net/mlx5: Lag, move lag destruction to a workqueue

If a netdev is removed from the lag the lag should be destroyed.
With downstream patches this might trigger a reconfiguration of
representors on a different eswitch and such we don't have the proper
locking to so from this path. Move the destruction to be done by the
workqueue.

As the destruction won't affect the netdev side it okay to do so.
The RDMA side will be reconfigured and it already coded to handle such
reconfiguration.

Signed-off-by: Mark Bloch <mbloch@nvidia.com>
Reviewed-by: Mark Zhang <markzhang@nvidia.com>
Signed-off-by: Saeed Mahameed <saeedm@nvidia.com>
This commit is contained in:
Mark Bloch 2021-08-03 16:19:57 -07:00 committed by Saeed Mahameed
parent cac1eb2cf2
commit 63d4a9afbc

View file

@ -371,12 +371,13 @@ static void mlx5_do_bond(struct mlx5_lag *ldev)
bool do_bond, roce_lag;
int err;
if (!mlx5_lag_is_ready(ldev))
return;
if (!mlx5_lag_is_ready(ldev)) {
do_bond = false;
} else {
tracker = ldev->tracker;
tracker = ldev->tracker;
do_bond = tracker.is_bonded && mlx5_lag_check_prereq(ldev);
do_bond = tracker.is_bonded && mlx5_lag_check_prereq(ldev);
}
if (do_bond && !__mlx5_lag_is_active(ldev)) {
roce_lag = !mlx5_sriov_is_enabled(dev0) &&
@ -733,11 +734,11 @@ void mlx5_lag_remove_netdev(struct mlx5_core_dev *dev,
if (!ldev)
return;
if (__mlx5_lag_is_active(ldev))
mlx5_disable_lag(ldev);
mlx5_ldev_remove_netdev(ldev, netdev);
ldev->flags &= ~MLX5_LAG_FLAG_READY;
if (__mlx5_lag_is_active(ldev))
mlx5_queue_bond_work(ldev, 0);
}
/* Must be called with intf_mutex held */