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Input: sidewinder - handle errors from input_register_device()
Also set .owner in driver structure so we'll have a link between module and driver in sysfs. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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parent
847fd5fbf7
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1 changed files with 6 additions and 2 deletions
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@ -771,11 +771,14 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
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dbg("%s%s [%d-bit id %d data %d]\n", sw->name, comment, m, l, k);
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dbg("%s%s [%d-bit id %d data %d]\n", sw->name, comment, m, l, k);
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input_register_device(sw->dev[i]);
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err = input_register_device(sw->dev[i]);
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if (err)
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goto fail4;
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}
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}
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return 0;
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return 0;
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fail4: input_free_device(sw->dev[i]);
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fail3: while (--i >= 0)
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fail3: while (--i >= 0)
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input_unregister_device(sw->dev[i]);
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input_unregister_device(sw->dev[i]);
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fail2: gameport_close(gameport);
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fail2: gameport_close(gameport);
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@ -801,6 +804,7 @@ static void sw_disconnect(struct gameport *gameport)
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static struct gameport_driver sw_drv = {
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static struct gameport_driver sw_drv = {
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.driver = {
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.driver = {
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.name = "sidewinder",
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.name = "sidewinder",
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.owner = THIS_MODULE,
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},
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},
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.description = DRIVER_DESC,
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.description = DRIVER_DESC,
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.connect = sw_connect,
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.connect = sw_connect,
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