media: input/touchscreen/sur40: use COLORSPACE_RAW

This driver set the colorspace to SRGB, but that makes no sense for
a touchscreen. Use RAW instead. This also ensures consistency with the
v4l_pix_format_touch() call that's used in v4l2-ioctl.c.

Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Acked-by: Florian Echtler <floe@butterbrot.org>
Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
This commit is contained in:
Hans Verkuil 2019-06-26 05:52:16 -04:00 committed by Mauro Carvalho Chehab
parent 999a4312e8
commit 43266ad2b4

View file

@ -186,7 +186,7 @@ static const struct v4l2_pix_format sur40_pix_format[] = {
.width = SENSOR_RES_X / 2,
.height = SENSOR_RES_Y / 2,
.field = V4L2_FIELD_NONE,
.colorspace = V4L2_COLORSPACE_SRGB,
.colorspace = V4L2_COLORSPACE_RAW,
.bytesperline = SENSOR_RES_X / 2,
.sizeimage = (SENSOR_RES_X/2) * (SENSOR_RES_Y/2),
},
@ -195,7 +195,7 @@ static const struct v4l2_pix_format sur40_pix_format[] = {
.width = SENSOR_RES_X / 2,
.height = SENSOR_RES_Y / 2,
.field = V4L2_FIELD_NONE,
.colorspace = V4L2_COLORSPACE_SRGB,
.colorspace = V4L2_COLORSPACE_RAW,
.bytesperline = SENSOR_RES_X / 2,
.sizeimage = (SENSOR_RES_X/2) * (SENSOR_RES_Y/2),
}