Merge branch 'for-6.1/sony' into for-linus

- playstation: convert to use dev_groups (Greg Kroah-Hartman)
This commit is contained in:
Benjamin Tissoires 2022-10-05 10:25:06 +01:00
commit 684e00cfc6
2 changed files with 6 additions and 12 deletions

View file

@ -692,15 +692,12 @@ static ssize_t hardware_version_show(struct device *dev,
static DEVICE_ATTR_RO(hardware_version);
static struct attribute *ps_device_attributes[] = {
static struct attribute *ps_device_attrs[] = {
&dev_attr_firmware_version.attr,
&dev_attr_hardware_version.attr,
NULL
};
static const struct attribute_group ps_device_attribute_group = {
.attrs = ps_device_attributes,
};
ATTRIBUTE_GROUPS(ps_device);
static int dualsense_get_calibration_data(struct dualsense *ds)
{
@ -1448,12 +1445,6 @@ static int ps_probe(struct hid_device *hdev, const struct hid_device_id *id)
}
}
ret = devm_device_add_group(&hdev->dev, &ps_device_attribute_group);
if (ret) {
hid_err(hdev, "Failed to register sysfs nodes.\n");
goto err_close;
}
return ret;
err_close:
@ -1487,6 +1478,9 @@ static struct hid_driver ps_driver = {
.probe = ps_probe,
.remove = ps_remove,
.raw_event = ps_raw_event,
.driver = {
.dev_groups = ps_device_groups,
},
};
static int __init ps_init(void)

View file

@ -368,7 +368,7 @@ static const unsigned int buzz_keymap[] = {
};
/* The Navigation controller is a partial DS3 and uses the same HID report
* and hence the same keymap indices, however not not all axes/buttons
* and hence the same keymap indices, however not all axes/buttons
* are physically present. We use the same axis and button mapping as
* the DS3, which uses the Linux gamepad spec.
*/