device property: Drop redundant NULL checks

In cases when functions are called via fwnode operations,
we already know that this is software node we are dealing
with, hence no need to check if it's NULL, it can't be,

Reported-by: YE Chengfeng <cyeaa@connect.ust.hk>
Reviewed-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
Signed-off-by: Andy Shevchenko <andriy.shevchenko@linux.intel.com>
Link: https://lore.kernel.org/r/20211026162954.89811-1-andriy.shevchenko@linux.intel.com
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
This commit is contained in:
Andy Shevchenko 2021-10-26 19:29:54 +03:00 committed by Greg Kroah-Hartman
parent c8dcf655ec
commit 27e0bcd029
1 changed files with 0 additions and 6 deletions

View File

@ -413,9 +413,6 @@ software_node_get_name(const struct fwnode_handle *fwnode)
{
const struct swnode *swnode = to_swnode(fwnode);
if (!swnode)
return "(null)";
return kobject_name(&swnode->kobj);
}
@ -507,9 +504,6 @@ software_node_get_reference_args(const struct fwnode_handle *fwnode,
int error;
int i;
if (!swnode)
return -ENOENT;
prop = property_entry_get(swnode->node->properties, propname);
if (!prop)
return -ENOENT;