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Input: grip - handle errors from input_register_device()
Also set .owner in driver structure so we'll have a link between module and driver in sysfs. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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parent
3575c34100
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0399addd71
1 changed files with 6 additions and 2 deletions
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@ -384,12 +384,15 @@ static int grip_connect(struct gameport *gameport, struct gameport_driver *drv)
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if (t > 0)
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if (t > 0)
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set_bit(t, input_dev->keybit);
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set_bit(t, input_dev->keybit);
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input_register_device(grip->dev[i]);
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err = input_register_device(grip->dev[i]);
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if (err)
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goto fail4;
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}
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}
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return 0;
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return 0;
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fail3: for (i = 0; i < 2; i++)
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fail4: input_free_device(grip->dev[i]);
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fail3: while (--i >= 0)
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if (grip->dev[i])
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if (grip->dev[i])
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input_unregister_device(grip->dev[i]);
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input_unregister_device(grip->dev[i]);
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fail2: gameport_close(gameport);
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fail2: gameport_close(gameport);
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@ -414,6 +417,7 @@ static void grip_disconnect(struct gameport *gameport)
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static struct gameport_driver grip_drv = {
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static struct gameport_driver grip_drv = {
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.driver = {
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.driver = {
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.name = "grip",
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.name = "grip",
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.owner = THIS_MODULE,
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},
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},
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.description = DRIVER_DESC,
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.description = DRIVER_DESC,
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.connect = grip_connect,
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.connect = grip_connect,
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