Input: sidewinder - handle errors from input_register_device()
Also set .owner in driver structure so we'll have a link between module and driver in sysfs. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
parent
847fd5fbf7
commit
07cf779c00
|
@ -771,12 +771,15 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
|
||||||
|
|
||||||
dbg("%s%s [%d-bit id %d data %d]\n", sw->name, comment, m, l, k);
|
dbg("%s%s [%d-bit id %d data %d]\n", sw->name, comment, m, l, k);
|
||||||
|
|
||||||
input_register_device(sw->dev[i]);
|
err = input_register_device(sw->dev[i]);
|
||||||
|
if (err)
|
||||||
|
goto fail4;
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
fail3: while (--i >= 0)
|
fail4: input_free_device(sw->dev[i]);
|
||||||
|
fail3: while (--i >= 0)
|
||||||
input_unregister_device(sw->dev[i]);
|
input_unregister_device(sw->dev[i]);
|
||||||
fail2: gameport_close(gameport);
|
fail2: gameport_close(gameport);
|
||||||
fail1: gameport_set_drvdata(gameport, NULL);
|
fail1: gameport_set_drvdata(gameport, NULL);
|
||||||
|
@ -801,6 +804,7 @@ static void sw_disconnect(struct gameport *gameport)
|
||||||
static struct gameport_driver sw_drv = {
|
static struct gameport_driver sw_drv = {
|
||||||
.driver = {
|
.driver = {
|
||||||
.name = "sidewinder",
|
.name = "sidewinder",
|
||||||
|
.owner = THIS_MODULE,
|
||||||
},
|
},
|
||||||
.description = DRIVER_DESC,
|
.description = DRIVER_DESC,
|
||||||
.connect = sw_connect,
|
.connect = sw_connect,
|
||||||
|
|
Loading…
Reference in New Issue