[media] v4l: vsp1: lut: Expose configuration through a control

Replace the custom ioctl with a V4L2 control in order to standardize the
API.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
This commit is contained in:
Laurent Pinchart 2016-05-13 13:52:11 -03:00 committed by Mauro Carvalho Chehab
parent 0220990f63
commit 42e89bed23
3 changed files with 54 additions and 62 deletions

View file

@ -13,7 +13,6 @@
#include <linux/device.h>
#include <linux/gfp.h>
#include <linux/vsp1.h>
#include <media/v4l2-subdev.h>
@ -35,43 +34,60 @@ static inline void vsp1_lut_write(struct vsp1_lut *lut, struct vsp1_dl_list *dl,
}
/* -----------------------------------------------------------------------------
* V4L2 Subdevice Core Operations
* Controls
*/
static int lut_set_table(struct vsp1_lut *lut, struct vsp1_lut_config *config)
#define V4L2_CID_VSP1_LUT_TABLE (V4L2_CID_USER_BASE | 0x1001)
static int lut_set_table(struct vsp1_lut *lut, struct v4l2_ctrl *ctrl)
{
struct vsp1_dl_body *dlb;
unsigned int i;
dlb = vsp1_dl_fragment_alloc(lut->entity.vsp1, ARRAY_SIZE(config->lut));
dlb = vsp1_dl_fragment_alloc(lut->entity.vsp1, 256);
if (!dlb)
return -ENOMEM;
for (i = 0; i < ARRAY_SIZE(config->lut); ++i)
for (i = 0; i < 256; ++i)
vsp1_dl_fragment_write(dlb, VI6_LUT_TABLE + 4 * i,
config->lut[i]);
ctrl->p_new.p_u32[i]);
mutex_lock(&lut->lock);
swap(lut->lut, dlb);
mutex_unlock(&lut->lock);
vsp1_dl_fragment_free(dlb);
return 0;
}
static long lut_ioctl(struct v4l2_subdev *subdev, unsigned int cmd, void *arg)
static int lut_s_ctrl(struct v4l2_ctrl *ctrl)
{
struct vsp1_lut *lut = to_lut(subdev);
struct vsp1_lut *lut =
container_of(ctrl->handler, struct vsp1_lut, ctrls);
switch (cmd) {
case VIDIOC_VSP1_LUT_CONFIG:
return lut_set_table(lut, arg);
default:
return -ENOIOCTLCMD;
switch (ctrl->id) {
case V4L2_CID_VSP1_LUT_TABLE:
lut_set_table(lut, ctrl);
break;
}
return 0;
}
static const struct v4l2_ctrl_ops lut_ctrl_ops = {
.s_ctrl = lut_s_ctrl,
};
static const struct v4l2_ctrl_config lut_table_control = {
.ops = &lut_ctrl_ops,
.id = V4L2_CID_VSP1_LUT_TABLE,
.name = "Look-Up Table",
.type = V4L2_CTRL_TYPE_U32,
.min = 0x00000000,
.max = 0x00ffffff,
.step = 1,
.def = 0,
.dims = { 256},
};
/* -----------------------------------------------------------------------------
* V4L2 Subdevice Pad Operations
*/
@ -147,10 +163,6 @@ static int lut_set_format(struct v4l2_subdev *subdev,
* V4L2 Subdevice Operations
*/
static const struct v4l2_subdev_core_ops lut_core_ops = {
.ioctl = lut_ioctl,
};
static const struct v4l2_subdev_pad_ops lut_pad_ops = {
.init_cfg = vsp1_entity_init_cfg,
.enum_mbus_code = lut_enum_mbus_code,
@ -160,7 +172,6 @@ static const struct v4l2_subdev_pad_ops lut_pad_ops = {
};
static const struct v4l2_subdev_ops lut_ops = {
.core = &lut_core_ops,
.pad = &lut_pad_ops,
};
@ -176,12 +187,14 @@ static void lut_configure(struct vsp1_entity *entity,
vsp1_lut_write(lut, dl, VI6_LUT_CTRL, VI6_LUT_CTRL_EN);
mutex_lock(&lut->lock);
mutex_lock(lut->ctrls.lock);
if (lut->lut) {
vsp1_dl_list_add_fragment(dl, lut->lut);
lut->lut = NULL;
}
mutex_unlock(&lut->lock);
mutex_unlock(lut->ctrls.lock);
}
static const struct vsp1_entity_operations lut_entity_ops = {
@ -201,8 +214,6 @@ struct vsp1_lut *vsp1_lut_create(struct vsp1_device *vsp1)
if (lut == NULL)
return ERR_PTR(-ENOMEM);
mutex_init(&lut->lock);
lut->entity.ops = &lut_entity_ops;
lut->entity.type = VSP1_ENTITY_LUT;
@ -211,5 +222,20 @@ struct vsp1_lut *vsp1_lut_create(struct vsp1_device *vsp1)
if (ret < 0)
return ERR_PTR(ret);
/* Initialize the control handler. */
v4l2_ctrl_handler_init(&lut->ctrls, 1);
v4l2_ctrl_new_custom(&lut->ctrls, &lut_table_control, NULL);
lut->entity.subdev.ctrl_handler = &lut->ctrls;
if (lut->ctrls.error) {
dev_err(vsp1->dev, "lut: failed to initialize controls\n");
ret = lut->ctrls.error;
vsp1_entity_destroy(&lut->entity);
return ERR_PTR(ret);
}
v4l2_ctrl_handler_setup(&lut->ctrls);
return lut;
}

View file

@ -13,9 +13,8 @@
#ifndef __VSP1_LUT_H__
#define __VSP1_LUT_H__
#include <linux/mutex.h>
#include <media/media-entity.h>
#include <media/v4l2-ctrls.h>
#include <media/v4l2-subdev.h>
#include "vsp1_entity.h"
@ -28,7 +27,8 @@ struct vsp1_device;
struct vsp1_lut {
struct vsp1_entity entity;
struct mutex lock;
struct v4l2_ctrl_handler ctrls;
struct vsp1_dl_body *lut;
};

View file

@ -1,34 +0,0 @@
/*
* vsp1.h
*
* Renesas R-Car VSP1 - User-space API
*
* Copyright (C) 2013 Renesas Corporation
*
* Contacts: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*/
#ifndef __VSP1_USER_H__
#define __VSP1_USER_H__
#include <linux/types.h>
#include <linux/videodev2.h>
/*
* Private IOCTLs
*
* VIDIOC_VSP1_LUT_CONFIG - Configure the lookup table
*/
#define VIDIOC_VSP1_LUT_CONFIG \
_IOWR('V', BASE_VIDIOC_PRIVATE + 1, struct vsp1_lut_config)
struct vsp1_lut_config {
__u32 lut[256];
};
#endif /* __VSP1_USER_H__ */