[POWERPC] PS3: Add ps3_get_speid routine

Add a new routine ps3_get_speid() which returns the logical
SPE ID.  This ID is needed for profiling support.

Signed-off-by: Takashi Yamamoto <TakashiA.Yamamoto@jp.sony.com>
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Paul Mackerras <paulus@samba.org>
This commit is contained in:
Takashi Yamamoto 2008-03-27 11:37:38 +11:00 committed by Paul Mackerras
parent ad18c3db33
commit 23afcb4e00

View file

@ -27,6 +27,7 @@
#include <asm/spu.h>
#include <asm/spu_priv1.h>
#include <asm/lv1call.h>
#include <asm/ps3.h>
#include "../cell/spufs/spufs.h"
#include "platform.h"
@ -140,6 +141,12 @@ static void _dump_areas(unsigned int spe_id, unsigned long priv2,
pr_debug("%s:%d: shadow: %lxh\n", func, line, shadow);
}
inline u64 ps3_get_spe_id(void *arg)
{
return spu_pdata(arg)->spe_id;
}
EXPORT_SYMBOL_GPL(ps3_get_spe_id);
static unsigned long get_vas_id(void)
{
unsigned long id;