gpu: ipu-v3: image-convert: store tile top/left position

Store tile top/left position in pixels in the tile structure.
This will allow overlapping tiles with different sizes later.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Acked-by: Steve Longerbeam <slongerbeam@gmail.com>
Tested-by: Steve Longerbeam <slongerbeam@gmail.com>
This commit is contained in:
Philipp Zabel 2018-09-18 11:34:12 +02:00
parent 0537db801b
commit 571dd82c50

View file

@ -84,6 +84,8 @@ struct ipu_image_convert_dma_chan {
struct ipu_image_tile {
u32 width;
u32 height;
u32 left;
u32 top;
/* size and strides are in bytes */
u32 size;
u32 stride;
@ -433,13 +435,17 @@ static int calc_image_resize_coefficients(struct ipu_image_convert_ctx *ctx,
static void calc_tile_dimensions(struct ipu_image_convert_ctx *ctx,
struct ipu_image_convert_image *image)
{
int i;
unsigned int i;
for (i = 0; i < ctx->num_tiles; i++) {
struct ipu_image_tile *tile = &image->tile[i];
const unsigned int row = i / image->num_cols;
const unsigned int col = i % image->num_cols;
tile->height = image->base.pix.height / image->num_rows;
tile->width = image->base.pix.width / image->num_cols;
tile->left = col * tile->width;
tile->top = row * tile->height;
tile->size = ((tile->height * image->fmt->bpp) >> 3) *
tile->width;
@ -535,7 +541,7 @@ static int calc_tile_offsets_planar(struct ipu_image_convert_ctx *ctx,
struct ipu_image_convert_priv *priv = chan->priv;
const struct ipu_image_pixfmt *fmt = image->fmt;
unsigned int row, col, tile = 0;
u32 H, w, h, y_stride, uv_stride;
u32 H, top, y_stride, uv_stride;
u32 uv_row_off, uv_col_off, uv_off, u_off, v_off, tmp;
u32 y_row_off, y_col_off, y_off;
u32 y_size, uv_size;
@ -552,13 +558,12 @@ static int calc_tile_offsets_planar(struct ipu_image_convert_ctx *ctx,
uv_size = y_size / (fmt->uv_width_dec * fmt->uv_height_dec);
for (row = 0; row < image->num_rows; row++) {
w = image->tile[tile].width;
h = image->tile[tile].height;
y_row_off = row * h * y_stride;
uv_row_off = (row * h * uv_stride) / fmt->uv_height_dec;
top = image->tile[tile].top;
y_row_off = top * y_stride;
uv_row_off = (top * uv_stride) / fmt->uv_height_dec;
for (col = 0; col < image->num_cols; col++) {
y_col_off = col * w;
y_col_off = image->tile[tile].left;
uv_col_off = y_col_off / fmt->uv_width_dec;
if (fmt->uv_packed)
uv_col_off *= 2;
@ -601,7 +606,7 @@ static int calc_tile_offsets_packed(struct ipu_image_convert_ctx *ctx,
struct ipu_image_convert_priv *priv = chan->priv;
const struct ipu_image_pixfmt *fmt = image->fmt;
unsigned int row, col, tile = 0;
u32 w, h, bpp, stride, offset;
u32 bpp, stride, offset;
u32 row_off, col_off;
/* setup some convenience vars */
@ -609,12 +614,10 @@ static int calc_tile_offsets_packed(struct ipu_image_convert_ctx *ctx,
bpp = fmt->bpp;
for (row = 0; row < image->num_rows; row++) {
w = image->tile[tile].width;
h = image->tile[tile].height;
row_off = row * h * stride;
row_off = image->tile[tile].top * stride;
for (col = 0; col < image->num_cols; col++) {
col_off = (col * w * bpp) >> 3;
col_off = (image->tile[tile].left * bpp) >> 3;
offset = row_off + col_off;