drm/mcde: Use GEM DMA fbdev emulation

Use the fbdev emulation that is optimized for DMA helpers. Avoids
possible shadow buffering and makes the code simpler.

Reported-by: Linus Walleij <linus.walleij@linaro.org>
Link: https://lore.kernel.org/dri-devel/CACRpkdawSQsNqKJkSSoSw3HmMHyNXFUywxkdszpTC-a_uZA+tQ@mail.gmail.com/
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Linus Walleij <linus.walleij@linaro.org>
Tested-by: Linus Walleij <linus.walleij@linaro.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20230313155138.20584-25-tzimmermann@suse.de
This commit is contained in:
Thomas Zimmermann 2023-03-13 16:51:37 +01:00
parent 3a4258c603
commit 1cbc363454

View file

@ -69,7 +69,7 @@
#include <drm/drm_bridge.h>
#include <drm/drm_drv.h>
#include <drm/drm_fb_dma_helper.h>
#include <drm/drm_fbdev_generic.h>
#include <drm/drm_fbdev_dma.h>
#include <drm/drm_gem.h>
#include <drm/drm_gem_dma_helper.h>
#include <drm/drm_gem_framebuffer_helper.h>
@ -237,7 +237,7 @@ static int mcde_drm_bind(struct device *dev)
if (ret < 0)
goto unbind;
drm_fbdev_generic_setup(drm, 32);
drm_fbdev_dma_setup(drm, 32);
return 0;