller@gmx.de> Cc: <stable@vger.kernel.org> # v5.19+
2023-04-12 15:23:49 +00:00
if (err)
return err;
fbcon_add_cursor_work(info);
}
con2fb_map[unit] = newidx;
/*
* If old fb is not mapped to any of the consoles,
* fbcon should release it.
*/
fbcon: Fix error paths in set_con2fb_map This is a regressoin introduced in b07db3958485 ("fbcon: Ditch error handling for con2fb_release_oldinfo"). I failed to realize what the if (!err) checks. The mentioned commit was dropping the con2fb_release_oldinfo() return value but the if (!err) was also checking whether the con2fb_acquire_newinfo() function call above failed or not. Fix this with an early return statement. Note that there's still a difference compared to the orginal state of the code, the below lines are now also skipped on error: if (!search_fb_in_map(info_idx)) info_idx = newidx; These are only needed when we've actually thrown out an old fb_info from the console mappings, which only happens later on. Also move the fbcon_add_cursor_work() call into the same if block, it's all protected by console_lock so doesn't matter when we set up the blinking cursor delayed work anyway. This further simplifies the control flow and allows us to ditch the found local variable. v2: Clarify commit message (Javier) Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Acked-by: Helge Deller <deller@gmx.de> Tested-by: Xingyuan Mo <hdthky0@gmail.com> Fixes: b07db3958485 ("fbcon: Ditch error handling for con2fb_release_oldinfo") Cc: Thomas Zimmermann <tzimmermann@suse.de> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Xingyuan Mo <hdthky0@gmail.com> Cc: Thomas Zimmermann <tzimmermann@suse.de> Cc: Helge Deller <deller@gmx.de> Cc: <stable@vger.kernel.org> # v5.19+
2023-04-12 15:23:49 +00:00
if (oldinfo && !search_fb_in_map(oldidx))
con2fb_release_oldinfo(vc, oldinfo, info);
show_logo = (fg_console == 0 && !user &&
logo_shown != FBCON_LOGO_DONTSHOW);
con2fb_map_boot[unit] = newidx;
con2fb_init_display(vc, info, unit, show_logo);
if (!search_fb_in_map(info_idx))
info_idx = newidx;
return err;
}
/*
* Low Level Operations
*/
/* NOTE: fbcon cannot be __init: it may be called from do_take_over_console later */
static int var_to_display(struct fbcon_display *disp,
struct fb_var_screeninfo *var,
struct fb_info *info)
{
disp->xres_virtual = var->xres_virtual;
disp->yres_virtual = var->yres_virtual;
disp->bits_per_pixel = var->bits_per_pixel;
disp->grayscale = var->grayscale;
disp->nonstd = var->nonstd;
disp->accel_flags = var->accel_flags;
disp->height = var->height;
disp->width = var->width;
disp->red = var->red;
disp->green = var->green;
disp->blue = var->blue;
disp->transp = var->transp;
disp->rotate = var->rotate;
disp->mode = fb_match_mode(var, &info->modelist);
if (disp->mode == NULL)
/* This should not happen */
return -EINVAL;
return 0;
}
static void display_to_var(struct fb_var_screeninfo *var,
struct fbcon_display *disp)
{
fb_videomode_to_var(var, disp->mode);
var->xres_virtual = disp->xres_virtual;
var->yres_virtual = disp->yres_virtual;
var->bits_per_pixel = disp->bits_per_pixel;
var->grayscale = disp->grayscale;
var->nonstd = disp->nonstd;
var->accel_flags = disp->accel_flags;
var->height = disp->height;
var->width = disp->width;
var->red = disp->red;
var->green = disp->green;
var->blue = disp->blue;
var->transp = disp->transp;
var->rotate = disp->rotate;
}
static const char *fbcon_startup(void)
{
static const char display_desc[] = "frame buffer device";
struct fbcon_display *p = &fb_display[fg_console];
struct vc_data *vc = vc_cons[fg_console].d;
const struct font_desc *font = NULL;
struct fb_info *info = NULL;
struct fbcon_ops *ops;
int rows, cols;
/*
* If num_registered_fb is zero, this is a call for the dummy part.
* The frame buffer devices weren't initialized yet.
*/
if (!fbcon_num_registered_fb || info_idx == -1)
return display_desc;
/*
* Instead of blindly using registered_fb[0], we use info_idx, set by
* fbcon_fb_registered();
*/
info = fbcon_registered_fb[info_idx];
if (!info)
return NULL;
if (fbcon_open(info))
return NULL;
ops = info->fbcon_par;
ops->currcon = -1;
ops->graphics = 1;
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
ops->cur_rotate = -1;
p->con_rotate = initial_rotation;
if (p->con_rotate == -1)
p->con_rotate = info->fbcon_rotate_hint;
if (p->con_rotate == -1)
p->con_rotate = FB_ROTATE_UR;
set_blitting_type(vc, info);
/* Setup default font */
Revert "fbcon: don't lose the console font across generic->chip driver switch" This reverts commit ae1287865f5361fa138d4d3b1b6277908b54eac9. Always free the console font when deinitializing the framebuffer console. Subsequent framebuffer consoles will then use the default font. Rely on userspace to load any user-configured font for these consoles. Commit ae1287865f53 ("fbcon: don't lose the console font across generic->chip driver switch") was introduced to work around losing the font during graphics-device handover. [1][2] It kept a dangling pointer with the font data between loading the two consoles, which is fairly adventurous hack. It also never covered cases when the other consoles, such as VGA text mode, where involved. The problem has meanwhile been solved in userspace. Systemd comes with a udev rule that re-installs the configured font when a console comes up. [3] So the kernel workaround can be removed. This also removes one of the two special cases triggered by setting FBINFO_MISC_FIRMWARE in an fbdev driver. Tested during device handover from efifb and simpledrm to radeon. Udev reloads the configured console font for the new driver's terminal. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Link: https://bugzilla.redhat.com/show_bug.cgi?id=892340 # 1 Link: https://bugzilla.redhat.com/show_bug.cgi?id=1074624 # 2 Link: https://cgit.freedesktop.org/systemd/systemd/tree/src/vconsole/90-vconsole.rules.in?h=v222 # 3 Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Link: https://patchwork.freedesktop.org/patch/msgid/20221219160516.23436-3-tzimmermann@suse.de
2022-12-19 16:05:00 +00:00
if (!p->fontdata) {
if (!fontname[0] || !(font = find_font(fontname)))
font = get_default_font(info->var.xres,
info->var.yres,
info->pixmap.blit_x,
info->pixmap.blit_y);
vc->vc_font.width = font->width;
vc->vc_font.height = font->height;
vc->vc_font.data = (void *)(p->fontdata = font->data);
fbcon: Avoid using FNTCHARCNT() and hard-coded built-in font charcount For user-provided fonts, the framebuffer layer is using a magic negative-indexing macro, FNTCHARCNT(), to keep track of their number of characters: #define FNTCHARCNT(fd) (((int *)(fd))[-3]) For built-in fonts, it is using hard-coded values (256). This results in something like the following: map.length = (ops->p->userfont) ? FNTCHARCNT(ops->p->fontdata) : 256; This is unsatisfactory. In fact, there is already a `charcount` field in our virtual console descriptor (see `struct console_font` inside `struct vc_data`), let us use it: map.length = vc->vc_font.charcount; Recently we added a `charcount` field to `struct font_desc`. Use it to set `vc->vc_font.charcount` properly. The idea is: - We only use FNTCHARCNT() on `vc->vc_font.data` and `p->fontdata`. Assume FNTCHARCNT() is working as intended; - Whenever `vc->vc_font.data` is set, also set `vc->vc_font.charcount` properly; - We can now replace `FNTCHARCNT(vc->vc_font.data)` with `vc->vc_font.charcount`; - Since `p->fontdata` always point to the same font data buffer with `vc->vc_font.data`, we can also replace `FNTCHARCNT(p->fontdata)` with `vc->vc_font.charcount`. In conclusion, set `vc->vc_font.charcount` properly in fbcon_startup(), fbcon_init(), fbcon_set_disp() and fbcon_do_set_font(), then replace FNTCHARCNT() with `vc->vc_font.charcount`. No more if-else between negative-indexing macros and hard-coded values. Do not include <linux/font.h> in fbcon_rotate.c and tileblit.c, since they no longer need it. Depends on patch "Fonts: Add charcount field to font_desc". Suggested-by: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Peilin Ye <yepeilin.cs@gmail.com> Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/e460a5780e54e3022661d5f09555144583b4cc59.1605169912.git.yepeilin.cs@gmail.com
2020-11-12 12:15:22 +00:00
vc->vc_font.charcount = font->charcount;
}
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
cols = FBCON_SWAP(ops->rotate, info->var.xres, info->var.yres);
rows = FBCON_SWAP(ops->rotate, info->var.yres, info->var.xres);
cols /= vc->vc_font.width;
rows /= vc->vc_font.height;
vc_resize(vc, cols, rows);
pr_debug("mode: %s\n", info->fix.id);
pr_debug("visual: %d\n", info->fix.visual);
pr_debug("res: %dx%d-%d\n", info->var.xres,
info->var.yres,
info->var.bits_per_pixel);
fbcon_add_cursor_work(info);
return display_desc;
}
static void fbcon_init(struct vc_data *vc, bool init)
{
fbcon: Remove fbcon_has_exited This is unused code since commit 6104c37094e729f3d4ce65797002112735d49cd1 Author: Daniel Vetter <daniel.vetter@ffwll.ch> Date: Tue Aug 1 17:32:07 2017 +0200 fbcon: Make fbcon a built-time depency for fbdev when fbcon was made a compile-time static dependency of fbdev. We can't exit fbcon anymore without exiting fbdev first, which only works if all fbdev drivers have unloaded already. Hence this is all dead code. v2: I missed that fbcon_exit is also called from con_deinit stuff, and there fbcon_has_exited prevents double-cleanup. But we can fix that by properly resetting con2fb_map[] to all -1, which is used everywhere else to indicate "no fb_info allocate to this console". With that change the double-cleanup (which resulted in a module refcount underflow, among other things) is prevented. Aside: con2fb_map is a signed char, so don't register more than 128 fb_info or hilarity will ensue. v3: CI showed me that I still didn't fully understand what's going on here. The leaked references in con2fb_map have been used upon rebinding the fb console in fbcon_init. It worked because fbdev unregistering still cleaned out con2fb_map, and reset it to info_idx. If the last fbdev driver unregistered, then it also reset info_idx, and unregistered the fbcon driver. Imo that's all a bit fragile, so let's keep the con2fb_map reset to -1, and in fbcon_init pick info_idx if we're starting fresh. That means unbinding and rebinding will cleanse the mapping, but why are you doing that if you want to retain the mapping, so should be fine. Also, I think info_idx == -1 is impossible in fbcon_init - we unregister the fbcon in that case. So catch&warn about that. v4: Drop unecessary assignment - I forgot to delete the first assignment of info in fbcon_init. Cc: Sam Ravnborg <sam@ravnborg.org> Reviewed-by: Sam Ravnborg <sam@ravnborg.org> Reviewed-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Cc: Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Cc: Hans de Goede <hdegoede@redhat.com> Cc: "Noralf Trønnes" <noralf@tronnes.org> Cc: Yisheng Xie <ysxie@foxmail.com> Cc: Konstantin Khorenko <khorenko@virtuozzo.com> Cc: Prarit Bhargava <prarit@redhat.com> Cc: Kees Cook <keescook@chromium.org> Link: https://patchwork.freedesktop.org/patch/msgid/20190528090304.9388-10-daniel.vetter@ffwll.ch
2019-05-28 09:02:40 +00:00
struct fb_info *info;
struct fbcon_ops *ops;
struct vc_data **default_mode = vc->vc_display_fg;
struct vc_data *svc = *default_mode;
struct fbcon_display *t, *p = &fb_display[vc->vc_num];
fbcon: Avoid using FNTCHARCNT() and hard-coded built-in font charcount For user-provided fonts, the framebuffer layer is using a magic negative-indexing macro, FNTCHARCNT(), to keep track of their number of characters: #define FNTCHARCNT(fd) (((int *)(fd))[-3]) For built-in fonts, it is using hard-coded values (256). This results in something like the following: map.length = (ops->p->userfont) ? FNTCHARCNT(ops->p->fontdata) : 256; This is unsatisfactory. In fact, there is already a `charcount` field in our virtual console descriptor (see `struct console_font` inside `struct vc_data`), let us use it: map.length = vc->vc_font.charcount; Recently we added a `charcount` field to `struct font_desc`. Use it to set `vc->vc_font.charcount` properly. The idea is: - We only use FNTCHARCNT() on `vc->vc_font.data` and `p->fontdata`. Assume FNTCHARCNT() is working as intended; - Whenever `vc->vc_font.data` is set, also set `vc->vc_font.charcount` properly; - We can now replace `FNTCHARCNT(vc->vc_font.data)` with `vc->vc_font.charcount`; - Since `p->fontdata` always point to the same font data buffer with `vc->vc_font.data`, we can also replace `FNTCHARCNT(p->fontdata)` with `vc->vc_font.charcount`. In conclusion, set `vc->vc_font.charcount` properly in fbcon_startup(), fbcon_init(), fbcon_set_disp() and fbcon_do_set_font(), then replace FNTCHARCNT() with `vc->vc_font.charcount`. No more if-else between negative-indexing macros and hard-coded values. Do not include <linux/font.h> in fbcon_rotate.c and tileblit.c, since they no longer need it. Depends on patch "Fonts: Add charcount field to font_desc". Suggested-by: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Peilin Ye <yepeilin.cs@gmail.com> Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/e460a5780e54e3022661d5f09555144583b4cc59.1605169912.git.yepeilin.cs@gmail.com
2020-11-12 12:15:22 +00:00
int logo = 1, new_rows, new_cols, rows, cols;
int ret;
fbcon: Remove fbcon_has_exited This is unused code since commit 6104c37094e729f3d4ce65797002112735d49cd1 Author: Daniel Vetter <daniel.vetter@ffwll.ch> Date: Tue Aug 1 17:32:07 2017 +0200 fbcon: Make fbcon a built-time depency for fbdev when fbcon was made a compile-time static dependency of fbdev. We can't exit fbcon anymore without exiting fbdev first, which only works if all fbdev drivers have unloaded already. Hence this is all dead code. v2: I missed that fbcon_exit is also called from con_deinit stuff, and there fbcon_has_exited prevents double-cleanup. But we can fix that by properly resetting con2fb_map[] to all -1, which is used everywhere else to indicate "no fb_info allocate to this console". With that change the double-cleanup (which resulted in a module refcount underflow, among other things) is prevented. Aside: con2fb_map is a signed char, so don't register more than 128 fb_info or hilarity will ensue. v3: CI showed me that I still didn't fully understand what's going on here. The leaked references in con2fb_map have been used upon rebinding the fb console in fbcon_init. It worked because fbdev unregistering still cleaned out con2fb_map, and reset it to info_idx. If the last fbdev driver unregistered, then it also reset info_idx, and unregistered the fbcon driver. Imo that's all a bit fragile, so let's keep the con2fb_map reset to -1, and in fbcon_init pick info_idx if we're starting fresh. That means unbinding and rebinding will cleanse the mapping, but why are you doing that if you want to retain the mapping, so should be fine. Also, I think info_idx == -1 is impossible in fbcon_init - we unregister the fbcon in that case. So catch&warn about that. v4: Drop unecessary assignment - I forgot to delete the first assignment of info in fbcon_init. Cc: Sam Ravnborg <sam@ravnborg.org> Reviewed-by: Sam Ravnborg <sam@ravnborg.org> Reviewed-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Cc: Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Cc: Hans de Goede <hdegoede@redhat.com> Cc: "Noralf Trønnes" <noralf@tronnes.org> Cc: Yisheng Xie <ysxie@foxmail.com> Cc: Konstantin Khorenko <khorenko@virtuozzo.com> Cc: Prarit Bhargava <prarit@redhat.com> Cc: Kees Cook <keescook@chromium.org> Link: https://patchwork.freedesktop.org/patch/msgid/20190528090304.9388-10-daniel.vetter@ffwll.ch
2019-05-28 09:02:40 +00:00
if (WARN_ON(info_idx == -1))
return;
fbcon: Remove fbcon_has_exited This is unused code since commit 6104c37094e729f3d4ce65797002112735d49cd1 Author: Daniel Vetter <daniel.vetter@ffwll.ch> Date: Tue Aug 1 17:32:07 2017 +0200 fbcon: Make fbcon a built-time depency for fbdev when fbcon was made a compile-time static dependency of fbdev. We can't exit fbcon anymore without exiting fbdev first, which only works if all fbdev drivers have unloaded already. Hence this is all dead code. v2: I missed that fbcon_exit is also called from con_deinit stuff, and there fbcon_has_exited prevents double-cleanup. But we can fix that by properly resetting con2fb_map[] to all -1, which is used everywhere else to indicate "no fb_info allocate to this console". With that change the double-cleanup (which resulted in a module refcount underflow, among other things) is prevented. Aside: con2fb_map is a signed char, so don't register more than 128 fb_info or hilarity will ensue. v3: CI showed me that I still didn't fully understand what's going on here. The leaked references in con2fb_map have been used upon rebinding the fb console in fbcon_init. It worked because fbdev unregistering still cleaned out con2fb_map, and reset it to info_idx. If the last fbdev driver unregistered, then it also reset info_idx, and unregistered the fbcon driver. Imo that's all a bit fragile, so let's keep the con2fb_map reset to -1, and in fbcon_init pick info_idx if we're starting fresh. That means unbinding and rebinding will cleanse the mapping, but why are you doing that if you want to retain the mapping, so should be fine. Also, I think info_idx == -1 is impossible in fbcon_init - we unregister the fbcon in that case. So catch&warn about that. v4: Drop unecessary assignment - I forgot to delete the first assignment of info in fbcon_init. Cc: Sam Ravnborg <sam@ravnborg.org> Reviewed-by: Sam Ravnborg <sam@ravnborg.org> Reviewed-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Cc: Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Cc: Hans de Goede <hdegoede@redhat.com> Cc: "Noralf Trønnes" <noralf@tronnes.org> Cc: Yisheng Xie <ysxie@foxmail.com> Cc: Konstantin Khorenko <khorenko@virtuozzo.com> Cc: Prarit Bhargava <prarit@redhat.com> Cc: Kees Cook <keescook@chromium.org> Link: https://patchwork.freedesktop.org/patch/msgid/20190528090304.9388-10-daniel.vetter@ffwll.ch
2019-05-28 09:02:40 +00:00
if (con2fb_map[vc->vc_num] == -1)
con2fb_map[vc->vc_num] = info_idx;
info = fbcon_info_from_console(vc->vc_num);
if (logo_shown < 0 && console_loglevel <= CONSOLE_LOGLEVEL_QUIET)
logo_shown = FBCON_LOGO_DONTSHOW;
if (vc != svc || logo_shown == FBCON_LOGO_DONTSHOW ||
(info->fix.type == FB_TYPE_TEXT))
logo = 0;
if (var_to_display(p, &info->var, info))
return;
if (!info->fbcon_par)
con2fb_acquire_newinfo(vc, info, vc->vc_num);
/* If we are not the first console on this
fb, copy the font from that console */
t = &fb_display[fg_console];
if (!p->fontdata) {
if (t->fontdata) {
struct vc_data *fvc = vc_cons[fg_console].d;
vc->vc_font.data = (void *)(p->fontdata =
fvc->vc_font.data);
vc->vc_font.width = fvc->vc_font.width;
vc->vc_font.height = fvc->vc_font.height;
fbcon: Avoid using FNTCHARCNT() and hard-coded built-in font charcount For user-provided fonts, the framebuffer layer is using a magic negative-indexing macro, FNTCHARCNT(), to keep track of their number of characters: #define FNTCHARCNT(fd) (((int *)(fd))[-3]) For built-in fonts, it is using hard-coded values (256). This results in something like the following: map.length = (ops->p->userfont) ? FNTCHARCNT(ops->p->fontdata) : 256; This is unsatisfactory. In fact, there is already a `charcount` field in our virtual console descriptor (see `struct console_font` inside `struct vc_data`), let us use it: map.length = vc->vc_font.charcount; Recently we added a `charcount` field to `struct font_desc`. Use it to set `vc->vc_font.charcount` properly. The idea is: - We only use FNTCHARCNT() on `vc->vc_font.data` and `p->fontdata`. Assume FNTCHARCNT() is working as intended; - Whenever `vc->vc_font.data` is set, also set `vc->vc_font.charcount` properly; - We can now replace `FNTCHARCNT(vc->vc_font.data)` with `vc->vc_font.charcount`; - Since `p->fontdata` always point to the same font data buffer with `vc->vc_font.data`, we can also replace `FNTCHARCNT(p->fontdata)` with `vc->vc_font.charcount`. In conclusion, set `vc->vc_font.charcount` properly in fbcon_startup(), fbcon_init(), fbcon_set_disp() and fbcon_do_set_font(), then replace FNTCHARCNT() with `vc->vc_font.charcount`. No more if-else between negative-indexing macros and hard-coded values. Do not include <linux/font.h> in fbcon_rotate.c and tileblit.c, since they no longer need it. Depends on patch "Fonts: Add charcount field to font_desc". Suggested-by: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Peilin Ye <yepeilin.cs@gmail.com> Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/e460a5780e54e3022661d5f09555144583b4cc59.1605169912.git.yepeilin.cs@gmail.com
2020-11-12 12:15:22 +00:00
vc->vc_font.charcount = fvc->vc_font.charcount;
p->userfont = t->userfont;
if (p->userfont)
REFCOUNT(p->fontdata)++;
} else {
const struct font_desc *font = NULL;
if (!fontname[0] || !(font = find_font(fontname)))
font = get_default_font(info->var.xres,
info->var.yres,
info->pixmap.blit_x,
info->pixmap.blit_y);
vc->vc_font.width = font->width;
vc->vc_font.height = font->height;
vc->vc_font.data = (void *)(p->fontdata = font->data);
fbcon: Avoid using FNTCHARCNT() and hard-coded built-in font charcount For user-provided fonts, the framebuffer layer is using a magic negative-indexing macro, FNTCHARCNT(), to keep track of their number of characters: #define FNTCHARCNT(fd) (((int *)(fd))[-3]) For built-in fonts, it is using hard-coded values (256). This results in something like the following: map.length = (ops->p->userfont) ? FNTCHARCNT(ops->p->fontdata) : 256; This is unsatisfactory. In fact, there is already a `charcount` field in our virtual console descriptor (see `struct console_font` inside `struct vc_data`), let us use it: map.length = vc->vc_font.charcount; Recently we added a `charcount` field to `struct font_desc`. Use it to set `vc->vc_font.charcount` properly. The idea is: - We only use FNTCHARCNT() on `vc->vc_font.data` and `p->fontdata`. Assume FNTCHARCNT() is working as intended; - Whenever `vc->vc_font.data` is set, also set `vc->vc_font.charcount` properly; - We can now replace `FNTCHARCNT(vc->vc_font.data)` with `vc->vc_font.charcount`; - Since `p->fontdata` always point to the same font data buffer with `vc->vc_font.data`, we can also replace `FNTCHARCNT(p->fontdata)` with `vc->vc_font.charcount`. In conclusion, set `vc->vc_font.charcount` properly in fbcon_startup(), fbcon_init(), fbcon_set_disp() and fbcon_do_set_font(), then replace FNTCHARCNT() with `vc->vc_font.charcount`. No more if-else between negative-indexing macros and hard-coded values. Do not include <linux/font.h> in fbcon_rotate.c and tileblit.c, since they no longer need it. Depends on patch "Fonts: Add charcount field to font_desc". Suggested-by: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Peilin Ye <yepeilin.cs@gmail.com> Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/e460a5780e54e3022661d5f09555144583b4cc59.1605169912.git.yepeilin.cs@gmail.com
2020-11-12 12:15:22 +00:00
vc->vc_font.charcount = font->charcount;
}
}
vc->vc_can_do_color = (fb_get_color_depth(&info->var, &info->fix)!=1);
vc->vc_complement_mask = vc->vc_can_do_color ? 0x7700 : 0x0800;
fbcon: Avoid using FNTCHARCNT() and hard-coded built-in font charcount For user-provided fonts, the framebuffer layer is using a magic negative-indexing macro, FNTCHARCNT(), to keep track of their number of characters: #define FNTCHARCNT(fd) (((int *)(fd))[-3]) For built-in fonts, it is using hard-coded values (256). This results in something like the following: map.length = (ops->p->userfont) ? FNTCHARCNT(ops->p->fontdata) : 256; This is unsatisfactory. In fact, there is already a `charcount` field in our virtual console descriptor (see `struct console_font` inside `struct vc_data`), let us use it: map.length = vc->vc_font.charcount; Recently we added a `charcount` field to `struct font_desc`. Use it to set `vc->vc_font.charcount` properly. The idea is: - We only use FNTCHARCNT() on `vc->vc_font.data` and `p->fontdata`. Assume FNTCHARCNT() is working as intended; - Whenever `vc->vc_font.data` is set, also set `vc->vc_font.charcount` properly; - We can now replace `FNTCHARCNT(vc->vc_font.data)` with `vc->vc_font.charcount`; - Since `p->fontdata` always point to the same font data buffer with `vc->vc_font.data`, we can also replace `FNTCHARCNT(p->fontdata)` with `vc->vc_font.charcount`. In conclusion, set `vc->vc_font.charcount` properly in fbcon_startup(), fbcon_init(), fbcon_set_disp() and fbcon_do_set_font(), then replace FNTCHARCNT() with `vc->vc_font.charcount`. No more if-else between negative-indexing macros and hard-coded values. Do not include <linux/font.h> in fbcon_rotate.c and tileblit.c, since they no longer need it. Depends on patch "Fonts: Add charcount field to font_desc". Suggested-by: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Peilin Ye <yepeilin.cs@gmail.com> Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/e460a5780e54e3022661d5f09555144583b4cc59.1605169912.git.yepeilin.cs@gmail.com
2020-11-12 12:15:22 +00:00
if (vc->vc_font.charcount == 256) {
vc->vc_hi_font_mask = 0;
} else {
vc->vc_hi_font_mask = 0x100;
if (vc->vc_can_do_color)
vc->vc_complement_mask <<= 1;
}
if (!*svc->uni_pagedict_loc)
con_set_default_unimap(svc);
if (!*vc->uni_pagedict_loc)
con_copy_unimap(vc, svc);
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
ops = info->fbcon_par;
ops->cur_blink_jiffies = msecs_to_jiffies(vc->vc_cur_blink_ms);
p->con_rotate = initial_rotation;
if (p->con_rotate == -1)
p->con_rotate = info->fbcon_rotate_hint;
if (p->con_rotate == -1)
p->con_rotate = FB_ROTATE_UR;
set_blitting_type(vc, info);
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
cols = vc->vc_cols;
rows = vc->vc_rows;
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
new_cols = FBCON_SWAP(ops->rotate, info->var.xres, info->var.yres);
new_rows = FBCON_SWAP(ops->rotate, info->var.yres, info->var.xres);
new_cols /= vc->vc_font.width;
new_rows /= vc->vc_font.height;
/*
* We must always set the mode. The mode of the previous console
* driver could be in the same resolution but we are using different
* hardware so we have to initialize the hardware.
*
* We need to do it in fbcon_init() to prevent screen corruption.
*/
if (con_is_visible(vc) && vc->vc_mode == KD_TEXT) {
if (info->fbops->fb_set_par && !ops->initialized) {
ret = info->fbops->fb_set_par(info);
if (ret)
printk(KERN_ERR "fbcon_init: detected "
"unhandled fb_set_par error, "
"error code %d\n", ret);
}
ops->initialized = true;
}
ops->graphics = 0;
#ifdef CONFIG_FRAMEBUFFER_CONSOLE_LEGACY_ACCELERATION
if ((info->flags & FBINFO_HWACCEL_COPYAREA) &&
!(info->flags & FBINFO_HWACCEL_DISABLED))
Revert "fbcon: Disable accelerated scrolling" This reverts commit 39aead8373b3c20bb5965c024dfb51a94e526151. Revert the first (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.10+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-3-deller@gmx.de
2022-02-02 13:55:30 +00:00
p->scrollmode = SCROLL_MOVE;
else /* default to something safe */
p->scrollmode = SCROLL_REDRAW;
#endif
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
/*
* ++guenther: console.c:vc_allocate() relies on initializing
* vc_{cols,rows}, but we must not set those if we are only
* resizing the console.
*/
fbcon: don't use vc_resize() on initialization Catalin and kmemleak spotted a leak of a VC screen buffer in vc_allocate() due to the following chain of events: vc_allocate() visual_init(init=1) vc->vc_sw->con_init(init=1) fbcon_init() vc_resize() vc->screen_buf = kmalloc() vc->screen_buf = kmalloc() The common way for the VC drivers is to set the screen dimension parameters manually in the init case and only call vc_resize() for !init - which allocates a screen buffer according to the new dimensions. fbcon instead would do vc_resize() unconditionally and afterwards set the dimensions manually (again) for !init - i.e. completely upside down. The vc_resize() allocated buffer would then get lost by vc_allocate() allocating a fresh one. Use vc_resize() only for actual resizing to close the leak. Set the dimensions manually only in initialization mode to remove the redundant setting in resize mode. The kmemleak trace from Catalin: unreferenced object 0xde158000 (size 12288): comm "Xorg", pid 1439, jiffies 4294961016 hex dump (first 32 bytes): 20 00 20 00 20 00 20 00 20 00 20 00 20 00 20 00 . . . . . . . . 20 00 20 00 20 00 20 00 20 00 20 00 20 00 20 00 . . . . . . . . backtrace: [<c006f74b>] __save_stack_trace+0x17/0x1c [<c006f81d>] create_object+0xcd/0x188 [<c01f5457>] kmemleak_alloc+0x1b/0x3c [<c006e303>] __kmalloc+0xdb/0xe8 [<c012cc4b>] vc_do_resize+0x73/0x1e0 [<c012cdf1>] vc_resize+0x15/0x18 [<c011afc1>] fbcon_init+0x1f9/0x2b8 [<c0129e87>] visual_init+0x9f/0xdc [<c012aff3>] vc_allocate+0x7f/0xfc [<c012b087>] con_open+0x17/0x80 [<c0120e43>] tty_open+0x1f7/0x2e4 [<c0072fa1>] chrdev_open+0x101/0x118 [<c006ffad>] __dentry_open+0x105/0x1cc [<c00700fd>] nameidata_to_filp+0x2d/0x38 [<c00788cd>] do_filp_open+0x2c1/0x54c [<c006fdff>] do_sys_open+0x3b/0xb4 Reported-by: Catalin Marinas <catalin.marinas@arm.com> Signed-off-by: Johannes Weiner <hannes@cmpxchg.org> Tested-by: Catalin Marinas <catalin.marinas@arm.com> Cc: Pekka Enberg <penberg@cs.helsinki.fi> Cc: Krzysztof Helt <krzysztof.h1@poczta.fm> Tested-by: Dave Young <hidave.darkstar@gmail.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2009-08-06 22:07:36 +00:00
if (init) {
vc->vc_cols = new_cols;
vc->vc_rows = new_rows;
fbcon: don't use vc_resize() on initialization Catalin and kmemleak spotted a leak of a VC screen buffer in vc_allocate() due to the following chain of events: vc_allocate() visual_init(init=1) vc->vc_sw->con_init(init=1) fbcon_init() vc_resize() vc->screen_buf = kmalloc() vc->screen_buf = kmalloc() The common way for the VC drivers is to set the screen dimension parameters manually in the init case and only call vc_resize() for !init - which allocates a screen buffer according to the new dimensions. fbcon instead would do vc_resize() unconditionally and afterwards set the dimensions manually (again) for !init - i.e. completely upside down. The vc_resize() allocated buffer would then get lost by vc_allocate() allocating a fresh one. Use vc_resize() only for actual resizing to close the leak. Set the dimensions manually only in initialization mode to remove the redundant setting in resize mode. The kmemleak trace from Catalin: unreferenced object 0xde158000 (size 12288): comm "Xorg", pid 1439, jiffies 4294961016 hex dump (first 32 bytes): 20 00 20 00 20 00 20 00 20 00 20 00 20 00 20 00 . . . . . . . . 20 00 20 00 20 00 20 00 20 00 20 00 20 00 20 00 . . . . . . . . backtrace: [<c006f74b>] __save_stack_trace+0x17/0x1c [<c006f81d>] create_object+0xcd/0x188 [<c01f5457>] kmemleak_alloc+0x1b/0x3c [<c006e303>] __kmalloc+0xdb/0xe8 [<c012cc4b>] vc_do_resize+0x73/0x1e0 [<c012cdf1>] vc_resize+0x15/0x18 [<c011afc1>] fbcon_init+0x1f9/0x2b8 [<c0129e87>] visual_init+0x9f/0xdc [<c012aff3>] vc_allocate+0x7f/0xfc [<c012b087>] con_open+0x17/0x80 [<c0120e43>] tty_open+0x1f7/0x2e4 [<c0072fa1>] chrdev_open+0x101/0x118 [<c006ffad>] __dentry_open+0x105/0x1cc [<c00700fd>] nameidata_to_filp+0x2d/0x38 [<c00788cd>] do_filp_open+0x2c1/0x54c [<c006fdff>] do_sys_open+0x3b/0xb4 Reported-by: Catalin Marinas <catalin.marinas@arm.com> Signed-off-by: Johannes Weiner <hannes@cmpxchg.org> Tested-by: Catalin Marinas <catalin.marinas@arm.com> Cc: Pekka Enberg <penberg@cs.helsinki.fi> Cc: Krzysztof Helt <krzysztof.h1@poczta.fm> Tested-by: Dave Young <hidave.darkstar@gmail.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2009-08-06 22:07:36 +00:00
} else
vc_resize(vc, new_cols, new_rows);
if (logo)
fbcon_prepare_logo(vc, info, cols, rows, new_cols, new_rows);
if (ops->rotate_font && ops->rotate_font(info, vc)) {
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
ops->rotate = FB_ROTATE_UR;
set_blitting_type(vc, info);
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
}
ops->p = &fb_display[fg_console];
}
Revert "fbcon: don't lose the console font across generic->chip driver switch" This reverts commit ae1287865f5361fa138d4d3b1b6277908b54eac9. Always free the console font when deinitializing the framebuffer console. Subsequent framebuffer consoles will then use the default font. Rely on userspace to load any user-configured font for these consoles. Commit ae1287865f53 ("fbcon: don't lose the console font across generic->chip driver switch") was introduced to work around losing the font during graphics-device handover. [1][2] It kept a dangling pointer with the font data between loading the two consoles, which is fairly adventurous hack. It also never covered cases when the other consoles, such as VGA text mode, where involved. The problem has meanwhile been solved in userspace. Systemd comes with a udev rule that re-installs the configured font when a console comes up. [3] So the kernel workaround can be removed. This also removes one of the two special cases triggered by setting FBINFO_MISC_FIRMWARE in an fbdev driver. Tested during device handover from efifb and simpledrm to radeon. Udev reloads the configured console font for the new driver's terminal. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Link: https://bugzilla.redhat.com/show_bug.cgi?id=892340 # 1 Link: https://bugzilla.redhat.com/show_bug.cgi?id=1074624 # 2 Link: https://cgit.freedesktop.org/systemd/systemd/tree/src/vconsole/90-vconsole.rules.in?h=v222 # 3 Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Link: https://patchwork.freedesktop.org/patch/msgid/20221219160516.23436-3-tzimmermann@suse.de
2022-12-19 16:05:00 +00:00
static void fbcon_free_font(struct fbcon_display *p)
{
Revert "fbcon: don't lose the console font across generic->chip driver switch" This reverts commit ae1287865f5361fa138d4d3b1b6277908b54eac9. Always free the console font when deinitializing the framebuffer console. Subsequent framebuffer consoles will then use the default font. Rely on userspace to load any user-configured font for these consoles. Commit ae1287865f53 ("fbcon: don't lose the console font across generic->chip driver switch") was introduced to work around losing the font during graphics-device handover. [1][2] It kept a dangling pointer with the font data between loading the two consoles, which is fairly adventurous hack. It also never covered cases when the other consoles, such as VGA text mode, where involved. The problem has meanwhile been solved in userspace. Systemd comes with a udev rule that re-installs the configured font when a console comes up. [3] So the kernel workaround can be removed. This also removes one of the two special cases triggered by setting FBINFO_MISC_FIRMWARE in an fbdev driver. Tested during device handover from efifb and simpledrm to radeon. Udev reloads the configured console font for the new driver's terminal. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Link: https://bugzilla.redhat.com/show_bug.cgi?id=892340 # 1 Link: https://bugzilla.redhat.com/show_bug.cgi?id=1074624 # 2 Link: https://cgit.freedesktop.org/systemd/systemd/tree/src/vconsole/90-vconsole.rules.in?h=v222 # 3 Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Link: https://patchwork.freedesktop.org/patch/msgid/20221219160516.23436-3-tzimmermann@suse.de
2022-12-19 16:05:00 +00:00
if (p->userfont && p->fontdata && (--REFCOUNT(p->fontdata) == 0))
kfree(p->fontdata - FONT_EXTRA_WORDS * sizeof(int));
p->fontdata = NULL;
p->userfont = 0;
}
static void set_vc_hi_font(struct vc_data *vc, bool set);
fbcon: untangle fbcon_exit There's a bunch of confusions going on here: - The deferred fbcon setup notifier should only be cleaned up from fb_console_exit(), to be symmetric with fb_console_init() - We also need to make sure we don't race with the work, which means temporarily dropping the console lock (or we can deadlock) - That also means no point in clearing deferred_takeover, we are unloading everything anyway. - Finally rename fbcon_exit to fbcon_release_all and move it, since that's what's it doing when being called from consw->con_deinit through fbcon_deinit. To answer a question from Sam just quoting my own reply: > We loose the call to fbcon_release_all() here [in fb_console_exit()]. > We have part of the old fbcon_exit() above, but miss the release parts. Ah yes that's the entire point of this change. The release_all in the fbcon exit path was only needed when fbcon was a separate module indepedent from core fb.ko. Which means it was possible to unload fbcon while having fbdev drivers registered. But since we've merged them that has become impossible, so by the time the fb.ko module can be unloaded, there's guaranteed to be no fbdev drivers left. And hence removing them is pointless. v2: Explain the why better (Sam) Acked-by: Sam Ravnborg <sam@ravnborg.org> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Claudio Suarez <cssk@net-c.es> Cc: Du Cheng <ducheng2@gmail.com> Cc: Tetsuo Handa <penguin-kernel@I-love.SAKURA.ne.jp> Link: https://patchwork.freedesktop.org/patch/msgid/20220405210335.3434130-17-daniel.vetter@ffwll.ch
2022-04-05 21:03:34 +00:00
static void fbcon_release_all(void)
{
struct fb_info *info;
int i, j, mapped;
fbcon_for_each_registered_fb(i) {
fbcon: untangle fbcon_exit There's a bunch of confusions going on here: - The deferred fbcon setup notifier should only be cleaned up from fb_console_exit(), to be symmetric with fb_console_init() - We also need to make sure we don't race with the work, which means temporarily dropping the console lock (or we can deadlock) - That also means no point in clearing deferred_takeover, we are unloading everything anyway. - Finally rename fbcon_exit to fbcon_release_all and move it, since that's what's it doing when being called from consw->con_deinit through fbcon_deinit. To answer a question from Sam just quoting my own reply: > We loose the call to fbcon_release_all() here [in fb_console_exit()]. > We have part of the old fbcon_exit() above, but miss the release parts. Ah yes that's the entire point of this change. The release_all in the fbcon exit path was only needed when fbcon was a separate module indepedent from core fb.ko. Which means it was possible to unload fbcon while having fbdev drivers registered. But since we've merged them that has become impossible, so by the time the fb.ko module can be unloaded, there's guaranteed to be no fbdev drivers left. And hence removing them is pointless. v2: Explain the why better (Sam) Acked-by: Sam Ravnborg <sam@ravnborg.org> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Claudio Suarez <cssk@net-c.es> Cc: Du Cheng <ducheng2@gmail.com> Cc: Tetsuo Handa <penguin-kernel@I-love.SAKURA.ne.jp> Link: https://patchwork.freedesktop.org/patch/msgid/20220405210335.3434130-17-daniel.vetter@ffwll.ch
2022-04-05 21:03:34 +00:00
mapped = 0;
info = fbcon_registered_fb[i];
fbcon: untangle fbcon_exit There's a bunch of confusions going on here: - The deferred fbcon setup notifier should only be cleaned up from fb_console_exit(), to be symmetric with fb_console_init() - We also need to make sure we don't race with the work, which means temporarily dropping the console lock (or we can deadlock) - That also means no point in clearing deferred_takeover, we are unloading everything anyway. - Finally rename fbcon_exit to fbcon_release_all and move it, since that's what's it doing when being called from consw->con_deinit through fbcon_deinit. To answer a question from Sam just quoting my own reply: > We loose the call to fbcon_release_all() here [in fb_console_exit()]. > We have part of the old fbcon_exit() above, but miss the release parts. Ah yes that's the entire point of this change. The release_all in the fbcon exit path was only needed when fbcon was a separate module indepedent from core fb.ko. Which means it was possible to unload fbcon while having fbdev drivers registered. But since we've merged them that has become impossible, so by the time the fb.ko module can be unloaded, there's guaranteed to be no fbdev drivers left. And hence removing them is pointless. v2: Explain the why better (Sam) Acked-by: Sam Ravnborg <sam@ravnborg.org> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Claudio Suarez <cssk@net-c.es> Cc: Du Cheng <ducheng2@gmail.com> Cc: Tetsuo Handa <penguin-kernel@I-love.SAKURA.ne.jp> Link: https://patchwork.freedesktop.org/patch/msgid/20220405210335.3434130-17-daniel.vetter@ffwll.ch
2022-04-05 21:03:34 +00:00
for (j = first_fb_vc; j <= last_fb_vc; j++) {
if (con2fb_map[j] == i) {
mapped = 1;
con2fb_map[j] = -1;
}
}
if (mapped)
fbcon_release(info);
}
}
static void fbcon_deinit(struct vc_data *vc)
{
struct fbcon_display *p = &fb_display[vc->vc_num];
struct fb_info *info;
struct fbcon_ops *ops;
int idx;
Revert "fbcon: don't lose the console font across generic->chip driver switch" This reverts commit ae1287865f5361fa138d4d3b1b6277908b54eac9. Always free the console font when deinitializing the framebuffer console. Subsequent framebuffer consoles will then use the default font. Rely on userspace to load any user-configured font for these consoles. Commit ae1287865f53 ("fbcon: don't lose the console font across generic->chip driver switch") was introduced to work around losing the font during graphics-device handover. [1][2] It kept a dangling pointer with the font data between loading the two consoles, which is fairly adventurous hack. It also never covered cases when the other consoles, such as VGA text mode, where involved. The problem has meanwhile been solved in userspace. Systemd comes with a udev rule that re-installs the configured font when a console comes up. [3] So the kernel workaround can be removed. This also removes one of the two special cases triggered by setting FBINFO_MISC_FIRMWARE in an fbdev driver. Tested during device handover from efifb and simpledrm to radeon. Udev reloads the configured console font for the new driver's terminal. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Link: https://bugzilla.redhat.com/show_bug.cgi?id=892340 # 1 Link: https://bugzilla.redhat.com/show_bug.cgi?id=1074624 # 2 Link: https://cgit.freedesktop.org/systemd/systemd/tree/src/vconsole/90-vconsole.rules.in?h=v222 # 3 Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Link: https://patchwork.freedesktop.org/patch/msgid/20221219160516.23436-3-tzimmermann@suse.de
2022-12-19 16:05:00 +00:00
fbcon_free_font(p);
idx = con2fb_map[vc->vc_num];
if (idx == -1)
goto finished;
info = fbcon_registered_fb[idx];
if (!info)
goto finished;
ops = info->fbcon_par;
if (!ops)
goto finished;
if (con_is_visible(vc))
fbcon_del_cursor_work(info);
ops->initialized = false;
finished:
Revert "fbcon: don't lose the console font across generic->chip driver switch" This reverts commit ae1287865f5361fa138d4d3b1b6277908b54eac9. Always free the console font when deinitializing the framebuffer console. Subsequent framebuffer consoles will then use the default font. Rely on userspace to load any user-configured font for these consoles. Commit ae1287865f53 ("fbcon: don't lose the console font across generic->chip driver switch") was introduced to work around losing the font during graphics-device handover. [1][2] It kept a dangling pointer with the font data between loading the two consoles, which is fairly adventurous hack. It also never covered cases when the other consoles, such as VGA text mode, where involved. The problem has meanwhile been solved in userspace. Systemd comes with a udev rule that re-installs the configured font when a console comes up. [3] So the kernel workaround can be removed. This also removes one of the two special cases triggered by setting FBINFO_MISC_FIRMWARE in an fbdev driver. Tested during device handover from efifb and simpledrm to radeon. Udev reloads the configured console font for the new driver's terminal. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Link: https://bugzilla.redhat.com/show_bug.cgi?id=892340 # 1 Link: https://bugzilla.redhat.com/show_bug.cgi?id=1074624 # 2 Link: https://cgit.freedesktop.org/systemd/systemd/tree/src/vconsole/90-vconsole.rules.in?h=v222 # 3 Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Link: https://patchwork.freedesktop.org/patch/msgid/20221219160516.23436-3-tzimmermann@suse.de
2022-12-19 16:05:00 +00:00
fbcon_free_font(p);
vc->vc_font.data = NULL;
if (vc->vc_hi_font_mask && vc->vc_screenbuf)
set_vc_hi_font(vc, false);
if (!con_is_bound(&fb_con))
fbcon: untangle fbcon_exit There's a bunch of confusions going on here: - The deferred fbcon setup notifier should only be cleaned up from fb_console_exit(), to be symmetric with fb_console_init() - We also need to make sure we don't race with the work, which means temporarily dropping the console lock (or we can deadlock) - That also means no point in clearing deferred_takeover, we are unloading everything anyway. - Finally rename fbcon_exit to fbcon_release_all and move it, since that's what's it doing when being called from consw->con_deinit through fbcon_deinit. To answer a question from Sam just quoting my own reply: > We loose the call to fbcon_release_all() here [in fb_console_exit()]. > We have part of the old fbcon_exit() above, but miss the release parts. Ah yes that's the entire point of this change. The release_all in the fbcon exit path was only needed when fbcon was a separate module indepedent from core fb.ko. Which means it was possible to unload fbcon while having fbdev drivers registered. But since we've merged them that has become impossible, so by the time the fb.ko module can be unloaded, there's guaranteed to be no fbdev drivers left. And hence removing them is pointless. v2: Explain the why better (Sam) Acked-by: Sam Ravnborg <sam@ravnborg.org> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Claudio Suarez <cssk@net-c.es> Cc: Du Cheng <ducheng2@gmail.com> Cc: Tetsuo Handa <penguin-kernel@I-love.SAKURA.ne.jp> Link: https://patchwork.freedesktop.org/patch/msgid/20220405210335.3434130-17-daniel.vetter@ffwll.ch
2022-04-05 21:03:34 +00:00
fbcon_release_all();
fbcon: fix null-ptr-deref in fbcon_switch Set logo_shown to FBCON_LOGO_CANSHOW when the vc was deallocated. syzkaller report: https://lkml.org/lkml/2020/3/27/403 general protection fault, probably for non-canonical address 0xdffffc000000006c: 0000 [#1] SMP KASAN KASAN: null-ptr-deref in range [0x0000000000000360-0x0000000000000367] RIP: 0010:fbcon_switch+0x28f/0x1740 drivers/video/fbdev/core/fbcon.c:2260 Call Trace: redraw_screen+0x2a8/0x770 drivers/tty/vt/vt.c:1008 vc_do_resize+0xfe7/0x1360 drivers/tty/vt/vt.c:1295 fbcon_init+0x1221/0x1ab0 drivers/video/fbdev/core/fbcon.c:1219 visual_init+0x305/0x5c0 drivers/tty/vt/vt.c:1062 do_bind_con_driver+0x536/0x890 drivers/tty/vt/vt.c:3542 do_take_over_console+0x453/0x5b0 drivers/tty/vt/vt.c:4122 do_fbcon_takeover+0x10b/0x210 drivers/video/fbdev/core/fbcon.c:588 fbcon_fb_registered+0x26b/0x340 drivers/video/fbdev/core/fbcon.c:3259 do_register_framebuffer drivers/video/fbdev/core/fbmem.c:1664 [inline] register_framebuffer+0x56e/0x980 drivers/video/fbdev/core/fbmem.c:1832 dlfb_usb_probe.cold+0x1743/0x1ba3 drivers/video/fbdev/udlfb.c:1735 usb_probe_interface+0x310/0x800 drivers/usb/core/driver.c:374 accessing vc_cons[logo_shown].d->vc_top causes the bug. Reported-by: syzbot+732528bae351682f1f27@syzkaller.appspotmail.com Signed-off-by: Qiujun Huang <hqjagain@gmail.com> Acked-by: Sam Ravnborg <sam@ravnborg.org> Cc: stable@vger.kernel.org Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20200329085647.25133-1-hqjagain@gmail.com
2020-03-29 08:56:47 +00:00
if (vc->vc_num == logo_shown)
logo_shown = FBCON_LOGO_CANSHOW;
return;
}
/* ====================================================================== */
/* fbcon_XXX routines - interface used by the world
*
* This system is now divided into two levels because of complications
* caused by hardware scrolling. Top level functions:
*
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
* fbcon_bmove(), fbcon_clear(), fbcon_putc(), fbcon_clear_margins()
*
* handles y values in range [0, scr_height-1] that correspond to real
* screen positions. y_wrap shift means that first line of bitmap may be
* anywhere on this display. These functions convert lineoffsets to
* bitmap offsets and deal with the wrap-around case by splitting blits.
*
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
* fbcon_bmove_physical_8() -- These functions fast implementations
* fbcon_clear_physical_8() -- of original fbcon_XXX fns.
* fbcon_putc_physical_8() -- (font width != 8) may be added later
*
* WARNING:
*
* At the moment fbcon_putc() cannot blit across vertical wrap boundary
* Implies should only really hardware scroll in rows. Only reason for
* restriction is simplicity & efficiency at the moment.
*/
static void __fbcon_clear(struct vc_data *vc, unsigned int sy, unsigned int sx,
unsigned int height, unsigned int width)
{
struct fb_info *info = fbcon_info_from_console(vc->vc_num);
struct fbcon_ops *ops = info->fbcon_par;
struct fbcon_display *p = &fb_display[vc->vc_num];
u_int y_break;
if (fbcon_is_inactive(vc, info))
return;
if (!height || !width)
return;
if (sy < vc->vc_top && vc->vc_top == logo_lines) {
vc->vc_top = 0;
/*
* If the font dimensions are not an integral of the display
* dimensions then the ops->clear below won't end up clearing
* the margins. Call clear_margins here in case the logo
* bitmap stretched into the margin area.
*/
fbcon_clear_margins(vc, 0);
}
/* Split blits that cross physical y_wrap boundary */
y_break = p->vrows - p->yscroll;
if (sy < y_break && sy + height - 1 >= y_break) {
u_int b = y_break - sy;
ops->clear(vc, info, real_y(p, sy), sx, b, width);
ops->clear(vc, info, real_y(p, sy + b), sx, height - b,
width);
} else
ops->clear(vc, info, real_y(p, sy), sx, height, width);
}
static void fbcon_clear(struct vc_data *vc, unsigned int sy, unsigned int sx,
unsigned int width)
{
__fbcon_clear(vc, sy, sx, 1, width);
}
static void fbcon_putcs(struct vc_data *vc, const u16 *s, unsigned int count,
unsigned int ypos, unsigned int xpos)
{
struct fb_info *info = fbcon_info_from_console(vc->vc_num);
struct fbcon_display *p = &fb_display[vc->vc_num];
struct fbcon_ops *ops = info->fbcon_par;
if (!fbcon_is_inactive(vc, info))
ops->putcs(vc, info, s, count, real_y(p, ypos), xpos,
get_color(vc, info, scr_readw(s), 1),
get_color(vc, info, scr_readw(s), 0));
}
static void fbcon_clear_margins(struct vc_data *vc, int bottom_only)
{
struct fb_info *info = fbcon_info_from_console(vc->vc_num);
struct fbcon_ops *ops = info->fbcon_par;
if (!fbcon_is_inactive(vc, info))
ops->clear_margins(vc, info, margin_color, bottom_only);
}
static void fbcon_cursor(struct vc_data *vc, bool enable)
{
struct fb_info *info = fbcon_info_from_console(vc->vc_num);
struct fbcon_ops *ops = info->fbcon_par;
int c = scr_readw((u16 *) vc->vc_pos);
ops->cur_blink_jiffies = msecs_to_jiffies(vc->vc_cur_blink_ms);
if (fbcon_is_inactive(vc, info) || vc->vc_deccm != 1)
return;
if (vc->vc_cursor_type & CUR_SW)
fbcon_del_cursor_work(info);
fbcon: Avoid deleting a timer in IRQ context Commit 27a4c827c34a ("fbcon: use the cursor blink interval provided by vt") unconditionally removes the cursor blink timer. Unfortunately that wreaks havoc under some circumstances. An easily reproducible way is to use both the framebuffer console and a debug serial port as the console output for kernel messages (e.g. "console=ttyS0 console=tty1" on the kernel command-line. Upon boot this triggers a warning from within the del_timer_sync() function because it is called from IRQ context: [ 5.070096] ------------[ cut here ]------------ [ 5.070110] WARNING: CPU: 0 PID: 0 at ../kernel/time/timer.c:1098 del_timer_sync+0x4c/0x54() [ 5.070115] Modules linked in: [ 5.070120] CPU: 0 PID: 0 Comm: swapper/0 Not tainted 4.1.0-rc4-next-20150519 #1 [ 5.070123] Hardware name: SAMSUNG EXYNOS (Flattened Device Tree) [ 5.070142] [] (unwind_backtrace) from [] (show_stack+0x10/0x14) [ 5.070156] [] (show_stack) from [] (dump_stack+0x70/0xbc) [ 5.070164] [] (dump_stack) from [] (warn_slowpath_common+0x74/0xb0) [ 5.070169] [] (warn_slowpath_common) from [] (warn_slowpath_null+0x1c/0x24) [ 5.070174] [] (warn_slowpath_null) from [] (del_timer_sync+0x4c/0x54) [ 5.070183] [] (del_timer_sync) from [] (fbcon_del_cursor_timer+0x2c/0x40) [ 5.070190] [] (fbcon_del_cursor_timer) from [] (fbcon_cursor+0x9c/0x180) [ 5.070198] [] (fbcon_cursor) from [] (hide_cursor+0x30/0x98) [ 5.070204] [] (hide_cursor) from [] (vt_console_print+0x2a8/0x340) [ 5.070212] [] (vt_console_print) from [] (call_console_drivers.constprop.23+0xc8/0xec) [ 5.070218] [] (call_console_drivers.constprop.23) from [] (console_unlock+0x498/0x4f0) [ 5.070223] [] (console_unlock) from [] (vprintk_emit+0x1f0/0x508) [ 5.070228] [] (vprintk_emit) from [] (vprintk_default+0x24/0x2c) [ 5.070234] [] (vprintk_default) from [] (printk+0x70/0x88) After which the system starts spewing all kinds of weird and seemingly unrelated error messages. This commit fixes this by restoring the condition under which the call to fbcon_del_cursor_timer() happens. Reported-by: Daniel Stone <daniel@fooishbar.org> Reported-by: Kevin Hilman <khilman@kernel.org> Tested-by: Kevin Hilman <khilman@linaro.org> Tested-by: Scot Doyle <lkml14@scotdoyle.com> Signed-off-by: Thierry Reding <treding@nvidia.com> Tested-by: Andrew Vagin <avagin@virtuozzo.com> Tested-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2015-05-21 07:58:03 +00:00
else
fbcon_add_cursor_work(info);
ops->cursor_flash = enable;
if (!ops->cursor)
return;
ops->cursor(vc, info, enable, get_color(vc, info, c, 1),
get_color(vc, info, c, 0));
}
static int scrollback_phys_max = 0;
static int scrollback_max = 0;
static int scrollback_current = 0;
static void fbcon_set_disp(struct fb_info *info, struct fb_var_screeninfo *var,
int unit)
{
struct fbcon_display *p, *t;
struct vc_data **default_mode, *vc;
struct vc_data *svc;
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
struct fbcon_ops *ops = info->fbcon_par;
fbcon: Avoid using FNTCHARCNT() and hard-coded built-in font charcount For user-provided fonts, the framebuffer layer is using a magic negative-indexing macro, FNTCHARCNT(), to keep track of their number of characters: #define FNTCHARCNT(fd) (((int *)(fd))[-3]) For built-in fonts, it is using hard-coded values (256). This results in something like the following: map.length = (ops->p->userfont) ? FNTCHARCNT(ops->p->fontdata) : 256; This is unsatisfactory. In fact, there is already a `charcount` field in our virtual console descriptor (see `struct console_font` inside `struct vc_data`), let us use it: map.length = vc->vc_font.charcount; Recently we added a `charcount` field to `struct font_desc`. Use it to set `vc->vc_font.charcount` properly. The idea is: - We only use FNTCHARCNT() on `vc->vc_font.data` and `p->fontdata`. Assume FNTCHARCNT() is working as intended; - Whenever `vc->vc_font.data` is set, also set `vc->vc_font.charcount` properly; - We can now replace `FNTCHARCNT(vc->vc_font.data)` with `vc->vc_font.charcount`; - Since `p->fontdata` always point to the same font data buffer with `vc->vc_font.data`, we can also replace `FNTCHARCNT(p->fontdata)` with `vc->vc_font.charcount`. In conclusion, set `vc->vc_font.charcount` properly in fbcon_startup(), fbcon_init(), fbcon_set_disp() and fbcon_do_set_font(), then replace FNTCHARCNT() with `vc->vc_font.charcount`. No more if-else between negative-indexing macros and hard-coded values. Do not include <linux/font.h> in fbcon_rotate.c and tileblit.c, since they no longer need it. Depends on patch "Fonts: Add charcount field to font_desc". Suggested-by: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Peilin Ye <yepeilin.cs@gmail.com> Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/e460a5780e54e3022661d5f09555144583b4cc59.1605169912.git.yepeilin.cs@gmail.com
2020-11-12 12:15:22 +00:00
int rows, cols;
p = &fb_display[unit];
if (var_to_display(p, var, info))
return;
vc = vc_cons[unit].d;
if (!vc)
return;
default_mode = vc->vc_display_fg;
svc = *default_mode;
t = &fb_display[svc->vc_num];
if (!vc->vc_font.data) {
vc->vc_font.data = (void *)(p->fontdata = t->fontdata);
vc->vc_font.width = (*default_mode)->vc_font.width;
vc->vc_font.height = (*default_mode)->vc_font.height;
fbcon: Avoid using FNTCHARCNT() and hard-coded built-in font charcount For user-provided fonts, the framebuffer layer is using a magic negative-indexing macro, FNTCHARCNT(), to keep track of their number of characters: #define FNTCHARCNT(fd) (((int *)(fd))[-3]) For built-in fonts, it is using hard-coded values (256). This results in something like the following: map.length = (ops->p->userfont) ? FNTCHARCNT(ops->p->fontdata) : 256; This is unsatisfactory. In fact, there is already a `charcount` field in our virtual console descriptor (see `struct console_font` inside `struct vc_data`), let us use it: map.length = vc->vc_font.charcount; Recently we added a `charcount` field to `struct font_desc`. Use it to set `vc->vc_font.charcount` properly. The idea is: - We only use FNTCHARCNT() on `vc->vc_font.data` and `p->fontdata`. Assume FNTCHARCNT() is working as intended; - Whenever `vc->vc_font.data` is set, also set `vc->vc_font.charcount` properly; - We can now replace `FNTCHARCNT(vc->vc_font.data)` with `vc->vc_font.charcount`; - Since `p->fontdata` always point to the same font data buffer with `vc->vc_font.data`, we can also replace `FNTCHARCNT(p->fontdata)` with `vc->vc_font.charcount`. In conclusion, set `vc->vc_font.charcount` properly in fbcon_startup(), fbcon_init(), fbcon_set_disp() and fbcon_do_set_font(), then replace FNTCHARCNT() with `vc->vc_font.charcount`. No more if-else between negative-indexing macros and hard-coded values. Do not include <linux/font.h> in fbcon_rotate.c and tileblit.c, since they no longer need it. Depends on patch "Fonts: Add charcount field to font_desc". Suggested-by: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Peilin Ye <yepeilin.cs@gmail.com> Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/e460a5780e54e3022661d5f09555144583b4cc59.1605169912.git.yepeilin.cs@gmail.com
2020-11-12 12:15:22 +00:00
vc->vc_font.charcount = (*default_mode)->vc_font.charcount;
p->userfont = t->userfont;
if (p->userfont)
REFCOUNT(p->fontdata)++;
}
var->activate = FB_ACTIVATE_NOW;
info->var.activate = var->activate;
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
var->yoffset = info->var.yoffset;
var->xoffset = info->var.xoffset;
fb_set_var(info, var);
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
ops->var = info->var;
vc->vc_can_do_color = (fb_get_color_depth(&info->var, &info->fix)!=1);
vc->vc_complement_mask = vc->vc_can_do_color ? 0x7700 : 0x0800;
fbcon: Avoid using FNTCHARCNT() and hard-coded built-in font charcount For user-provided fonts, the framebuffer layer is using a magic negative-indexing macro, FNTCHARCNT(), to keep track of their number of characters: #define FNTCHARCNT(fd) (((int *)(fd))[-3]) For built-in fonts, it is using hard-coded values (256). This results in something like the following: map.length = (ops->p->userfont) ? FNTCHARCNT(ops->p->fontdata) : 256; This is unsatisfactory. In fact, there is already a `charcount` field in our virtual console descriptor (see `struct console_font` inside `struct vc_data`), let us use it: map.length = vc->vc_font.charcount; Recently we added a `charcount` field to `struct font_desc`. Use it to set `vc->vc_font.charcount` properly. The idea is: - We only use FNTCHARCNT() on `vc->vc_font.data` and `p->fontdata`. Assume FNTCHARCNT() is working as intended; - Whenever `vc->vc_font.data` is set, also set `vc->vc_font.charcount` properly; - We can now replace `FNTCHARCNT(vc->vc_font.data)` with `vc->vc_font.charcount`; - Since `p->fontdata` always point to the same font data buffer with `vc->vc_font.data`, we can also replace `FNTCHARCNT(p->fontdata)` with `vc->vc_font.charcount`. In conclusion, set `vc->vc_font.charcount` properly in fbcon_startup(), fbcon_init(), fbcon_set_disp() and fbcon_do_set_font(), then replace FNTCHARCNT() with `vc->vc_font.charcount`. No more if-else between negative-indexing macros and hard-coded values. Do not include <linux/font.h> in fbcon_rotate.c and tileblit.c, since they no longer need it. Depends on patch "Fonts: Add charcount field to font_desc". Suggested-by: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Peilin Ye <yepeilin.cs@gmail.com> Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/e460a5780e54e3022661d5f09555144583b4cc59.1605169912.git.yepeilin.cs@gmail.com
2020-11-12 12:15:22 +00:00
if (vc->vc_font.charcount == 256) {
vc->vc_hi_font_mask = 0;
} else {
vc->vc_hi_font_mask = 0x100;
if (vc->vc_can_do_color)
vc->vc_complement_mask <<= 1;
}
if (!*svc->uni_pagedict_loc)
con_set_default_unimap(svc);
if (!*vc->uni_pagedict_loc)
con_copy_unimap(vc, svc);
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
cols = FBCON_SWAP(ops->rotate, info->var.xres, info->var.yres);
rows = FBCON_SWAP(ops->rotate, info->var.yres, info->var.xres);
cols /= vc->vc_font.width;
rows /= vc->vc_font.height;
vc_resize(vc, cols, rows);
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
if (con_is_visible(vc)) {
update_screen(vc);
}
}
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
static __inline__ void ywrap_up(struct vc_data *vc, int count)
{
struct fb_info *info = fbcon_info_from_console(vc->vc_num);
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
struct fbcon_ops *ops = info->fbcon_par;
struct fbcon_display *p = &fb_display[vc->vc_num];
p->yscroll += count;
if (p->yscroll >= p->vrows) /* Deal with wrap */
p->yscroll -= p->vrows;
ops->var.xoffset = 0;
ops->var.yoffset = p->yscroll * vc->vc_font.height;
ops->var.vmode |= FB_VMODE_YWRAP;
ops->update_start(info);
scrollback_max += count;
if (scrollback_max > scrollback_phys_max)
scrollback_max = scrollback_phys_max;
scrollback_current = 0;
}
static __inline__ void ywrap_down(struct vc_data *vc, int count)
{
struct fb_info *info = fbcon_info_from_console(vc->vc_num);
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
struct fbcon_ops *ops = info->fbcon_par;
struct fbcon_display *p = &fb_display[vc->vc_num];
p->yscroll -= count;
if (p->yscroll < 0) /* Deal with wrap */
p->yscroll += p->vrows;
ops->var.xoffset = 0;
ops->var.yoffset = p->yscroll * vc->vc_font.height;
ops->var.vmode |= FB_VMODE_YWRAP;
ops->update_start(info);
scrollback_max -= count;
if (scrollback_max < 0)
scrollback_max = 0;
scrollback_current = 0;
}
static __inline__ void ypan_up(struct vc_data *vc, int count)
{
struct fb_info *info = fbcon_info_from_console(vc->vc_num);
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
struct fbcon_display *p = &fb_display[vc->vc_num];
struct fbcon_ops *ops = info->fbcon_par;
p->yscroll += count;
if (p->yscroll > p->vrows - vc->vc_rows) {
ops->bmove(vc, info, p->vrows - vc->vc_rows,
0, 0, 0, vc->vc_rows, vc->vc_cols);
p->yscroll -= p->vrows - vc->vc_rows;
}
ops->var.xoffset = 0;
ops->var.yoffset = p->yscroll * vc->vc_font.height;
ops->var.vmode &= ~FB_VMODE_YWRAP;
ops->update_start(info);
fbcon_clear_margins(vc, 1);
scrollback_max += count;
if (scrollback_max > scrollback_phys_max)
scrollback_max = scrollback_phys_max;
scrollback_current = 0;
}
static __inline__ void ypan_up_redraw(struct vc_data *vc, int t, int count)
{
struct fb_info *info = fbcon_info_from_console(vc->vc_num);
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
struct fbcon_ops *ops = info->fbcon_par;
struct fbcon_display *p = &fb_display[vc->vc_num];
p->yscroll += count;
if (p->yscroll > p->vrows - vc->vc_rows) {
p->yscroll -= p->vrows - vc->vc_rows;
fbcon_redraw_move(vc, p, t + count, vc->vc_rows - count, t);
}
ops->var.xoffset = 0;
ops->var.yoffset = p->yscroll * vc->vc_font.height;
ops->var.vmode &= ~FB_VMODE_YWRAP;
ops->update_start(info);
fbcon_clear_margins(vc, 1);
scrollback_max += count;
if (scrollback_max > scrollback_phys_max)
scrollback_max = scrollback_phys_max;
scrollback_current = 0;
}
static __inline__ void ypan_down(struct vc_data *vc, int count)
{
struct fb_info *info = fbcon_info_from_console(vc->vc_num);
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
struct fbcon_display *p = &fb_display[vc->vc_num];
struct fbcon_ops *ops = info->fbcon_par;
p->yscroll -= count;
if (p->yscroll < 0) {
ops->bmove(vc, info, 0, 0, p->vrows - vc->vc_rows,
0, vc->vc_rows, vc->vc_cols);
p->yscroll += p->vrows - vc->vc_rows;
}
ops->var.xoffset = 0;
ops->var.yoffset = p->yscroll * vc->vc_font.height;
ops->var.vmode &= ~FB_VMODE_YWRAP;
ops->update_start(info);
fbcon_clear_margins(vc, 1);
scrollback_max -= count;
if (scrollback_max < 0)
scrollback_max = 0;
scrollback_current = 0;
}
static __inline__ void ypan_down_redraw(struct vc_data *vc, int t, int count)
{
struct fb_info *info = fbcon_info_from_console(vc->vc_num);
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
struct fbcon_ops *ops = info->fbcon_par;
struct fbcon_display *p = &fb_display[vc->vc_num];
p->yscroll -= count;
if (p->yscroll < 0) {
p->yscroll += p->vrows - vc->vc_rows;
fbcon_redraw_move(vc, p, t, vc->vc_rows - count, t + count);
}
ops->var.xoffset = 0;
ops->var.yoffset = p->yscroll * vc->vc_font.height;
ops->var.vmode &= ~FB_VMODE_YWRAP;
ops->update_start(info);
fbcon_clear_margins(vc, 1);
scrollback_max -= count;
if (scrollback_max < 0)
scrollback_max = 0;
scrollback_current = 0;
}
static void fbcon_redraw_move(struct vc_data *vc, struct fbcon_display *p,
int line, int count, int dy)
{
unsigned short *s = (unsigned short *)
(vc->vc_origin + vc->vc_size_row * line);
while (count--) {
unsigned short *start = s;
unsigned short *le = advance_row(s, 1);
unsigned short c;
int x = 0;
unsigned short attr = 1;
do {
c = scr_readw(s);
if (attr != (c & 0xff00)) {
attr = c & 0xff00;
if (s > start) {
fbcon_putcs(vc, start, s - start,
dy, x);
x += s - start;
start = s;
}
}
console_conditional_schedule();
s++;
} while (s < le);
if (s > start)
fbcon_putcs(vc, start, s - start, dy, x);
console_conditional_schedule();
dy++;
}
}
static void fbcon_redraw_blit(struct vc_data *vc, struct fb_info *info,
struct fbcon_display *p, int line, int count, int ycount)
{
int offset = ycount * vc->vc_cols;
unsigned short *d = (unsigned short *)
(vc->vc_origin + vc->vc_size_row * line);
unsigned short *s = d + offset;
struct fbcon_ops *ops = info->fbcon_par;
while (count--) {
unsigned short *start = s;
unsigned short *le = advance_row(s, 1);
unsigned short c;
int x = 0;
do {
c = scr_readw(s);
if (c == scr_readw(d)) {
if (s > start) {
ops->bmove(vc, info, line + ycount, x,
line, x, 1, s-start);
x += s - start + 1;
start = s + 1;
} else {
x++;
start++;
}
}
scr_writew(c, d);
console_conditional_schedule();
s++;
d++;
} while (s < le);
if (s > start)
ops->bmove(vc, info, line + ycount, x, line, x, 1,
s-start);
console_conditional_schedule();
if (ycount > 0)
line++;
else {
line--;
/* NOTE: We subtract two lines from these pointers */
s -= vc->vc_size_row;
d -= vc->vc_size_row;
}
}
}
static void fbcon_redraw(struct vc_data *vc, int line, int count, int offset)
{
unsigned short *d = (unsigned short *)
(vc->vc_origin + vc->vc_size_row * line);
unsigned short *s = d + offset;
while (count--) {
unsigned short *start = s;
unsigned short *le = advance_row(s, 1);
unsigned short c;
int x = 0;
unsigned short attr = 1;
do {
c = scr_readw(s);
if (attr != (c & 0xff00)) {
attr = c & 0xff00;
if (s > start) {
fbcon_putcs(vc, start, s - start,
line, x);
x += s - start;
start = s;
}
}
if (c == scr_readw(d)) {
if (s > start) {
fbcon_putcs(vc, start, s - start,
line, x);
x += s - start + 1;
start = s + 1;
} else {
x++;
start++;
}
}
scr_writew(c, d);
console_conditional_schedule();
s++;
d++;
} while (s < le);
if (s > start)
fbcon_putcs(vc, start, s - start, line, x);
console_conditional_schedule();
if (offset > 0)
line++;
else {
line--;
/* NOTE: We subtract two lines from these pointers */
s -= vc->vc_size_row;
d -= vc->vc_size_row;
}
}
}
static void fbcon_bmove_rec(struct vc_data *vc, struct fbcon_display *p, int sy, int sx,
int dy, int dx, int height, int width, u_int y_break)
{
struct fb_info *info = fbcon_info_from_console(vc->vc_num);
struct fbcon_ops *ops = info->fbcon_par;
u_int b;
if (sy < y_break && sy + height > y_break) {
b = y_break - sy;
if (dy < sy) { /* Avoid trashing self */
fbcon_bmove_rec(vc, p, sy, sx, dy, dx, b, width,
y_break);
fbcon_bmove_rec(vc, p, sy + b, sx, dy + b, dx,
height - b, width, y_break);
} else {
fbcon_bmove_rec(vc, p, sy + b, sx, dy + b, dx,
height - b, width, y_break);
fbcon_bmove_rec(vc, p, sy, sx, dy, dx, b, width,
y_break);
}
return;
}
if (dy < y_break && dy + height > y_break) {
b = y_break - dy;
if (dy < sy) { /* Avoid trashing self */
fbcon_bmove_rec(vc, p, sy, sx, dy, dx, b, width,
y_break);
fbcon_bmove_rec(vc, p, sy + b, sx, dy + b, dx,
height - b, width, y_break);
} else {
fbcon_bmove_rec(vc, p, sy + b, sx, dy + b, dx,
height - b, width, y_break);
fbcon_bmove_rec(vc, p, sy, sx, dy, dx, b, width,
y_break);
}
return;
}
ops->bmove(vc, info, real_y(p, sy), sx, real_y(p, dy), dx,
height, width);
}
static void fbcon_bmove(struct vc_data *vc, int sy, int sx, int dy, int dx,
int height, int width)
{
struct fb_info *info = fbcon_info_from_console(vc->vc_num);
struct fbcon_display *p = &fb_display[vc->vc_num];
if (fbcon_is_inactive(vc, info))
return;
if (!width || !height)
return;
/* Split blits that cross physical y_wrap case.
* Pathological case involves 4 blits, better to use recursive
* code rather than unrolled case
*
* Recursive invocations don't need to erase the cursor over and
* over again, so we use fbcon_bmove_rec()
*/
fbcon_bmove_rec(vc, p, sy, sx, dy, dx, height, width,
p->vrows - p->yscroll);
}
static bool fbcon_scroll(struct vc_data *vc, unsigned int t, unsigned int b,
enum con_scroll dir, unsigned int count)
{
struct fb_info *info = fbcon_info_from_console(vc->vc_num);
struct fbcon_display *p = &fb_display[vc->vc_num];
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
int scroll_partial = info->flags & FBINFO_PARTIAL_PAN_OK;
if (fbcon_is_inactive(vc, info))
return true;
fbcon_cursor(vc, false);
/*
* ++Geert: Only use ywrap/ypan if the console is in text mode
* ++Andrew: Only use ypan on hardware text mode when scrolling the
* whole screen (prevents flicker).
*/
switch (dir) {
case SM_UP:
if (count > vc->vc_rows) /* Maximum realistic size */
count = vc->vc_rows;
switch (fb_scrollmode(p)) {
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
case SCROLL_MOVE:
fbcon_redraw_blit(vc, info, p, t, b - t - count,
count);
__fbcon_clear(vc, b - count, 0, count, vc->vc_cols);
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
scr_memsetw((unsigned short *) (vc->vc_origin +
vc->vc_size_row *
(b - count)),
vc->vc_video_erase_char,
vc->vc_size_row * count);
return true;
case SCROLL_WRAP_MOVE:
if (b - t - count > 3 * vc->vc_rows >> 2) {
if (t > 0)
fbcon_bmove(vc, 0, 0, count, 0, t,
vc->vc_cols);
ywrap_up(vc, count);
if (vc->vc_rows - b > 0)
fbcon_bmove(vc, b - count, 0, b, 0,
vc->vc_rows - b,
vc->vc_cols);
} else if (info->flags & FBINFO_READS_FAST)
fbcon_bmove(vc, t + count, 0, t, 0,
b - t - count, vc->vc_cols);
else
goto redraw_up;
__fbcon_clear(vc, b - count, 0, count, vc->vc_cols);
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
break;
case SCROLL_PAN_REDRAW:
if ((p->yscroll + count <=
2 * (p->vrows - vc->vc_rows))
&& ((!scroll_partial && (b - t == vc->vc_rows))
|| (scroll_partial
&& (b - t - count >
3 * vc->vc_rows >> 2)))) {
if (t > 0)
fbcon_redraw_move(vc, p, 0, t, count);
ypan_up_redraw(vc, t, count);
if (vc->vc_rows - b > 0)
fbcon_redraw_move(vc, p, b,
vc->vc_rows - b, b);
} else
fbcon_redraw_move(vc, p, t + count, b - t - count, t);
__fbcon_clear(vc, b - count, 0, count, vc->vc_cols);
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
break;
case SCROLL_PAN_MOVE:
if ((p->yscroll + count <=
2 * (p->vrows - vc->vc_rows))
&& ((!scroll_partial && (b - t == vc->vc_rows))
|| (scroll_partial
&& (b - t - count >
3 * vc->vc_rows >> 2)))) {
if (t > 0)
fbcon_bmove(vc, 0, 0, count, 0, t,
vc->vc_cols);
ypan_up(vc, count);
if (vc->vc_rows - b > 0)
fbcon_bmove(vc, b - count, 0, b, 0,
vc->vc_rows - b,
vc->vc_cols);
} else if (info->flags & FBINFO_READS_FAST)
fbcon_bmove(vc, t + count, 0, t, 0,
b - t - count, vc->vc_cols);
else
goto redraw_up;
__fbcon_clear(vc, b - count, 0, count, vc->vc_cols);
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
break;
case SCROLL_REDRAW:
redraw_up:
fbcon_redraw(vc, t, b - t - count,
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
count * vc->vc_cols);
__fbcon_clear(vc, b - count, 0, count, vc->vc_cols);
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
scr_memsetw((unsigned short *) (vc->vc_origin +
vc->vc_size_row *
(b - count)),
vc->vc_video_erase_char,
vc->vc_size_row * count);
return true;
}
break;
case SM_DOWN:
if (count > vc->vc_rows) /* Maximum realistic size */
count = vc->vc_rows;
switch (fb_scrollmode(p)) {
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
case SCROLL_MOVE:
fbcon_redraw_blit(vc, info, p, b - 1, b - t - count,
-count);
__fbcon_clear(vc, t, 0, count, vc->vc_cols);
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
scr_memsetw((unsigned short *) (vc->vc_origin +
vc->vc_size_row *
t),
vc->vc_video_erase_char,
vc->vc_size_row * count);
return true;
case SCROLL_WRAP_MOVE:
if (b - t - count > 3 * vc->vc_rows >> 2) {
if (vc->vc_rows - b > 0)
fbcon_bmove(vc, b, 0, b - count, 0,
vc->vc_rows - b,
vc->vc_cols);
ywrap_down(vc, count);
if (t > 0)
fbcon_bmove(vc, count, 0, 0, 0, t,
vc->vc_cols);
} else if (info->flags & FBINFO_READS_FAST)
fbcon_bmove(vc, t, 0, t + count, 0,
b - t - count, vc->vc_cols);
else
goto redraw_down;
__fbcon_clear(vc, t, 0, count, vc->vc_cols);
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
break;
case SCROLL_PAN_MOVE:
if ((count - p->yscroll <= p->vrows - vc->vc_rows)
&& ((!scroll_partial && (b - t == vc->vc_rows))
|| (scroll_partial
&& (b - t - count >
3 * vc->vc_rows >> 2)))) {
if (vc->vc_rows - b > 0)
fbcon_bmove(vc, b, 0, b - count, 0,
vc->vc_rows - b,
vc->vc_cols);
ypan_down(vc, count);
if (t > 0)
fbcon_bmove(vc, count, 0, 0, 0, t,
vc->vc_cols);
} else if (info->flags & FBINFO_READS_FAST)
fbcon_bmove(vc, t, 0, t + count, 0,
b - t - count, vc->vc_cols);
else
goto redraw_down;
__fbcon_clear(vc, t, 0, count, vc->vc_cols);
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
break;
case SCROLL_PAN_REDRAW:
if ((count - p->yscroll <= p->vrows - vc->vc_rows)
&& ((!scroll_partial && (b - t == vc->vc_rows))
|| (scroll_partial
&& (b - t - count >
3 * vc->vc_rows >> 2)))) {
if (vc->vc_rows - b > 0)
fbcon_redraw_move(vc, p, b, vc->vc_rows - b,
b - count);
ypan_down_redraw(vc, t, count);
if (t > 0)
fbcon_redraw_move(vc, p, count, t, 0);
} else
fbcon_redraw_move(vc, p, t, b - t - count, t + count);
__fbcon_clear(vc, t, 0, count, vc->vc_cols);
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
break;
case SCROLL_REDRAW:
redraw_down:
fbcon_redraw(vc, b - 1, b - t - count,
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
-count * vc->vc_cols);
__fbcon_clear(vc, t, 0, count, vc->vc_cols);
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
scr_memsetw((unsigned short *) (vc->vc_origin +
vc->vc_size_row *
t),
vc->vc_video_erase_char,
vc->vc_size_row * count);
return true;
}
}
return false;
}
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
static void updatescrollmode_accel(struct fbcon_display *p,
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
struct fb_info *info,
struct vc_data *vc)
{
#ifdef CONFIG_FRAMEBUFFER_CONSOLE_LEGACY_ACCELERATION
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
struct fbcon_ops *ops = info->fbcon_par;
Revert "fbcon: Disable accelerated scrolling" This reverts commit 39aead8373b3c20bb5965c024dfb51a94e526151. Revert the first (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.10+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-3-deller@gmx.de
2022-02-02 13:55:30 +00:00
int cap = info->flags;
u16 t = 0;
int ypan = FBCON_SWAP(ops->rotate, info->fix.ypanstep,
info->fix.xpanstep);
int ywrap = FBCON_SWAP(ops->rotate, info->fix.ywrapstep, t);
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
int yres = FBCON_SWAP(ops->rotate, info->var.yres, info->var.xres);
int vyres = FBCON_SWAP(ops->rotate, info->var.yres_virtual,
info->var.xres_virtual);
Revert "fbcon: Disable accelerated scrolling" This reverts commit 39aead8373b3c20bb5965c024dfb51a94e526151. Revert the first (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.10+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-3-deller@gmx.de
2022-02-02 13:55:30 +00:00
int good_pan = (cap & FBINFO_HWACCEL_YPAN) &&
divides(ypan, vc->vc_font.height) && vyres > yres;
int good_wrap = (cap & FBINFO_HWACCEL_YWRAP) &&
divides(ywrap, vc->vc_font.height) &&
divides(vc->vc_font.height, vyres) &&
divides(vc->vc_font.height, yres);
int reading_fast = cap & FBINFO_READS_FAST;
int fast_copyarea = (cap & FBINFO_HWACCEL_COPYAREA) &&
!(cap & FBINFO_HWACCEL_DISABLED);
int fast_imageblit = (cap & FBINFO_HWACCEL_IMAGEBLIT) &&
!(cap & FBINFO_HWACCEL_DISABLED);
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
Revert "fbcon: Disable accelerated scrolling" This reverts commit 39aead8373b3c20bb5965c024dfb51a94e526151. Revert the first (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.10+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-3-deller@gmx.de
2022-02-02 13:55:30 +00:00
if (good_wrap || good_pan) {
if (reading_fast || fast_copyarea)
p->scrollmode = good_wrap ?
SCROLL_WRAP_MOVE : SCROLL_PAN_MOVE;
else
p->scrollmode = good_wrap ? SCROLL_REDRAW :
SCROLL_PAN_REDRAW;
} else {
if (reading_fast || (fast_copyarea && !fast_imageblit))
p->scrollmode = SCROLL_MOVE;
else
p->scrollmode = SCROLL_REDRAW;
}
#endif
}
static void updatescrollmode(struct fbcon_display *p,
struct fb_info *info,
struct vc_data *vc)
{
struct fbcon_ops *ops = info->fbcon_par;
int fh = vc->vc_font.height;
int yres = FBCON_SWAP(ops->rotate, info->var.yres, info->var.xres);
int vyres = FBCON_SWAP(ops->rotate, info->var.yres_virtual,
info->var.xres_virtual);
p->vrows = vyres/fh;
if (yres > (fh * (vc->vc_rows + 1)))
p->vrows -= (yres - (fh * vc->vc_rows)) / fh;
if ((yres % fh) && (vyres % fh < yres % fh))
p->vrows--;
/* update scrollmode in case hardware acceleration is used */
updatescrollmode_accel(p, info, vc);
}
#define PITCH(w) (((w) + 7) >> 3)
#define CALC_FONTSZ(h, p, c) ((h) * (p) * (c)) /* size = height * pitch * charcount */
static int fbcon_resize(struct vc_data *vc, unsigned int width,
unsigned int height, bool from_user)
{
struct fb_info *info = fbcon_info_from_console(vc->vc_num);
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
struct fbcon_ops *ops = info->fbcon_par;
struct fbcon_display *p = &fb_display[vc->vc_num];
struct fb_var_screeninfo var = info->var;
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
int x_diff, y_diff, virt_w, virt_h, virt_fw, virt_fh;
if (p->userfont && FNTSIZE(vc->vc_font.data)) {
int size;
int pitch = PITCH(vc->vc_font.width);
/*
* If user font, ensure that a possible change to user font
* height or width will not allow a font data out-of-bounds access.
* NOTE: must use original charcount in calculation as font
* charcount can change and cannot be used to determine the
* font data allocated size.
*/
if (pitch <= 0)
return -EINVAL;
fbcon: Avoid using FNTCHARCNT() and hard-coded built-in font charcount For user-provided fonts, the framebuffer layer is using a magic negative-indexing macro, FNTCHARCNT(), to keep track of their number of characters: #define FNTCHARCNT(fd) (((int *)(fd))[-3]) For built-in fonts, it is using hard-coded values (256). This results in something like the following: map.length = (ops->p->userfont) ? FNTCHARCNT(ops->p->fontdata) : 256; This is unsatisfactory. In fact, there is already a `charcount` field in our virtual console descriptor (see `struct console_font` inside `struct vc_data`), let us use it: map.length = vc->vc_font.charcount; Recently we added a `charcount` field to `struct font_desc`. Use it to set `vc->vc_font.charcount` properly. The idea is: - We only use FNTCHARCNT() on `vc->vc_font.data` and `p->fontdata`. Assume FNTCHARCNT() is working as intended; - Whenever `vc->vc_font.data` is set, also set `vc->vc_font.charcount` properly; - We can now replace `FNTCHARCNT(vc->vc_font.data)` with `vc->vc_font.charcount`; - Since `p->fontdata` always point to the same font data buffer with `vc->vc_font.data`, we can also replace `FNTCHARCNT(p->fontdata)` with `vc->vc_font.charcount`. In conclusion, set `vc->vc_font.charcount` properly in fbcon_startup(), fbcon_init(), fbcon_set_disp() and fbcon_do_set_font(), then replace FNTCHARCNT() with `vc->vc_font.charcount`. No more if-else between negative-indexing macros and hard-coded values. Do not include <linux/font.h> in fbcon_rotate.c and tileblit.c, since they no longer need it. Depends on patch "Fonts: Add charcount field to font_desc". Suggested-by: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Peilin Ye <yepeilin.cs@gmail.com> Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/e460a5780e54e3022661d5f09555144583b4cc59.1605169912.git.yepeilin.cs@gmail.com
2020-11-12 12:15:22 +00:00
size = CALC_FONTSZ(vc->vc_font.height, pitch, vc->vc_font.charcount);
if (size > FNTSIZE(vc->vc_font.data))
return -EINVAL;
}
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
virt_w = FBCON_SWAP(ops->rotate, width, height);
virt_h = FBCON_SWAP(ops->rotate, height, width);
virt_fw = FBCON_SWAP(ops->rotate, vc->vc_font.width,
vc->vc_font.height);
virt_fh = FBCON_SWAP(ops->rotate, vc->vc_font.height,
vc->vc_font.width);
var.xres = virt_w * virt_fw;
var.yres = virt_h * virt_fh;
x_diff = info->var.xres - var.xres;
y_diff = info->var.yres - var.yres;
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
if (x_diff < 0 || x_diff > virt_fw ||
y_diff < 0 || y_diff > virt_fh) {
const struct fb_videomode *mode;
pr_debug("attempting resize %ix%i\n", var.xres, var.yres);
mode = fb_find_best_mode(&var, &info->modelist);
if (mode == NULL)
return -EINVAL;
display_to_var(&var, p);
fb_videomode_to_var(&var, mode);
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
if (virt_w > var.xres/virt_fw || virt_h > var.yres/virt_fh)
return -EINVAL;
pr_debug("resize now %ix%i\n", var.xres, var.yres);
if (con_is_visible(vc) && vc->vc_mode == KD_TEXT) {
var.activate = FB_ACTIVATE_NOW |
FB_ACTIVATE_FORCE;
fb_set_var(info, &var);
}
var_to_display(p, &info->var, info);
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
ops->var = info->var;
}
updatescrollmode(p, info, vc);
return 0;
}
static bool fbcon_switch(struct vc_data *vc)
{
struct fb_info *info, *old_info = NULL;
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
struct fbcon_ops *ops;
struct fbcon_display *p = &fb_display[vc->vc_num];
struct fb_var_screeninfo var;
fbcon: Avoid using FNTCHARCNT() and hard-coded built-in font charcount For user-provided fonts, the framebuffer layer is using a magic negative-indexing macro, FNTCHARCNT(), to keep track of their number of characters: #define FNTCHARCNT(fd) (((int *)(fd))[-3]) For built-in fonts, it is using hard-coded values (256). This results in something like the following: map.length = (ops->p->userfont) ? FNTCHARCNT(ops->p->fontdata) : 256; This is unsatisfactory. In fact, there is already a `charcount` field in our virtual console descriptor (see `struct console_font` inside `struct vc_data`), let us use it: map.length = vc->vc_font.charcount; Recently we added a `charcount` field to `struct font_desc`. Use it to set `vc->vc_font.charcount` properly. The idea is: - We only use FNTCHARCNT() on `vc->vc_font.data` and `p->fontdata`. Assume FNTCHARCNT() is working as intended; - Whenever `vc->vc_font.data` is set, also set `vc->vc_font.charcount` properly; - We can now replace `FNTCHARCNT(vc->vc_font.data)` with `vc->vc_font.charcount`; - Since `p->fontdata` always point to the same font data buffer with `vc->vc_font.data`, we can also replace `FNTCHARCNT(p->fontdata)` with `vc->vc_font.charcount`. In conclusion, set `vc->vc_font.charcount` properly in fbcon_startup(), fbcon_init(), fbcon_set_disp() and fbcon_do_set_font(), then replace FNTCHARCNT() with `vc->vc_font.charcount`. No more if-else between negative-indexing macros and hard-coded values. Do not include <linux/font.h> in fbcon_rotate.c and tileblit.c, since they no longer need it. Depends on patch "Fonts: Add charcount field to font_desc". Suggested-by: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Peilin Ye <yepeilin.cs@gmail.com> Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/e460a5780e54e3022661d5f09555144583b4cc59.1605169912.git.yepeilin.cs@gmail.com
2020-11-12 12:15:22 +00:00
int i, ret, prev_console;
info = fbcon_info_from_console(vc->vc_num);
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
ops = info->fbcon_par;
if (logo_shown >= 0) {
struct vc_data *conp2 = vc_cons[logo_shown].d;
if (conp2->vc_top == logo_lines
&& conp2->vc_bottom == conp2->vc_rows)
conp2->vc_top = 0;
logo_shown = FBCON_LOGO_CANSHOW;
}
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
prev_console = ops->currcon;
if (prev_console != -1)
old_info = fbcon_info_from_console(prev_console);
/*
* FIXME: If we have multiple fbdev's loaded, we need to
* update all info->currcon. Perhaps, we can place this
* in a centralized structure, but this might break some
* drivers.
*
* info->currcon = vc->vc_num;
*/
fbcon_for_each_registered_fb(i) {
if (fbcon_registered_fb[i]->fbcon_par) {
struct fbcon_ops *o = fbcon_registered_fb[i]->fbcon_par;
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
o->currcon = vc->vc_num;
}
}
memset(&var, 0, sizeof(struct fb_var_screeninfo));
display_to_var(&var, p);
var.activate = FB_ACTIVATE_NOW;
/*
* make sure we don't unnecessarily trip the memcmp()
* in fb_set_var()
*/
info->var.activate = var.activate;
var.vmode |= info->var.vmode & ~FB_VMODE_MASK;
fb_set_var(info, &var);
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
ops->var = info->var;
if (old_info != NULL && (old_info != info ||
info->flags & FBINFO_MISC_ALWAYS_SETPAR)) {
if (info->fbops->fb_set_par) {
ret = info->fbops->fb_set_par(info);
if (ret)
printk(KERN_ERR "fbcon_switch: detected "
"unhandled fb_set_par error, "
"error code %d\n", ret);
}
if (old_info != info)
fbcon_del_cursor_work(old_info);
}
if (fbcon_is_inactive(vc, info) ||
ops->blank_state != FB_BLANK_UNBLANK)
fbcon_del_cursor_work(info);
else
fbcon_add_cursor_work(info);
set_blitting_type(vc, info);
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
ops->cursor_reset = 1;
if (ops->rotate_font && ops->rotate_font(info, vc)) {
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
ops->rotate = FB_ROTATE_UR;
set_blitting_type(vc, info);
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
}
vc->vc_can_do_color = (fb_get_color_depth(&info->var, &info->fix)!=1);
vc->vc_complement_mask = vc->vc_can_do_color ? 0x7700 : 0x0800;
fbcon: Avoid using FNTCHARCNT() and hard-coded built-in font charcount For user-provided fonts, the framebuffer layer is using a magic negative-indexing macro, FNTCHARCNT(), to keep track of their number of characters: #define FNTCHARCNT(fd) (((int *)(fd))[-3]) For built-in fonts, it is using hard-coded values (256). This results in something like the following: map.length = (ops->p->userfont) ? FNTCHARCNT(ops->p->fontdata) : 256; This is unsatisfactory. In fact, there is already a `charcount` field in our virtual console descriptor (see `struct console_font` inside `struct vc_data`), let us use it: map.length = vc->vc_font.charcount; Recently we added a `charcount` field to `struct font_desc`. Use it to set `vc->vc_font.charcount` properly. The idea is: - We only use FNTCHARCNT() on `vc->vc_font.data` and `p->fontdata`. Assume FNTCHARCNT() is working as intended; - Whenever `vc->vc_font.data` is set, also set `vc->vc_font.charcount` properly; - We can now replace `FNTCHARCNT(vc->vc_font.data)` with `vc->vc_font.charcount`; - Since `p->fontdata` always point to the same font data buffer with `vc->vc_font.data`, we can also replace `FNTCHARCNT(p->fontdata)` with `vc->vc_font.charcount`. In conclusion, set `vc->vc_font.charcount` properly in fbcon_startup(), fbcon_init(), fbcon_set_disp() and fbcon_do_set_font(), then replace FNTCHARCNT() with `vc->vc_font.charcount`. No more if-else between negative-indexing macros and hard-coded values. Do not include <linux/font.h> in fbcon_rotate.c and tileblit.c, since they no longer need it. Depends on patch "Fonts: Add charcount field to font_desc". Suggested-by: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Peilin Ye <yepeilin.cs@gmail.com> Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/e460a5780e54e3022661d5f09555144583b4cc59.1605169912.git.yepeilin.cs@gmail.com
2020-11-12 12:15:22 +00:00
if (vc->vc_font.charcount > 256)
vc->vc_complement_mask <<= 1;
updatescrollmode(p, info, vc);
switch (fb_scrollmode(p)) {
Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)" This reverts commit b3ec8cdf457e5e63d396fe1346cc788cf7c1b578. Revert the second (of 2) commits which disabled scrolling acceleration in fbcon/fbdev. It introduced a regression for fbdev-supported graphic cards because of the performance penalty by doing screen scrolling by software instead of using the existing graphic card 2D hardware acceleration. Console scrolling acceleration was disabled by dropping code which checked at runtime the driver hardware capabilities for the BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move screen contents. After dropping those checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all graphic cards to redraw every character at the new screen position when scrolling. This change effectively disabled all hardware-based scrolling acceleration for ALL drivers, because now all kind of 2D hardware acceleration (bitblt, fillrect) in the drivers isn't used any longer. The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm and gma500) used hardware acceleration in the past and thus code for checking and using scrolling acceleration is obsolete. This statement is NOT TRUE, because beside the DRM drivers there are around 35 other fbdev drivers which depend on fbdev/fbcon and still provide hardware acceleration for fbdev/fbcon. The original commit message also states that syzbot found lots of bugs in fbcon and thus it's "often the solution to just delete code and remove features". This is true, and the bugs - which actually affected all users of fbcon, including DRM - were fixed, or code was dropped like e.g. the support for software scrollback in vgacon (commit 973c096f6a85). So to further analyze which bugs were found by syzbot, I've looked through all patches in drivers/video which were tagged with syzbot or syzkaller back to year 2005. The vast majority fixed the reported issues on a higher level, e.g. when screen is to be resized, or when font size is to be changed. The few ones which touched driver code fixed a real driver bug, e.g. by adding a check. But NONE of those patches touched code of either the SCROLL_MOVE or the SCROLL_REDRAW case. That means, there was no real reason why SCROLL_MOVE had to be ripped-out and just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it could go away. That argument completely missed the fact that SCROLL_MOVE is still heavily used by fbdev (non-DRM) drivers. Some people mention that using memcpy() instead of the hardware acceleration is pretty much the same speed. But that's not true, at least not for older graphic cards and machines where we see speed decreases by factor 10 and more and thus this change leads to console responsiveness way worse than before. That's why the original commit is to be reverted. By reverting we reintroduce hardware-based scrolling acceleration and fix the performance regression for fbdev drivers. There isn't any impact on DRM when reverting those patches. Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Sven Schnelle <svens@stackframe.org> Cc: stable@vger.kernel.org # v5.16+ Signed-off-by: Helge Deller <deller@gmx.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 13:55:29 +00:00
case SCROLL_WRAP_MOVE:
scrollback_phys_max = p->vrows - vc->vc_rows;
break;
case SCROLL_PAN_MOVE:
case SCROLL_PAN_REDRAW:
scrollback_phys_max = p->vrows - 2 * vc->vc_rows;
if (scrollback_phys_max < 0)
scrollback_phys_max = 0;
break;
default:
scrollback_phys_max = 0;
break;
}
scrollback_max = 0;
scrollback_current = 0;
if (!fbcon_is_inactive(vc, info)) {
ops->var.xoffset = ops->var.yoffset = p->yscroll = 0;
ops->update_start(info);
}
fbcon_set_palette(vc, color_table);
fbcon_clear_margins(vc, 0);
if (logo_shown == FBCON_LOGO_DRAW) {
logo_shown = fg_console;
fb_show_logo(info, ops->rotate);
update_region(vc,
vc->vc_origin + vc->vc_size_row * vc->vc_top,
vc->vc_size_row * (vc->vc_bottom -
vc->vc_top) / 2);
return false;
}
return true;
}
static void fbcon_generic_blank(struct vc_data *vc, struct fb_info *info,
int blank)
{
if (blank) {
unsigned short charmask = vc->vc_hi_font_mask ?
0x1ff : 0xff;
unsigned short oldc;
oldc = vc->vc_video_erase_char;
vc->vc_video_erase_char &= charmask;
__fbcon_clear(vc, 0, 0, vc->vc_rows, vc->vc_cols);
vc->vc_video_erase_char = oldc;
}
}
static bool fbcon_blank(struct vc_data *vc, enum vesa_blank_mode blank,
bool mode_switch)
{
struct fb_info *info = fbcon_info_from_console(vc->vc_num);
struct fbcon_ops *ops = info->fbcon_par;
if (mode_switch) {
struct fb_var_screeninfo var = info->var;
ops->graphics = 1;
if (!blank) {
drm/fb-helper: Fix vt restore In the past we had a pile of hacks to orchestrate access between fbdev emulation and native kms clients. We've tried to streamline this, by always preferring the kms side above fbdev calls when a drm master exists, because drm master controls access to the display resources. Unfortunately this breaks existing userspace, specifically Xorg. When exiting Xorg first restores the console to text mode using the KDSET ioctl on the vt. This does nothing, because a drm master is still around. Then it drops the drm master status, which again does nothing, because logind is keeping additional drm fd open to be able to orchestrate vt switches. In the past this is the point where fbdev was restored, as part of the ->lastclose hook on the drm side. Now to fix this regression we don't want to go back to letting fbdev restore things whenever it feels like, or to the pile of hacks we've had before. Instead try and go with a minimal exception to make the KDSET case work again, and nothing else. This means that if userspace does a KDSET call when switching between graphical compositors, there will be some flickering with fbcon showing up for a bit. But a) that's not a regression and b) userspace can fix it by improving the vt switching dance - logind should have all the information it needs. While pondering all this I'm also wondering wheter we should have a SWITCH_MASTER ioctl to allow race-free master status handover. But that's for another day. v2: Somehow forgot to cc all the fbdev people. v3: Fix typo Alex spotted. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Bugzilla: https://bugzilla.kernel.org/show_bug.cgi?id=208179 Cc: shlomo@fastmail.com Reported-and-Tested-by: shlomo@fastmail.com Cc: Michel Dänzer <michel@daenzer.net> Fixes: 64914da24ea9 ("drm/fbdev-helper: don't force restores") Cc: Noralf Trønnes <noralf@tronnes.org> Cc: Thomas Zimmermann <tzimmermann@suse.de> Cc: Daniel Vetter <daniel.vetter@intel.com> Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Cc: Maxime Ripard <mripard@kernel.org> Cc: David Airlie <airlied@linux.ie> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: dri-devel@lists.freedesktop.org Cc: <stable@vger.kernel.org> # v5.7+ Cc: Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Nathan Chancellor <natechancellor@gmail.com> Cc: Qiujun Huang <hqjagain@gmail.com> Cc: Peter Rosin <peda@axentia.se> Cc: linux-fbdev@vger.kernel.org Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20200624092910.3280448-1-daniel.vetter@ffwll.ch
2020-06-24 09:29:10 +00:00
var.activate = FB_ACTIVATE_NOW | FB_ACTIVATE_FORCE |
FB_ACTIVATE_KD_TEXT;
fb_set_var(info, &var);
ops->graphics = 0;
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
ops->var = info->var;
}
}
if (!fbcon_is_inactive(vc, info)) {
if (ops->blank_state != blank) {
ops->blank_state = blank;
fbcon_cursor(vc, !blank);
ops->cursor_flash = (!blank);
if (fb_blank(info, blank))
fbcon_generic_blank(vc, info, blank);
}
if (!blank)
update_screen(vc);
}
if (mode_switch || fbcon_is_inactive(vc, info) ||
ops->blank_state != FB_BLANK_UNBLANK)
fbcon_del_cursor_work(info);
else
fbcon_add_cursor_work(info);
return false;
}
static void fbcon_debug_enter(struct vc_data *vc)
{
struct fb_info *info = fbcon_info_from_console(vc->vc_num);
struct fbcon_ops *ops = info->fbcon_par;
ops->save_graphics = ops->graphics;
ops->graphics = 0;
if (info->fbops->fb_debug_enter)
info->fbops->fb_debug_enter(info);
fbcon_set_palette(vc, color_table);
}
static void fbcon_debug_leave(struct vc_data *vc)
{
struct fb_info *info = fbcon_info_from_console(vc->vc_num);
struct fbcon_ops *ops = info->fbcon_par;
ops->graphics = ops->save_graphics;
if (info->fbops->fb_debug_leave)
info->fbops->fb_debug_leave(info);
}
static int fbcon_get_font(struct vc_data *vc, struct console_font *font, unsigned int vpitch)
{
u8 *fontdata = vc->vc_font.data;
u8 *data = font->data;
int i, j;
font->width = vc->vc_font.width;
font->height = vc->vc_font.height;
if (font->height > vpitch)
return -ENOSPC;
font->charcount = vc->vc_hi_font_mask ? 512 : 256;
if (!font->data)
return 0;
if (font->width <= 8) {
j = vc->vc_font.height;
if (font->charcount * j > FNTSIZE(fontdata))
return -EINVAL;
for (i = 0; i < font->charcount; i++) {
memcpy(data, fontdata, j);
memset(data + j, 0, vpitch - j);
data += vpitch;
fontdata += j;
}
} else if (font->width <= 16) {
j = vc->vc_font.height * 2;
if (font->charcount * j > FNTSIZE(fontdata))
return -EINVAL;
for (i = 0; i < font->charcount; i++) {
memcpy(data, fontdata, j);
memset(data + j, 0, 2*vpitch - j);
data += 2*vpitch;
fontdata += j;
}
} else if (font->width <= 24) {
if (font->charcount * (vc->vc_font.height * sizeof(u32)) > FNTSIZE(fontdata))
return -EINVAL;
for (i = 0; i < font->charcount; i++) {
for (j = 0; j < vc->vc_font.height; j++) {
*data++ = fontdata[0];
*data++ = fontdata[1];
*data++ = fontdata[2];
fontdata += sizeof(u32);
}
memset(data, 0, 3 * (vpitch - j));
data += 3 * (vpitch - j);
}
} else {
j = vc->vc_font.height * 4;
if (font->charcount * j > FNTSIZE(fontdata))
return -EINVAL;
for (i = 0; i < font->charcount; i++) {
memcpy(data, fontdata, j);
memset(data + j, 0, 4 * vpitch - j);
data += 4 * vpitch;
fontdata += j;
}
}
return 0;
}
/* set/clear vc_hi_font_mask and update vc attrs accordingly */
static void set_vc_hi_font(struct vc_data *vc, bool set)
{
if (!set) {
vc->vc_hi_font_mask = 0;
if (vc->vc_can_do_color) {
vc->vc_complement_mask >>= 1;
vc->vc_s_complement_mask >>= 1;
}
/* ++Edmund: reorder the attribute bits */
if (vc->vc_can_do_color) {
unsigned short *cp =
(unsigned short *) vc->vc_origin;
int count = vc->vc_screenbuf_size / 2;
unsigned short c;
for (; count > 0; count--, cp++) {
c = scr_readw(cp);
scr_writew(((c & 0xfe00) >> 1) |
(c & 0xff), cp);
}
c = vc->vc_video_erase_char;
vc->vc_video_erase_char =
((c & 0xfe00) >> 1) | (c & 0xff);
vc->vc_attr >>= 1;
}
} else {
vc->vc_hi_font_mask = 0x100;
if (vc->vc_can_do_color) {
vc->vc_complement_mask <<= 1;
vc->vc_s_complement_mask <<= 1;
}
/* ++Edmund: reorder the attribute bits */
{
unsigned short *cp =
(unsigned short *) vc->vc_origin;
int count = vc->vc_screenbuf_size / 2;
unsigned short c;
for (; count > 0; count--, cp++) {
unsigned short newc;
c = scr_readw(cp);
if (vc->vc_can_do_color)
newc =
((c & 0xff00) << 1) | (c &
0xff);
else
newc = c & ~0x100;
scr_writew(newc, cp);
}
c = vc->vc_video_erase_char;
if (vc->vc_can_do_color) {
vc->vc_video_erase_char =
((c & 0xff00) << 1) | (c & 0xff);
vc->vc_attr <<= 1;
} else
vc->vc_video_erase_char = c & ~0x100;
}
}
}
fbcon: Avoid using FNTCHARCNT() and hard-coded built-in font charcount For user-provided fonts, the framebuffer layer is using a magic negative-indexing macro, FNTCHARCNT(), to keep track of their number of characters: #define FNTCHARCNT(fd) (((int *)(fd))[-3]) For built-in fonts, it is using hard-coded values (256). This results in something like the following: map.length = (ops->p->userfont) ? FNTCHARCNT(ops->p->fontdata) : 256; This is unsatisfactory. In fact, there is already a `charcount` field in our virtual console descriptor (see `struct console_font` inside `struct vc_data`), let us use it: map.length = vc->vc_font.charcount; Recently we added a `charcount` field to `struct font_desc`. Use it to set `vc->vc_font.charcount` properly. The idea is: - We only use FNTCHARCNT() on `vc->vc_font.data` and `p->fontdata`. Assume FNTCHARCNT() is working as intended; - Whenever `vc->vc_font.data` is set, also set `vc->vc_font.charcount` properly; - We can now replace `FNTCHARCNT(vc->vc_font.data)` with `vc->vc_font.charcount`; - Since `p->fontdata` always point to the same font data buffer with `vc->vc_font.data`, we can also replace `FNTCHARCNT(p->fontdata)` with `vc->vc_font.charcount`. In conclusion, set `vc->vc_font.charcount` properly in fbcon_startup(), fbcon_init(), fbcon_set_disp() and fbcon_do_set_font(), then replace FNTCHARCNT() with `vc->vc_font.charcount`. No more if-else between negative-indexing macros and hard-coded values. Do not include <linux/font.h> in fbcon_rotate.c and tileblit.c, since they no longer need it. Depends on patch "Fonts: Add charcount field to font_desc". Suggested-by: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Peilin Ye <yepeilin.cs@gmail.com> Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/e460a5780e54e3022661d5f09555144583b4cc59.1605169912.git.yepeilin.cs@gmail.com
2020-11-12 12:15:22 +00:00
static int fbcon_do_set_font(struct vc_data *vc, int w, int h, int charcount,
const u8 * data, int userfont)
{
struct fb_info *info = fbcon_info_from_console(vc->vc_num);
struct fbcon_ops *ops = info->fbcon_par;
struct fbcon_display *p = &fb_display[vc->vc_num];
int resize, ret, old_userfont, old_width, old_height, old_charcount;
fbcon: always restore the old font data in fbcon_do_set_font() Commit a5a923038d70 (fbdev: fbcon: Properly revert changes when vc_resize() failed) started restoring old font data upon failure (of vc_resize()). But it performs so only for user fonts. It means that the "system"/internal fonts are not restored at all. So in result, the very first call to fbcon_do_set_font() performs no restore at all upon failing vc_resize(). This can be reproduced by Syzkaller to crash the system on the next invocation of font_get(). It's rather hard to hit the allocation failure in vc_resize() on the first font_set(), but not impossible. Esp. if fault injection is used to aid the execution/failure. It was demonstrated by Sirius: BUG: unable to handle page fault for address: fffffffffffffff8 #PF: supervisor read access in kernel mode #PF: error_code(0x0000) - not-present page PGD cb7b067 P4D cb7b067 PUD cb7d067 PMD 0 Oops: 0000 [#1] PREEMPT SMP KASAN CPU: 1 PID: 8007 Comm: poc Not tainted 6.7.0-g9d1694dc91ce #20 Hardware name: QEMU Standard PC (i440FX + PIIX, 1996), BIOS 1.15.0-1 04/01/2014 RIP: 0010:fbcon_get_font+0x229/0x800 drivers/video/fbdev/core/fbcon.c:2286 Call Trace: <TASK> con_font_get drivers/tty/vt/vt.c:4558 [inline] con_font_op+0x1fc/0xf20 drivers/tty/vt/vt.c:4673 vt_k_ioctl drivers/tty/vt/vt_ioctl.c:474 [inline] vt_ioctl+0x632/0x2ec0 drivers/tty/vt/vt_ioctl.c:752 tty_ioctl+0x6f8/0x1570 drivers/tty/tty_io.c:2803 vfs_ioctl fs/ioctl.c:51 [inline] ... So restore the font data in any case, not only for user fonts. Note the later 'if' is now protected by 'old_userfont' and not 'old_data' as the latter is always set now. (And it is supposed to be non-NULL. Otherwise we would see the bug above again.) Signed-off-by: Jiri Slaby (SUSE) <jirislaby@kernel.org> Fixes: a5a923038d70 ("fbdev: fbcon: Properly revert changes when vc_resize() failed") Reported-and-tested-by: Ubisectech Sirius <bugreport@ubisectech.com> Cc: Ubisectech Sirius <bugreport@ubisectech.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Helge Deller <deller@gmx.de> Cc: linux-fbdev@vger.kernel.org Cc: dri-devel@lists.freedesktop.org Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20240208114411.14604-1-jirislaby@kernel.org
2024-02-08 11:44:11 +00:00
u8 *old_data = vc->vc_font.data;
resize = (w != vc->vc_font.width) || (h != vc->vc_font.height);
vc->vc_font.data = (void *)(p->fontdata = data);
old_userfont = p->userfont;
if ((p->userfont = userfont))
REFCOUNT(data)++;
old_width = vc->vc_font.width;
old_height = vc->vc_font.height;
old_charcount = vc->vc_font.charcount;
vc->vc_font.width = w;
vc->vc_font.height = h;
fbcon: Avoid using FNTCHARCNT() and hard-coded built-in font charcount For user-provided fonts, the framebuffer layer is using a magic negative-indexing macro, FNTCHARCNT(), to keep track of their number of characters: #define FNTCHARCNT(fd) (((int *)(fd))[-3]) For built-in fonts, it is using hard-coded values (256). This results in something like the following: map.length = (ops->p->userfont) ? FNTCHARCNT(ops->p->fontdata) : 256; This is unsatisfactory. In fact, there is already a `charcount` field in our virtual console descriptor (see `struct console_font` inside `struct vc_data`), let us use it: map.length = vc->vc_font.charcount; Recently we added a `charcount` field to `struct font_desc`. Use it to set `vc->vc_font.charcount` properly. The idea is: - We only use FNTCHARCNT() on `vc->vc_font.data` and `p->fontdata`. Assume FNTCHARCNT() is working as intended; - Whenever `vc->vc_font.data` is set, also set `vc->vc_font.charcount` properly; - We can now replace `FNTCHARCNT(vc->vc_font.data)` with `vc->vc_font.charcount`; - Since `p->fontdata` always point to the same font data buffer with `vc->vc_font.data`, we can also replace `FNTCHARCNT(p->fontdata)` with `vc->vc_font.charcount`. In conclusion, set `vc->vc_font.charcount` properly in fbcon_startup(), fbcon_init(), fbcon_set_disp() and fbcon_do_set_font(), then replace FNTCHARCNT() with `vc->vc_font.charcount`. No more if-else between negative-indexing macros and hard-coded values. Do not include <linux/font.h> in fbcon_rotate.c and tileblit.c, since they no longer need it. Depends on patch "Fonts: Add charcount field to font_desc". Suggested-by: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Peilin Ye <yepeilin.cs@gmail.com> Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/e460a5780e54e3022661d5f09555144583b4cc59.1605169912.git.yepeilin.cs@gmail.com
2020-11-12 12:15:22 +00:00
vc->vc_font.charcount = charcount;
if (vc->vc_hi_font_mask && charcount == 256)
set_vc_hi_font(vc, false);
fbcon: Avoid using FNTCHARCNT() and hard-coded built-in font charcount For user-provided fonts, the framebuffer layer is using a magic negative-indexing macro, FNTCHARCNT(), to keep track of their number of characters: #define FNTCHARCNT(fd) (((int *)(fd))[-3]) For built-in fonts, it is using hard-coded values (256). This results in something like the following: map.length = (ops->p->userfont) ? FNTCHARCNT(ops->p->fontdata) : 256; This is unsatisfactory. In fact, there is already a `charcount` field in our virtual console descriptor (see `struct console_font` inside `struct vc_data`), let us use it: map.length = vc->vc_font.charcount; Recently we added a `charcount` field to `struct font_desc`. Use it to set `vc->vc_font.charcount` properly. The idea is: - We only use FNTCHARCNT() on `vc->vc_font.data` and `p->fontdata`. Assume FNTCHARCNT() is working as intended; - Whenever `vc->vc_font.data` is set, also set `vc->vc_font.charcount` properly; - We can now replace `FNTCHARCNT(vc->vc_font.data)` with `vc->vc_font.charcount`; - Since `p->fontdata` always point to the same font data buffer with `vc->vc_font.data`, we can also replace `FNTCHARCNT(p->fontdata)` with `vc->vc_font.charcount`. In conclusion, set `vc->vc_font.charcount` properly in fbcon_startup(), fbcon_init(), fbcon_set_disp() and fbcon_do_set_font(), then replace FNTCHARCNT() with `vc->vc_font.charcount`. No more if-else between negative-indexing macros and hard-coded values. Do not include <linux/font.h> in fbcon_rotate.c and tileblit.c, since they no longer need it. Depends on patch "Fonts: Add charcount field to font_desc". Suggested-by: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Peilin Ye <yepeilin.cs@gmail.com> Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/e460a5780e54e3022661d5f09555144583b4cc59.1605169912.git.yepeilin.cs@gmail.com
2020-11-12 12:15:22 +00:00
else if (!vc->vc_hi_font_mask && charcount == 512)
set_vc_hi_font(vc, true);
if (resize) {
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
int cols, rows;
cols = FBCON_SWAP(ops->rotate, info->var.xres, info->var.yres);
rows = FBCON_SWAP(ops->rotate, info->var.yres, info->var.xres);
cols /= w;
rows /= h;
ret = vc_resize(vc, cols, rows);
if (ret)
goto err_out;
} else if (con_is_visible(vc)
&& vc->vc_mode == KD_TEXT) {
fbcon_clear_margins(vc, 0);
update_screen(vc);
}
fbcon: always restore the old font data in fbcon_do_set_font() Commit a5a923038d70 (fbdev: fbcon: Properly revert changes when vc_resize() failed) started restoring old font data upon failure (of vc_resize()). But it performs so only for user fonts. It means that the "system"/internal fonts are not restored at all. So in result, the very first call to fbcon_do_set_font() performs no restore at all upon failing vc_resize(). This can be reproduced by Syzkaller to crash the system on the next invocation of font_get(). It's rather hard to hit the allocation failure in vc_resize() on the first font_set(), but not impossible. Esp. if fault injection is used to aid the execution/failure. It was demonstrated by Sirius: BUG: unable to handle page fault for address: fffffffffffffff8 #PF: supervisor read access in kernel mode #PF: error_code(0x0000) - not-present page PGD cb7b067 P4D cb7b067 PUD cb7d067 PMD 0 Oops: 0000 [#1] PREEMPT SMP KASAN CPU: 1 PID: 8007 Comm: poc Not tainted 6.7.0-g9d1694dc91ce #20 Hardware name: QEMU Standard PC (i440FX + PIIX, 1996), BIOS 1.15.0-1 04/01/2014 RIP: 0010:fbcon_get_font+0x229/0x800 drivers/video/fbdev/core/fbcon.c:2286 Call Trace: <TASK> con_font_get drivers/tty/vt/vt.c:4558 [inline] con_font_op+0x1fc/0xf20 drivers/tty/vt/vt.c:4673 vt_k_ioctl drivers/tty/vt/vt_ioctl.c:474 [inline] vt_ioctl+0x632/0x2ec0 drivers/tty/vt/vt_ioctl.c:752 tty_ioctl+0x6f8/0x1570 drivers/tty/tty_io.c:2803 vfs_ioctl fs/ioctl.c:51 [inline] ... So restore the font data in any case, not only for user fonts. Note the later 'if' is now protected by 'old_userfont' and not 'old_data' as the latter is always set now. (And it is supposed to be non-NULL. Otherwise we would see the bug above again.) Signed-off-by: Jiri Slaby (SUSE) <jirislaby@kernel.org> Fixes: a5a923038d70 ("fbdev: fbcon: Properly revert changes when vc_resize() failed") Reported-and-tested-by: Ubisectech Sirius <bugreport@ubisectech.com> Cc: Ubisectech Sirius <bugreport@ubisectech.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Helge Deller <deller@gmx.de> Cc: linux-fbdev@vger.kernel.org Cc: dri-devel@lists.freedesktop.org Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20240208114411.14604-1-jirislaby@kernel.org
2024-02-08 11:44:11 +00:00
if (old_userfont && (--REFCOUNT(old_data) == 0))
kfree(old_data - FONT_EXTRA_WORDS * sizeof(int));
return 0;
err_out:
p->fontdata = old_data;
fbcon: always restore the old font data in fbcon_do_set_font() Commit a5a923038d70 (fbdev: fbcon: Properly revert changes when vc_resize() failed) started restoring old font data upon failure (of vc_resize()). But it performs so only for user fonts. It means that the "system"/internal fonts are not restored at all. So in result, the very first call to fbcon_do_set_font() performs no restore at all upon failing vc_resize(). This can be reproduced by Syzkaller to crash the system on the next invocation of font_get(). It's rather hard to hit the allocation failure in vc_resize() on the first font_set(), but not impossible. Esp. if fault injection is used to aid the execution/failure. It was demonstrated by Sirius: BUG: unable to handle page fault for address: fffffffffffffff8 #PF: supervisor read access in kernel mode #PF: error_code(0x0000) - not-present page PGD cb7b067 P4D cb7b067 PUD cb7d067 PMD 0 Oops: 0000 [#1] PREEMPT SMP KASAN CPU: 1 PID: 8007 Comm: poc Not tainted 6.7.0-g9d1694dc91ce #20 Hardware name: QEMU Standard PC (i440FX + PIIX, 1996), BIOS 1.15.0-1 04/01/2014 RIP: 0010:fbcon_get_font+0x229/0x800 drivers/video/fbdev/core/fbcon.c:2286 Call Trace: <TASK> con_font_get drivers/tty/vt/vt.c:4558 [inline] con_font_op+0x1fc/0xf20 drivers/tty/vt/vt.c:4673 vt_k_ioctl drivers/tty/vt/vt_ioctl.c:474 [inline] vt_ioctl+0x632/0x2ec0 drivers/tty/vt/vt_ioctl.c:752 tty_ioctl+0x6f8/0x1570 drivers/tty/tty_io.c:2803 vfs_ioctl fs/ioctl.c:51 [inline] ... So restore the font data in any case, not only for user fonts. Note the later 'if' is now protected by 'old_userfont' and not 'old_data' as the latter is always set now. (And it is supposed to be non-NULL. Otherwise we would see the bug above again.) Signed-off-by: Jiri Slaby (SUSE) <jirislaby@kernel.org> Fixes: a5a923038d70 ("fbdev: fbcon: Properly revert changes when vc_resize() failed") Reported-and-tested-by: Ubisectech Sirius <bugreport@ubisectech.com> Cc: Ubisectech Sirius <bugreport@ubisectech.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Helge Deller <deller@gmx.de> Cc: linux-fbdev@vger.kernel.org Cc: dri-devel@lists.freedesktop.org Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20240208114411.14604-1-jirislaby@kernel.org
2024-02-08 11:44:11 +00:00
vc->vc_font.data = old_data;
if (userfont) {
p->userfont = old_userfont;
if (--REFCOUNT(data) == 0)
kfree(data - FONT_EXTRA_WORDS * sizeof(int));
}
vc->vc_font.width = old_width;
vc->vc_font.height = old_height;
vc->vc_font.charcount = old_charcount;
return ret;
}
/*
* User asked to set font; we are guaranteed that charcount does not exceed 512
* but lets not assume that, since charcount of 512 is small for unicode support.
*/
static int fbcon_set_font(struct vc_data *vc, const struct console_font *font,
unsigned int vpitch, unsigned int flags)
{
struct fb_info *info = fbcon_info_from_console(vc->vc_num);
unsigned charcount = font->charcount;
int w = font->width;
int h = font->height;
int size;
int i, csum;
u8 *new_data, *data = font->data;
int pitch = PITCH(font->width);
/* Is there a reason why fbconsole couldn't handle any charcount >256?
* If not this check should be changed to charcount < 256 */
if (charcount != 256 && charcount != 512)
return -EINVAL;
/* font bigger than screen resolution ? */
if (w > FBCON_SWAP(info->var.rotate, info->var.xres, info->var.yres) ||
h > FBCON_SWAP(info->var.rotate, info->var.yres, info->var.xres))
return -EINVAL;
if (font->width > 32 || font->height > 32)
return -EINVAL;
/* Make sure drawing engine can handle the font */
if (!(info->pixmap.blit_x & BIT(font->width - 1)) ||
!(info->pixmap.blit_y & BIT(font->height - 1)))
return -EINVAL;
/* Make sure driver can handle the font length */
if (fbcon_invalid_charcount(info, charcount))
return -EINVAL;
size = CALC_FONTSZ(h, pitch, charcount);
new_data = kmalloc(FONT_EXTRA_WORDS * sizeof(int) + size, GFP_USER);
if (!new_data)
return -ENOMEM;
fbcon: Avoid using FNTCHARCNT() and hard-coded built-in font charcount For user-provided fonts, the framebuffer layer is using a magic negative-indexing macro, FNTCHARCNT(), to keep track of their number of characters: #define FNTCHARCNT(fd) (((int *)(fd))[-3]) For built-in fonts, it is using hard-coded values (256). This results in something like the following: map.length = (ops->p->userfont) ? FNTCHARCNT(ops->p->fontdata) : 256; This is unsatisfactory. In fact, there is already a `charcount` field in our virtual console descriptor (see `struct console_font` inside `struct vc_data`), let us use it: map.length = vc->vc_font.charcount; Recently we added a `charcount` field to `struct font_desc`. Use it to set `vc->vc_font.charcount` properly. The idea is: - We only use FNTCHARCNT() on `vc->vc_font.data` and `p->fontdata`. Assume FNTCHARCNT() is working as intended; - Whenever `vc->vc_font.data` is set, also set `vc->vc_font.charcount` properly; - We can now replace `FNTCHARCNT(vc->vc_font.data)` with `vc->vc_font.charcount`; - Since `p->fontdata` always point to the same font data buffer with `vc->vc_font.data`, we can also replace `FNTCHARCNT(p->fontdata)` with `vc->vc_font.charcount`. In conclusion, set `vc->vc_font.charcount` properly in fbcon_startup(), fbcon_init(), fbcon_set_disp() and fbcon_do_set_font(), then replace FNTCHARCNT() with `vc->vc_font.charcount`. No more if-else between negative-indexing macros and hard-coded values. Do not include <linux/font.h> in fbcon_rotate.c and tileblit.c, since they no longer need it. Depends on patch "Fonts: Add charcount field to font_desc". Suggested-by: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Peilin Ye <yepeilin.cs@gmail.com> Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/e460a5780e54e3022661d5f09555144583b4cc59.1605169912.git.yepeilin.cs@gmail.com
2020-11-12 12:15:22 +00:00
memset(new_data, 0, FONT_EXTRA_WORDS * sizeof(int));
new_data += FONT_EXTRA_WORDS * sizeof(int);
FNTSIZE(new_data) = size;
REFCOUNT(new_data) = 0; /* usage counter */
for (i=0; i< charcount; i++) {
memcpy(new_data + i*h*pitch, data + i*vpitch*pitch, h*pitch);
}
/* Since linux has a nice crc32 function use it for counting font
* checksums. */
csum = crc32(0, new_data, size);
FNTSUM(new_data) = csum;
/* Check if the same font is on some other console already */
for (i = first_fb_vc; i <= last_fb_vc; i++) {
struct vc_data *tmp = vc_cons[i].d;
if (fb_display[i].userfont &&
fb_display[i].fontdata &&
FNTSUM(fb_display[i].fontdata) == csum &&
FNTSIZE(fb_display[i].fontdata) == size &&
tmp->vc_font.width == w &&
!memcmp(fb_display[i].fontdata, new_data, size)) {
kfree(new_data - FONT_EXTRA_WORDS * sizeof(int));
new_data = (u8 *)fb_display[i].fontdata;
break;
}
}
fbcon: Avoid using FNTCHARCNT() and hard-coded built-in font charcount For user-provided fonts, the framebuffer layer is using a magic negative-indexing macro, FNTCHARCNT(), to keep track of their number of characters: #define FNTCHARCNT(fd) (((int *)(fd))[-3]) For built-in fonts, it is using hard-coded values (256). This results in something like the following: map.length = (ops->p->userfont) ? FNTCHARCNT(ops->p->fontdata) : 256; This is unsatisfactory. In fact, there is already a `charcount` field in our virtual console descriptor (see `struct console_font` inside `struct vc_data`), let us use it: map.length = vc->vc_font.charcount; Recently we added a `charcount` field to `struct font_desc`. Use it to set `vc->vc_font.charcount` properly. The idea is: - We only use FNTCHARCNT() on `vc->vc_font.data` and `p->fontdata`. Assume FNTCHARCNT() is working as intended; - Whenever `vc->vc_font.data` is set, also set `vc->vc_font.charcount` properly; - We can now replace `FNTCHARCNT(vc->vc_font.data)` with `vc->vc_font.charcount`; - Since `p->fontdata` always point to the same font data buffer with `vc->vc_font.data`, we can also replace `FNTCHARCNT(p->fontdata)` with `vc->vc_font.charcount`. In conclusion, set `vc->vc_font.charcount` properly in fbcon_startup(), fbcon_init(), fbcon_set_disp() and fbcon_do_set_font(), then replace FNTCHARCNT() with `vc->vc_font.charcount`. No more if-else between negative-indexing macros and hard-coded values. Do not include <linux/font.h> in fbcon_rotate.c and tileblit.c, since they no longer need it. Depends on patch "Fonts: Add charcount field to font_desc". Suggested-by: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Peilin Ye <yepeilin.cs@gmail.com> Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/e460a5780e54e3022661d5f09555144583b4cc59.1605169912.git.yepeilin.cs@gmail.com
2020-11-12 12:15:22 +00:00
return fbcon_do_set_font(vc, font->width, font->height, charcount, new_data, 1);
}
static int fbcon_set_def_font(struct vc_data *vc, struct console_font *font,
const char *name)
{
struct fb_info *info = fbcon_info_from_console(vc->vc_num);
const struct font_desc *f;
if (!name)
f = get_default_font(info->var.xres, info->var.yres,
info->pixmap.blit_x, info->pixmap.blit_y);
else if (!(f = find_font(name)))
return -ENOENT;
font->width = f->width;
font->height = f->height;
fbcon: Avoid using FNTCHARCNT() and hard-coded built-in font charcount For user-provided fonts, the framebuffer layer is using a magic negative-indexing macro, FNTCHARCNT(), to keep track of their number of characters: #define FNTCHARCNT(fd) (((int *)(fd))[-3]) For built-in fonts, it is using hard-coded values (256). This results in something like the following: map.length = (ops->p->userfont) ? FNTCHARCNT(ops->p->fontdata) : 256; This is unsatisfactory. In fact, there is already a `charcount` field in our virtual console descriptor (see `struct console_font` inside `struct vc_data`), let us use it: map.length = vc->vc_font.charcount; Recently we added a `charcount` field to `struct font_desc`. Use it to set `vc->vc_font.charcount` properly. The idea is: - We only use FNTCHARCNT() on `vc->vc_font.data` and `p->fontdata`. Assume FNTCHARCNT() is working as intended; - Whenever `vc->vc_font.data` is set, also set `vc->vc_font.charcount` properly; - We can now replace `FNTCHARCNT(vc->vc_font.data)` with `vc->vc_font.charcount`; - Since `p->fontdata` always point to the same font data buffer with `vc->vc_font.data`, we can also replace `FNTCHARCNT(p->fontdata)` with `vc->vc_font.charcount`. In conclusion, set `vc->vc_font.charcount` properly in fbcon_startup(), fbcon_init(), fbcon_set_disp() and fbcon_do_set_font(), then replace FNTCHARCNT() with `vc->vc_font.charcount`. No more if-else between negative-indexing macros and hard-coded values. Do not include <linux/font.h> in fbcon_rotate.c and tileblit.c, since they no longer need it. Depends on patch "Fonts: Add charcount field to font_desc". Suggested-by: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Peilin Ye <yepeilin.cs@gmail.com> Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/e460a5780e54e3022661d5f09555144583b4cc59.1605169912.git.yepeilin.cs@gmail.com
2020-11-12 12:15:22 +00:00
return fbcon_do_set_font(vc, f->width, f->height, f->charcount, f->data, 0);
}
static u16 palette_red[16];
static u16 palette_green[16];
static u16 palette_blue[16];
static struct fb_cmap palette_cmap = {
0, 16, palette_red, palette_green, palette_blue, NULL
};
static void fbcon_set_palette(struct vc_data *vc, const unsigned char *table)
{
struct fb_info *info = fbcon_info_from_console(vc->vc_num);
int i, j, k, depth;
u8 val;
if (fbcon_is_inactive(vc, info))
return;
if (!con_is_visible(vc))
return;
depth = fb_get_color_depth(&info->var, &info->fix);
if (depth > 3) {
for (i = j = 0; i < 16; i++) {
k = table[i];
val = vc->vc_palette[j++];
palette_red[k] = (val << 8) | val;
val = vc->vc_palette[j++];
palette_green[k] = (val << 8) | val;
val = vc->vc_palette[j++];
palette_blue[k] = (val << 8) | val;
}
palette_cmap.len = 16;
palette_cmap.start = 0;
/*
* If framebuffer is capable of less than 16 colors,
* use default palette of fbcon.
*/
} else
fb_copy_cmap(fb_default_cmap(1 << depth), &palette_cmap);
fb_set_cmap(&palette_cmap, info);
}
/* As we might be inside of softback, we may work with non-contiguous buffer,
that's why we have to use a separate routine. */
static void fbcon_invert_region(struct vc_data *vc, u16 * p, int cnt)
{
while (cnt--) {
u16 a = scr_readw(p);
if (!vc->vc_can_do_color)
a ^= 0x0800;
else if (vc->vc_hi_font_mask == 0x100)
a = ((a) & 0x11ff) | (((a) & 0xe000) >> 4) |
(((a) & 0x0e00) << 4);
else
a = ((a) & 0x88ff) | (((a) & 0x7000) >> 4) |
(((a) & 0x0700) << 4);
scr_writew(a, p++);
}
}
void fbcon_suspended(struct fb_info *info)
{
struct vc_data *vc = NULL;
struct fbcon_ops *ops = info->fbcon_par;
if (!ops || ops->currcon < 0)
return;
vc = vc_cons[ops->currcon].d;
/* Clear cursor, restore saved data */
fbcon_cursor(vc, false);
}
void fbcon_resumed(struct fb_info *info)
{
struct vc_data *vc;
struct fbcon_ops *ops = info->fbcon_par;
if (!ops || ops->currcon < 0)
return;
vc = vc_cons[ops->currcon].d;
update_screen(vc);
}
static void fbcon_modechanged(struct fb_info *info)
{
struct fbcon_ops *ops = info->fbcon_par;
struct vc_data *vc;
struct fbcon_display *p;
int rows, cols;
if (!ops || ops->currcon < 0)
return;
vc = vc_cons[ops->currcon].d;
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
if (vc->vc_mode != KD_TEXT ||
fbcon_info_from_console(ops->currcon) != info)
return;
p = &fb_display[vc->vc_num];
set_blitting_type(vc, info);
if (con_is_visible(vc)) {
var_to_display(p, &info->var, info);
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
cols = FBCON_SWAP(ops->rotate, info->var.xres, info->var.yres);
rows = FBCON_SWAP(ops->rotate, info->var.yres, info->var.xres);
cols /= vc->vc_font.width;
rows /= vc->vc_font.height;
vc_resize(vc, cols, rows);
updatescrollmode(p, info, vc);
scrollback_max = 0;
scrollback_current = 0;
if (!fbcon_is_inactive(vc, info)) {
ops->var.xoffset = ops->var.yoffset = p->yscroll = 0;
ops->update_start(info);
}
fbcon_set_palette(vc, color_table);
update_screen(vc);
}
}
static void fbcon_set_all_vcs(struct fb_info *info)
{
struct fbcon_ops *ops = info->fbcon_par;
struct vc_data *vc;
struct fbcon_display *p;
int i, rows, cols, fg = -1;
if (!ops || ops->currcon < 0)
return;
for (i = first_fb_vc; i <= last_fb_vc; i++) {
vc = vc_cons[i].d;
if (!vc || vc->vc_mode != KD_TEXT ||
fbcon_info_from_console(i) != info)
continue;
if (con_is_visible(vc)) {
fg = i;
continue;
}
p = &fb_display[vc->vc_num];
set_blitting_type(vc, info);
var_to_display(p, &info->var, info);
fbcon_set_all_vcs: fix kernel crash when switching the rotated consoles echo 3 >> /sys/class/graphics/fbcon/rotate_all, then switch to another console. Result: BUG: unable to handle kernel paging request at ffffc20005d00000 IP: [bitfill_aligned+149/265] bitfill_aligned+0x95/0x109 PGD 7e228067 PUD 7e229067 PMD 7bc1f067 PTE 0 Oops: 0002 [1] SMP CPU 1 Modules linked in: [...a lot...] Pid: 10, comm: events/1 Not tainted 2.6.26.5-45.fc9.x86_64 #1 RIP: 0010:[bitfill_aligned+149/265] [bitfill_aligned+149/265] bitfill_aligned+0x95/0x109 RSP: 0018:ffff81007d811bc8 EFLAGS: 00010216 RAX: ffffc20005d00000 RBX: 0000000000000000 RCX: 0000000000000400 RDX: 0000000000000000 RSI: ffffc20005d00000 RDI: ffffffffffffffff RBP: ffff81007d811be0 R08: 0000000000000400 R09: 0000000000000040 R10: 0000000000000000 R11: 0000000000000000 R12: 0000000000010000 R13: ffffffff811632f0 R14: 0000000000000006 R15: ffff81007cb85400 FS: 0000000000000000(0000) GS:ffff81007e004780(0000) knlGS:0000000000000000 CS: 0010 DS: 0018 ES: 0018 CR0: 000000008005003b CR2: ffffc20005d00000 CR3: 0000000000201000 CR4: 00000000000006e0 DR0: 0000000000000000 DR1: 0000000000000000 DR2: 0000000000000000 DR3: 0000000000000000 DR6: 00000000ffff0ff0 DR7: 0000000000000400 Process events/1 (pid: 10, threadinfo ffff81007d810000, task ffff81007d808000) Stack: ffff81007c9d75a0 0000000000000000 0000000000000000 ffff81007d811c80 ffffffff81163a61 ffff810000000000 ffffffff8115f9c8 0000001000000000 0000000100aaaaaa 000000007cd0d4a0 fffffd8a00000800 0001000000000000 Call Trace: [cfb_fillrect+523/798] cfb_fillrect+0x20b/0x31e [soft_cursor+416/436] ? soft_cursor+0x1a0/0x1b4 [ccw_clear_margins+205/263] ccw_clear_margins+0xcd/0x107 [fbcon_clear_margins+59/61] fbcon_clear_margins+0x3b/0x3d [fbcon_switch+1291/1466] fbcon_switch+0x50b/0x5ba [redraw_screen+261/481] redraw_screen+0x105/0x1e1 [ccw_cursor+0/1869] ? ccw_cursor+0x0/0x74d [complete_change_console+48/190] complete_change_console+0x30/0xbe [change_console+115/120] change_console+0x73/0x78 [console_callback+0/292] ? console_callback+0x0/0x124 [console_callback+97/292] console_callback+0x61/0x124 [schedule_delayed_work+25/30] ? schedule_delayed_work+0x19/0x1e [run_workqueue+139/282] run_workqueue+0x8b/0x11a [worker_thread+221/238] worker_thread+0xdd/0xee [autoremove_wake_function+0/56] ? autoremove_wake_function+0x0/0x38 [worker_thread+0/238] ? worker_thread+0x0/0xee [kthread+73/118] kthread+0x49/0x76 [child_rip+10/18] child_rip+0xa/0x12 [kthread+0/118] ? kthread+0x0/0x76 [child_rip+0/18] ? child_rip+0x0/0x12 Because fbcon_set_all_vcs()->FBCON_SWAP() uses display->rotate == 0 instead of fbcon_ops->rotate, and vc_resize() has no effect because it is called with new_cols/rows == ->vc_cols/rows. Tested on 2.6.26.5-45.fc9.x86_64, but http://git.kernel.org/?p=linux/kernel/git/torvalds/linux-2.6.git seems to have the same problem. Signed-off-by: Oleg Nesterov <oleg@tv-sign.ru> Cc: Krzysztof Helt <krzysztof.h1@poczta.fm> Cc: <stable@kernel.org> [2.6.27.x, 2.6.26.x, maybe 2.6.25.x] Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-10-16 05:03:57 +00:00
cols = FBCON_SWAP(ops->rotate, info->var.xres, info->var.yres);
rows = FBCON_SWAP(ops->rotate, info->var.yres, info->var.xres);
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation This patch series implements generic code to rotate the console at 90, 180, and 270 degrees. The implementation is completely done in the framebuffer console level, thus no changes to the framebuffer layer or to the drivers are needed. Console rotation is required by some Sharp-based devices where the natural orientation of the display is not at 0 degrees. Also, users that have displays that can pivot will benefit by having a console in portrait mode if they so desire. The choice to implement the code in the console layer rather than in the framebuffer layer is due to the following reasons: - it's fast - it does not require driver changes - it can coexist with devices that can rotate the display at the hardware level - it complements graphics applications that can do display rotation The changes to core fbcon are minimal-- recognition of the console rotation angle so it can swap directions, origins and axes (xres vs yres, xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation angle per display. The bulk of the code that does the actual drawing to the screen are placed in separate files. Each angle of rotation has separate methods (bmove, clear, putcs, cursor, update_start which is derived from update_var, and clear_margins). To mimimize processing time, the fontdata are pre-rotated at each console switch (only if the font or the angle has changed). The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if rotation is not needed. Choosing the rotation angle can be done in several ways: 1. boot option fbcon=rotate:n, where n = 0 - normal n = 1 - 90 degrees (clockwise) n = 2 - 180 degrees (upside down) n = 3 - 270 degrees (counterclockwise) 2. echo n > /sys/class/graphics/fb[num]/con_rotate where n is the same as described above. It sets the angle of rotation of the current console 3 echo n > /sys/class/graphics/fb[num]/con_rotate_all where n is the same as described above. Globally sets the angle of rotation. GOTCHAS: The option, especially at angles of 90 and 270 degrees, will exercise the least used code of drivers. Namely, at these angles, panning is done in the x-axis, so it can reveal bugs in the driver if xpanstep is set incorrectly. A workaround is to set xpanstep = 0. Secondly, at these angles, the framebuffer memory access can be unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers imageblit, fillrect and copyarea functions. (I think cfbfillrect may have this buglet). A workaround is to use a standard 8x16 font. Speed: The scrolling speed difference between 0 and 180 degrees is minimal, somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity of 30-40%. This is understandable because the blit direction is across the framebuffer "direction." Scrolling will be helped at these angles if xpanstep is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2. Note: The code is tested on little-endian only, so I don't know if it will work in big-endian. Please let me know, it will take only less than a minute of your time. This patch prepares fbcon for console rotation and contains the following changes: - add rotate field in struct fbcon_ops to keep fbcon's current rotation angle - add con_rotate field in struct display to store per-display rotation angle - create a private copy of the current var to fbcon. This will prevent fbcon from directly manipulating info->var, especially the fields xoffset, yoffset and vmode. - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc) depending on the rotation angle - change global update_var() (function that sets the screen start address) as an fbcon method update_start. This is required because the axes, start offset, and/or direction can be reversed depending on the rotation angle. - add fbcon method rotate_font() which will rotate each character bitmap to the correct angle of rotation. - add fbcon boot option 'rotate' to select the angle of rotation at bootime. Currently does nothing until all patches are applied. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 05:39:09 +00:00
cols /= vc->vc_font.width;
rows /= vc->vc_font.height;
vc_resize(vc, cols, rows);
}
if (fg != -1)
fbcon_modechanged(info);
}
fbcon: replace FB_EVENT_MODE_CHANGE/_ALL with direct calls Create a new wrapper function for this, feels like there's some refactoring room here between the two modes. v2: backlight notifier is also interested in the mode change event, it calls lcd->set_mode, of which there are 3 implementations. Thanks to Maarten for spotting this. So we keep that. We can ditch the differentiation between mode change and all mode changes (because backlight notifier doesn't care), and we can drop the FBINFO_MISC_USEREVENT stuff too, because that's just to prevent recursion between fbmem.c and fbcon.c. While at it flatten the control flow a bit. v3: Need to add a static inline to the dummy function. v4: Add missing #include <fbcon.h> to sh_mob (Sam). Cc: Sam Ravnborg <sam@ravnborg.org> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Reviewed-by: Sam Ravnborg <sam@ravnborg.org> Reviewed-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Acked-by: Daniel Thompson <daniel.thompson@linaro.org> Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Cc: Lee Jones <lee.jones@linaro.org> Cc: Daniel Thompson <daniel.thompson@linaro.org> Cc: Jingoo Han <jingoohan1@gmail.com> Cc: Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Cc: Hans de Goede <hdegoede@redhat.com> Cc: Yisheng Xie <ysxie@foxmail.com> Cc: "Michał Mirosław" <mirq-linux@rere.qmqm.pl> Cc: Peter Rosin <peda@axentia.se> Cc: Mikulas Patocka <mpatocka@redhat.com> Cc: linux-fbdev@vger.kernel.org Link: https://patchwork.freedesktop.org/patch/msgid/20190528090304.9388-29-daniel.vetter@ffwll.ch
2019-05-28 09:02:59 +00:00
void fbcon_update_vcs(struct fb_info *info, bool all)
{
if (all)
fbcon_set_all_vcs(info);
else
fbcon_modechanged(info);
}
EXPORT_SYMBOL(fbcon_update_vcs);
fbcon: replace FB_EVENT_MODE_CHANGE/_ALL with direct calls Create a new wrapper function for this, feels like there's some refactoring room here between the two modes. v2: backlight notifier is also interested in the mode change event, it calls lcd->set_mode, of which there are 3 implementations. Thanks to Maarten for spotting this. So we keep that. We can ditch the differentiation between mode change and all mode changes (because backlight notifier doesn't care), and we can drop the FBINFO_MISC_USEREVENT stuff too, because that's just to prevent recursion between fbmem.c and fbcon.c. While at it flatten the control flow a bit. v3: Need to add a static inline to the dummy function. v4: Add missing #include <fbcon.h> to sh_mob (Sam). Cc: Sam Ravnborg <sam@ravnborg.org> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Reviewed-by: Sam Ravnborg <sam@ravnborg.org> Reviewed-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Acked-by: Daniel Thompson <daniel.thompson@linaro.org> Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Cc: Lee Jones <lee.jones@linaro.org> Cc: Daniel Thompson <daniel.thompson@linaro.org> Cc: Jingoo Han <jingoohan1@gmail.com> Cc: Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Cc: Hans de Goede <hdegoede@redhat.com> Cc: Yisheng Xie <ysxie@foxmail.com> Cc: "Michał Mirosław" <mirq-linux@rere.qmqm.pl> Cc: Peter Rosin <peda@axentia.se> Cc: Mikulas Patocka <mpatocka@redhat.com> Cc: linux-fbdev@vger.kernel.org Link: https://patchwork.freedesktop.org/patch/msgid/20190528090304.9388-29-daniel.vetter@ffwll.ch
2019-05-28 09:02:59 +00:00
/* let fbcon check if it supports a new screen resolution */
int fbcon_modechange_possible(struct fb_info *info, struct fb_var_screeninfo *var)
{
struct fbcon_ops *ops = info->fbcon_par;
struct vc_data *vc;
unsigned int i;
WARN_CONSOLE_UNLOCKED();
if (!ops)
return 0;
/* prevent setting a screen size which is smaller than font size */
for (i = first_fb_vc; i <= last_fb_vc; i++) {
vc = vc_cons[i].d;
if (!vc || vc->vc_mode != KD_TEXT ||
fbcon_info_from_console(i) != info)
continue;
if (vc->vc_font.width > FBCON_SWAP(var->rotate, var->xres, var->yres) ||
vc->vc_font.height > FBCON_SWAP(var->rotate, var->yres, var->xres))
return -EINVAL;
}
return 0;
}
EXPORT_SYMBOL_GPL(fbcon_modechange_possible);
int fbcon_mode_deleted(struct fb_info *info,
struct fb_videomode *mode)
{
struct fb_info *fb_info;
struct fbcon_display *p;
int i, j, found = 0;
/* before deletion, ensure that mode is not in use */
for (i = first_fb_vc; i <= last_fb_vc; i++) {
j = con2fb_map[i];
if (j == -1)
continue;
fb_info = fbcon_registered_fb[j];
if (fb_info != info)
continue;
p = &fb_display[i];
if (!p || !p->mode)
continue;
if (fb_mode_is_equal(p->mode, mode)) {
found = 1;
break;
}
}
return found;
}
#ifdef CONFIG_VT_HW_CONSOLE_BINDING
static void fbcon_unbind(void)
{
int ret;
ret = do_unbind_con_driver(&fb_con, first_fb_vc, last_fb_vc,
fbcon_is_default);
if (!ret)
fbcon_has_console_bind = 0;
}
#else
static inline void fbcon_unbind(void) {}
#endif /* CONFIG_VT_HW_CONSOLE_BINDING */
void fbcon_fb_unbind(struct fb_info *info)
{
int i, new_idx = -1;
int idx = info->node;
console_lock();
if (!fbcon_has_console_bind) {
console_unlock();
return;
}
for (i = first_fb_vc; i <= last_fb_vc; i++) {
if (con2fb_map[i] != idx &&
con2fb_map[i] != -1) {
fbdev: fbcon: Fix unregister crash when more than one framebuffer When unregistering fbdev using unregister_framebuffer(), any bound console will unbind automatically. This is working fine if this is the only framebuffer, resulting in a switch to the dummy console. However if there is a fb0 and I unregister fb1 having a bound console, I eventually get a crash. The fastest way for me to trigger the crash is to do a reboot, resulting in this splat: [ 76.478825] WARNING: CPU: 0 PID: 527 at linux/kernel/workqueue.c:1442 __queue_work+0x2d4/0x41c [ 76.478849] Modules linked in: raspberrypi_hwmon gpio_backlight backlight bcm2835_rng rng_core [last unloaded: tinydrm] [ 76.478916] CPU: 0 PID: 527 Comm: systemd-udevd Not tainted 4.20.0-rc4+ #4 [ 76.478933] Hardware name: BCM2835 [ 76.478949] Backtrace: [ 76.478995] [<c010d388>] (dump_backtrace) from [<c010d670>] (show_stack+0x20/0x24) [ 76.479022] r6:00000000 r5:c0bc73be r4:00000000 r3:6fb5bf81 [ 76.479060] [<c010d650>] (show_stack) from [<c08e82f4>] (dump_stack+0x20/0x28) [ 76.479102] [<c08e82d4>] (dump_stack) from [<c0120070>] (__warn+0xec/0x12c) [ 76.479134] [<c011ff84>] (__warn) from [<c01201e4>] (warn_slowpath_null+0x4c/0x58) [ 76.479165] r9:c0eb6944 r8:00000001 r7:c0e927f8 r6:c0bc73be r5:000005a2 r4:c0139e84 [ 76.479197] [<c0120198>] (warn_slowpath_null) from [<c0139e84>] (__queue_work+0x2d4/0x41c) [ 76.479222] r6:d7666a00 r5:c0e918ee r4:dbc4e700 [ 76.479251] [<c0139bb0>] (__queue_work) from [<c013a02c>] (queue_work_on+0x60/0x88) [ 76.479281] r10:c0496bf8 r9:00000100 r8:c0e92ae0 r7:00000001 r6:d9403700 r5:d7666a00 [ 76.479298] r4:20000113 [ 76.479348] [<c0139fcc>] (queue_work_on) from [<c0496c28>] (cursor_timer_handler+0x30/0x54) [ 76.479374] r7:d8a8fabc r6:c0e08088 r5:d8afdc5c r4:d8a8fabc [ 76.479413] [<c0496bf8>] (cursor_timer_handler) from [<c0178744>] (call_timer_fn+0x100/0x230) [ 76.479435] r4:c0e9192f r3:d758a340 [ 76.479465] [<c0178644>] (call_timer_fn) from [<c0178980>] (expire_timers+0x10c/0x12c) [ 76.479495] r10:40000000 r9:c0e9192f r8:c0e92ae0 r7:d8afdccc r6:c0e19280 r5:c0496bf8 [ 76.479513] r4:d8a8fabc [ 76.479541] [<c0178874>] (expire_timers) from [<c0179630>] (run_timer_softirq+0xa8/0x184) [ 76.479570] r9:00000001 r8:c0e19280 r7:00000000 r6:c0e08088 r5:c0e1a3e0 r4:c0e19280 [ 76.479603] [<c0179588>] (run_timer_softirq) from [<c0102404>] (__do_softirq+0x1ac/0x3fc) [ 76.479632] r10:c0e91680 r9:d8afc020 r8:0000000a r7:00000100 r6:00000001 r5:00000002 [ 76.479650] r4:c0eb65ec [ 76.479686] [<c0102258>] (__do_softirq) from [<c0124d10>] (irq_exit+0xe8/0x168) [ 76.479716] r10:d8d1a9b0 r9:d8afc000 r8:00000001 r7:d949c000 r6:00000000 r5:c0e8b3f0 [ 76.479734] r4:00000000 [ 76.479764] [<c0124c28>] (irq_exit) from [<c016b72c>] (__handle_domain_irq+0x94/0xb0) [ 76.479793] [<c016b698>] (__handle_domain_irq) from [<c01021dc>] (bcm2835_handle_irq+0x3c/0x48) [ 76.479823] r8:d8afdebc r7:d8afddfc r6:ffffffff r5:c0e089f8 r4:d8afddc8 r3:d8afddc8 [ 76.479851] [<c01021a0>] (bcm2835_handle_irq) from [<c01019f0>] (__irq_svc+0x70/0x98) The problem is in the console rebinding in fbcon_fb_unbind(). It uses the virtual console index as the new framebuffer index to bind the console(s) to. The correct way is to use the con2fb_map lookup table to find the framebuffer index. Fixes: cfafca8067c6 ("fbdev: fbcon: console unregistration from unregister_framebuffer") Signed-off-by: Noralf Trønnes <noralf@tronnes.org> Reviewed-by: Mikulas Patocka <mpatocka@redhat.com> Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com>
2018-12-20 18:13:09 +00:00
new_idx = con2fb_map[i];
break;
}
}
if (new_idx != -1) {
for (i = first_fb_vc; i <= last_fb_vc; i++) {
if (con2fb_map[i] == idx)
set_con2fb_map(i, new_idx, 0);
}
fbcon: Clean up fbcon data in fb_info on FB_EVENT_FB_UNBIND with 0 fbs When FB_EVENT_FB_UNBIND is sent, fbcon has two paths, one path taken when there is another frame buffer to switch any affected vcs to and another path when there isn't. In the case where there is another frame buffer to use, fbcon_fb_unbind calls set_con2fb_map to remap all of the affected vcs to the replacement frame buffer. set_con2fb_map will eventually call con2fb_release_oldinfo when the last vcs gets unmapped from the old frame buffer. con2fb_release_oldinfo frees the fbcon data that is hooked off of the fb_info structure, including the cursor timer. In the case where there isn't another frame buffer to use, fbcon_fb_unbind simply calls fbcon_unbind, which doesn't clear the con2fb_map or free the fbcon data hooked from the fb_info structure. In particular, it doesn't stop the cursor blink timer. When the fb_info structure is then freed, we end up with a timer queue pointing into freed memory and "bad things" start happening. This patch first changes con2fb_release_oldinfo so that it can take a NULL pointer for the new frame buffer, but still does all of the deallocation and cursor timer cleanup. Finally, the patch tries to replicate some of what set_con2fb_map does by clearing the con2fb_map for the affected vcs and calling the modified con2fb_release_info function to clean up the fb_info structure. Signed-off-by: Keith Packard <keithp@keithp.com> Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
2014-01-20 21:31:10 +00:00
} else {
struct fb_info *info = fbcon_registered_fb[idx];
fbcon: Clean up fbcon data in fb_info on FB_EVENT_FB_UNBIND with 0 fbs When FB_EVENT_FB_UNBIND is sent, fbcon has two paths, one path taken when there is another frame buffer to switch any affected vcs to and another path when there isn't. In the case where there is another frame buffer to use, fbcon_fb_unbind calls set_con2fb_map to remap all of the affected vcs to the replacement frame buffer. set_con2fb_map will eventually call con2fb_release_oldinfo when the last vcs gets unmapped from the old frame buffer. con2fb_release_oldinfo frees the fbcon data that is hooked off of the fb_info structure, including the cursor timer. In the case where there isn't another frame buffer to use, fbcon_fb_unbind simply calls fbcon_unbind, which doesn't clear the con2fb_map or free the fbcon data hooked from the fb_info structure. In particular, it doesn't stop the cursor blink timer. When the fb_info structure is then freed, we end up with a timer queue pointing into freed memory and "bad things" start happening. This patch first changes con2fb_release_oldinfo so that it can take a NULL pointer for the new frame buffer, but still does all of the deallocation and cursor timer cleanup. Finally, the patch tries to replicate some of what set_con2fb_map does by clearing the con2fb_map for the affected vcs and calling the modified con2fb_release_info function to clean up the fb_info structure. Signed-off-by: Keith Packard <keithp@keithp.com> Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
2014-01-20 21:31:10 +00:00
/* This is sort of like set_con2fb_map, except it maps
* the consoles to no device and then releases the
* oldinfo to free memory and cancel the cursor blink
* timer. I can imagine this just becoming part of
* set_con2fb_map where new_idx is -1
*/
for (i = first_fb_vc; i <= last_fb_vc; i++) {
if (con2fb_map[i] == idx) {
con2fb_map[i] = -1;
if (!search_fb_in_map(idx)) {
con2fb_release_oldinfo(vc_cons[i].d,
info, NULL);
fbcon: Clean up fbcon data in fb_info on FB_EVENT_FB_UNBIND with 0 fbs When FB_EVENT_FB_UNBIND is sent, fbcon has two paths, one path taken when there is another frame buffer to switch any affected vcs to and another path when there isn't. In the case where there is another frame buffer to use, fbcon_fb_unbind calls set_con2fb_map to remap all of the affected vcs to the replacement frame buffer. set_con2fb_map will eventually call con2fb_release_oldinfo when the last vcs gets unmapped from the old frame buffer. con2fb_release_oldinfo frees the fbcon data that is hooked off of the fb_info structure, including the cursor timer. In the case where there isn't another frame buffer to use, fbcon_fb_unbind simply calls fbcon_unbind, which doesn't clear the con2fb_map or free the fbcon data hooked from the fb_info structure. In particular, it doesn't stop the cursor blink timer. When the fb_info structure is then freed, we end up with a timer queue pointing into freed memory and "bad things" start happening. This patch first changes con2fb_release_oldinfo so that it can take a NULL pointer for the new frame buffer, but still does all of the deallocation and cursor timer cleanup. Finally, the patch tries to replicate some of what set_con2fb_map does by clearing the con2fb_map for the affected vcs and calling the modified con2fb_release_info function to clean up the fb_info structure. Signed-off-by: Keith Packard <keithp@keithp.com> Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
2014-01-20 21:31:10 +00:00
}
}
}
fbcon_unbind();
fbcon: Clean up fbcon data in fb_info on FB_EVENT_FB_UNBIND with 0 fbs When FB_EVENT_FB_UNBIND is sent, fbcon has two paths, one path taken when there is another frame buffer to switch any affected vcs to and another path when there isn't. In the case where there is another frame buffer to use, fbcon_fb_unbind calls set_con2fb_map to remap all of the affected vcs to the replacement frame buffer. set_con2fb_map will eventually call con2fb_release_oldinfo when the last vcs gets unmapped from the old frame buffer. con2fb_release_oldinfo frees the fbcon data that is hooked off of the fb_info structure, including the cursor timer. In the case where there isn't another frame buffer to use, fbcon_fb_unbind simply calls fbcon_unbind, which doesn't clear the con2fb_map or free the fbcon data hooked from the fb_info structure. In particular, it doesn't stop the cursor blink timer. When the fb_info structure is then freed, we end up with a timer queue pointing into freed memory and "bad things" start happening. This patch first changes con2fb_release_oldinfo so that it can take a NULL pointer for the new frame buffer, but still does all of the deallocation and cursor timer cleanup. Finally, the patch tries to replicate some of what set_con2fb_map does by clearing the con2fb_map for the affected vcs and calling the modified con2fb_release_info function to clean up the fb_info structure. Signed-off-by: Keith Packard <keithp@keithp.com> Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
2014-01-20 21:31:10 +00:00
}
console_unlock();
}
fbcon: call fbcon_fb_(un)registered directly With commit 6104c37094e729f3d4ce65797002112735d49cd1 Author: Daniel Vetter <daniel.vetter@ffwll.ch> Date: Tue Aug 1 17:32:07 2017 +0200 fbcon: Make fbcon a built-time depency for fbdev we have a static dependency between fbcon and fbdev, and we can replace the indirection through the notifier chain with a function call. v2: Sam Ravnborg noticed that mach-pxa/am200epd.c has a notifier too, and listens to this. ... Looking at the code it seems to wait for some fb to show up, so that it can get the framebuffer base address from the fb_info struct. I suspect his is some firmware fbdev. Then it uses that information to let the real fbdev driver (metronomefb.c by the looks) get at the framebuffer memory. This doesn't looke like it's easy to fix (except by deleting the entire thing, seems untouched since 2008, we might be able to get away with that), so let's just stuff a few #ifdef into fb.h and fbmem.c and cry over them for a bit. Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Reviewed-by: Sam Ravnborg <sam@ravnborg.org> Reviewed-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Cc: Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Cc: Hans de Goede <hdegoede@redhat.com> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: "Noralf Trønnes" <noralf@tronnes.org> Cc: Yisheng Xie <ysxie@foxmail.com> Cc: Peter Rosin <peda@axentia.se> Cc: "Michał Mirosław" <mirq-linux@rere.qmqm.pl> Cc: Thomas Zimmermann <tzimmermann@suse.de> Cc: Mikulas Patocka <mpatocka@redhat.com> Cc: linux-fbdev@vger.kernel.org Cc: Daniel Mack <daniel@zonque.org> Cc: Haojian Zhuang <haojian.zhuang@gmail.com> Cc: Robert Jarzmik <robert.jarzmik@free.fr> Cc: Konstantin Khorenko <khorenko@virtuozzo.com> Cc: Prarit Bhargava <prarit@redhat.com> Cc: Gerd Hoffmann <kraxel@redhat.com> Cc: Steve Sakoman <sakoman@gmail.com> Cc: Steve Sakoman <steve@sakoman.com> Cc: linux-arm-kernel@lists.infradead.org Link: https://patchwork.freedesktop.org/patch/msgid/20190528090304.9388-11-daniel.vetter@ffwll.ch
2019-05-28 09:02:41 +00:00
void fbcon_fb_unregistered(struct fb_info *info)
{
int i, idx;
console_lock();
fbcon_registered_fb[info->node] = NULL;
fbcon_num_registered_fb--;
if (deferred_takeover) {
console_unlock();
fbcon: call fbcon_fb_(un)registered directly With commit 6104c37094e729f3d4ce65797002112735d49cd1 Author: Daniel Vetter <daniel.vetter@ffwll.ch> Date: Tue Aug 1 17:32:07 2017 +0200 fbcon: Make fbcon a built-time depency for fbdev we have a static dependency between fbcon and fbdev, and we can replace the indirection through the notifier chain with a function call. v2: Sam Ravnborg noticed that mach-pxa/am200epd.c has a notifier too, and listens to this. ... Looking at the code it seems to wait for some fb to show up, so that it can get the framebuffer base address from the fb_info struct. I suspect his is some firmware fbdev. Then it uses that information to let the real fbdev driver (metronomefb.c by the looks) get at the framebuffer memory. This doesn't looke like it's easy to fix (except by deleting the entire thing, seems untouched since 2008, we might be able to get away with that), so let's just stuff a few #ifdef into fb.h and fbmem.c and cry over them for a bit. Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Reviewed-by: Sam Ravnborg <sam@ravnborg.org> Reviewed-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Cc: Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Cc: Hans de Goede <hdegoede@redhat.com> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: "Noralf Trønnes" <noralf@tronnes.org> Cc: Yisheng Xie <ysxie@foxmail.com> Cc: Peter Rosin <peda@axentia.se> Cc: "Michał Mirosław" <mirq-linux@rere.qmqm.pl> Cc: Thomas Zimmermann <tzimmermann@suse.de> Cc: Mikulas Patocka <mpatocka@redhat.com> Cc: linux-fbdev@vger.kernel.org Cc: Daniel Mack <daniel@zonque.org> Cc: Haojian Zhuang <haojian.zhuang@gmail.com> Cc: Robert Jarzmik <robert.jarzmik@free.fr> Cc: Konstantin Khorenko <khorenko@virtuozzo.com> Cc: Prarit Bhargava <prarit@redhat.com> Cc: Gerd Hoffmann <kraxel@redhat.com> Cc: Steve Sakoman <sakoman@gmail.com> Cc: Steve Sakoman <steve@sakoman.com> Cc: linux-arm-kernel@lists.infradead.org Link: https://patchwork.freedesktop.org/patch/msgid/20190528090304.9388-11-daniel.vetter@ffwll.ch
2019-05-28 09:02:41 +00:00
return;
}
idx = info->node;
for (i = first_fb_vc; i <= last_fb_vc; i++) {
if (con2fb_map[i] == idx)
con2fb_map[i] = -1;
}
if (idx == info_idx) {
info_idx = -1;
fbcon_for_each_registered_fb(i) {
info_idx = i;
break;
}
}
if (info_idx != -1) {
for (i = first_fb_vc; i <= last_fb_vc; i++) {
if (con2fb_map[i] == -1)
con2fb_map[i] = info_idx;
}
}
if (primary_device == idx)
primary_device = -1;
if (!fbcon_num_registered_fb)
do_unregister_con_driver(&fb_con);
console_unlock();
}
void fbcon_remap_all(struct fb_info *info)
vga_switcheroo: initial implementation (v15) Many new laptops now come with 2 gpus, one to be used for low power modes and one for gaming/on-ac applications. These GPUs are typically wired to the laptop panel and VGA ports via a multiplexer unit which is controlled via ACPI methods. 4 combinations of systems typically exist - with 2 ACPI methods. Intel/ATI - Lenovo W500/T500 - use ATPX ACPI method ATI/ATI - some ASUS - use ATPX ACPI Method Intel/Nvidia - - use _DSM ACPI method Nvidia/Nvidia - - use _DSM ACPI method. TODO: This patch adds support for the ATPX method and initial bits for the _DSM methods that need to written by someone with access to the hardware. Add a proper non-debugfs interface - need to get some proper testing first. v2: add power up/down support for both devices on W500 puts i915/radeon into D3 and cuts power to radeon. v3: redo probing methods, no DMI list, drm devices call to register with switcheroo, it tries to find an ATPX method on any device and once there is two devices + ATPX it inits the switcher. v4: ATPX msg handling using buffers - should work on more machines v5: rearchitect after more mjg59 discussion - move ATPX handling to radeon driver. v6: add file headers + initial nouveau bits (to be filled out). v7: merge delayed switcher code. v8: avoid suspend/resume of gpu that is off v9: rearchitect - mjg59 is always right. - move all ATPX code to radeon, should allow simpler DSM also proper ATRM handling v10: add ATRM support for radeon BIOS, add mutex to lock vgasr_priv v11: fix bug in resuming Intel for 2nd time. v12: start fixing up nvidia code blindly. v13: blindly guess at finishing nvidia code v14: remove radeon audio hacks - fix up intel resume more like upstream v15: clean up printks + remove unnecessary igd/dis pointers mount debugfs /sys/kernel/debug/vgaswitcheroo/switch - should exist if ATPX detected + 2 cards. DIS - immediate change to discrete IGD - immediate change to IGD DDIS - delayed change to discrete DIGD - delayed change to IGD ON - turn on not in use OFF - turn off not in use Tested on W500 (Intel/ATI) and T500 (Intel/ATI) Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-02-01 05:38:10 +00:00
{
int i, idx = info->node;
console_lock();
if (deferred_takeover) {
for (i = first_fb_vc; i <= last_fb_vc; i++)
con2fb_map_boot[i] = idx;
fbcon_map_override();
console_unlock();
return;
}
vga_switcheroo: initial implementation (v15) Many new laptops now come with 2 gpus, one to be used for low power modes and one for gaming/on-ac applications. These GPUs are typically wired to the laptop panel and VGA ports via a multiplexer unit which is controlled via ACPI methods. 4 combinations of systems typically exist - with 2 ACPI methods. Intel/ATI - Lenovo W500/T500 - use ATPX ACPI method ATI/ATI - some ASUS - use ATPX ACPI Method Intel/Nvidia - - use _DSM ACPI method Nvidia/Nvidia - - use _DSM ACPI method. TODO: This patch adds support for the ATPX method and initial bits for the _DSM methods that need to written by someone with access to the hardware. Add a proper non-debugfs interface - need to get some proper testing first. v2: add power up/down support for both devices on W500 puts i915/radeon into D3 and cuts power to radeon. v3: redo probing methods, no DMI list, drm devices call to register with switcheroo, it tries to find an ATPX method on any device and once there is two devices + ATPX it inits the switcher. v4: ATPX msg handling using buffers - should work on more machines v5: rearchitect after more mjg59 discussion - move ATPX handling to radeon driver. v6: add file headers + initial nouveau bits (to be filled out). v7: merge delayed switcher code. v8: avoid suspend/resume of gpu that is off v9: rearchitect - mjg59 is always right. - move all ATPX code to radeon, should allow simpler DSM also proper ATRM handling v10: add ATRM support for radeon BIOS, add mutex to lock vgasr_priv v11: fix bug in resuming Intel for 2nd time. v12: start fixing up nvidia code blindly. v13: blindly guess at finishing nvidia code v14: remove radeon audio hacks - fix up intel resume more like upstream v15: clean up printks + remove unnecessary igd/dis pointers mount debugfs /sys/kernel/debug/vgaswitcheroo/switch - should exist if ATPX detected + 2 cards. DIS - immediate change to discrete IGD - immediate change to IGD DDIS - delayed change to discrete DIGD - delayed change to IGD ON - turn on not in use OFF - turn off not in use Tested on W500 (Intel/ATI) and T500 (Intel/ATI) Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-02-01 05:38:10 +00:00
for (i = first_fb_vc; i <= last_fb_vc; i++)
set_con2fb_map(i, idx, 0);
if (con_is_bound(&fb_con)) {
printk(KERN_INFO "fbcon: Remapping primary device, "
"fb%i, to tty %i-%i\n", idx,
first_fb_vc + 1, last_fb_vc + 1);
info_idx = idx;
}
console_unlock();
vga_switcheroo: initial implementation (v15) Many new laptops now come with 2 gpus, one to be used for low power modes and one for gaming/on-ac applications. These GPUs are typically wired to the laptop panel and VGA ports via a multiplexer unit which is controlled via ACPI methods. 4 combinations of systems typically exist - with 2 ACPI methods. Intel/ATI - Lenovo W500/T500 - use ATPX ACPI method ATI/ATI - some ASUS - use ATPX ACPI Method Intel/Nvidia - - use _DSM ACPI method Nvidia/Nvidia - - use _DSM ACPI method. TODO: This patch adds support for the ATPX method and initial bits for the _DSM methods that need to written by someone with access to the hardware. Add a proper non-debugfs interface - need to get some proper testing first. v2: add power up/down support for both devices on W500 puts i915/radeon into D3 and cuts power to radeon. v3: redo probing methods, no DMI list, drm devices call to register with switcheroo, it tries to find an ATPX method on any device and once there is two devices + ATPX it inits the switcher. v4: ATPX msg handling using buffers - should work on more machines v5: rearchitect after more mjg59 discussion - move ATPX handling to radeon driver. v6: add file headers + initial nouveau bits (to be filled out). v7: merge delayed switcher code. v8: avoid suspend/resume of gpu that is off v9: rearchitect - mjg59 is always right. - move all ATPX code to radeon, should allow simpler DSM also proper ATRM handling v10: add ATRM support for radeon BIOS, add mutex to lock vgasr_priv v11: fix bug in resuming Intel for 2nd time. v12: start fixing up nvidia code blindly. v13: blindly guess at finishing nvidia code v14: remove radeon audio hacks - fix up intel resume more like upstream v15: clean up printks + remove unnecessary igd/dis pointers mount debugfs /sys/kernel/debug/vgaswitcheroo/switch - should exist if ATPX detected + 2 cards. DIS - immediate change to discrete IGD - immediate change to IGD DDIS - delayed change to discrete DIGD - delayed change to IGD ON - turn on not in use OFF - turn off not in use Tested on W500 (Intel/ATI) and T500 (Intel/ATI) Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-02-01 05:38:10 +00:00
}
#ifdef CONFIG_FRAMEBUFFER_CONSOLE_DETECT_PRIMARY
static void fbcon_select_primary(struct fb_info *info)
{
if (!map_override && primary_device == -1 &&
fb_is_primary_device(info)) {
int i;
printk(KERN_INFO "fbcon: %s (fb%i) is primary device\n",
info->fix.id, info->node);
primary_device = info->node;
for (i = first_fb_vc; i <= last_fb_vc; i++)
con2fb_map_boot[i] = primary_device;
if (con_is_bound(&fb_con)) {
printk(KERN_INFO "fbcon: Remapping primary device, "
"fb%i, to tty %i-%i\n", info->node,
first_fb_vc + 1, last_fb_vc + 1);
info_idx = primary_device;
}
}
}
#else
static inline void fbcon_select_primary(struct fb_info *info)
{
return;
}
#endif /* CONFIG_FRAMEBUFFER_DETECT_PRIMARY */
static bool lockless_register_fb;
module_param_named_unsafe(lockless_register_fb, lockless_register_fb, bool, 0400);
MODULE_PARM_DESC(lockless_register_fb,
"Lockless framebuffer registration for debugging [default=off]");
/* called with console_lock held */
fbcon: Fix delayed takeover locking I messed up the delayed takover path in the locking conversion in 6e7da3af008b ("fbcon: Move console_lock for register/unlink/unregister"). If CONFIG_FRAMEBUFFER_CONSOLE_DEFERRED_TAKEOVER is enabled, fbcon take-over doesn't take place when calling fbcon_fb_registered(). Instead, is deferred using a workqueue and its fbcon_register_existing_fbs() function calls to fbcon_fb_registered() again for each registered fbcon fb. This leads to the console_lock tried to be held twice, causing a deadlock. Fix it by re-extracting the lockless function and using it in the delayed takeover path, where we need to hold the lock already to iterate over the list of already registered fb. Well the current code still is broken in there (since the list is protected by a registration_lock, which we can't take here because it nests the other way round with console_lock), but in the future this will be a list protected by console_lock when this is all sorted out. While reviewing the broken commit I realized that I've left some outdated comments about the locking behind. Fix those too. v2: Improve commit message (Javier) Reported-by: Nathan Chancellor <nathan@kernel.org> Tested-by: Nathan Chancellor <nathan@kernel.org> Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Cc: Nathan Chancellor <nathan@kernel.org> Fixes: 6e7da3af008b ("fbcon: Move console_lock for register/unlink/unregister") Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Thomas Zimmermann <tzimmermann@suse.de> Cc: Du Cheng <ducheng2@gmail.com> Cc: Claudio Suarez <cssk@net-c.es> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Tetsuo Handa <penguin-kernel@I-love.SAKURA.ne.jp> Cc: Matthew Wilcox <willy@infradead.org> Cc: Zheyu Ma <zheyuma97@gmail.com> Cc: Guenter Roeck <linux@roeck-us.net> Cc: Helge Deller <deller@gmx.de> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Javier Martinez Canillas <javierm@redhat.com> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20220413082128.348186-1-daniel.vetter@ffwll.ch
2022-04-13 08:21:28 +00:00
static int do_fb_registered(struct fb_info *info)
{
int ret = 0, i, idx;
fbcon: Fix delayed takeover locking I messed up the delayed takover path in the locking conversion in 6e7da3af008b ("fbcon: Move console_lock for register/unlink/unregister"). If CONFIG_FRAMEBUFFER_CONSOLE_DEFERRED_TAKEOVER is enabled, fbcon take-over doesn't take place when calling fbcon_fb_registered(). Instead, is deferred using a workqueue and its fbcon_register_existing_fbs() function calls to fbcon_fb_registered() again for each registered fbcon fb. This leads to the console_lock tried to be held twice, causing a deadlock. Fix it by re-extracting the lockless function and using it in the delayed takeover path, where we need to hold the lock already to iterate over the list of already registered fb. Well the current code still is broken in there (since the list is protected by a registration_lock, which we can't take here because it nests the other way round with console_lock), but in the future this will be a list protected by console_lock when this is all sorted out. While reviewing the broken commit I realized that I've left some outdated comments about the locking behind. Fix those too. v2: Improve commit message (Javier) Reported-by: Nathan Chancellor <nathan@kernel.org> Tested-by: Nathan Chancellor <nathan@kernel.org> Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Cc: Nathan Chancellor <nathan@kernel.org> Fixes: 6e7da3af008b ("fbcon: Move console_lock for register/unlink/unregister") Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Thomas Zimmermann <tzimmermann@suse.de> Cc: Du Cheng <ducheng2@gmail.com> Cc: Claudio Suarez <cssk@net-c.es> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Tetsuo Handa <penguin-kernel@I-love.SAKURA.ne.jp> Cc: Matthew Wilcox <willy@infradead.org> Cc: Zheyu Ma <zheyuma97@gmail.com> Cc: Guenter Roeck <linux@roeck-us.net> Cc: Helge Deller <deller@gmx.de> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Javier Martinez Canillas <javierm@redhat.com> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20220413082128.348186-1-daniel.vetter@ffwll.ch
2022-04-13 08:21:28 +00:00
WARN_CONSOLE_UNLOCKED();
fbcon_registered_fb[info->node] = info;
fbcon_num_registered_fb++;
idx = info->node;
fbcon_select_primary(info);
if (deferred_takeover) {
pr_info("fbcon: Deferring console take-over\n");
fbcon: Fix delayed takeover locking I messed up the delayed takover path in the locking conversion in 6e7da3af008b ("fbcon: Move console_lock for register/unlink/unregister"). If CONFIG_FRAMEBUFFER_CONSOLE_DEFERRED_TAKEOVER is enabled, fbcon take-over doesn't take place when calling fbcon_fb_registered(). Instead, is deferred using a workqueue and its fbcon_register_existing_fbs() function calls to fbcon_fb_registered() again for each registered fbcon fb. This leads to the console_lock tried to be held twice, causing a deadlock. Fix it by re-extracting the lockless function and using it in the delayed takeover path, where we need to hold the lock already to iterate over the list of already registered fb. Well the current code still is broken in there (since the list is protected by a registration_lock, which we can't take here because it nests the other way round with console_lock), but in the future this will be a list protected by console_lock when this is all sorted out. While reviewing the broken commit I realized that I've left some outdated comments about the locking behind. Fix those too. v2: Improve commit message (Javier) Reported-by: Nathan Chancellor <nathan@kernel.org> Tested-by: Nathan Chancellor <nathan@kernel.org> Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Cc: Nathan Chancellor <nathan@kernel.org> Fixes: 6e7da3af008b ("fbcon: Move console_lock for register/unlink/unregister") Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Thomas Zimmermann <tzimmermann@suse.de> Cc: Du Cheng <ducheng2@gmail.com> Cc: Claudio Suarez <cssk@net-c.es> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Tetsuo Handa <penguin-kernel@I-love.SAKURA.ne.jp> Cc: Matthew Wilcox <willy@infradead.org> Cc: Zheyu Ma <zheyuma97@gmail.com> Cc: Guenter Roeck <linux@roeck-us.net> Cc: Helge Deller <deller@gmx.de> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Javier Martinez Canillas <javierm@redhat.com> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20220413082128.348186-1-daniel.vetter@ffwll.ch
2022-04-13 08:21:28 +00:00
return 0;
}
if (info_idx == -1) {
for (i = first_fb_vc; i <= last_fb_vc; i++) {
if (con2fb_map_boot[i] == idx) {
info_idx = idx;
break;
}
}
if (info_idx != -1)
ret = do_fbcon_takeover(1);
} else {
for (i = first_fb_vc; i <= last_fb_vc; i++) {
if (con2fb_map_boot[i] == idx)
set_con2fb_map(i, idx, 0);
}
}
fbcon: Fix delayed takeover locking I messed up the delayed takover path in the locking conversion in 6e7da3af008b ("fbcon: Move console_lock for register/unlink/unregister"). If CONFIG_FRAMEBUFFER_CONSOLE_DEFERRED_TAKEOVER is enabled, fbcon take-over doesn't take place when calling fbcon_fb_registered(). Instead, is deferred using a workqueue and its fbcon_register_existing_fbs() function calls to fbcon_fb_registered() again for each registered fbcon fb. This leads to the console_lock tried to be held twice, causing a deadlock. Fix it by re-extracting the lockless function and using it in the delayed takeover path, where we need to hold the lock already to iterate over the list of already registered fb. Well the current code still is broken in there (since the list is protected by a registration_lock, which we can't take here because it nests the other way round with console_lock), but in the future this will be a list protected by console_lock when this is all sorted out. While reviewing the broken commit I realized that I've left some outdated comments about the locking behind. Fix those too. v2: Improve commit message (Javier) Reported-by: Nathan Chancellor <nathan@kernel.org> Tested-by: Nathan Chancellor <nathan@kernel.org> Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Cc: Nathan Chancellor <nathan@kernel.org> Fixes: 6e7da3af008b ("fbcon: Move console_lock for register/unlink/unregister") Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Thomas Zimmermann <tzimmermann@suse.de> Cc: Du Cheng <ducheng2@gmail.com> Cc: Claudio Suarez <cssk@net-c.es> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Tetsuo Handa <penguin-kernel@I-love.SAKURA.ne.jp> Cc: Matthew Wilcox <willy@infradead.org> Cc: Zheyu Ma <zheyuma97@gmail.com> Cc: Guenter Roeck <linux@roeck-us.net> Cc: Helge Deller <deller@gmx.de> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Javier Martinez Canillas <javierm@redhat.com> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20220413082128.348186-1-daniel.vetter@ffwll.ch
2022-04-13 08:21:28 +00:00
return ret;
}
int fbcon_fb_registered(struct fb_info *info)
{
int ret;
if (!lockless_register_fb)
console_lock();
else
atomic_inc(&ignore_console_lock_warning);
ret = do_fb_registered(info);
if (!lockless_register_fb)
console_unlock();
else
atomic_dec(&ignore_console_lock_warning);
return ret;
}
void fbcon_fb_blanked(struct fb_info *info, int blank)
{
struct fbcon_ops *ops = info->fbcon_par;
struct vc_data *vc;
if (!ops || ops->currcon < 0)
return;
vc = vc_cons[ops->currcon].d;
if (vc->vc_mode != KD_TEXT ||
fbcon_info_from_console(ops->currcon) != info)
return;
if (con_is_visible(vc)) {
if (blank)
do_blank_screen(0);
else
do_unblank_screen(0);
}
ops->blank_state = blank;
}
void fbcon_new_modelist(struct fb_info *info)
{
int i;
struct vc_data *vc;
struct fb_var_screeninfo var;
const struct fb_videomode *mode;
for (i = first_fb_vc; i <= last_fb_vc; i++) {
if (fbcon_info_from_console(i) != info)
continue;
if (!fb_display[i].mode)
continue;
vc = vc_cons[i].d;
display_to_var(&var, &fb_display[i]);
mode = fb_find_nearest_mode(fb_display[i].mode,
&info->modelist);
fb_videomode_to_var(&var, mode);
fbcon_set_disp(info, &var, vc->vc_num);
}
}
void fbcon_get_requirement(struct fb_info *info,
struct fb_blit_caps *caps)
{
struct vc_data *vc;
if (caps->flags) {
int i, charcnt;
for (i = first_fb_vc; i <= last_fb_vc; i++) {
vc = vc_cons[i].d;
if (vc && vc->vc_mode == KD_TEXT &&
info->node == con2fb_map[i]) {
caps->x |= 1 << (vc->vc_font.width - 1);
caps->y |= 1 << (vc->vc_font.height - 1);
fbcon: Avoid using FNTCHARCNT() and hard-coded built-in font charcount For user-provided fonts, the framebuffer layer is using a magic negative-indexing macro, FNTCHARCNT(), to keep track of their number of characters: #define FNTCHARCNT(fd) (((int *)(fd))[-3]) For built-in fonts, it is using hard-coded values (256). This results in something like the following: map.length = (ops->p->userfont) ? FNTCHARCNT(ops->p->fontdata) : 256; This is unsatisfactory. In fact, there is already a `charcount` field in our virtual console descriptor (see `struct console_font` inside `struct vc_data`), let us use it: map.length = vc->vc_font.charcount; Recently we added a `charcount` field to `struct font_desc`. Use it to set `vc->vc_font.charcount` properly. The idea is: - We only use FNTCHARCNT() on `vc->vc_font.data` and `p->fontdata`. Assume FNTCHARCNT() is working as intended; - Whenever `vc->vc_font.data` is set, also set `vc->vc_font.charcount` properly; - We can now replace `FNTCHARCNT(vc->vc_font.data)` with `vc->vc_font.charcount`; - Since `p->fontdata` always point to the same font data buffer with `vc->vc_font.data`, we can also replace `FNTCHARCNT(p->fontdata)` with `vc->vc_font.charcount`. In conclusion, set `vc->vc_font.charcount` properly in fbcon_startup(), fbcon_init(), fbcon_set_disp() and fbcon_do_set_font(), then replace FNTCHARCNT() with `vc->vc_font.charcount`. No more if-else between negative-indexing macros and hard-coded values. Do not include <linux/font.h> in fbcon_rotate.c and tileblit.c, since they no longer need it. Depends on patch "Fonts: Add charcount field to font_desc". Suggested-by: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Peilin Ye <yepeilin.cs@gmail.com> Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/e460a5780e54e3022661d5f09555144583b4cc59.1605169912.git.yepeilin.cs@gmail.com
2020-11-12 12:15:22 +00:00
charcnt = vc->vc_font.charcount;
if (caps->len < charcnt)
caps->len = charcnt;
}
}
} else {
vc = vc_cons[fg_console].d;
if (vc && vc->vc_mode == KD_TEXT &&
info->node == con2fb_map[fg_console]) {
caps->x = 1 << (vc->vc_font.width - 1);
caps->y = 1 << (vc->vc_font.height - 1);
fbcon: Avoid using FNTCHARCNT() and hard-coded built-in font charcount For user-provided fonts, the framebuffer layer is using a magic negative-indexing macro, FNTCHARCNT(), to keep track of their number of characters: #define FNTCHARCNT(fd) (((int *)(fd))[-3]) For built-in fonts, it is using hard-coded values (256). This results in something like the following: map.length = (ops->p->userfont) ? FNTCHARCNT(ops->p->fontdata) : 256; This is unsatisfactory. In fact, there is already a `charcount` field in our virtual console descriptor (see `struct console_font` inside `struct vc_data`), let us use it: map.length = vc->vc_font.charcount; Recently we added a `charcount` field to `struct font_desc`. Use it to set `vc->vc_font.charcount` properly. The idea is: - We only use FNTCHARCNT() on `vc->vc_font.data` and `p->fontdata`. Assume FNTCHARCNT() is working as intended; - Whenever `vc->vc_font.data` is set, also set `vc->vc_font.charcount` properly; - We can now replace `FNTCHARCNT(vc->vc_font.data)` with `vc->vc_font.charcount`; - Since `p->fontdata` always point to the same font data buffer with `vc->vc_font.data`, we can also replace `FNTCHARCNT(p->fontdata)` with `vc->vc_font.charcount`. In conclusion, set `vc->vc_font.charcount` properly in fbcon_startup(), fbcon_init(), fbcon_set_disp() and fbcon_do_set_font(), then replace FNTCHARCNT() with `vc->vc_font.charcount`. No more if-else between negative-indexing macros and hard-coded values. Do not include <linux/font.h> in fbcon_rotate.c and tileblit.c, since they no longer need it. Depends on patch "Fonts: Add charcount field to font_desc". Suggested-by: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Peilin Ye <yepeilin.cs@gmail.com> Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/e460a5780e54e3022661d5f09555144583b4cc59.1605169912.git.yepeilin.cs@gmail.com
2020-11-12 12:15:22 +00:00
caps->len = vc->vc_font.charcount;
}
}
}
int fbcon_set_con2fb_map_ioctl(void __user *argp)
{
struct fb_con2fbmap con2fb;
int ret;
if (copy_from_user(&con2fb, argp, sizeof(con2fb)))
return -EFAULT;
if (con2fb.console < 1 || con2fb.console > MAX_NR_CONSOLES)
return -EINVAL;
if (con2fb.framebuffer >= FB_MAX)
return -EINVAL;
if (!fbcon_registered_fb[con2fb.framebuffer])
request_module("fb%d", con2fb.framebuffer);
if (!fbcon_registered_fb[con2fb.framebuffer]) {
return -EINVAL;
}
console_lock();
ret = set_con2fb_map(con2fb.console - 1,
con2fb.framebuffer, 1);
console_unlock();
return ret;
}
int fbcon_get_con2fb_map_ioctl(void __user *argp)
{
struct fb_con2fbmap con2fb;
if (copy_from_user(&con2fb, argp, sizeof(con2fb)))
return -EFAULT;
if (con2fb.console < 1 || con2fb.console > MAX_NR_CONSOLES)
return -EINVAL;
console_lock();
con2fb.framebuffer = con2fb_map[con2fb.console - 1];
console_unlock();
return copy_to_user(argp, &con2fb, sizeof(con2fb)) ? -EFAULT : 0;
}
/*
* The console `switch' structure for the frame buffer based console
*/
static const struct consw fb_con = {
.owner = THIS_MODULE,
.con_startup = fbcon_startup,
.con_init = fbcon_init,
.con_deinit = fbcon_deinit,
.con_clear = fbcon_clear,
.con_putcs = fbcon_putcs,
.con_cursor = fbcon_cursor,
.con_scroll = fbcon_scroll,
.con_switch = fbcon_switch,
.con_blank = fbcon_blank,
.con_font_set = fbcon_set_font,
.con_font_get = fbcon_get_font,
.con_font_default = fbcon_set_def_font,
.con_set_palette = fbcon_set_palette,
.con_invert_region = fbcon_invert_region,
.con_resize = fbcon_resize,
.con_debug_enter = fbcon_debug_enter,
.con_debug_leave = fbcon_debug_leave,
};
static ssize_t store_rotate(struct device *device,
struct device_attribute *attr, const char *buf,
size_t count)
{
struct fb_info *info;
int rotate, idx;
char **last = NULL;
console_lock();
idx = con2fb_map[fg_console];
if (idx == -1 || fbcon_registered_fb[idx] == NULL)
goto err;
info = fbcon_registered_fb[idx];
rotate = simple_strtoul(buf, last, 0);
fbcon_rotate(info, rotate);
err:
console_unlock();
return count;
}
static ssize_t store_rotate_all(struct device *device,
struct device_attribute *attr,const char *buf,
size_t count)
{
struct fb_info *info;
int rotate, idx;
char **last = NULL;
console_lock();
idx = con2fb_map[fg_console];
if (idx == -1 || fbcon_registered_fb[idx] == NULL)
goto err;
info = fbcon_registered_fb[idx];
rotate = simple_strtoul(buf, last, 0);
fbcon_rotate_all(info, rotate);
err:
console_unlock();
return count;
}
static ssize_t show_rotate(struct device *device,
struct device_attribute *attr,char *buf)
{
struct fb_info *info;
int rotate = 0, idx;
console_lock();
idx = con2fb_map[fg_console];
if (idx == -1 || fbcon_registered_fb[idx] == NULL)
goto err;
info = fbcon_registered_fb[idx];
rotate = fbcon_get_rotate(info);
err:
console_unlock();
return sysfs_emit(buf, "%d\n", rotate);
}
static ssize_t show_cursor_blink(struct device *device,
struct device_attribute *attr, char *buf)
{
struct fb_info *info;
struct fbcon_ops *ops;
int idx, blink = -1;
console_lock();
idx = con2fb_map[fg_console];
if (idx == -1 || fbcon_registered_fb[idx] == NULL)
goto err;
info = fbcon_registered_fb[idx];
ops = info->fbcon_par;
if (!ops)
goto err;
blink = delayed_work_pending(&ops->cursor_work);
err:
console_unlock();
return sysfs_emit(buf, "%d\n", blink);
}
static ssize_t store_cursor_blink(struct device *device,
struct device_attribute *attr,
const char *buf, size_t count)
{
struct fb_info *info;
int blink, idx;
char **last = NULL;
console_lock();
idx = con2fb_map[fg_console];
if (idx == -1 || fbcon_registered_fb[idx] == NULL)
goto err;
info = fbcon_registered_fb[idx];
if (!info->fbcon_par)
goto err;
blink = simple_strtoul(buf, last, 0);
if (blink) {
fbcon_cursor_noblink = 0;
fbcon_add_cursor_work(info);
} else {
fbcon_cursor_noblink = 1;
fbcon_del_cursor_work(info);
}
err:
console_unlock();
return count;
}
static struct device_attribute device_attrs[] = {
__ATTR(rotate, S_IRUGO|S_IWUSR, show_rotate, store_rotate),
__ATTR(rotate_all, S_IWUSR, NULL, store_rotate_all),
__ATTR(cursor_blink, S_IRUGO|S_IWUSR, show_cursor_blink,
store_cursor_blink),
};
static int fbcon_init_device(void)
{
int i, error = 0;
fbcon_has_sysfs = 1;
for (i = 0; i < ARRAY_SIZE(device_attrs); i++) {
error = device_create_file(fbcon_device, &device_attrs[i]);
if (error)
break;
}
if (error) {
while (--i >= 0)
device_remove_file(fbcon_device, &device_attrs[i]);
fbcon_has_sysfs = 0;
}
return 0;
}
#ifdef CONFIG_FRAMEBUFFER_CONSOLE_DEFERRED_TAKEOVER
static void fbcon_register_existing_fbs(struct work_struct *work)
{
int i;
console_lock();
deferred_takeover = false;
logo_shown = FBCON_LOGO_DONTSHOW;
fbcon_for_each_registered_fb(i)
fbcon: Fix delayed takeover locking I messed up the delayed takover path in the locking conversion in 6e7da3af008b ("fbcon: Move console_lock for register/unlink/unregister"). If CONFIG_FRAMEBUFFER_CONSOLE_DEFERRED_TAKEOVER is enabled, fbcon take-over doesn't take place when calling fbcon_fb_registered(). Instead, is deferred using a workqueue and its fbcon_register_existing_fbs() function calls to fbcon_fb_registered() again for each registered fbcon fb. This leads to the console_lock tried to be held twice, causing a deadlock. Fix it by re-extracting the lockless function and using it in the delayed takeover path, where we need to hold the lock already to iterate over the list of already registered fb. Well the current code still is broken in there (since the list is protected by a registration_lock, which we can't take here because it nests the other way round with console_lock), but in the future this will be a list protected by console_lock when this is all sorted out. While reviewing the broken commit I realized that I've left some outdated comments about the locking behind. Fix those too. v2: Improve commit message (Javier) Reported-by: Nathan Chancellor <nathan@kernel.org> Tested-by: Nathan Chancellor <nathan@kernel.org> Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Cc: Nathan Chancellor <nathan@kernel.org> Fixes: 6e7da3af008b ("fbcon: Move console_lock for register/unlink/unregister") Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Thomas Zimmermann <tzimmermann@suse.de> Cc: Du Cheng <ducheng2@gmail.com> Cc: Claudio Suarez <cssk@net-c.es> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Tetsuo Handa <penguin-kernel@I-love.SAKURA.ne.jp> Cc: Matthew Wilcox <willy@infradead.org> Cc: Zheyu Ma <zheyuma97@gmail.com> Cc: Guenter Roeck <linux@roeck-us.net> Cc: Helge Deller <deller@gmx.de> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Javier Martinez Canillas <javierm@redhat.com> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20220413082128.348186-1-daniel.vetter@ffwll.ch
2022-04-13 08:21:28 +00:00
do_fb_registered(fbcon_registered_fb[i]);
console_unlock();
}
static struct notifier_block fbcon_output_nb;
static DECLARE_WORK(fbcon_deferred_takeover_work, fbcon_register_existing_fbs);
static int fbcon_output_notifier(struct notifier_block *nb,
unsigned long action, void *data)
{
WARN_CONSOLE_UNLOCKED();
pr_info("fbcon: Taking over console\n");
dummycon_unregister_output_notifier(&fbcon_output_nb);
/* We may get called in atomic context */
schedule_work(&fbcon_deferred_takeover_work);
return NOTIFY_OK;
}
#endif
static void fbcon_start(void)
{
2018-08-10 15:23:01 +00:00
WARN_CONSOLE_UNLOCKED();
#ifdef CONFIG_FRAMEBUFFER_CONSOLE_DEFERRED_TAKEOVER
if (conswitchp != &dummy_con)
deferred_takeover = false;
if (deferred_takeover) {
2018-08-10 15:23:01 +00:00
fbcon_output_nb.notifier_call = fbcon_output_notifier;
dummycon_register_output_notifier(&fbcon_output_nb);
return;
}
2018-08-10 15:23:01 +00:00
#endif
}
fbcon: Make fbcon a built-time depency for fbdev There's a bunch of folks who're trying to make printk less contended and faster, but there's a problem: printk uses the console_lock, and the console lock has become the BKL for all things fbdev/fbcon, which in turn pulled in half the drm subsystem under that lock. That's awkward. There reasons for that is probably just a historical accident: - fbcon is a runtime option of fbdev, i.e. at runtime you can pick whether your fbdev driver instances are used as kernel consoles. Unfortunately this wasn't implemented with some module option, but through some module loading magic: As long as you don't load fbcon.ko, there's no fbdev console support, but loading it (in any order wrt fbdev drivers) will create console instances for all fbdev drivers. - This was implemented through a notifier chain. fbcon.ko enumerates all fbdev instances at load time and also registers itself as listener in the fbdev notifier. The fbdev core tries to register new fbdev instances with fbcon using the notifier. - On top of that the modifier chain is also used at runtime by the fbdev subsystem to e.g. control backlights for panels. - The problem is that the notifier puts a mutex locking context between fbdev and fbcon, which mixes up the locking contexts for both the runtime usage and the register time usage to notify fbcon. And at runtime fbcon (through the fbdev core) might call into the notifier from a printk critical section while console_lock is held. - This means console_lock must be an outer lock for the entire fbdev subsystem, which also means it must be acquired when registering a new framebuffer driver as the outermost lock since we might call into fbcon (through the notifier) which would result in a locking inversion if fbcon would acquire the console_lock from its notifier callback (which it needs to register the console). - console_lock can be held anywhere, since printk can be called anywhere, and through the above story, plus drm/kms being an fbdev driver, we pull in a shocking amount of locking hiercharchy underneath the console_lock. Which makes cleaning up printk really hard (not even splitting console_lock into an rwsem is all that useful due to this). There's various ways to address this, but the cleanest would be to make fbcon a compile-time option, where fbdev directly calls the fbcon register functions from register_framebuffer, or dummy static inline versions if fbcon is disabled. Maybe augmented with a runtime knob to disable fbcon, if that's needed (for debugging perhaps). But this could break some users who rely on the magic "loading fbcon.ko enables/disables fbdev framebuffers at runtime" thing, even if that's unlikely. Hence we must be careful: 1. Create a compile-time dependency between fbcon and fbdev in the least minimal way. This is what this patch does. 2. Wait at least 1 year to give possible users time to scream about how we broke their setup. Unlikely, since all distros make fbcon compile-in, and embedded platforms only compile stuff they know they need anyway. But still. 3. Convert the notifier to direct functions calls, with dummy static inlines if fbcon is disabled. We'll still need the fb notifier for the other uses (like backlights), but we can probably move it into the fb core (atm it must be built-into vmlinux). 4. Push console_lock down the call-chain, until it is down in console_register again. 5. Finally start to clean up and rework the printk/console locking. For context of this saga see commit 50e244cc793d511b86adea24972f3a7264cae114 Author: Alan Cox <alan@linux.intel.com> Date: Fri Jan 25 10:28:15 2013 +1000 fb: rework locking to fix lock ordering on takeover plus the pile of commits on top that tried to make this all work without terminally upsetting lockdep. We've uncovered all this when console_lock lockdep annotations where added in commit daee779718a319ff9f83e1ba3339334ac650bb22 Author: Daniel Vetter <daniel.vetter@ffwll.ch> Date: Sat Sep 22 19:52:11 2012 +0200 console: implement lockdep support for console_lock On the patch itself: - Switch CONFIG_FRAMEBUFFER_CONSOLE to be a boolean, using the overall CONFIG_FB tristate to decided whether it should be a module or built-in. - At first I thought I could force the build depency with just a dummy symbol that fbcon.ko exports and fb.ko uses. But that leads to a module depency cycle (it works fine when built-in). Since this tight binding is the entire goal the simplest solution is to move all the fbcon modules (and there's a bunch of optinal source-files which are each modules of their own, for no good reason) into the overall fb.ko core module. That's a bit more than what I would have liked to do in this patch, but oh well. Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Alan Cox <alan@lxorguk.ukuu.org.uk> Cc: Sergey Senozhatsky <sergey.senozhatsky.work@gmail.com> Cc: Steven Rostedt <rostedt@goodmis.org> Reviewed-by: Sean Paul <seanpaul@chromium.org> Signed-off-by: Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com>
2017-08-01 15:32:07 +00:00
void __init fb_console_init(void)
{
int i;
console_lock();
fbcon_device = device_create(fb_class, NULL, MKDEV(0, 0), NULL,
"fbcon");
if (IS_ERR(fbcon_device)) {
printk(KERN_WARNING "Unable to create device "
"for fbcon; errno = %ld\n",
PTR_ERR(fbcon_device));
fbcon_device = NULL;
} else
fbcon_init_device();
for (i = 0; i < MAX_NR_CONSOLES; i++)
con2fb_map[i] = -1;
fbcon_start();
2018-08-10 15:23:01 +00:00
console_unlock();
}
#ifdef MODULE
static void __exit fbcon_deinit_device(void)
{
int i;
if (fbcon_has_sysfs) {
for (i = 0; i < ARRAY_SIZE(device_attrs); i++)
device_remove_file(fbcon_device, &device_attrs[i]);
fbcon_has_sysfs = 0;
}
}
fbcon: Make fbcon a built-time depency for fbdev There's a bunch of folks who're trying to make printk less contended and faster, but there's a problem: printk uses the console_lock, and the console lock has become the BKL for all things fbdev/fbcon, which in turn pulled in half the drm subsystem under that lock. That's awkward. There reasons for that is probably just a historical accident: - fbcon is a runtime option of fbdev, i.e. at runtime you can pick whether your fbdev driver instances are used as kernel consoles. Unfortunately this wasn't implemented with some module option, but through some module loading magic: As long as you don't load fbcon.ko, there's no fbdev console support, but loading it (in any order wrt fbdev drivers) will create console instances for all fbdev drivers. - This was implemented through a notifier chain. fbcon.ko enumerates all fbdev instances at load time and also registers itself as listener in the fbdev notifier. The fbdev core tries to register new fbdev instances with fbcon using the notifier. - On top of that the modifier chain is also used at runtime by the fbdev subsystem to e.g. control backlights for panels. - The problem is that the notifier puts a mutex locking context between fbdev and fbcon, which mixes up the locking contexts for both the runtime usage and the register time usage to notify fbcon. And at runtime fbcon (through the fbdev core) might call into the notifier from a printk critical section while console_lock is held. - This means console_lock must be an outer lock for the entire fbdev subsystem, which also means it must be acquired when registering a new framebuffer driver as the outermost lock since we might call into fbcon (through the notifier) which would result in a locking inversion if fbcon would acquire the console_lock from its notifier callback (which it needs to register the console). - console_lock can be held anywhere, since printk can be called anywhere, and through the above story, plus drm/kms being an fbdev driver, we pull in a shocking amount of locking hiercharchy underneath the console_lock. Which makes cleaning up printk really hard (not even splitting console_lock into an rwsem is all that useful due to this). There's various ways to address this, but the cleanest would be to make fbcon a compile-time option, where fbdev directly calls the fbcon register functions from register_framebuffer, or dummy static inline versions if fbcon is disabled. Maybe augmented with a runtime knob to disable fbcon, if that's needed (for debugging perhaps). But this could break some users who rely on the magic "loading fbcon.ko enables/disables fbdev framebuffers at runtime" thing, even if that's unlikely. Hence we must be careful: 1. Create a compile-time dependency between fbcon and fbdev in the least minimal way. This is what this patch does. 2. Wait at least 1 year to give possible users time to scream about how we broke their setup. Unlikely, since all distros make fbcon compile-in, and embedded platforms only compile stuff they know they need anyway. But still. 3. Convert the notifier to direct functions calls, with dummy static inlines if fbcon is disabled. We'll still need the fb notifier for the other uses (like backlights), but we can probably move it into the fb core (atm it must be built-into vmlinux). 4. Push console_lock down the call-chain, until it is down in console_register again. 5. Finally start to clean up and rework the printk/console locking. For context of this saga see commit 50e244cc793d511b86adea24972f3a7264cae114 Author: Alan Cox <alan@linux.intel.com> Date: Fri Jan 25 10:28:15 2013 +1000 fb: rework locking to fix lock ordering on takeover plus the pile of commits on top that tried to make this all work without terminally upsetting lockdep. We've uncovered all this when console_lock lockdep annotations where added in commit daee779718a319ff9f83e1ba3339334ac650bb22 Author: Daniel Vetter <daniel.vetter@ffwll.ch> Date: Sat Sep 22 19:52:11 2012 +0200 console: implement lockdep support for console_lock On the patch itself: - Switch CONFIG_FRAMEBUFFER_CONSOLE to be a boolean, using the overall CONFIG_FB tristate to decided whether it should be a module or built-in. - At first I thought I could force the build depency with just a dummy symbol that fbcon.ko exports and fb.ko uses. But that leads to a module depency cycle (it works fine when built-in). Since this tight binding is the entire goal the simplest solution is to move all the fbcon modules (and there's a bunch of optinal source-files which are each modules of their own, for no good reason) into the overall fb.ko core module. That's a bit more than what I would have liked to do in this patch, but oh well. Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Alan Cox <alan@lxorguk.ukuu.org.uk> Cc: Sergey Senozhatsky <sergey.senozhatsky.work@gmail.com> Cc: Steven Rostedt <rostedt@goodmis.org> Reviewed-by: Sean Paul <seanpaul@chromium.org> Signed-off-by: Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com>
2017-08-01 15:32:07 +00:00
void __exit fb_console_exit(void)
{
fbcon: untangle fbcon_exit There's a bunch of confusions going on here: - The deferred fbcon setup notifier should only be cleaned up from fb_console_exit(), to be symmetric with fb_console_init() - We also need to make sure we don't race with the work, which means temporarily dropping the console lock (or we can deadlock) - That also means no point in clearing deferred_takeover, we are unloading everything anyway. - Finally rename fbcon_exit to fbcon_release_all and move it, since that's what's it doing when being called from consw->con_deinit through fbcon_deinit. To answer a question from Sam just quoting my own reply: > We loose the call to fbcon_release_all() here [in fb_console_exit()]. > We have part of the old fbcon_exit() above, but miss the release parts. Ah yes that's the entire point of this change. The release_all in the fbcon exit path was only needed when fbcon was a separate module indepedent from core fb.ko. Which means it was possible to unload fbcon while having fbdev drivers registered. But since we've merged them that has become impossible, so by the time the fb.ko module can be unloaded, there's guaranteed to be no fbdev drivers left. And hence removing them is pointless. v2: Explain the why better (Sam) Acked-by: Sam Ravnborg <sam@ravnborg.org> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Claudio Suarez <cssk@net-c.es> Cc: Du Cheng <ducheng2@gmail.com> Cc: Tetsuo Handa <penguin-kernel@I-love.SAKURA.ne.jp> Link: https://patchwork.freedesktop.org/patch/msgid/20220405210335.3434130-17-daniel.vetter@ffwll.ch
2022-04-05 21:03:34 +00:00
#ifdef CONFIG_FRAMEBUFFER_CONSOLE_DEFERRED_TAKEOVER
console_lock();
if (deferred_takeover)
dummycon_unregister_output_notifier(&fbcon_output_nb);
console_unlock();
cancel_work_sync(&fbcon_deferred_takeover_work);
#endif
console_lock();
fbcon_deinit_device();
device_destroy(fb_class, MKDEV(0, 0));
fbcon: untangle fbcon_exit There's a bunch of confusions going on here: - The deferred fbcon setup notifier should only be cleaned up from fb_console_exit(), to be symmetric with fb_console_init() - We also need to make sure we don't race with the work, which means temporarily dropping the console lock (or we can deadlock) - That also means no point in clearing deferred_takeover, we are unloading everything anyway. - Finally rename fbcon_exit to fbcon_release_all and move it, since that's what's it doing when being called from consw->con_deinit through fbcon_deinit. To answer a question from Sam just quoting my own reply: > We loose the call to fbcon_release_all() here [in fb_console_exit()]. > We have part of the old fbcon_exit() above, but miss the release parts. Ah yes that's the entire point of this change. The release_all in the fbcon exit path was only needed when fbcon was a separate module indepedent from core fb.ko. Which means it was possible to unload fbcon while having fbdev drivers registered. But since we've merged them that has become impossible, so by the time the fb.ko module can be unloaded, there's guaranteed to be no fbdev drivers left. And hence removing them is pointless. v2: Explain the why better (Sam) Acked-by: Sam Ravnborg <sam@ravnborg.org> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Claudio Suarez <cssk@net-c.es> Cc: Du Cheng <ducheng2@gmail.com> Cc: Tetsuo Handa <penguin-kernel@I-love.SAKURA.ne.jp> Link: https://patchwork.freedesktop.org/patch/msgid/20220405210335.3434130-17-daniel.vetter@ffwll.ch
2022-04-05 21:03:34 +00:00
do_unregister_con_driver(&fb_con);
console_unlock();
}
#endif