[PATCH] Handle holes in node mask in node fallback list setup

Change the find_next_best_node algorithm to correctly skip
over holes in the node online mask. Previously it would not handle
missing nodes correctly and cause crashes at boot.

[Written by Linus, tested by AK]

Signed-off-by: Andi Kleen <ak@suse.de>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
This commit is contained in:
Linus Torvalds 2006-02-17 20:38:21 +01:00 committed by Linus Torvalds
parent cfe91f9ce2
commit 4cf808eb44
1 changed files with 11 additions and 11 deletions

View File

@ -1541,29 +1541,29 @@ static int __initdata node_load[MAX_NUMNODES];
*/
static int __init find_next_best_node(int node, nodemask_t *used_node_mask)
{
int i, n, val;
int n, val;
int min_val = INT_MAX;
int best_node = -1;
for_each_online_node(i) {
cpumask_t tmp;
/* Use the local node if we haven't already */
if (!node_isset(node, *used_node_mask)) {
node_set(node, *used_node_mask);
return node;
}
/* Start from local node */
n = (node+i) % num_online_nodes();
for_each_online_node(n) {
cpumask_t tmp;
/* Don't want a node to appear more than once */
if (node_isset(n, *used_node_mask))
continue;
/* Use the local node if we haven't already */
if (!node_isset(node, *used_node_mask)) {
best_node = node;
break;
}
/* Use the distance array to find the distance */
val = node_distance(node, n);
/* Penalize nodes under us ("prefer the next node") */
val += (n < node);
/* Give preference to headless and unused nodes */
tmp = node_to_cpumask(n);
if (!cpus_empty(tmp))