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Input: gameport - rearrange EXPORT_SYMBOL() markings
Current style calls for placing EXPORT_SYMBOL() markings directly after exported symbol definition; let's follow it. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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f445da8387
commit
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1 changed files with 9 additions and 10 deletions
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@ -30,16 +30,6 @@ MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
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MODULE_DESCRIPTION("Generic gameport layer");
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MODULE_DESCRIPTION("Generic gameport layer");
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MODULE_LICENSE("GPL");
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MODULE_LICENSE("GPL");
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EXPORT_SYMBOL(__gameport_register_port);
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EXPORT_SYMBOL(gameport_unregister_port);
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EXPORT_SYMBOL(__gameport_register_driver);
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EXPORT_SYMBOL(gameport_unregister_driver);
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EXPORT_SYMBOL(gameport_open);
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EXPORT_SYMBOL(gameport_close);
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EXPORT_SYMBOL(gameport_set_phys);
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EXPORT_SYMBOL(gameport_start_polling);
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EXPORT_SYMBOL(gameport_stop_polling);
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/*
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/*
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* gameport_mutex protects entire gameport subsystem and is taken
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* gameport_mutex protects entire gameport subsystem and is taken
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* every time gameport port or driver registrered or unregistered.
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* every time gameport port or driver registrered or unregistered.
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@ -162,6 +152,7 @@ void gameport_start_polling(struct gameport *gameport)
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spin_unlock(&gameport->timer_lock);
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spin_unlock(&gameport->timer_lock);
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}
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}
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EXPORT_SYMBOL(gameport_start_polling);
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void gameport_stop_polling(struct gameport *gameport)
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void gameport_stop_polling(struct gameport *gameport)
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{
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{
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@ -172,6 +163,7 @@ void gameport_stop_polling(struct gameport *gameport)
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spin_unlock(&gameport->timer_lock);
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spin_unlock(&gameport->timer_lock);
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}
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}
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EXPORT_SYMBOL(gameport_stop_polling);
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static void gameport_run_poll_handler(unsigned long d)
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static void gameport_run_poll_handler(unsigned long d)
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{
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{
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@ -516,6 +508,7 @@ void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
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vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
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vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
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va_end(args);
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va_end(args);
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}
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}
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EXPORT_SYMBOL(gameport_set_phys);
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/*
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/*
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* Prepare gameport port for registration.
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* Prepare gameport port for registration.
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@ -658,6 +651,7 @@ void __gameport_register_port(struct gameport *gameport, struct module *owner)
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gameport_init_port(gameport);
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gameport_init_port(gameport);
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gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
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gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
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}
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}
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EXPORT_SYMBOL(__gameport_register_port);
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/*
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/*
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* Synchronously unregisters gameport port.
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* Synchronously unregisters gameport port.
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@ -669,6 +663,7 @@ void gameport_unregister_port(struct gameport *gameport)
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gameport_destroy_port(gameport);
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gameport_destroy_port(gameport);
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mutex_unlock(&gameport_mutex);
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mutex_unlock(&gameport_mutex);
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}
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}
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EXPORT_SYMBOL(gameport_unregister_port);
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/*
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/*
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@ -750,6 +745,7 @@ int __gameport_register_driver(struct gameport_driver *drv, struct module *owner
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return 0;
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return 0;
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}
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}
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EXPORT_SYMBOL(__gameport_register_driver);
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void gameport_unregister_driver(struct gameport_driver *drv)
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void gameport_unregister_driver(struct gameport_driver *drv)
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{
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{
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@ -774,6 +770,7 @@ void gameport_unregister_driver(struct gameport_driver *drv)
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mutex_unlock(&gameport_mutex);
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mutex_unlock(&gameport_mutex);
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}
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}
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EXPORT_SYMBOL(gameport_unregister_driver);
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static int gameport_bus_match(struct device *dev, struct device_driver *drv)
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static int gameport_bus_match(struct device *dev, struct device_driver *drv)
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{
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{
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@ -812,6 +809,7 @@ int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mo
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gameport_set_drv(gameport, drv);
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gameport_set_drv(gameport, drv);
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return 0;
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return 0;
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}
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}
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EXPORT_SYMBOL(gameport_open);
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void gameport_close(struct gameport *gameport)
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void gameport_close(struct gameport *gameport)
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{
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{
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@ -822,6 +820,7 @@ void gameport_close(struct gameport *gameport)
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if (gameport->close)
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if (gameport->close)
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gameport->close(gameport);
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gameport->close(gameport);
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}
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}
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EXPORT_SYMBOL(gameport_close);
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static int __init gameport_init(void)
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static int __init gameport_init(void)
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{
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{
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