2020-07-31 05:51:14 +00:00
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/* SPDX-License-Identifier: GPL-2.0 */
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/*
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* include/linux/prandom.h
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*
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* Include file for the fast pseudo-random 32-bit
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* generation.
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*/
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#ifndef _LINUX_PRANDOM_H
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#define _LINUX_PRANDOM_H
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#include <linux/types.h>
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#include <linux/percpu.h>
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random32: use real rng for non-deterministic randomness
random32.c has two random number generators in it: one that is meant to
be used deterministically, with some predefined seed, and one that does
the same exact thing as random.c, except does it poorly. The first one
has some use cases. The second one no longer does and can be replaced
with calls to random.c's proper random number generator.
The relatively recent siphash-based bad random32.c code was added in
response to concerns that the prior random32.c was too deterministic.
Out of fears that random.c was (at the time) too slow, this code was
anonymously contributed. Then out of that emerged a kind of shadow
entropy gathering system, with its own tentacles throughout various net
code, added willy nilly.
Stop👏making👏bespoke👏random👏number👏generators👏.
Fortunately, recent advances in random.c mean that we can stop playing
with this sketchiness, and just use get_random_u32(), which is now fast
enough. In micro benchmarks using RDPMC, I'm seeing the same median
cycle count between the two functions, with the mean being _slightly_
higher due to batches refilling (which we can optimize further need be).
However, when doing *real* benchmarks of the net functions that actually
use these random numbers, the mean cycles actually *decreased* slightly
(with the median still staying the same), likely because the additional
prandom code means icache misses and complexity, whereas random.c is
generally already being used by something else nearby.
The biggest benefit of this is that there are many users of prandom who
probably should be using cryptographically secure random numbers. This
makes all of those accidental cases become secure by just flipping a
switch. Later on, we can do a tree-wide cleanup to remove the static
inline wrapper functions that this commit adds.
There are also some low-ish hanging fruits for making this even faster
in the future: a get_random_u16() function for use in the networking
stack will give a 2x performance boost there, using SIMD for ChaCha20
will let us compute 4 or 8 or 16 blocks of output in parallel, instead
of just one, giving us large buffers for cheap, and introducing a
get_random_*_bh() function that assumes irqs are already disabled will
shave off a few cycles for ordinary calls. These are things we can chip
away at down the road.
Acked-by: Jakub Kicinski <kuba@kernel.org>
Acked-by: Theodore Ts'o <tytso@mit.edu>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-05-11 14:11:29 +00:00
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#include <linux/random.h>
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2020-07-31 05:51:14 +00:00
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random32: use real rng for non-deterministic randomness
random32.c has two random number generators in it: one that is meant to
be used deterministically, with some predefined seed, and one that does
the same exact thing as random.c, except does it poorly. The first one
has some use cases. The second one no longer does and can be replaced
with calls to random.c's proper random number generator.
The relatively recent siphash-based bad random32.c code was added in
response to concerns that the prior random32.c was too deterministic.
Out of fears that random.c was (at the time) too slow, this code was
anonymously contributed. Then out of that emerged a kind of shadow
entropy gathering system, with its own tentacles throughout various net
code, added willy nilly.
Stop👏making👏bespoke👏random👏number👏generators👏.
Fortunately, recent advances in random.c mean that we can stop playing
with this sketchiness, and just use get_random_u32(), which is now fast
enough. In micro benchmarks using RDPMC, I'm seeing the same median
cycle count between the two functions, with the mean being _slightly_
higher due to batches refilling (which we can optimize further need be).
However, when doing *real* benchmarks of the net functions that actually
use these random numbers, the mean cycles actually *decreased* slightly
(with the median still staying the same), likely because the additional
prandom code means icache misses and complexity, whereas random.c is
generally already being used by something else nearby.
The biggest benefit of this is that there are many users of prandom who
probably should be using cryptographically secure random numbers. This
makes all of those accidental cases become secure by just flipping a
switch. Later on, we can do a tree-wide cleanup to remove the static
inline wrapper functions that this commit adds.
There are also some low-ish hanging fruits for making this even faster
in the future: a get_random_u16() function for use in the networking
stack will give a 2x performance boost there, using SIMD for ChaCha20
will let us compute 4 or 8 or 16 blocks of output in parallel, instead
of just one, giving us large buffers for cheap, and introducing a
get_random_*_bh() function that assumes irqs are already disabled will
shave off a few cycles for ordinary calls. These are things we can chip
away at down the road.
Acked-by: Jakub Kicinski <kuba@kernel.org>
Acked-by: Theodore Ts'o <tytso@mit.edu>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-05-11 14:11:29 +00:00
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static inline u32 prandom_u32(void)
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{
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return get_random_u32();
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}
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2020-08-09 06:57:44 +00:00
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random32: use real rng for non-deterministic randomness
random32.c has two random number generators in it: one that is meant to
be used deterministically, with some predefined seed, and one that does
the same exact thing as random.c, except does it poorly. The first one
has some use cases. The second one no longer does and can be replaced
with calls to random.c's proper random number generator.
The relatively recent siphash-based bad random32.c code was added in
response to concerns that the prior random32.c was too deterministic.
Out of fears that random.c was (at the time) too slow, this code was
anonymously contributed. Then out of that emerged a kind of shadow
entropy gathering system, with its own tentacles throughout various net
code, added willy nilly.
Stop👏making👏bespoke👏random👏number👏generators👏.
Fortunately, recent advances in random.c mean that we can stop playing
with this sketchiness, and just use get_random_u32(), which is now fast
enough. In micro benchmarks using RDPMC, I'm seeing the same median
cycle count between the two functions, with the mean being _slightly_
higher due to batches refilling (which we can optimize further need be).
However, when doing *real* benchmarks of the net functions that actually
use these random numbers, the mean cycles actually *decreased* slightly
(with the median still staying the same), likely because the additional
prandom code means icache misses and complexity, whereas random.c is
generally already being used by something else nearby.
The biggest benefit of this is that there are many users of prandom who
probably should be using cryptographically secure random numbers. This
makes all of those accidental cases become secure by just flipping a
switch. Later on, we can do a tree-wide cleanup to remove the static
inline wrapper functions that this commit adds.
There are also some low-ish hanging fruits for making this even faster
in the future: a get_random_u16() function for use in the networking
stack will give a 2x performance boost there, using SIMD for ChaCha20
will let us compute 4 or 8 or 16 blocks of output in parallel, instead
of just one, giving us large buffers for cheap, and introducing a
get_random_*_bh() function that assumes irqs are already disabled will
shave off a few cycles for ordinary calls. These are things we can chip
away at down the road.
Acked-by: Jakub Kicinski <kuba@kernel.org>
Acked-by: Theodore Ts'o <tytso@mit.edu>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-05-11 14:11:29 +00:00
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static inline void prandom_bytes(void *buf, size_t nbytes)
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random32: add noise from network and scheduling activity
With the removal of the interrupt perturbations in previous random32
change (random32: make prandom_u32() output unpredictable), the PRNG
has become 100% deterministic again. While SipHash is expected to be
way more robust against brute force than the previous Tausworthe LFSR,
there's still the risk that whoever has even one temporary access to
the PRNG's internal state is able to predict all subsequent draws till
the next reseed (roughly every minute). This may happen through a side
channel attack or any data leak.
This patch restores the spirit of commit f227e3ec3b5c ("random32: update
the net random state on interrupt and activity") in that it will perturb
the internal PRNG's statee using externally collected noise, except that
it will not pick that noise from the random pool's bits nor upon
interrupt, but will rather combine a few elements along the Tx path
that are collectively hard to predict, such as dev, skb and txq
pointers, packet length and jiffies values. These ones are combined
using a single round of SipHash into a single long variable that is
mixed with the net_rand_state upon each invocation.
The operation was inlined because it produces very small and efficient
code, typically 3 xor, 2 add and 2 rol. The performance was measured
to be the same (even very slightly better) than before the switch to
SipHash; on a 6-core 12-thread Core i7-8700k equipped with a 40G NIC
(i40e), the connection rate dropped from 556k/s to 555k/s while the
SYN cookie rate grew from 5.38 Mpps to 5.45 Mpps.
Link: https://lore.kernel.org/netdev/20200808152628.GA27941@SDF.ORG/
Cc: George Spelvin <lkml@sdf.org>
Cc: Amit Klein <aksecurity@gmail.com>
Cc: Eric Dumazet <edumazet@google.com>
Cc: "Jason A. Donenfeld" <Jason@zx2c4.com>
Cc: Andy Lutomirski <luto@kernel.org>
Cc: Kees Cook <keescook@chromium.org>
Cc: Thomas Gleixner <tglx@linutronix.de>
Cc: Peter Zijlstra <peterz@infradead.org>
Cc: Linus Torvalds <torvalds@linux-foundation.org>
Cc: tytso@mit.edu
Cc: Florian Westphal <fw@strlen.de>
Cc: Marc Plumb <lkml.mplumb@gmail.com>
Tested-by: Sedat Dilek <sedat.dilek@gmail.com>
Signed-off-by: Willy Tarreau <w@1wt.eu>
2020-08-10 08:27:42 +00:00
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{
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random32: use real rng for non-deterministic randomness
random32.c has two random number generators in it: one that is meant to
be used deterministically, with some predefined seed, and one that does
the same exact thing as random.c, except does it poorly. The first one
has some use cases. The second one no longer does and can be replaced
with calls to random.c's proper random number generator.
The relatively recent siphash-based bad random32.c code was added in
response to concerns that the prior random32.c was too deterministic.
Out of fears that random.c was (at the time) too slow, this code was
anonymously contributed. Then out of that emerged a kind of shadow
entropy gathering system, with its own tentacles throughout various net
code, added willy nilly.
Stop👏making👏bespoke👏random👏number👏generators👏.
Fortunately, recent advances in random.c mean that we can stop playing
with this sketchiness, and just use get_random_u32(), which is now fast
enough. In micro benchmarks using RDPMC, I'm seeing the same median
cycle count between the two functions, with the mean being _slightly_
higher due to batches refilling (which we can optimize further need be).
However, when doing *real* benchmarks of the net functions that actually
use these random numbers, the mean cycles actually *decreased* slightly
(with the median still staying the same), likely because the additional
prandom code means icache misses and complexity, whereas random.c is
generally already being used by something else nearby.
The biggest benefit of this is that there are many users of prandom who
probably should be using cryptographically secure random numbers. This
makes all of those accidental cases become secure by just flipping a
switch. Later on, we can do a tree-wide cleanup to remove the static
inline wrapper functions that this commit adds.
There are also some low-ish hanging fruits for making this even faster
in the future: a get_random_u16() function for use in the networking
stack will give a 2x performance boost there, using SIMD for ChaCha20
will let us compute 4 or 8 or 16 blocks of output in parallel, instead
of just one, giving us large buffers for cheap, and introducing a
get_random_*_bh() function that assumes irqs are already disabled will
shave off a few cycles for ordinary calls. These are things we can chip
away at down the road.
Acked-by: Jakub Kicinski <kuba@kernel.org>
Acked-by: Theodore Ts'o <tytso@mit.edu>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-05-11 14:11:29 +00:00
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return get_random_bytes(buf, nbytes);
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random32: add noise from network and scheduling activity
With the removal of the interrupt perturbations in previous random32
change (random32: make prandom_u32() output unpredictable), the PRNG
has become 100% deterministic again. While SipHash is expected to be
way more robust against brute force than the previous Tausworthe LFSR,
there's still the risk that whoever has even one temporary access to
the PRNG's internal state is able to predict all subsequent draws till
the next reseed (roughly every minute). This may happen through a side
channel attack or any data leak.
This patch restores the spirit of commit f227e3ec3b5c ("random32: update
the net random state on interrupt and activity") in that it will perturb
the internal PRNG's statee using externally collected noise, except that
it will not pick that noise from the random pool's bits nor upon
interrupt, but will rather combine a few elements along the Tx path
that are collectively hard to predict, such as dev, skb and txq
pointers, packet length and jiffies values. These ones are combined
using a single round of SipHash into a single long variable that is
mixed with the net_rand_state upon each invocation.
The operation was inlined because it produces very small and efficient
code, typically 3 xor, 2 add and 2 rol. The performance was measured
to be the same (even very slightly better) than before the switch to
SipHash; on a 6-core 12-thread Core i7-8700k equipped with a 40G NIC
(i40e), the connection rate dropped from 556k/s to 555k/s while the
SYN cookie rate grew from 5.38 Mpps to 5.45 Mpps.
Link: https://lore.kernel.org/netdev/20200808152628.GA27941@SDF.ORG/
Cc: George Spelvin <lkml@sdf.org>
Cc: Amit Klein <aksecurity@gmail.com>
Cc: Eric Dumazet <edumazet@google.com>
Cc: "Jason A. Donenfeld" <Jason@zx2c4.com>
Cc: Andy Lutomirski <luto@kernel.org>
Cc: Kees Cook <keescook@chromium.org>
Cc: Thomas Gleixner <tglx@linutronix.de>
Cc: Peter Zijlstra <peterz@infradead.org>
Cc: Linus Torvalds <torvalds@linux-foundation.org>
Cc: tytso@mit.edu
Cc: Florian Westphal <fw@strlen.de>
Cc: Marc Plumb <lkml.mplumb@gmail.com>
Tested-by: Sedat Dilek <sedat.dilek@gmail.com>
Signed-off-by: Willy Tarreau <w@1wt.eu>
2020-08-10 08:27:42 +00:00
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}
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2020-07-31 05:51:14 +00:00
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struct rnd_state {
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__u32 s1, s2, s3, s4;
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};
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u32 prandom_u32_state(struct rnd_state *state);
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void prandom_bytes_state(struct rnd_state *state, void *buf, size_t nbytes);
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void prandom_seed_full_state(struct rnd_state __percpu *pcpu_state);
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#define prandom_init_once(pcpu_state) \
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DO_ONCE(prandom_seed_full_state, (pcpu_state))
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/**
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* prandom_u32_max - returns a pseudo-random number in interval [0, ep_ro)
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* @ep_ro: right open interval endpoint
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*
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* Returns a pseudo-random number that is in interval [0, ep_ro). Note
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* that the result depends on PRNG being well distributed in [0, ~0U]
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* u32 space. Here we use maximally equidistributed combined Tausworthe
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* generator, that is, prandom_u32(). This is useful when requesting a
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* random index of an array containing ep_ro elements, for example.
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*
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* Returns: pseudo-random number in interval [0, ep_ro)
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*/
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static inline u32 prandom_u32_max(u32 ep_ro)
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{
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return (u32)(((u64) prandom_u32() * ep_ro) >> 32);
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}
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/*
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* Handle minimum values for seeds
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*/
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static inline u32 __seed(u32 x, u32 m)
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{
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return (x < m) ? x + m : x;
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}
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/**
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* prandom_seed_state - set seed for prandom_u32_state().
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* @state: pointer to state structure to receive the seed.
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* @seed: arbitrary 64-bit value to use as a seed.
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*/
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static inline void prandom_seed_state(struct rnd_state *state, u64 seed)
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{
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2021-05-25 12:20:12 +00:00
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u32 i = ((seed >> 32) ^ (seed << 10) ^ seed) & 0xffffffffUL;
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2020-07-31 05:51:14 +00:00
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state->s1 = __seed(i, 2U);
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state->s2 = __seed(i, 8U);
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state->s3 = __seed(i, 16U);
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state->s4 = __seed(i, 128U);
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}
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/* Pseudo random number generator from numerical recipes. */
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static inline u32 next_pseudo_random32(u32 seed)
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{
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return seed * 1664525 + 1013904223;
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}
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#endif
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