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drm/mcde: Use GEM DMA fbdev emulation
Use the fbdev emulation that is optimized for DMA helpers. Avoids possible shadow buffering and makes the code simpler. Reported-by: Linus Walleij <linus.walleij@linaro.org> Link: https://lore.kernel.org/dri-devel/CACRpkdawSQsNqKJkSSoSw3HmMHyNXFUywxkdszpTC-a_uZA+tQ@mail.gmail.com/ Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Reviewed-by: Linus Walleij <linus.walleij@linaro.org> Tested-by: Linus Walleij <linus.walleij@linaro.org> Link: https://patchwork.freedesktop.org/patch/msgid/20230313155138.20584-25-tzimmermann@suse.de
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1 changed files with 2 additions and 2 deletions
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@ -69,7 +69,7 @@
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#include <drm/drm_bridge.h>
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#include <drm/drm_drv.h>
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#include <drm/drm_fb_dma_helper.h>
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#include <drm/drm_fbdev_generic.h>
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#include <drm/drm_fbdev_dma.h>
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#include <drm/drm_gem.h>
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#include <drm/drm_gem_dma_helper.h>
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#include <drm/drm_gem_framebuffer_helper.h>
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@ -237,7 +237,7 @@ static int mcde_drm_bind(struct device *dev)
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if (ret < 0)
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goto unbind;
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drm_fbdev_generic_setup(drm, 32);
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drm_fbdev_dma_setup(drm, 32);
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return 0;
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