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sh/cpu: Make sure play_dead() doesn't return
play_dead() doesn't return. Make that more explicit with a BUG(). BUG() is preferable to unreachable() because BUG() is a more explicit failure mode and avoids undefined behavior like falling off the edge of the function into whatever code happens to be next. Link: https://lore.kernel.org/r/d0c3ff5349adfe8fd227acc236ae2c278a05eb4c.1676358308.git.jpoimboe@kernel.org Signed-off-by: Josh Poimboeuf <jpoimboe@kernel.org>
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@ -27,6 +27,7 @@ static inline void plat_smp_setup(void)
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static inline void play_dead(void)
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{
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mp_ops->play_dead();
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BUG();
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}
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extern void register_smp_ops(struct plat_smp_ops *ops);
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