Input: gameport - rearrange EXPORT_SYMBOL() markings

Current style calls for placing EXPORT_SYMBOL() markings directly
after exported symbol definition; let's follow it.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
Dmitry Torokhov 2009-04-17 20:12:05 -07:00
parent f445da8387
commit 3e65067def

View file

@ -30,16 +30,6 @@ MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
MODULE_DESCRIPTION("Generic gameport layer"); MODULE_DESCRIPTION("Generic gameport layer");
MODULE_LICENSE("GPL"); MODULE_LICENSE("GPL");
EXPORT_SYMBOL(__gameport_register_port);
EXPORT_SYMBOL(gameport_unregister_port);
EXPORT_SYMBOL(__gameport_register_driver);
EXPORT_SYMBOL(gameport_unregister_driver);
EXPORT_SYMBOL(gameport_open);
EXPORT_SYMBOL(gameport_close);
EXPORT_SYMBOL(gameport_set_phys);
EXPORT_SYMBOL(gameport_start_polling);
EXPORT_SYMBOL(gameport_stop_polling);
/* /*
* gameport_mutex protects entire gameport subsystem and is taken * gameport_mutex protects entire gameport subsystem and is taken
* every time gameport port or driver registrered or unregistered. * every time gameport port or driver registrered or unregistered.
@ -162,6 +152,7 @@ void gameport_start_polling(struct gameport *gameport)
spin_unlock(&gameport->timer_lock); spin_unlock(&gameport->timer_lock);
} }
EXPORT_SYMBOL(gameport_start_polling);
void gameport_stop_polling(struct gameport *gameport) void gameport_stop_polling(struct gameport *gameport)
{ {
@ -172,6 +163,7 @@ void gameport_stop_polling(struct gameport *gameport)
spin_unlock(&gameport->timer_lock); spin_unlock(&gameport->timer_lock);
} }
EXPORT_SYMBOL(gameport_stop_polling);
static void gameport_run_poll_handler(unsigned long d) static void gameport_run_poll_handler(unsigned long d)
{ {
@ -516,6 +508,7 @@ void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args); vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
va_end(args); va_end(args);
} }
EXPORT_SYMBOL(gameport_set_phys);
/* /*
* Prepare gameport port for registration. * Prepare gameport port for registration.
@ -658,6 +651,7 @@ void __gameport_register_port(struct gameport *gameport, struct module *owner)
gameport_init_port(gameport); gameport_init_port(gameport);
gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT); gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
} }
EXPORT_SYMBOL(__gameport_register_port);
/* /*
* Synchronously unregisters gameport port. * Synchronously unregisters gameport port.
@ -669,6 +663,7 @@ void gameport_unregister_port(struct gameport *gameport)
gameport_destroy_port(gameport); gameport_destroy_port(gameport);
mutex_unlock(&gameport_mutex); mutex_unlock(&gameport_mutex);
} }
EXPORT_SYMBOL(gameport_unregister_port);
/* /*
@ -750,6 +745,7 @@ int __gameport_register_driver(struct gameport_driver *drv, struct module *owner
return 0; return 0;
} }
EXPORT_SYMBOL(__gameport_register_driver);
void gameport_unregister_driver(struct gameport_driver *drv) void gameport_unregister_driver(struct gameport_driver *drv)
{ {
@ -774,6 +770,7 @@ void gameport_unregister_driver(struct gameport_driver *drv)
mutex_unlock(&gameport_mutex); mutex_unlock(&gameport_mutex);
} }
EXPORT_SYMBOL(gameport_unregister_driver);
static int gameport_bus_match(struct device *dev, struct device_driver *drv) static int gameport_bus_match(struct device *dev, struct device_driver *drv)
{ {
@ -812,6 +809,7 @@ int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mo
gameport_set_drv(gameport, drv); gameport_set_drv(gameport, drv);
return 0; return 0;
} }
EXPORT_SYMBOL(gameport_open);
void gameport_close(struct gameport *gameport) void gameport_close(struct gameport *gameport)
{ {
@ -822,6 +820,7 @@ void gameport_close(struct gameport *gameport)
if (gameport->close) if (gameport->close)
gameport->close(gameport); gameport->close(gameport);
} }
EXPORT_SYMBOL(gameport_close);
static int __init gameport_init(void) static int __init gameport_init(void)
{ {