Input: grip - handle errors from input_register_device()

Also set .owner in driver structure so we'll have a link between
module and driver in sysfs.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
Dmitry Torokhov 2006-01-29 21:51:21 -05:00
parent 3575c34100
commit 0399addd71
1 changed files with 6 additions and 2 deletions

View File

@ -384,12 +384,15 @@ static int grip_connect(struct gameport *gameport, struct gameport_driver *drv)
if (t > 0)
set_bit(t, input_dev->keybit);
input_register_device(grip->dev[i]);
err = input_register_device(grip->dev[i]);
if (err)
goto fail4;
}
return 0;
fail3: for (i = 0; i < 2; i++)
fail4: input_free_device(grip->dev[i]);
fail3: while (--i >= 0)
if (grip->dev[i])
input_unregister_device(grip->dev[i]);
fail2: gameport_close(gameport);
@ -414,6 +417,7 @@ static void grip_disconnect(struct gameport *gameport)
static struct gameport_driver grip_drv = {
.driver = {
.name = "grip",
.owner = THIS_MODULE,
},
.description = DRIVER_DESC,
.connect = grip_connect,