Input: sidewinder - handle errors from input_register_device()

Also set .owner in driver structure so we'll have a link between
module and driver in sysfs.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
Dmitry Torokhov 2006-01-29 21:51:56 -05:00
parent 847fd5fbf7
commit 07cf779c00
1 changed files with 6 additions and 2 deletions

View File

@ -771,12 +771,15 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
dbg("%s%s [%d-bit id %d data %d]\n", sw->name, comment, m, l, k); dbg("%s%s [%d-bit id %d data %d]\n", sw->name, comment, m, l, k);
input_register_device(sw->dev[i]); err = input_register_device(sw->dev[i]);
if (err)
goto fail4;
} }
return 0; return 0;
fail3: while (--i >= 0) fail4: input_free_device(sw->dev[i]);
fail3: while (--i >= 0)
input_unregister_device(sw->dev[i]); input_unregister_device(sw->dev[i]);
fail2: gameport_close(gameport); fail2: gameport_close(gameport);
fail1: gameport_set_drvdata(gameport, NULL); fail1: gameport_set_drvdata(gameport, NULL);
@ -801,6 +804,7 @@ static void sw_disconnect(struct gameport *gameport)
static struct gameport_driver sw_drv = { static struct gameport_driver sw_drv = {
.driver = { .driver = {
.name = "sidewinder", .name = "sidewinder",
.owner = THIS_MODULE,
}, },
.description = DRIVER_DESC, .description = DRIVER_DESC,
.connect = sw_connect, .connect = sw_connect,