sh/cpu: Make sure play_dead() doesn't return
play_dead() doesn't return. Make that more explicit with a BUG(). BUG() is preferable to unreachable() because BUG() is a more explicit failure mode and avoids undefined behavior like falling off the edge of the function into whatever code happens to be next. Link: https://lore.kernel.org/r/d0c3ff5349adfe8fd227acc236ae2c278a05eb4c.1676358308.git.jpoimboe@kernel.org Signed-off-by: Josh Poimboeuf <jpoimboe@kernel.org>
This commit is contained in:
parent
5e00d69cde
commit
2439718854
|
@ -27,6 +27,7 @@ static inline void plat_smp_setup(void)
|
||||||
static inline void play_dead(void)
|
static inline void play_dead(void)
|
||||||
{
|
{
|
||||||
mp_ops->play_dead();
|
mp_ops->play_dead();
|
||||||
|
BUG();
|
||||||
}
|
}
|
||||||
|
|
||||||
extern void register_smp_ops(struct plat_smp_ops *ops);
|
extern void register_smp_ops(struct plat_smp_ops *ops);
|
||||||
|
|
Loading…
Reference in New Issue