media: coda: avoid hardware lockups with more than 13 capture buffers

When decoding using the CODA internal rotator (for example NV12
capture), currently the value vb2_buf.index + CODA_MAX_FRAMEBUFFERS (19)
is written into the DEC_PIC_ROT_INDEX register. At least with firmware
version 3.1.1 this causes CODA hangups as soon as the register value
reaches 32. Instead, always write CODA_MAX_FRAMEBUFFERS.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
This commit is contained in:
Philipp Zabel 2019-12-12 15:23:27 +01:00 committed by Mauro Carvalho Chehab
parent afddf553ea
commit 02d76a4719

View file

@ -2168,16 +2168,21 @@ static int coda_prepare_decode(struct coda_ctx *ctx)
} else {
if (dev->devtype->product == CODA_960) {
/*
* The CODA960 seems to have an internal list of
* buffers with 64 entries that includes the
* registered frame buffers as well as the rotator
* buffer output.
*
* ROT_INDEX needs to be < 0x40, but >
* ctx->num_internal_frames.
* It was previously assumed that the CODA960 has an
* internal list of 64 buffer entries that contains
* both the registered internal frame buffers as well
* as the rotator buffer output, and that the ROT_INDEX
* register must be set to a value between the last
* internal frame buffers' index and 64.
* At least on firmware version 3.1.1 it turns out that
* setting ROT_INDEX to any value >= 32 causes CODA
* hangups that it can not recover from with the SRC VPU
* reset.
* It does appear to work however, to just set it to a
* fixed value in the [ctx->num_internal_frames, 31]
* range, for example CODA_MAX_FRAMEBUFFERS.
*/
coda_write(dev,
CODA_MAX_FRAMEBUFFERS + dst_buf->vb2_buf.index,
coda_write(dev, CODA_MAX_FRAMEBUFFERS,
CODA9_CMD_DEC_PIC_ROT_INDEX);
reg_addr = CODA9_CMD_DEC_PIC_ROT_ADDR_Y;