[PATCH] savagefb: Convert from VGA IO access to MMIO access

Use MMIO registers instead of banging the VGA IO registers.

Signed-off-by: Antonino Daplas <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
This commit is contained in:
Antonino A. Daplas 2005-11-07 01:00:41 -08:00 committed by Linus Torvalds
parent 1013d26663
commit 1cc650c69f
2 changed files with 528 additions and 478 deletions

View File

@ -169,6 +169,7 @@ struct savagefb_par {
struct savagefb_i2c_chan chan;
unsigned char *edid;
u32 pseudo_palette[16];
int paletteEnabled;
int pm_state;
int display_type;
int dvi;
@ -244,105 +245,150 @@ struct savagefb_par {
/* IO functions */
#define vga_in8(addr) (inb (addr))
#define vga_in16(addr) (inw (addr))
#define vga_in32(addr) (inl (addr))
#define vga_out8(addr,val) (outb ((val), (addr)))
#define vga_out16(addr,val) (outw ((val), (addr)))
#define vga_out32(addr,val) (outl ((val), (addr)))
#define savage_in16(addr) readw(par->mmio.vbase + (addr))
#define savage_in32(addr) readl(par->mmio.vbase + (addr))
#define savage_out16(addr,val) writew((val), par->mmio.vbase + (addr))
#define savage_out32(addr,val) writel((val), par->mmio.vbase + (addr))
static inline u8 VGArCR (u8 index)
static inline u8 savage_in8(u32 addr, struct savagefb_par *par)
{
outb (index, 0x3d4);
return inb (0x3d5);
return readb(par->mmio.vbase + addr);
}
static inline u8 VGArGR (u8 index)
static inline u16 savage_in16(u32 addr, struct savagefb_par *par)
{
outb (index, 0x3ce);
return inb (0x3cf);
return readw(par->mmio.vbase + addr);
}
static inline u8 VGArSEQ (u8 index)
static inline u32 savage_in32(u32 addr, struct savagefb_par *par)
{
outb (index, 0x3c4);
return inb (0x3c5);
return readl(par->mmio.vbase + addr);
}
#define VGAwCR(index, val) \
do { \
vga_out8 (0x3d4, index); \
vga_out8 (0x3d5, val); \
} while (0)
static inline void savage_out8(u32 addr, u8 val, struct savagefb_par *par)
{
writeb(val, par->mmio.vbase + addr);
}
#define VGAwGR(index, val) \
do { \
vga_out8 (0x3ce, index); \
vga_out8 (0x3cf, val); \
} while (0)
static inline void savage_out16(u32 addr, u16 val, struct savagefb_par *par)
{
writew(val, par->mmio.vbase + addr);
}
#define VGAwSEQ(index, val) \
do { \
vga_out8 (0x3c4, index); \
vga_out8 (0x3c5, val); \
} while (0)
static inline void savage_out32(u32 addr, u32 val, struct savagefb_par *par)
{
writel(val, par->mmio.vbase + addr);
}
#define VGAenablePalette() \
do { \
u8 tmp; \
\
tmp = vga_in8 (0x3da); \
vga_out8 (0x3c0, 0x00); \
paletteEnabled = 1; \
} while (0)
static inline u8 vga_in8(int addr, struct savagefb_par *par)
{
return savage_in8(0x8000 + addr, par);
}
#define VGAdisablePalette() \
do { \
u8 tmp; \
\
tmp = vga_in8 (0x3da); \
vga_out8 (0x3c0, 0x20); \
paletteEnabled = 0; \
} while (0)
static inline u16 vga_in16(int addr, struct savagefb_par *par)
{
return savage_in16(0x8000 + addr, par);
}
#define VGAwATTR(index, value) \
do { \
u8 tmp; \
\
if (paletteEnabled) \
index &= ~0x20; \
else \
index |= 0x20; \
\
tmp = vga_in8 (0x3da); \
vga_out8 (0x3c0, index); \
vga_out8 (0x3c0, value); \
} while (0)
static inline u8 vga_in32(int addr, struct savagefb_par *par)
{
return savage_in32(0x8000 + addr, par);
}
#define VGAwMISC(value) \
do { \
vga_out8 (0x3c2, value); \
} while (0)
static inline void vga_out8(int addr, u8 val, struct savagefb_par *par)
{
savage_out8(0x8000 + addr, val, par);
}
static inline void vga_out16(int addr, u16 val, struct savagefb_par *par)
{
savage_out16(0x8000 + addr, val, par);
}
static inline void vga_out32(int addr, u32 val, struct savagefb_par *par)
{
savage_out32(0x8000 + addr, val, par);
}
static inline u8 VGArCR (u8 index, struct savagefb_par *par)
{
vga_out8(0x3d4, index, par);
return vga_in8(0x3d5, par);
}
static inline u8 VGArGR (u8 index, struct savagefb_par *par)
{
vga_out8(0x3ce, index, par);
return vga_in8(0x3cf, par);
}
static inline u8 VGArSEQ (u8 index, struct savagefb_par *par)
{
vga_out8(0x3c4, index, par);
return vga_in8(0x3c5, par);
}
static inline void VGAwCR(u8 index, u8 val, struct savagefb_par *par)
{
vga_out8(0x3d4, index, par);
vga_out8(0x3d5, val, par);
}
static inline void VGAwGR(u8 index, u8 val, struct savagefb_par *par)
{
vga_out8(0x3ce, index, par);
vga_out8(0x3cf, val, par);
}
static inline void VGAwSEQ(u8 index, u8 val, struct savagefb_par *par)
{
vga_out8(0x3c4, index, par);
vga_out8 (0x3c5, val, par);
}
static inline void VGAenablePalette(struct savagefb_par *par)
{
u8 tmp;
tmp = vga_in8(0x3da, par);
vga_out8(0x3c0, 0x00, par);
par->paletteEnabled = 1;
}
static inline void VGAdisablePalette(struct savagefb_par *par)
{
u8 tmp;
tmp = vga_in8(0x3da, par);
vga_out8(0x3c0, 0x20, par);
par->paletteEnabled = 0;
}
static inline void VGAwATTR(u8 index, u8 value, struct savagefb_par *par)
{
u8 tmp;
if (par->paletteEnabled)
index &= ~0x20;
else
index |= 0x20;
tmp = vga_in8(0x3da, par);
vga_out8(0x3c0, index, par);
vga_out8 (0x3c0, value, par);
}
static inline void VGAwMISC(u8 value, struct savagefb_par *par)
{
vga_out8(0x3c2, value, par);
}
#ifndef CONFIG_FB_SAVAGE_ACCEL
#define savagefb_set_clip(x)
#endif
#define VerticalRetraceWait() \
{ \
vga_out8 (0x3d4, 0x17); \
if (vga_in8 (0x3d5) & 0x80) { \
while ((vga_in8(0x3da) & 0x08) == 0x08) ; \
while ((vga_in8(0x3da) & 0x08) == 0x00) ; \
} \
static inline void VerticalRetraceWait(struct savagefb_par *par)
{
vga_out8(0x3d4, 0x17, par);
if (vga_in8(0x3d5, par) & 0x80) {
while ((vga_in8(0x3da, par) & 0x08) == 0x08);
while ((vga_in8(0x3da, par) & 0x08) == 0x00);
}
}
extern int savagefb_probe_i2c_connector(struct fb_info *info,

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