ps3vram: remove bio splitting

ps3vram iterates over the bio one segment, that is page aligned and max
page sized chunk, a time.  Because of that there is no point in
calling bio_split_to_limits, or explicitly setting the default limits
that are only used by bio_split_to_limits.

Signed-off-by: Christoph Hellwig <hch@lst.de>
Tested-by: Geoff Levand <geoff@infradead.org>
Link: https://lore.kernel.org/r/20230123074718.57951-1-hch@lst.de
Signed-off-by: Jens Axboe <axboe@kernel.dk>
This commit is contained in:
Christoph Hellwig 2023-01-23 08:47:18 +01:00 committed by Jens Axboe
parent 33391eecd6
commit 1bf7a749ef
1 changed files with 0 additions and 7 deletions

View File

@ -586,10 +586,6 @@ static void ps3vram_submit_bio(struct bio *bio)
dev_dbg(&dev->core, "%s\n", __func__);
bio = bio_split_to_limits(bio);
if (!bio)
return;
spin_lock_irq(&priv->lock);
busy = !bio_list_empty(&priv->list);
bio_list_add(&priv->list, bio);
@ -749,9 +745,6 @@ static int ps3vram_probe(struct ps3_system_bus_device *dev)
gendisk->private_data = dev;
strscpy(gendisk->disk_name, DEVICE_NAME, sizeof(gendisk->disk_name));
set_capacity(gendisk, priv->size >> 9);
blk_queue_max_segments(gendisk->queue, BLK_MAX_SEGMENTS);
blk_queue_max_segment_size(gendisk->queue, BLK_MAX_SEGMENT_SIZE);
blk_queue_max_hw_sectors(gendisk->queue, BLK_SAFE_MAX_SECTORS);
dev_info(&dev->core, "%s: Using %llu MiB of GPU memory\n",
gendisk->disk_name, get_capacity(gendisk) >> 11);