simplefb: fix unmapping fb during destruction

Unfortunately, fbdev does not create its own "struct device" for
framebuffers. Instead, it attaches to the device of the parent layer. This
has the side-effect that devm_* managed resources are not cleaned up on
framebuffer-destruction but rather during destruction of the
parent-device. In case of fbdev this might be too late, though.
remove_conflicting_framebuffer() may remove fbdev devices but keep the
parent device as it is.

Therefore, we now use plain ioremap() and unmap the framebuffer in the
fb_destroy() callback. Note that we must not free the device here as this
might race with the parent-device removal. Instead, we rely on
unregister_framebuffer() as barrier and we're safe.

Reported-by: Tom Gundersen <teg@jklm.no>
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Acked-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
This commit is contained in:
David Herrmann 2013-10-02 16:58:38 +02:00 committed by Tomi Valkeinen
parent cc9fd77c08
commit 498f6d3660

View file

@ -66,8 +66,15 @@ static int simplefb_setcolreg(u_int regno, u_int red, u_int green, u_int blue,
return 0;
}
static void simplefb_destroy(struct fb_info *info)
{
if (info->screen_base)
iounmap(info->screen_base);
}
static struct fb_ops simplefb_ops = {
.owner = THIS_MODULE,
.fb_destroy = simplefb_destroy,
.fb_setcolreg = simplefb_setcolreg,
.fb_fillrect = cfb_fillrect,
.fb_copyarea = cfb_copyarea,
@ -212,8 +219,8 @@ static int simplefb_probe(struct platform_device *pdev)
info->fbops = &simplefb_ops;
info->flags = FBINFO_DEFAULT | FBINFO_MISC_FIRMWARE;
info->screen_base = devm_ioremap(&pdev->dev, info->fix.smem_start,
info->fix.smem_len);
info->screen_base = ioremap(info->fix.smem_start,
info->fix.smem_len);
if (!info->screen_base) {
framebuffer_release(info);
return -ENODEV;
@ -231,6 +238,7 @@ static int simplefb_probe(struct platform_device *pdev)
ret = register_framebuffer(info);
if (ret < 0) {
dev_err(&pdev->dev, "Unable to register simplefb: %d\n", ret);
iounmap(info->screen_base);
framebuffer_release(info);
return ret;
}