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Documentation/drm: Update rotation property
Moving rotation property to "Drm" and removing from i915 and omap. Also, adding description to the property Cc: DRI Development <dri-devel@lists.freedesktop.org> Suggested-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Sonika Jindal <sonika.jindal@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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1 changed files with 18 additions and 23 deletions
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@ -2585,7 +2585,22 @@ void intel_crt_init(struct drm_device *dev)
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<td valign="top" >Description/Restrictions</td>
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</tr>
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<tr>
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<td rowspan="36" valign="top" >DRM</td>
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<td rowspan="37" valign="top" >DRM</td>
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<td valign="top" >Generic</td>
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<td valign="top" >“rotation”</td>
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<td valign="top" >BITMASK</td>
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<td valign="top" >{ 0, "rotate-0" },
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{ 1, "rotate-90" },
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{ 2, "rotate-180" },
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{ 3, "rotate-270" },
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{ 4, "reflect-x" },
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{ 5, "reflect-y" }</td>
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<td valign="top" >CRTC, Plane</td>
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<td valign="top" >rotate-(degrees) rotates the image by the specified amount in degrees
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in counter clockwise direction. reflect-x and reflect-y reflects the
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image along the specified axis prior to rotation</td>
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</tr>
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<tr>
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<td rowspan="5" valign="top" >Connector</td>
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<td valign="top" >“EDID”</td>
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<td valign="top" >BLOB | IMMUTABLE</td>
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@ -2846,7 +2861,7 @@ void intel_crt_init(struct drm_device *dev)
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<td valign="top" >TBD</td>
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</tr>
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<tr>
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<td rowspan="21" valign="top" >i915</td>
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<td rowspan="20" valign="top" >i915</td>
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<td rowspan="2" valign="top" >Generic</td>
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<td valign="top" >"Broadcast RGB"</td>
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<td valign="top" >ENUM</td>
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@ -2862,14 +2877,6 @@ void intel_crt_init(struct drm_device *dev)
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<td valign="top" >TBD</td>
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</tr>
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<tr>
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<td rowspan="1" valign="top" >Plane</td>
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<td valign="top" >“rotation”</td>
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<td valign="top" >BITMASK</td>
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<td valign="top" >{ 0, "rotate-0" }, { 2, "rotate-180" }</td>
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<td valign="top" >Plane</td>
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<td valign="top" >TBD</td>
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</tr>
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<tr>
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<td rowspan="17" valign="top" >SDVO-TV</td>
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<td valign="top" >“mode”</td>
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<td valign="top" >ENUM</td>
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@ -3377,19 +3384,7 @@ void intel_crt_init(struct drm_device *dev)
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</tr>
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<tr>
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<td rowspan="2" valign="top" >omap</td>
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<td rowspan="2" valign="top" >Generic</td>
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<td valign="top" >“rotation”</td>
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<td valign="top" >BITMASK</td>
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<td valign="top" >{ 0, "rotate-0" },
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{ 1, "rotate-90" },
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{ 2, "rotate-180" },
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{ 3, "rotate-270" },
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{ 4, "reflect-x" },
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{ 5, "reflect-y" }</td>
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<td valign="top" >CRTC, Plane</td>
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<td valign="top" >TBD</td>
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</tr>
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<tr>
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<td valign="top" >Generic</td>
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<td valign="top" >“zorder”</td>
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<td valign="top" >RANGE</td>
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<td valign="top" >Min=0, Max=3</td>
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