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drm/amdgpu: signal fences directly in amdgpu_fence_process
Because of the scheduler we need to signal all fences immediately anyway, so try to avoid the waitqueue overhead. Signed-off-by: Christian König <christian.koenig@amd.com> Acked-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
This commit is contained in:
parent
f09c2be4d4
commit
4a7d74f176
2 changed files with 31 additions and 68 deletions
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@ -392,8 +392,8 @@ struct amdgpu_fence_driver {
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struct amdgpu_irq_src *irq_src;
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unsigned irq_type;
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struct timer_list fallback_timer;
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wait_queue_head_t fence_queue;
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unsigned num_fences_mask;
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spinlock_t lock;
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struct fence **fences;
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};
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@ -53,8 +53,6 @@ struct amdgpu_fence {
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/* RB, DMA, etc. */
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struct amdgpu_ring *ring;
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uint64_t seq;
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wait_queue_t fence_wake;
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};
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static struct kmem_cache *amdgpu_fence_slab;
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@ -124,7 +122,7 @@ int amdgpu_fence_emit(struct amdgpu_ring *ring, struct fence **f)
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{
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struct amdgpu_device *adev = ring->adev;
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struct amdgpu_fence *fence;
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struct fence *old, **ptr;
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struct fence **ptr;
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unsigned idx;
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fence = kmem_cache_alloc(amdgpu_fence_slab, GFP_KERNEL);
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@ -134,7 +132,7 @@ int amdgpu_fence_emit(struct amdgpu_ring *ring, struct fence **f)
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fence->seq = ++ring->fence_drv.sync_seq;
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fence->ring = ring;
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fence_init(&fence->base, &amdgpu_fence_ops,
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&ring->fence_drv.fence_queue.lock,
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&ring->fence_drv.lock,
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adev->fence_context + ring->idx,
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fence->seq);
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amdgpu_ring_emit_fence(ring, ring->fence_drv.gpu_addr,
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@ -145,13 +143,10 @@ int amdgpu_fence_emit(struct amdgpu_ring *ring, struct fence **f)
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/* This function can't be called concurrently anyway, otherwise
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* emitting the fence would mess up the hardware ring buffer.
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*/
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old = rcu_dereference_protected(*ptr, 1);
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BUG_ON(rcu_dereference_protected(*ptr, 1));
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rcu_assign_pointer(*ptr, fence_get(&fence->base));
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BUG_ON(old && !fence_is_signaled(old));
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fence_put(old);
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*f = &fence->base;
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return 0;
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@ -181,11 +176,12 @@ static void amdgpu_fence_schedule_fallback(struct amdgpu_ring *ring)
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*/
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void amdgpu_fence_process(struct amdgpu_ring *ring)
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{
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struct amdgpu_fence_driver *drv = &ring->fence_drv;
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uint64_t seq, last_seq, last_emitted;
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bool wake = false;
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int r;
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last_seq = atomic64_read(&ring->fence_drv.last_seq);
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do {
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last_seq = atomic64_read(&ring->fence_drv.last_seq);
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last_emitted = ring->fence_drv.sync_seq;
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seq = amdgpu_fence_read(ring);
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seq |= last_seq & 0xffffffff00000000LL;
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@ -195,22 +191,32 @@ void amdgpu_fence_process(struct amdgpu_ring *ring)
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}
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if (seq <= last_seq || seq > last_emitted)
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break;
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return;
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/* If we loop over we don't want to return without
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* checking if a fence is signaled as it means that the
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* seq we just read is different from the previous on.
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*/
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wake = true;
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last_seq = seq;
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} while (atomic64_xchg(&ring->fence_drv.last_seq, seq) > seq);
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} while (atomic64_cmpxchg(&drv->last_seq, last_seq, seq) != last_seq);
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if (seq < last_emitted)
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amdgpu_fence_schedule_fallback(ring);
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if (wake)
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wake_up_all(&ring->fence_drv.fence_queue);
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while (last_seq != seq) {
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struct fence *fence, **ptr;
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ptr = &drv->fences[++last_seq & drv->num_fences_mask];
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/* There is always exactly one thread signaling this fence slot */
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fence = rcu_dereference_protected(*ptr, 1);
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rcu_assign_pointer(*ptr, NULL);
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BUG_ON(!fence);
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r = fence_signal(fence);
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if (!r)
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FENCE_TRACE(fence, "signaled from irq context\n");
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else
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BUG();
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fence_put(fence);
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}
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}
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/**
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@ -356,8 +362,8 @@ int amdgpu_fence_driver_init_ring(struct amdgpu_ring *ring,
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setup_timer(&ring->fence_drv.fallback_timer, amdgpu_fence_fallback,
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(unsigned long)ring);
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init_waitqueue_head(&ring->fence_drv.fence_queue);
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ring->fence_drv.num_fences_mask = num_hw_submission - 1;
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spin_lock_init(&ring->fence_drv.lock);
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ring->fence_drv.fences = kcalloc(num_hw_submission, sizeof(void *),
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GFP_KERNEL);
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if (!ring->fence_drv.fences)
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@ -436,7 +442,6 @@ void amdgpu_fence_driver_fini(struct amdgpu_device *adev)
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/* no need to trigger GPU reset as we are unloading */
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amdgpu_fence_driver_force_completion(adev);
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}
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wake_up_all(&ring->fence_drv.fence_queue);
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amdgpu_irq_put(adev, ring->fence_drv.irq_src,
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ring->fence_drv.irq_type);
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amd_sched_fini(&ring->sched);
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@ -568,42 +573,6 @@ static bool amdgpu_fence_is_signaled(struct fence *f)
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return false;
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}
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/**
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* amdgpu_fence_check_signaled - callback from fence_queue
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*
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* this function is called with fence_queue lock held, which is also used
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* for the fence locking itself, so unlocked variants are used for
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* fence_signal, and remove_wait_queue.
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*/
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static int amdgpu_fence_check_signaled(wait_queue_t *wait, unsigned mode, int flags, void *key)
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{
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struct amdgpu_fence *fence;
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struct amdgpu_device *adev;
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u64 seq;
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int ret;
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fence = container_of(wait, struct amdgpu_fence, fence_wake);
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adev = fence->ring->adev;
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/*
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* We cannot use amdgpu_fence_process here because we're already
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* in the waitqueue, in a call from wake_up_all.
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*/
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seq = atomic64_read(&fence->ring->fence_drv.last_seq);
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if (seq >= fence->seq) {
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ret = fence_signal_locked(&fence->base);
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if (!ret)
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FENCE_TRACE(&fence->base, "signaled from irq context\n");
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else
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FENCE_TRACE(&fence->base, "was already signaled\n");
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__remove_wait_queue(&fence->ring->fence_drv.fence_queue, &fence->fence_wake);
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fence_put(&fence->base);
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} else
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FENCE_TRACE(&fence->base, "pending\n");
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return 0;
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}
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/**
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* amdgpu_fence_enable_signaling - enable signalling on fence
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* @fence: fence
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@ -617,17 +586,11 @@ static bool amdgpu_fence_enable_signaling(struct fence *f)
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struct amdgpu_fence *fence = to_amdgpu_fence(f);
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struct amdgpu_ring *ring = fence->ring;
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if (atomic64_read(&ring->fence_drv.last_seq) >= fence->seq)
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return false;
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fence->fence_wake.flags = 0;
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fence->fence_wake.private = NULL;
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fence->fence_wake.func = amdgpu_fence_check_signaled;
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__add_wait_queue(&ring->fence_drv.fence_queue, &fence->fence_wake);
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fence_get(f);
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if (!timer_pending(&ring->fence_drv.fallback_timer))
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amdgpu_fence_schedule_fallback(ring);
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FENCE_TRACE(&fence->base, "armed on ring %i!\n", ring->idx);
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return true;
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}
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