drm/radeon/kms: use linear aligned for 6xx/7xx bo blits

Not only is linear aligned supposedly more performant,
linear general is only supported by the CB in single
slice mode.  The texture hardware doesn't support
linear general, but I think the hw automatically
upgrades it to linear aligned.

Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Alex Deucher 2011-02-10 14:51:33 -05:00 committed by Dave Airlie
parent 8fd1b84cc9
commit 1ea9dbf250
1 changed files with 2 additions and 2 deletions

View File

@ -54,7 +54,7 @@ set_render_target(struct radeon_device *rdev, int format,
if (h < 8)
h = 8;
cb_color_info = ((format << 2) | (1 << 27));
cb_color_info = ((format << 2) | (1 << 27) | (1 << 8));
pitch = (w / 8) - 1;
slice = ((w * h) / 64) - 1;
@ -202,7 +202,7 @@ set_tex_resource(struct radeon_device *rdev,
if (h < 1)
h = 1;
sq_tex_resource_word0 = (1 << 0);
sq_tex_resource_word0 = (1 << 0) | (1 << 3);
sq_tex_resource_word0 |= ((((pitch >> 3) - 1) << 8) |
((w - 1) << 19));